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  • <script src="script.lua" type="shared"/> <!-- this script will run separately both on client and server --> <script src="script.lua" type="client"/> <!-- define it separately on client -->
    68 KB (8,381 words) - 16:29, 23 April 2024
  • == Zombiesystem script == you can use this script for different things
    3 KB (505 words) - 13:13, 2 December 2013
  • Gli script client-side sono quegli script che sono avviati ''lato client'' dalla mod deathmatch. Significa che essi h Questi script sono utili soprattutto per tutto ciò che dev'essere fatto client-side, com
    2 KB (244 words) - 00:30, 13 June 2008

Page text matches

  • Gli script client-side sono quegli script che sono avviati ''lato client'' dalla mod deathmatch. Significa che essi h Questi script sono utili soprattutto per tutto ciò che dev'essere fatto client-side, com
    2 KB (244 words) - 00:30, 13 June 2008
  • ==Kapcsolódó script funkciók==
    672 bytes (107 words) - 18:53, 7 October 2018
  • ==Kapcsolódó script funkciók==
    672 bytes (107 words) - 09:23, 26 October 2018
  • ...e it is declared. The scope is the 'level' the variable is visible for the script, containing the value that was assigned to it. ...t must be accessed by more than one script file in the resource. Since all script files within a resource share the same global environment, it makes sense t
    2 KB (230 words) - 21:29, 12 May 2009
  • ==Kapcsolódó script funkciók==
    740 bytes (114 words) - 20:12, 14 April 2021
  • function importer:from(script) local res=getResourceFromName(script)
    2 KB (242 words) - 12:54, 14 February 2024
  • if (xmlNodeGetName(node) == "script") then local script = xmlNodeGetAttribute(node, "src")
    3 KB (306 words) - 21:12, 1 December 2014
  • ...y, you should just call the [[httpRequestLogin]] function again. It is the script's responsibility to judge when the user is logged in satisfactorily - you c
    1 KB (209 words) - 20:11, 8 September 2009
  • ...files, which are included from the resource (in the metafile) by using a <script> tag (and type attribute). <script src="c_gui.lua" type="client" />
    2 KB (278 words) - 16:16, 26 December 2012
  • ...files, which are included from the resource (in the metafile) by using a <script> tag (and type attribute). <script src="c_gui.lua" type="client" />
    2 KB (285 words) - 14:45, 24 October 2018
  • ...mation about the currently running script. It can be used to know when the script has been updated by MTA. -- Get the information of this script file.
    1 KB (196 words) - 03:27, 23 January 2022
  • ...mation about the currently running script. It can be used to know when the script has been updated by MTA. -- Get the information of this script file.
    1 KB (189 words) - 23:25, 16 January 2022
  • ...anmış ve Ölümoyunu(Deathmatch) oyun moduna uygun olan '''client-taraflı''' script yapma [[event]]lerini içerir. ...pt eventlerini buradan bulabilirsiniz: [[TR/Server Scripting Events|Server Script Yapma Eventleri]]
    1 KB (168 words) - 23:44, 12 May 2017
  • This will allow you to retrieve the player current debug script level. *'''thePlayer:''' The person whose debug script level you want
    2 KB (277 words) - 14:15, 25 October 2020
  • == Zombiesystem script == you can use this script for different things
    3 KB (505 words) - 13:13, 2 December 2013
  • This snippet moves a script file to another location. -- Move this script file into a directory called "collection"
    1 KB (151 words) - 03:27, 23 January 2022
  • This snippet moves a script file to another location. -- Move this script file into a directory called "collection"
    1 KB (144 words) - 23:24, 16 January 2022
  • *'''1) Server-sided G2D script converter (G2DSC)''' ...s used to convert complex scripts by injecting hooker before executing the script instead of editing files. (The hooker is valid in one resource)
    3 KB (386 words) - 11:12, 8 May 2022
  • outputChatBox( author .. " made this script." ) --tell the world his name outputChatBox( "I've no idea who made this script." ) --apologize.
    1 KB (130 words) - 16:35, 1 January 2015
  • ...ially a folder or zip file that contains a collection of files - including script files, plus a ''meta'' file that describes how the resource should be loade ...item''' - A file contained within a resource, currently this can be a map, script, images, etc.
    5 KB (782 words) - 21:37, 20 August 2021
  • You can use this function to refresh themes if you add new theme when script is the running.
    302 bytes (41 words) - 20:06, 25 May 2012
  • ...riosra è una cartella o un archivio zip contenente dei file - tra cui gli script essenziali ed un file ''meta'' che descrive al [[IT/Server|server]] come la * '''Resource item''': Un file contenuto in una risorsa, possono essere script LUA, mappe, immagini eccetera.
    4 KB (632 words) - 13:41, 2 July 2014
  • ==Funções relacionadas a script==
    1 KB (213 words) - 17:48, 31 January 2022
  • '''Example 1:''' This script outputs that the server has connected to IRC
    450 bytes (53 words) - 22:39, 9 February 2008
  • <script src="guitest.lua" type="client" /> <!-- 'type="client"' indica que el archi '''Script de cliente:'''
    2 KB (246 words) - 20:19, 7 November 2011
  • *'''serverProtected:''' If set to ''true'' the script will protect the file so, that can only the creator server can access it.'' *'''encryptData:''' If set to ''true'' the script will generate a random key and use it to encrypt your stored data. '''Note:
    5 KB (707 words) - 16:35, 13 September 2019
  • Initializes the module for use in the script. Must be ran in the scripts you want to use with the echo
    632 bytes (71 words) - 15:21, 13 January 2008
  • ...ayer:''' the [[player]] whose weapon slot you want to set. In a clientside script, this can only be the local player. ...r a weapon for every slot. Instead of equipping the last given weapon, the script randomly decides which weapon to equip after all the weapons are given.
    2 KB (191 words) - 21:38, 20 April 2011
  • ...di caricamento nella GUI di MTA:DM. È possibile settarne l'avanzamento via script.
    386 bytes (53 words) - 23:30, 17 June 2008
  • ...onente do recurso, eles são definidos no meta.xml ao inserir uma etiqueta <script> e <type>. <script src="c_gui.lua" type="client" />
    3 KB (394 words) - 16:34, 11 December 2013
  • -- `resourceRoot` is predefined script variable containing current resource root pointer -- `resource` is predefined script variable containing current resource pointer
    2 KB (194 words) - 16:33, 1 January 2015
  • *'''thePed:''' the [[ped]] whose weapon slot you want to set. In a clientside script, this cannot be used on remote players. ...r a weapon for every slot. Instead of equipping the last given weapon, the script randomly decides which weapon to equip after all the weapons are given.
    1 KB (180 words) - 10:51, 7 August 2016
  • ...uygulanmış ve Ölümoyunu(Deathmatch) oyun moduna uygun olan server-taraflı script yapma eventlerini içerir. ...ent eventlerini buradan bulabilirsiniz:[[TR/Client Taraflı Eventler|Client Script Yapma Eventleri]]
    1 KB (153 words) - 17:36, 15 November 2018
  • ...on''' strategy. If done right this strategy does present the fact that the script wants to express ownership to a legal entity. This can be used as argument
    1 KB (212 words) - 13:46, 20 October 2021
  • '''Gamemode/Script integration:''' This script provides several functions and events to allow other resources to see and c
    4 KB (677 words) - 08:58, 24 December 2022
  • This function gets the player element of the client running the current script. '''Example 2:''' This client side script makes the local player's camera flash red after being hit.
    1 KB (183 words) - 16:19, 8 April 2024
  • ...t''. After some scripting he could finally create his very wanted '!count'-script: ...ron'''s contact person and advisor about the script. ''Aeron'' renamed the script to ''MTA Admin Control'' and had a warm welcome in this [http://forum.mtasa
    8 KB (1,349 words) - 20:05, 21 February 2022
  • ...questi campi può essere inserito del testo, che viene poi elaborato dallo script. Può essere usato, ad esempio, in un sistema di registrazione utente.
    464 bytes (73 words) - 14:47, 16 June 2008
  • ...ane contains the all elements.There can be only 1 root pane. (It called by script automatically.)
    484 bytes (64 words) - 19:59, 25 May 2012
  • -- `resourceRoot` is predefined script variable containing current resource root pointer -- `resource` is predefined script variable containing current resource pointer
    2 KB (214 words) - 13:46, 10 August 2021
  • *the list of the script's resource settings if an empty string is passed.
    1 KB (214 words) - 18:14, 26 August 2019
  • ...You can use this to store user preferences and load them the next time the script loads. Almost always, you should have an options GUI for clients to interac ...te the XML within the script, and then load it within the script on future script runs if it exists.
    5 KB (633 words) - 20:52, 12 May 2019
  • ...You can use this to store user preferences and load them the next time the script loads. Almost always, you should have an options GUI for clients to interac ...te the XML within the script, and then load it within the script on future script runs if it exists.
    5 KB (656 words) - 20:50, 12 May 2019
  • This example shows how you could set a rule that shows that your script is running on the server.
    621 bytes (82 words) - 16:20, 30 January 2009
  • -- If the player does not exist, the script will stop. -- If a player and a movestate is found, the script will output it to the chatbox.
    1 KB (202 words) - 13:14, 23 July 2022
  • ...function to avoid drawing distance of map objects becoming 1 meter or the script appearing not to load them at all. Refer to the second example on that page ...irst be converted from .map to .lua (createObject) before the LOD creation script will work per the example.
    2 KB (225 words) - 19:07, 27 September 2023
  • ...ction returns data. This allows you to continue doing other things in your script while waiting for a response. The arguments for the anonymous function are You can also manually call a script function using:
    2 KB (265 words) - 20:25, 23 September 2016
  • outputChatBox ( "Script Unloaded!", root, 255, 255, 255 )
    423 bytes (51 words) - 07:50, 5 November 2023
  • This example script outputs all property IDs to the chat.
    615 bytes (69 words) - 11:17, 7 June 2019
  • ...You can use this to store user preferences and load them the next time the script loads. Almost always, you should have an options GUI for clients to interac ...te the XML within the script, and then load it within the script on future script runs if it exists.
    5 KB (579 words) - 11:36, 25 December 2014
  • Esta página contiene una lista de todos los [[evento]]s de script del '''lado del cliente''' que han sido implementados y estan disponibles e '''Los eventos de script de servidor se encuentran aquí: [[Server Scripting Events]] [[Image:flag_u
    2 KB (262 words) - 19:18, 6 September 2015
  • ...er or client side scripting. This class is created when a client or server script creates it and it is destroyed in the same way.
    356 bytes (54 words) - 23:15, 12 September 2007
  • '''Example 1:''' This script outputs to the server console that it is attempting a connection
    709 bytes (97 words) - 22:39, 9 February 2008
  • ...You can use this to store user preferences and load them the next time the script loads. Almost always, you should have an options GUI for clients to interac ...te the XML within the script, and then load it within the script on future script runs if it exists.
    5 KB (603 words) - 11:29, 25 December 2014
  • This example shows how you could set a rule that shows that your script is running on the server.
    681 bytes (93 words) - 16:19, 30 January 2009
  • -- If the player does not exist, the script will stop. -- If a player and a movestate is found, the script will output it to the chatbox.
    2 KB (226 words) - 17:53, 8 October 2018
  • ...o de problema, simplesmente adicione '''setRadioChannel(0)''' no início do script, fora de qualquer função.}}
    2 KB (227 words) - 20:12, 1 April 2023
  • ...ppa, vagy egy zip fájl, mely fájl gyűjteményeket tartalmaz - tartalmazza a script fájlokat, plusz a ''meta'' fájlt, mely meghatározza, hogy a resource mik * '''Resource item''' - A resource-ban lévő fájl, jelenleg ez lehet egy map, script, kép, stb.
    6 KB (942 words) - 18:43, 21 December 2018
  • Open CMD in that folder and then run the '''newModule.bat''' script in this form: <code>.\newModule.bat moduleName</code> e.g. <code>.\newModul Open terminal in that folder and then run the '''newModule.sh''' script in this form: <code>./newModule.sh moduleName</code> e.g. <code>./newModule
    4 KB (625 words) - 17:06, 23 May 2023
  • In this example, when the script starts, a grid list with 1 column and 2 rows, which have text assigned to t --Trigger the function to delete a row 3 seconds after the script starts
    2 KB (221 words) - 14:14, 18 January 2018
  • ...ading big amounts of data on gamemode startup to avoid an infinite running script and termination. ...r, without the coroutine, the script will abort the loop (infinite running script)
    3 KB (380 words) - 01:29, 13 September 2015
  • This script defines a 'nos' console command that adds a NOS upgrade to the vehicle that This script defines a 'nos' console command that adds a NOS upgrade to the vehicle that
    2 KB (264 words) - 08:03, 5 August 2021
  • ...automatically recognizes it as a custom one when it starts. Its up to the script to decide how to deal with the information provided. In this section, we're ...ent created by the current running map'' and it only needs one server-side script called ctf.lua or just whatever name you want to give to it.
    5 KB (744 words) - 07:07, 4 November 2020
  • This example adds the ''yo'' command into the script. For example, if a player called Bob types "yo likes pie" in console, it wi :'''NOTE:''' this script is for example purposes only. This can be done in a more efficient way with
    2 KB (259 words) - 02:55, 27 September 2018
  • In this example, when the script starts, a grid list with 1 column and 2 rows, which have text assigned to t --Trigger the function to delete a row 3 seconds after the script starts
    2 KB (222 words) - 21:18, 7 November 2018
  • ...g development mode allows access to special commands which can assist with script debugging. It is important to note that this example has to be in a client side script. Otherwise, the execution of the command would only result in the shared de
    2 KB (253 words) - 14:48, 30 April 2024
  • --creamos una fuente externa de otro script o bien sea del mismo script donde se este llamando a dicha funcion.
    2 KB (216 words) - 20:24, 21 May 2022
  • ...ide resources'' are started. This means it is triggered when a clientside script is initiated after a download, which includes downloading after join. So:
    1 KB (177 words) - 20:22, 19 February 2010
  • ...seful function is no longer neeeded because it's already included in every script.|7596}}
    662 bytes (88 words) - 12:02, 24 January 2016
  • This example creates a grid list and adds 4 columns to it when the script starts. After 3 seconds, it randomly deletes a column and outputs to the ch --Set a timer to trigger the deleteColumn function 3 seconds after the script starts
    2 KB (225 words) - 13:44, 18 January 2018
  • --creamos una fuente externa de otro script o bien sea del mismo script donde se este llamando a dicha funcion.
    2 KB (209 words) - 20:24, 21 May 2022
  • '''Example 1:''' This script can be used from irc, so that people with founderrights or higher can use !
    768 bytes (104 words) - 19:18, 13 January 2008
  • '''Example 1:''' This script can be used from irc, so that people with superops or higher can use !ban
    854 bytes (113 words) - 19:19, 13 January 2008
  • '''Example 1:''' This script can be used from irc, so that people with op or higher can use !kick
    822 bytes (111 words) - 19:19, 13 January 2008
  • '''Example 1:''' This script can be used from irc, so that people with voice or higher can use !say
    855 bytes (113 words) - 19:20, 13 January 2008
  • '''Example 1:''' This script can be used from irc, so that people with Halfop or higher can use !asay
    881 bytes (115 words) - 19:19, 13 January 2008
  • '''Example 1:''' This script can be used from irc, so people can check their rights
    954 bytes (129 words) - 10:03, 22 November 2008
  • -- If you do then this script would need to be put with the other script/gamemode that handles chat else cancelEvent() won't work.
    2 KB (315 words) - 07:03, 12 July 2014
  • ...ystem. You can input text in these which you can afterwards check from the script. It can be used, for example when making a registration system.
    482 bytes (78 words) - 18:10, 14 April 2021
  • ...These can be moved with cursor and it's position can be checked and set by script. These are built by default to certain GUI elements ([[Element/GUI/Gridlist
    549 bytes (82 words) - 18:32, 14 April 2021
  • This function checks if the nickname of a player was changed by a script, if so, a message is shown in the server logs. ...utServerLog("Player "..oldNick.."'s name was changed to "..newNick.." by a script") -- output to the server's logs
    2 KB (295 words) - 10:40, 30 January 2022
  • ...- É um arquivo pertencente ao recurso; por enquanto isso pode ser um mapa, script, imagens e etc. <info author="eAi" description="This is a basic CTF script" version="4"/>
    5 KB (801 words) - 13:38, 2 July 2014
  • ...astebin.com] (''uno snippet è la parte di codice interessata, non TUTTO lo script'').
    919 bytes (143 words) - 14:29, 4 June 2008
  • This is a script from Wartech that can display statistics about a server on a web page. Another web-based statistics script. This time by dusty
    3 KB (470 words) - 16:05, 18 January 2012
  • This Serverside Script adds the function: onVehicleSpawn. <section name="Clientside Script" class="client" show="true">
    1 KB (139 words) - 16:56, 8 January 2021
  • ...erei exportálva lettek Lua userdataként. Ezekhez az osztályokhoz különböző script függvények tartoznak.
    907 bytes (133 words) - 20:25, 21 February 2021
  • ==Script Yazmak==
    3 KB (449 words) - 16:48, 23 January 2022
  • ...dgets GUI pertencem somente ao lado cliente, eles não podem ser criados em script de lado servidor. Veja um tutorial de criação de interface GUI na página
    563 bytes (94 words) - 22:07, 21 February 2021
  • ...tte le risorse/gamemode/mappe possono caricare. I nomi dei file che i tuoi script ([[IT/Risorsa|risorse]]) andranno scritti nel file ''meta.xml''. ...scaricare l'immagine. Per dire al server che vuoi usare un'immagine nello script dovrai inserire il nome del file immagine nel meta.xml.<br />
    5 KB (758 words) - 00:45, 3 January 2022
  • This example creates a grid list and adds 4 columns to it when the script starts. After 3 seconds, it randomly deletes a column and outputs to the ch --Set a timer to trigger the deleteColumn function 3 seconds after the script starts
    3 KB (285 words) - 10:20, 30 January 2022
  • ...up ( 10.0, 10.0, 10.0, 2, 31, 3000, 50 ) --Create an M4 weapon pickup when script starts
    834 bytes (98 words) - 11:19, 11 April 2021
  • This function allows developers to load [[G2D]] hooker in script.
    1,000 bytes (119 words) - 09:25, 29 January 2020
  • ...rver can only return the heat haze settings if it has actually been set by script.
    1,002 bytes (126 words) - 22:51, 8 March 2012
  • Analogous to [[onResourceStart]], but triggered before script files are initialised.
    867 bytes (101 words) - 08:07, 16 September 2021
  • Questo esempio scrive in chat il nome del player del client che esegue lo script.
    929 bytes (115 words) - 19:40, 13 June 2008
  • ...ction of specific Lua objects/elements which should persist even though no script would reference them. The storage of those references can be obtained by a
    876 bytes (118 words) - 16:57, 20 October 2021
  • ...Resource item''' - Un fichier contenu dans une ressource, qui peut être un script, une image, une map... <info author="eAi" description="Simple script de CTF (Capture de drapeau)" version="4"/>
    6 KB (856 words) - 12:44, 19 May 2012
  • ...This is whether sizes and positioning are relative. If this is ''true'', script give relative w,h.
    839 bytes (110 words) - 14:36, 16 August 2012
  • This piece of script will kill a player if he has any of the above system windows open
    982 bytes (123 words) - 15:04, 8 October 2022
  • ** '''type:''' El tipo de ''resource'' (puede ser "gamemode", "script", "map" o "misc"). *'''<script />''' Script. Para para el resource, los atributos pueden ser:
    6 KB (870 words) - 17:38, 24 September 2016
  • ...ickup( 10, 10, 10, 2, 31, 3000, 50 ) -- Create a M4 weapon pickup when the script starts
    933 bytes (120 words) - 11:35, 27 May 2022
  • This example removes a .txt file from the resource sx_remanager (in-game script editor) when started.
    984 bytes (124 words) - 10:52, 21 February 2020
  • ...'' The server can only return the sky color if it has actually been set by script.
    815 bytes (113 words) - 18:48, 26 February 2012
  • ...gle effect. This means you can activate nightvision or infrared effects by script
    1,003 bytes (108 words) - 15:28, 26 August 2018
  • ...e of the audio container. Possible values are: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa" if not playSFX("script", 7, 1, true) then
    2 KB (351 words) - 21:12, 17 June 2021
  • outputChatBox("The vehicle that you were in has been destroyed by the script")
    951 bytes (127 words) - 15:14, 9 November 2018
  • ...ction of specific Lua objects/elements which should persist even though no script would reference them. The storage of those references can be obtained by a
    877 bytes (119 words) - 17:02, 20 October 2021
  • ...outputChatBox("The vehicle that you were in has been destroyed by the script", occupant) This example only works in builds above 1.3.4-5937 and will tell you if a script is causing bugs with other scripts if it's deleting elements from other scr
    3 KB (408 words) - 02:56, 27 September 2018
  • ...you're absolutely certain the bug can be reproduced with a small piece of script. ...ng too complicated, try putting back-end stuff in another file so the main script calls the functions in the 2nd one. For example rather than having meaningl
    8 KB (1,269 words) - 17:30, 2 August 2023
  • ...plosions or fire. A damage proof's vehicle health can still be changed via script.
    952 bytes (115 words) - 23:54, 17 December 2014
  • ...estituisce l'elemento [[IT/player|player]] del client che sta eseguendo lo script.
    881 bytes (98 words) - 08:36, 16 December 2011
  • ...w różnych plikach, a każdy plik musi posiadać wpis w pliku meta.xml (tag <script> i atrybut ''type'' przyjmujący wartości ''server'' dla skryptów serwero <!-- GUI (client) testing script -->
    3 KB (370 words) - 17:44, 25 June 2022
  • This SDK provides one function call that will allow you to call any exported script functions on any server that you have access to. This example just adds two numbers passed to it by a Lua script.
    3 KB (396 words) - 12:09, 19 April 2020
  • ...ickup( 10, 10, 10, 2, 31, 3000, 50 ) -- Create a M4 weapon pickup when the script starts
    1 KB (141 words) - 02:57, 27 September 2018
  • ...MySQL/MysqlOpen|mysqlOpen]]. The result of the query is then passed to the script by calling callback_function. It's syntax and functionality is similar to t
    2 KB (194 words) - 20:48, 29 September 2009
  • ...gle effect. This means you can activate nightvision or infrared effects by script
    1 KB (118 words) - 15:24, 2 November 2023
  • Returns the resource in which the current script is.
    1 KB (157 words) - 19:40, 14 March 2023
  • This script will set player on fire when they fall into water.
    1 KB (128 words) - 05:37, 26 August 2021
  • ...nt it will called when ''any'' resource starts, not just the resource your script is running inside. As such, most of the time you will want to check that th
    1 KB (174 words) - 14:02, 2 June 2021
  • This script basically creates an object then get's the mass and set's its mass 300 more
    1 KB (133 words) - 23:08, 4 October 2014
  • ...r:''' The container name. Possible values are: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa"
    1 KB (153 words) - 11:32, 11 June 2023
  • addCommandHandler ( "debug", checkDebug ) -- Execute the script when the client types "/debug"
    1 KB (146 words) - 17:21, 21 November 2018
  • outputChatBox( author .. " made this script." ) --tell the world his name
    1 KB (150 words) - 05:18, 11 August 2019
  • This script basically creates an object then get's the mass and set's its mass 300 more
    986 bytes (126 words) - 16:52, 19 March 2016
  • Tutti gli elementi che vengono creati all'interno di script o di file .map sono elementi secondari della risorsa a cui appartengono. Co ...file ".map" nella risorsa, sia quello contenente gli elementi creati dagli script (questa è chiamato mappa "dynamic"). I loro ID contengono i nomi dei file
    7 KB (988 words) - 09:57, 5 August 2011
  • This script tells if the player is in air or not.
    1 KB (142 words) - 11:01, 28 February 2023
  • This script tells you whether the element is a player or not.
    1 KB (143 words) - 10:29, 31 October 2023
  • Quando lo script tenterà di caricare questa parte di codice, nella console di debug dovrebb ...ading script failed: C:\<server path>\mods\deathmatch\resources\myResource\script.lua:15: 'then' expected near 'outputChatbox'}}
    13 KB (1,795 words) - 12:08, 27 August 2009
  • This is a simple stunt script which tells player what stunt he/she started and finished, time the stunt t
    1 KB (130 words) - 07:58, 16 September 2021
  • This script creates a vehicle in the center of the map and outputs a message to its old
    1 KB (143 words) - 23:50, 6 January 2023
  • ...ria de efeitos sonoros. Valores possíveis são: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa". if not playSFX("script", 7, 1, true) then
    3 KB (374 words) - 20:11, 1 April 2023
  • ...for the specified time. This means that all synchronization, rendering and script execution will stop except HTTP processing invoked by [[fetchRemote]]. This
    1 KB (162 words) - 14:35, 27 January 2022
  • This is a simple stunt script which tells player what stunt he/she started and finished, time the stunt t
    1 KB (147 words) - 08:00, 16 September 2021
  • If you want to save your data encrypted the script will generate a random key and stores it, so that the file can get read aga local xml = exports.xmlData -- Define this variable at the top of your script
    5 KB (783 words) - 16:35, 13 September 2019
  • ...puteți activa efectele de vedere nocturnă (nightvision) și infraroșu prin script.
    1 KB (143 words) - 09:27, 10 October 2020
  • This is a test script.
    1 KB (145 words) - 15:29, 1 October 2019
  • ...e of the audio container. Possible values are: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa" if not playSFX("script", 7, 1, true) then
    3 KB (410 words) - 06:05, 11 March 2023
  • ...e of the audio container. Possible values are: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa" if not playSFX("script", 7, 1, true) then
    3 KB (428 words) - 01:24, 18 August 2021
  • ...ch ignores key presses if the control is deactivated at the moment (so the script would be able to react if the player presses ''aim_weapon'' in a vehicle, f ...scripts. If you want to create more binds, copy these functions into a new script file (or [[resource]]) and mark them as ''local''.
    6 KB (801 words) - 13:28, 14 November 2014
  • ==Creare un semplice script== Innanzitutto, mettiamo caso volessimo creare uno script per aggiungere un comando 'createvehicle' che i giocatori possano usare per
    18 KB (2,532 words) - 12:30, 27 August 2009
  • ...he attached functions from the event and attached element from current lua script.
    2 KB (160 words) - 05:33, 28 April 2020
  • This function allows developers to import functions into his script.
    1 KB (148 words) - 14:59, 12 June 2018
  • This script tells the moving state to the client on the bottom left of their screen.
    1 KB (181 words) - 11:08, 29 October 2023
  • * Crie e [https://community.mtasa.com/ publique] um modo de jogo ou script útil * Quaisquer bugs relacionados a uma função / evento de script e presentes na versão principal (em vez de nightlies), documente esse bug
    4 KB (646 words) - 22:21, 29 January 2022
  • ** '''type:''' The type of this resource, that can be "gamemode", "script", "map" or "misc". *'''<script />''' Source code for this resource, possible parameters are:
    11 KB (1,648 words) - 10:43, 31 October 2023
  • ...e of the audio container. Possible values are: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa" if not playSFX3D("script", 7, 1, x + 10, y, z, true) then
    3 KB (473 words) - 22:19, 7 January 2022
  • ...A. Ci sono moltissimi tipi di marker, tra cui cilindri e checkpoint. Negli script, i marker sono usati per segnalare determinate aree ed attivare funzioni qu
    1 KB (159 words) - 09:52, 15 April 2021
  • ...ntainer:''' A tároló neve. Lehetséges értékek: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa"
    1 KB (199 words) - 17:46, 15 August 2021
  • ...da categoria de áudio. Valores possíveis são: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na" ou "spc_pa".
    1 KB (175 words) - 20:06, 1 April 2023
  • ...perience this issue, simply add setRadioChannel(0) at the beginning of the script, outside any function.}}
    1 KB (184 words) - 20:39, 29 October 2023
  • ...Nazwa paczki. Możliwe są następujące wartości: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa"
    1 KB (188 words) - 12:41, 10 April 2023
  • ...cribes, que verificara el sintaxis, y lo conseguimos también. Esto, es MTA Script Editor, una herramienta muy útil. *Alternar entre Script Editor y el cliente de MTA con una tecla.
    6 KB (1,001 words) - 20:31, 23 September 2016
  • ...setting of 10 connection attempts means it will be 60 seconds before your script gets a callback about the error. Reducing this value to 2 for example, will ...a PHP page from a Lua script. It just adds two numbers passed to it by the script and outputs these in the chat box.
    7 KB (1,033 words) - 18:07, 26 December 2017
  • local thePlayer = getLocalPlayer() -- get the player running this client-side script
    2 KB (244 words) - 14:01, 20 January 2009
  • This example script creates a new console command that displays all element data that is curren
    1 KB (190 words) - 12:20, 9 April 2023
  • This script will make all players choke on resource start
    1 KB (173 words) - 10:19, 7 July 2014
  • ...nts allow the scripter to only pass the data that is really needed for his script, and that helps improving code readibility and size. ...othing. '''Always check if this works with a function before using it in a script'''.|1}}
    4 KB (628 words) - 16:52, 4 August 2023
  • This server-side script allows the player to change the track of their train.
    1 KB (192 words) - 19:38, 19 May 2019
  • This script will make all players choke on resource start
    1 KB (174 words) - 23:09, 11 January 2023
  • Ez a script ki fogja kapcsolni az alap névcédulákat az emberek felett.
    2 KB (247 words) - 23:27, 3 January 2021
  • القيم المتاحه للاصوات هي: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa"
    2 KB (74 words) - 17:46, 15 August 2021
  • <info author="jbeta" type="script" description="Scoreboard resource" /> <script src="scoreboard_client.lua" type="client"/>
    6 KB (745 words) - 15:25, 16 December 2023
  • ...ria de efeitos sonoros. Valores possíveis são: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa". if not playSFX3D("script", 7, 1, x + 10, y, z, true) then
    3 KB (464 words) - 20:11, 1 April 2023
  • ...da categoria de áudio. Valores possíveis são: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na" ou "spc_pa".
    1 KB (192 words) - 19:34, 25 April 2023
  • ...r:''' Название аудиофайла. Возможные значения: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa".
    2 KB (90 words) - 17:46, 15 August 2021
  • ...'' Az audió konténer neve. Lehetséges értékek: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa" if not playSFX3D("script", 7, 1, x + 10, y, z, true) then
    3 KB (564 words) - 01:34, 18 August 2021
  • ...ind getting the distance between points and is also more efficient if your script is calling this function extremely often.
    2 KB (268 words) - 08:30, 7 September 2019
  • **'''type:''' Typ der Ressource. Möglichkeiten sind: "gamemode", "script", "map" oder "misc" *'''<script />''' Skriptdateien für diese Ressource, mögliche Attribute sind:
    6 KB (799 words) - 00:44, 3 January 2022
  • **'''type:''' Typ der Ressource. Möglichkeiten sind: "gamemode", "script", "map" oder "misc" *'''<script />''' Skriptdateien für diese Ressource, mögliche Attribute sind:
    6 KB (802 words) - 00:44, 3 January 2022
  • ...uote from a player using a function previously exported to http from a Lua script in the resource.
    2 KB (343 words) - 10:27, 14 July 2009
  • ...e categoriei de sunet. Valorile posibile sunt: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa"
    1 KB (200 words) - 17:46, 15 August 2021
  • local sound = playSFX3D("script", 7, 1, 0, 0, 20, true)
    2 KB (216 words) - 20:41, 16 August 2018
  • ...meta.xml you end up hitting your head against the wall wondering why your script doesn't work. *Tabs for script files
    9 KB (1,534 words) - 17:02, 5 September 2017
  • local sound = playSFX3D("script", 7, 1, 0, 0, 20, true)
    2 KB (213 words) - 21:15, 23 September 2021
  • ==Creating a working script== We will first learn how to make a basic script that lets the player walk around in the city, step by step.
    22 KB (3,438 words) - 17:27, 9 March 2024
  • -- get the root element of this resource (the resource that the script is a part of)
    2 KB (253 words) - 18:38, 17 December 2023
  • -- This script can backup your resource with a easy command! /backupresource [resourcename
    2 KB (194 words) - 22:51, 26 September 2016
  • frozen = false -- This variable stores whether or not the script is going to freeze them.
    2 KB (221 words) - 00:01, 28 January 2016
  • ...ttp://luaedit.sourceforge.net/ LuaEdit]. यह भी एक unoficial hai[[MTASE|MTA Script Editor]].}} <script src="script.lua" />
    13 KB (235 words) - 16:42, 12 April 2015
  • --// Changes a group named 'Moderator' to 'HassoN' when the script is starting.
    2 KB (218 words) - 10:04, 29 October 2023
  • Dieses Script macht alle nicht komplett roten Blips vollständig rot.
    1 KB (179 words) - 05:22, 21 July 2014
  • This script invertes left and right vehicle steering for the player.
    2 KB (207 words) - 21:06, 23 September 2021
  • This script will turn off player tags for everyone
    2 KB (211 words) - 14:12, 24 March 2016
  • ...sts will only be sent as soon the player starts interacting with a browser script.
    2 KB (226 words) - 21:03, 19 September 2018
  • <script src="script.lua" /> The ''<script />'' tag indicates the script files contained in the resource, which we will create next.
    22 KB (3,205 words) - 05:39, 11 November 2013
  • This script output your wanted level when you type /wanted.
    2 KB (248 words) - 04:15, 29 December 2014
  • This example script fully heals players who hit a white marker, and kills players who hit a red
    2 KB (221 words) - 07:45, 4 November 2020
  • '''2.''' Grant resources permission to use script functions and functions of other resources. Examples:<br \> ...a resource to use the call function to use exported functions from another script
    9 KB (1,322 words) - 12:24, 29 September 2014
  • ...icating if it should return the raw player input value (will always return script value for non-player peds).
    2 KB (191 words) - 01:30, 12 December 2023
  • ...s. You can use this function in the loading or initialisation step of your script to ensure all the necessary tables that you use actually exist.
    2 KB (249 words) - 15:13, 4 October 2016
  • ...acă întâmpinați această problemă, adăugați setRadiOChannel(0) la începutul script-ului, în afara oricărei alte funcții.}}
    2 KB (223 words) - 23:14, 18 August 2021
  • When the script this piece of code is in is tried to be loaded, debugscript will output som :{{Debug info|Loading script failed: myResource\script.lua:2: 'then' expected near ´outputChatbox'}}
    18 KB (2,760 words) - 16:40, 15 April 2017
  • guiGridListAddRow (gridList, "Lua", "Script")
    2 KB (245 words) - 05:38, 3 March 2023
  • *Removed the random pickups script, you may now use (http://development.mtasa.com/index.php?title=Element/Pick
    2 KB (247 words) - 16:23, 11 November 2011
  • '''2.''' Grant resources permission to use script functions and functions of other resources. Examples:<br \> ...a resource to use the call function to use exported functions from another script
    10 KB (1,482 words) - 20:29, 6 December 2020
  • ...ction allows developers to import [[DGS_OOP_Class|DGS OOP Class]] into his script.
    2 KB (241 words) - 02:44, 17 July 2021
  • ...fr/Debugage|Tutoriel: Le débugage]] - Comment trouver les erreurs dans son script ...ory:Resource|Catalogue des ressources]] - Vous devez le lire pour faire un script appropriés
    5 KB (743 words) - 04:50, 10 February 2012
  • ...c, 3-D models in the GTA world. Objects only represent models created by a script, they do not represent models that are part of the GTA's default landscape.
    2 KB (253 words) - 16:40, 29 April 2024
  • ...n while playing a map. The object can be from the map file or created in a script.
    2 KB (240 words) - 16:17, 13 February 2015
  • This script spawns a Rhino on top of one lucky individual. This script spawns a Rhino on top of the local player.
    8 KB (656 words) - 15:10, 11 September 2021
  • ...The server can only return the water color, if it has actually been set by script.
    2 KB (280 words) - 15:02, 7 August 2016
  • This small script is an example of detecting if a player is within a certain defined colshape
    2 KB (258 words) - 12:06, 10 October 2018
  • ** '''type:''' Typ tego zasobu, które mogą być w postaci "gamemode", "script", "map" i "misc". *'''<script />''' Kod źródłowy dla tego zasobu, możliwe parametry:
    6 KB (896 words) - 00:38, 3 January 2022
  • <script src="script.lua" />
    22 KB (618 words) - 06:22, 2 May 2020
  • When the script this piece of code is in is tried to be loaded, debugscript will output som :{{Debug info|Loading script failed: myResource\script.lua:2: 'then' expected near ´outputChatbox'}}
    18 KB (2,815 words) - 08:56, 4 July 2022
  • This script notifies when its resource has been loaded using a debug message:
    2 KB (245 words) - 08:22, 4 November 2020
  • ...colshape as child elements. These are the elements that are created by the script, for example, the marker, the colshape and one of the blips are probably us ...memode. The dynamic map is empty (it could contain elements if there was a script in it though), while there is a map called 'as-farm.map', that contains a n
    7 KB (1,039 words) - 08:12, 24 October 2022
  • ...riable instead of this function. Using this function will be worse for the script performance than with a variable.}}
    2 KB (288 words) - 21:56, 12 December 2020
  • '''2.''' Conceder permissão a recursos para usar funções de script e de outros recursos. * Permitir um recurso utilizar funções exportadas por um script a partir do [[call]].
    9 KB (1,448 words) - 01:16, 3 January 2022
  • ...each race, instead of having all of them in the same resource as the main script, they can be stored in separate resources and then loaded simply with the " ...ontains the spawnpoint data for the players, and load the data in the main script when the player needs to spawn.
    9 KB (1,213 words) - 09:38, 7 March 2015
  • This example show the same thing as vehicle air control, but controlled by script.
    2 KB (282 words) - 16:12, 27 January 2020
  • <h3>Script Yazımı</h3> ** [[:Category:Resource|Bitmiş/hazır(Resource) script kataloğu]]
    9 KB (1,261 words) - 22:23, 3 May 2023
  • outputChatBox("You set debug script level to 3", player)
    2 KB (265 words) - 14:15, 25 October 2020
  • ...ых файлах, которые должны быть указаны в метафайле ресурса с помощью тэга <script> (атрибут type). <script src="guitest.lua" type="client" />
    3 KB (70 words) - 03:05, 1 April 2016
  • ** '''type:''' A resource típusa, ami lehet "gamemode", "script", "map" vagy "misc". *'''<script />''' Script fájl ehhez a resource-hoz, a lehetséges paraméterek:
    9 KB (1,382 words) - 20:22, 21 February 2021
  • Todos los elementos creados dentro de un script o desde un archivo .map son elementos hijos del resource al que pertenecen. ...ue (colshape) como elementos hijos. Estos son los elementos creados por el script, por ejemplo el marcador, la figura de choque y uno de los blips son usados
    7 KB (1,151 words) - 12:02, 29 September 2014
  • '''Gamemode/Script integration:''' This script provides several functions and events to allow other resources to see and c
    9 KB (1,377 words) - 15:37, 7 August 2021
  • This example show the same thing as vehicle air control, but controlled by script.
    2 KB (292 words) - 05:46, 11 August 2019
  • *'''Various artists:''' see the client script to view zombie skin creators. *'''Thanks to Everyone else who made suggestions, tested the script, helped when i was stuck, etc'''
    6 KB (224 words) - 22:37, 21 January 2015
  • ...t fileStream can actually be any file/stream class that is exported to the script.
    2 KB (313 words) - 23:37, 1 February 2014
  • ...olshape como elementos filhos. Estes são os elementos que são criados pelo script, por exemplo, o marcador, o colshape e um dos blips provavelmente são usad ...assault'''. O mapa dinâmico está vazio (pode conter elementos se houver um script nele), enquanto há um mapa chamado 'as-farm.map', que contém vários elem
    7 KB (1,141 words) - 19:16, 31 January 2022
  • ...em que o scripter transmita apenas os dados realmente necessários para seu script, e isso ajuda a melhorar a legibilidade e o tamanho do código. ...'''Sempre verifique se isso funciona com uma função antes de usá-la em um script'''.|1}}
    4 KB (666 words) - 16:49, 21 February 2021
  • ...on la chiameremo. Si raccomanda di creare tutti gli elementi GUI quando lo script lato client è caricato, nasconderli, e poi mostrarli al giocatore quando s Nel nostro script, abbiamo bisogno di un ''event handler'' legato solo al pulsante. Quando vi
    9 KB (1,212 words) - 14:47, 22 June 2009
  • ...plusieurs routes pour plusieurs maps, au lieu d'avoir le tout dans un seul script principal, ces routes peuvent êtres stockée dans plusieurs ressources et ...spawn des joueurs sur la map, le chargement de ce script se fera depuis le script principal.
    9 KB (1,310 words) - 13:54, 30 December 2016
  • ...any player joins to the server automatically to any other server, add the script for admin group.
    2 KB (294 words) - 21:55, 18 February 2022
  • *3. Under this line, insert a new line "'''&lt;script src="plugin/myPlugin.lua" type="client" &gt;'''" *1. Go to "'''meta.xml'''", and find the line where we just added "'''&lt;script src="plugin/myPlugin.lua" type="client" /&gt;'''"
    6 KB (797 words) - 03:56, 9 March 2022
  • ...edit.sourceforge.net/ LuaEdit] aan. Er is ook een onofficiële [[MTASE|MTA Script Editor]] (nog niet klaar) dat je uit kan proberen.''' ==Het maken van een werkende script==
    21 KB (3,450 words) - 03:43, 10 March 2013
  • This client-side script gives vehicles a nitro upgrade whenever they pass through a certain collisi
    3 KB (340 words) - 21:24, 19 March 2021
  • A Race 'addon' is no different from any other script resource, except that is has addon="race" in the <info> section of it's met '''Note:''' You may have to add the events in your script using addEvent() if you want to use them.
    10 KB (1,343 words) - 11:38, 5 November 2018
  • This small script is an example of detecting if a player is within a certain defined colshape
    2 KB (307 words) - 10:02, 25 February 2020
  • ...vo ''.zip'' (carpeta comprimida) que contiene una colección de archivos de script ''.lua'', además de un archivo ''meta.xml'' que describe cómo el resource ...ro de un resource. Puede ser un mapa, un archivo de música, una imagen, un script, etc.
    6 KB (870 words) - 15:51, 3 December 2017
  • '''Warning, using the script down there will cause high CPU usage.'''
    3 KB (309 words) - 21:22, 9 April 2022
  • '''Everyone is welcome to make suggestions, test the script, help make adjustments/finish the wiki, etc.'''
    2 KB (327 words) - 01:00, 21 November 2023
  • ...net/ LuaEdit]. Aik aur unofficial mta sa script editor bhi hai [[MTASE|MTA Script Editor]].}} ==Aik Working Script Ko Banana==
    22 KB (3,653 words) - 06:13, 25 October 2014
  • ...the onClientElementIn until after full respawn has taken place. The below script example incorporates this workaround}}
    2 KB (359 words) - 03:51, 22 January 2023
  • This example script changes the handling of all Bullet.
    3 KB (330 words) - 18:58, 30 January 2022
  • ...table and column names, as potential problems may not be apparent when the script is first written.''<br>
    2 KB (330 words) - 14:21, 30 July 2022
  • ...oup created by the admin resource but it works on the same principles. The script works with them by using [[hasObjectPermissionTo]]''
    4 KB (582 words) - 15:08, 11 June 2023
  • ...ning screens. Every line starts with a pid (or process ID) for the running script. To know what scripts goes with what, you can use <pre>ps x</pre>. To bring
    2 KB (419 words) - 14:15, 20 June 2012
  • ...e file, so that the call to 'isPlayerStaff(client)' actually works (in the script that needs access check, like above)
    3 KB (328 words) - 10:56, 31 October 2023
  • ...is very basic and easy to use. It was mainly created to extend [[MTASE|MTA:Script Editor]] functionality. Feel free to modify it however you like but don't r
    3 KB (413 words) - 19:58, 6 November 2022
  • ...ample 2:''' This example creates a radar area for the ''King of the Hill'' script, and a colsquare. When the player enters the radar area flashes, it stops f
    3 KB (318 words) - 08:58, 4 November 2020
  • ...#3966. Another example is the fact that mouse aim cannot be replicated by script. However, there are various issues which (most likely) make this difficult <syntaxhighlight lang="lua">You've just written paralysis script. The driver cannot turn while driving but can only accelerate (As seen in
    6 KB (976 words) - 18:48, 10 September 2016
  • This script spawns a Rhino on top of one lucky individual. This script spawns a Rhino on top of the local player.
    10 KB (1,271 words) - 08:17, 4 December 2020
  • ...s two teams, one for Admin and one for Freeroamers, when the resource this script is in is started.
    2 KB (333 words) - 00:02, 24 July 2018
  • :{{Debug error|Loading script failed: myResource\script.lua:2: 'then' expected near ´outputChatbox'}} :{{Debug error|(翻译)加载脚本失败: myResource\script.lua:2: 在 ´outputChatbox' 附近预期出现 'then' }}
    18 KB (2,477 words) - 20:36, 21 February 2021
  • The next script mitigates ''FPS'' variations by setting the ''FPS'' limit to the average ''
    3 KB (378 words) - 01:17, 30 December 2020
  • ...an element or explicitly setting the element's position (in a server side script), will still be updated on all clients regardless of this setting.
    3 KB (383 words) - 23:15, 30 March 2024
  • {{Note|This event triggers regardless of whether the command exists in a script or is hardcoded. Also, typing anything in chat will execute the internal co
    3 KB (416 words) - 15:27, 31 August 2020
  • if accountName then --Make the script able to detect if a user is given.
    2 KB (370 words) - 09:06, 5 February 2021
  • if accountName then --Make the script able to detect if a user is given.
    2 KB (370 words) - 19:17, 29 November 2023
  • ...isorsa mappa che conterrà gli spawn dei giocatori e caricherà i dati nello script principale quando un giocatore dovrà spawnare. Notare che questa risorsa è collegata allo script principale tramite l'attributo <syntaxhighlight lang="lua">gamemodes=""</sy
    14 KB (1,702 words) - 11:39, 11 June 2023
  • ...though note that the weapon wouldn't be synced between clients unless your script gives the weapon to the ped on every client.
    2 KB (345 words) - 01:18, 28 December 2014
  • ...r '''faked'''). See: [https://wiki.multitheftauto.com/wiki/Script_security Script security].}}
    4 KB (445 words) - 16:15, 2 February 2024
  • ** Scripters — please try to narrow down the problem to a small script. Sharing these resources on GitHub Issues helps us reproduce and fix your p
    3 KB (409 words) - 08:30, 7 September 2019
  • path, -- scan anywhere the script wants us to
    3 KB (390 words) - 23:28, 16 January 2022
  • This script will create an Infernus at the center (0, 0, 3) of San Andreas upon executi
    3 KB (422 words) - 22:33, 18 December 2014
  • Este exemplo exibe no Debug Script uma mensagem toda vez que o client gira a roda do mouse
    2 KB (326 words) - 19:34, 19 March 2024
  • Ez az oldal felsorolja az összes '''kliens oldali''' script funkciókat, amelyek elérhetőek, mint natív funkciók a Deatmatch módon
    3 KB (537 words) - 15:33, 11 December 2018
  • '''Example 1:''' This example will make a script compatible only with version 1.0:
    3 KB (452 words) - 19:13, 14 January 2022
  • ...all be used by the console commands ''bind'' and ''unbind'' as well as the script functions [[bindKey]] and [[unbindKey]].
    3 KB (482 words) - 23:52, 28 December 2020
  • path, -- scan anywhere the script wants us to
    3 KB (417 words) - 21:28, 14 November 2023
  • ...pting abilities of Race servers in every single way. By utilising the Lua script interface, server admins and players alike can take advantage of features s * '''Extend the possibilities of any map.''' By attaching a Lua script to your map, you can have virtually anything happen during gameplay. Custo
    6 KB (926 words) - 14:33, 24 October 2018
  • ...pting abilities of Race servers in every single way. By utilising the Lua script interface, server admins and players alike can take advantage of features s * '''Extend the possibilities of any map.''' By attaching a Lua script to your map, you can have virtually anything happen during gameplay. Custo
    6 KB (938 words) - 21:13, 21 February 2021
  • ...generated. gettext comes with a tool for this, and I've wrapped it up in a script that makes it more convenient. It's currently utils/build_gettext_catalog.p ...les which are compiled versions. Poedit does this for you, but I've made a script that does it in the utils directory.
    6 KB (1,090 words) - 14:13, 27 September 2022
  • | 11 || Small || || Most likely only used by script.
    3 KB (381 words) - 14:28, 11 January 2024
  • *'''loadServerScripts:''' A boolean specifying if server side script files should be started alongside the resource.
    4 KB (500 words) - 21:26, 14 January 2020
  • ...when the resource starts, and share the connection element with the whole script.}} **'''tag''' (Default value "tag<nowiki>=</nowiki>script"). A string which helps identify activity from this connection in the [[Ser
    8 KB (1,087 words) - 05:31, 9 February 2024
  • ...rces. Lo que éste haga define si se trata de un modo de juego, un mapa, un script sencillo, u otra cosa. MTA, por defecto, trae ciertos resources que puedes ==Creando un script funcional==
    23 KB (3,689 words) - 19:45, 7 April 2014
  • '''Figyelmeztetés, ez a script nagy CPU használatát eredményez.'''
    3 KB (398 words) - 10:31, 13 October 2018
  • .../uk/site.htm Notepad++]. Il y a aussi un logiciel non officiel [[MTASE|MTA Script Editor]] (malheureusement l'auteur ne travail plus dessus) que vous pouvez ==Créer un script qui fonctionne==
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  • Dieses Script spawnt einen Rhino auf einem zufälligen Spieler.
    3 KB (356 words) - 08:40, 7 September 2019
  • local MOTDText = "Welcome to our server, this is a test MOTD script for MTA's Wiki." -- Example of MOTD message.
    3 KB (359 words) - 17:16, 26 October 2018
  • This script will create an Infernus at the center (0, 0, 3) of San Andreas upon executi
    4 KB (345 words) - 10:21, 16 April 2017
  • If you are using fetchRemote to connect to a PHP script, you can use ''file_get_contents("php://input")'' to read the '''postData'' ...setting of 10 connection attempts means it will be 100 seconds before your script gets a callback about the error. Reducing this value to 2 for example, will
    8 KB (1,111 words) - 18:10, 30 December 2021
  • This example creates a radar area for the King of the hill script, and a colsquare. When the player enters the radar area it flashes, and sto
    3 KB (404 words) - 08:57, 4 November 2020
  • path, -- scan anywhere the script wants us to
    3 KB (464 words) - 03:30, 23 January 2022
  • **'''type''': Typ der Ressource. Kann den Wert "gamemode", "script" oder "map" enthalten. <syntaxhighlight lang="xml"><script src="Dateipfad und -name" type="Typ" /></syntaxhighlight>
    18 KB (2,335 words) - 13:37, 22 March 2020
  • ...nciona como um simples mapa contendo um spawnpoint e vamos fazer com que o script de nosso gamemode criado anteriormente carregue estes dados para que os jog * A marcação '''info type=""''' indica o que seu recurso é: um script, gamemode ou mapa.
    11 KB (1,700 words) - 00:25, 15 January 2013
  • path, -- scan anywhere the script wants us to
    3 KB (457 words) - 23:29, 16 January 2022
  • ** '''type:''' Qual é o tipo do recurso, pode ser um "gamemode", "script", "map", ou "misc". * '''<script />''' O código fonte do recurso, os possíveis parâmetros são:
    8 KB (1,329 words) - 23:58, 3 June 2019
  • Esse script gera um Rhino em cima de um indivíduo sortudo. Este script spawna um tanque em cima do jogador local.
    10 KB (1,288 words) - 20:46, 20 June 2021
  • This server script example removes all models, everywhere:
    3 KB (382 words) - 05:21, 9 October 2023
  • **'''type''': Typ der Ressource. Kann den Wert "gamemode", "script" oder "map" enthalten. <syntaxhighlight lang="xml"><script src="Dateipfad und -name" type="Typ" /></syntaxhighlight>
    18 KB (2,408 words) - 19:21, 6 March 2018
  • This is a script that kills any player that says 'kill'.
    4 KB (493 words) - 16:02, 3 May 2024
  • ''Megjegyzés: Ha nem tudsz hozzáférni a szerverablakhoz, és az 'admin' script fut, felhasználót ennek a parancsnak a chatbox-ba való beírásával tud A szerverhez alapból jár pár script, amik ezt használják [[resources]]. Segítségükkel sokkal könnyebb a s
    15 KB (2,659 words) - 21:11, 21 February 2021
  • Basic texture replacement shader example (compatible with all script examples on this page):
    4 KB (501 words) - 23:50, 1 November 2022
  • ...h=&Revision=10413 r10413], this function will fail when trying to access a script file of another resource, even with ''general.ModifyOtherObjects'' rights g
    4 KB (555 words) - 19:25, 20 December 2023
  • *[[onClientVehicleStartEnter]] was cancelled by a script.
    4 KB (556 words) - 19:22, 30 September 2021
  • ...table and column names, as potential problems may not be apparent when the script is first written.''<br>
    4 KB (539 words) - 03:20, 20 November 2020
  • ...dit.sourceforge.net/ LuaEdit] programot. Van egy nem hivatalos [[MTASE|MTA Script Szerkesztő]] (fejlesztési státuszban, de nem tudok arról, hogy még fej == Egy működő script készítése ==
    24 KB (4,290 words) - 14:02, 3 December 2018
  • ...If you want a custom weapon to take into account recoil, you will have to script it by firing at fixed coordinates.}}
    4 KB (551 words) - 01:05, 16 January 2023
  • ...is triggered when a player trips anti-cheat detections. It can be used to script a white/blacklist of custom d3d9.dll files, or a white/blacklist of players
    4 KB (540 words) - 23:43, 10 May 2019
  • local MOTDText = "Welcome to our server, this is a test MOTD script for MTA's Wiki." -- Példa a MOTD-re.
    3 KB (507 words) - 14:52, 19 October 2019
  • ...e and [https://community.multitheftauto.com/ publish] a gamemode or useful script
    4 KB (568 words) - 19:05, 31 March 2024
  • ...esource|Catalogue des ressources]] - Vous devriez le lire pour réaliser un script approprié. ...R/Debugage|Tutoriel : Le débugage]] - Comment trouver les erreurs dans son script
    10 KB (1,392 words) - 16:40, 23 January 2022
  • MTA:SA offre un système complet de script qui permet aux créateurs de cartes de modifier plusieurs éléments de jeu ...erveur. Vous pouvez parler aux autres joueurs du serveur (par défaut si le script n'a pas modifié ceci) en appuyant sur la touche '''T''', puis en insérant
    13 KB (2,103 words) - 21:08, 21 February 2021
  • ...nd events. It should only be used when debugging scripts as it may degrade script performance.
    5 KB (481 words) - 23:48, 7 August 2020
  • Add this line to the top of your script. When defined in the main body of the script it will exist in all functions.
    18 KB (2,936 words) - 22:39, 5 November 2018
  • * Do we provide the GUI internally or pass an event for script owners to callback on? * Sensitive information can be leaked in script taken screen shots
    9 KB (1,512 words) - 05:15, 28 September 2023
  • ...por el recurso de administración pero trabaja en los mismos principios. El script funciona con ellos mediante el uso de [[hasObjectPermissionTo]]'' Usted puede utilizar un gran número de funciones de script de ACL para modificar la ACL en la marcha. Por supuesto, usted puede (y de
    10 KB (1,477 words) - 01:11, 3 January 2022
  • ...ebb telepítés érdekében [https://lutris.net/games/multi-theft-auto/ Lutris script] elérhető.
    3 KB (648 words) - 18:46, 24 July 2022
  • ...iniciar o mapa e carregar automaticamente os modelos customizados, pois no script dele já contém as instruções para isso.
    3 KB (503 words) - 00:03, 7 March 2020
  • ...(criado por fãs do MTA) com foco na linguagem Lua para o MTA: [[MTASE|MTA Script Editor]] (ainda em fase de desenvolvimento, mas você já pode testá-lo). ==Criando nosso primeiro script==
    27 KB (4,378 words) - 02:10, 6 December 2014
  • ...to save account data "hash_password" after server restart, otherwise this script will no longer work.}}
    5 KB (620 words) - 20:31, 21 May 2022
  • ** '''type:''' Typ resource, ten muze byt "gamemode", "script", "map" nebo "misc". *'''<script />''' Zdrojove kody pro resource, mozne parametry jsou:
    5 KB (739 words) - 17:38, 24 September 2016
  • ...= (screenWidth/1360), (screenHeight/768) -- Resolução do desenvolvedor do script
    4 KB (451 words) - 20:05, 1 April 2023
  • :{{Debug info|Loading script failed: myResource\script.lua:2: 'then' expected near ´outputChatbox'}} ...lapíthatjuk, hogy a hiba a '''myResource''' könyvtárból származik, és a '''script.lua''' fájljának a második sorából. A hibaüzenet tisztán mutatja, ho
    20 KB (3,265 words) - 20:25, 21 February 2021
  • ...a maioria dos casos. É recomendado ativar o ''debugscript' para testar seu script e detectar os erros de digitação. Quando este script for carregado, no console irá aparecer algo assim:
    19 KB (2,912 words) - 20:16, 28 February 2019
  • * [[MTASE|MTA Script Editor]].''' <script src="script.lua" />
    26 KB (2,258 words) - 00:57, 4 April 2022
  • ...s due to duplicated serials from netcafe players, you could make a special script to alternate for those players or eventually put SD #34 in your mtaserver.c
    4 KB (649 words) - 10:19, 24 June 2023
  • ...his config. The upsides are that the admin has much more control and your script will work for any server, however the admin has configured it.
    5 KB (776 words) - 04:22, 10 June 2023
  • * [[Debugging|Debugging Tutorial]] - Hoe fouten te vinden in je script
    5 KB (700 words) - 16:39, 23 January 2022
  • ...locks] on Discord. (''code snippet means the relevant parts, NOT the whole script'')
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  • # Execute the script '''win-create-projects.bat''' # Execute the script '''win-install-data.bat'''
    12 KB (1,925 words) - 07:54, 28 September 2023
  • ...ting]]. Caso tenha seguido os procedimentos desse tutorial e tem o script (script.lua), precisará remover ou comentar a linha [[spawnPlayer]] da função '' Todo o script em GUI deve ser feito no lado do cliente. Também é recomendado colocar es
    17 KB (2,762 words) - 06:17, 21 October 2015
  • ...ți și [https://community.multitheftauto.com/ publish] un mod de joc sau un script util
    4 KB (667 words) - 17:13, 15 March 2023
  • ...=10413 r10413], esta função vai falhar quando tentar acessar um arquivo de script de outro resource, até mesmo com a permissão ''general.ModifyOtherObjects
    4 KB (627 words) - 19:25, 20 December 2023
  • {{Note|See [[Script security]] for tips on preventing cheaters when using events and element da
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  • Adja hozzá ezt a sort a script tetejére. Ha a script egész részében van meghatározva, akkor az összes függvényben működ
    19 KB (3,117 words) - 21:24, 26 December 2018
  • ...locks] on Discord. (''code snippet means the relevant parts, NOT the whole script'')
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  • 1: script cancelled (script geannuleerd)<br> 2: script cancelled (jack)<br>
    12 KB (1,874 words) - 17:15, 23 January 2022
  • ...nt data' na chave "hash_password" depois que o servidor reiniciar, senão o script não vai mais funcionar.}}
    5 KB (681 words) - 20:29, 21 May 2022
  • {{Note|See [[Script security]] for tips on preventing cheaters when using events and element da
    6 KB (874 words) - 19:10, 10 June 2023
  • ...da função [[setPedAimTarget]] na hora de determinar a direção enviada pelo script * Script envolvendo pixel shaders pode afetar pedestres também
    10 KB (1,356 words) - 09:49, 29 September 2014
  • <info author="eAi" description="This is a basic CTF script" version="4"/> <script src="ctf.lua" />
    5 KB (825 words) - 22:06, 20 August 2021
  • ...stème de ''maps'' dans ''Multi Theft Auto''. Autrement dit, il faut que le script des ''maps'' soit accompagné des positions précises des véhicules ou bie ...cilité la vie des mappeurs. Ceux-ci ne doivent pas avoir à se tracasser du script concernant le mode de jeu.
    10 KB (1,634 words) - 10:01, 23 December 2014
  • ...o che i giocatori possano creare le proprie mappe senza aver bisogno dello script LUA. Ora, al posto di scrivere uno script che carichi la mappa per ogni gamemode, il '''[[IT/Map manager|Map manager]
    10 KB (1,401 words) - 11:41, 11 June 2023
  • ...r that is connected to your server. For example, if you are running a game script with a scripted graphical user interface, or custom models, these need to b ...come in two formats, either a ZIP format or just a normal folder with the script files inside it. The MTA:SA server supports both these methods.
    14 KB (2,236 words) - 16:57, 23 January 2022
  • ...ui.lua file in the meta.xml of the main resource, and label it as a client script: <script src="client/gui.lua" type="client" />
    16 KB (2,477 words) - 13:47, 8 November 2018
  • ...gerenciar sua interação com o mundo. Um exemplo seria o trecho omitido do script acima: ele cria colisores para informar a captura da bandeira por um jogado Agora, em vez de escrever um script para cada mapa diferente, o [[Map manager]] fornece funções para carregar
    10 KB (1,564 words) - 23:44, 6 July 2014
  • <info author="eAi" description="This is a basic CTF script" version="4"/> <script src="ctf.lua" />
    8 KB (205 words) - 07:27, 2 April 2018
  • ...causing dxTextures to pile up) when they should no longer display per your script, which causes FPS lag and crashes all over MTA due to so many scripters mis
    5 KB (791 words) - 00:00, 4 February 2022
  • One important feature in MTA:SA is the ability to script customized GUI (Graphic User Interface). The GUI consists of windows, butto ...w have all the code needed on the client-side, so open up your serverside 'script.lua' file (from the [[Scripting Introduction|Introduction to Scripting]]) o
    16 KB (2,481 words) - 12:19, 17 September 2023
  • ** '''type:''' Le type de ressource, ça peut être "gamemode", "script", "map" ou "misc". *'''<script />''' Le code source de la ressource, les paramètres possibles sont:
    7 KB (1,053 words) - 19:10, 21 February 2021
  • * Added duplicate log line filter for script debugging
    6 KB (739 words) - 19:41, 29 December 2022
  • ...ading script failed: C:\<server path>\mods\deathmatch\resources\myResource\script.lua:15: 'then' expected near ´outputChatbox'}} {{Debug error|C:\<server path>\mods\deathmatch\resources\d\script.lua:15: attempt to call global 'outputChatbox' (a nil value)}}
    17 KB (2,614 words) - 12:11, 29 September 2014
  • ** '''type:''' Тип ресурса, может быть "gamemode" (игровой режим, мод), "script" (сценарий, скрипт), "map" (карта) или "misc" (раз *'''<script />''' Исходный код ресурса, возможные парам
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  • {{Important Note|See [[Script security]] for how-to prevent cheaters from abusing [[event system]] and [[
    7 KB (1,069 words) - 16:39, 8 April 2024
  • * Added "shared" script type to [[meta.xml]] * Map Editor won't remove script lines in meta.xml
    13 KB (1,667 words) - 08:55, 4 November 2017
  • ...nction expects a number, the string will be treated as '''0''' and raise a script warning. In 1.6 this will be an error. You will still be able to provide st ...f (0, 0) to [[createBrowser]] or [[guiCreateBrowser]] you will encounter a script error instead of a warning. The warning was introduced Feb 2019. See [https
    36 KB (4,820 words) - 20:23, 29 September 2021
  • ...nction expects a number, the string will be treated as '''0''' and raise a script warning. In 1.6 this will be an error. You will still be able to provide st ...f (0, 0) to [[createBrowser]] or [[guiCreateBrowser]] you will encounter a script error instead of a warning. The warning was introduced Feb 2019. See [https
    20 KB (2,461 words) - 14:50, 1 October 2021
  • ...a configuração. As vantagens são que o admin tem muito mais controle e seu script vai funcionar para qualquer servidor, contanto que o administrador o tenha
    5 KB (854 words) - 20:22, 1 April 2023
  • ...r that is connected to your server. For example, if you are running a game script with a scripted graphical user interface, or custom models, these need to b ...come in two formats, either a ZIP format or just a normal folder with the script files inside it. The MTA:SA server supports both these methods.
    16 KB (2,622 words) - 01:12, 3 January 2022
  • ...овых атрибута к экспортированному тегу функции в meta.xml, чтобы позволить Script Editor отображать описательную всплывающую
    16 KB (331 words) - 12:59, 6 September 2017
  • This resource applies a shader to the GTA world water. The Lua script shows how to use a timer to transfer the conventional water color setting t
    10 KB (1,581 words) - 18:51, 25 March 2021
  • {{BR/Nota|Leia [[Script security]] para ver dicas de como evitar trapaceiros ao usar [[PT-BR/Elemen
    7 KB (973 words) - 04:25, 7 August 2020
  • ...a cualquier jugador que esté conectado. Por ejemplo, si estás corriendo un script de juego con una GUI o modelos especiales (DFF), necesitan ser enviados al ...formatos, en formato ZIP o solo dentro de una carpeta con los archivos de script. El servidor MTA:SA soporta estos dos métodos.
    13 KB (2,080 words) - 17:01, 23 January 2022
  • ...r input as we saw in MTA:Race. Users should NOT have to touch the gamemode script itself at all.
    8 KB (1,232 words) - 17:39, 21 August 2012
  • ...n get the surface type a vehicle is on. This is useful if you want to do a script to dirt cars over time. Please note that this function doesn't count if the
    8 KB (1,061 words) - 14:44, 27 June 2020
  • **'''tag''' (Значение по умолчанию "tag<nowiki>=</nowiki>script"). Строка, которая помогает идентифициров
    11 KB (309 words) - 19:15, 18 February 2020
  • ...i default, verranno mostrati solo il nome del player e il ping, ma con gli script si possono aggiungere nuove colonne specifiche per la gamemode con cui si s #Script annullato
    16 KB (2,449 words) - 17:10, 23 January 2022
  • * [[Client side scripts]] - Script-uri de tip client-side
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  • * '''Personnaliser vos maps grâce au LUA.''' En liant un script LUA à celle-ci, vous pouvez contrôler une multitude de paramètres. Textu
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  • |script törölve |script törölve (jack)
    13 KB (2,270 words) - 21:08, 21 February 2021
  • ...oup created by the admin resource but it works on the same principles. The script works with them by using [[hasObjectPermissionTo]]''
    9 KB (1,421 words) - 01:10, 3 January 2022
  • ...r input as we saw in MTA:Race. Users should NOT have to touch the gamemode script itself at all.
    9 KB (1,419 words) - 19:49, 19 April 2020
  • ...ead of the [[localPlayer]]) would be possible. For more information see: [[Script security]] article.}}
    10 KB (1,405 words) - 22:38, 29 April 2024
  • local debugMode = true -- If true, the script will draw the vectors used to compute the effect
    10 KB (1,278 words) - 12:10, 15 January 2022
  • ...ni az új gui.lua fájlt a meta.xml-hez a fő resource-ba, és adja meg client script-ként: <script src="client/gui.lua" type="client" />
    17 KB (2,784 words) - 12:50, 13 May 2019
  • 1: script cancelled<br> 2: script cancelled (jack)<br>
    14 KB (2,213 words) - 17:07, 23 January 2022
  • ...BR.png|Em Português|20px]] [[Depuração|Depuração]] - Encontre erros em seu Script
    12 KB (1,892 words) - 20:25, 25 April 2023
  • * '''Os mapas agora podem ser mais exclusivos.''' Ao vincular um script em Lua ao seu mapa, tudo pode aparecer durante a jogatina. Modelos customiz
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  • Ez a függvény egy parancsot csatol az egy adott script függvényhez, így amikor ezt a parancsot a szerveren használják, a füg
    9 KB (1,470 words) - 18:31, 21 February 2021
  • ...nction expects a number, the string will be treated as '''0''' and raise a script warning. This will be now an error. You will still be able to provide strin ...(0, 0)'' to [[createBrowser]] or [[guiCreateBrowser]] you will encounter a script error instead of a warning, introduced in Feb 2019 ([https://github.com/mul
    68 KB (10,156 words) - 08:11, 30 April 2024
  • ...nction expects a number, the string will be treated as '''0''' and raise a script warning. In 1.6.0 this will be an error. You will still be able to provide ...f (0, 0) to [[createBrowser]] or [[guiCreateBrowser]] you will encounter a script error instead of a warning. The warning was introduced Feb 2019. See [https
    28 KB (3,414 words) - 19:46, 16 June 2023
  • ...eplace the corrupt mod, since it can also still be a bad model (or a dodgy script, that, tell them this: deals with vehicle types, variants, upgrades etc, in
    11 KB (1,698 words) - 16:09, 29 April 2024
  • |script cancelled |script cancelled (jack)
    14 KB (2,226 words) - 19:24, 26 January 2022
  • ...ui.lua file in the meta.xml of the main resource, and label it as a client script: <script src="client/gui.lua" type="client" />
    12 KB (1,771 words) - 22:21, 5 November 2018
  • Helyezze ezt a kódot a script legtetejére (nem kell, hogy egy funkción belül legyen). ...ál első részét. Mostanra rendelkeznie kell egy alap, működő jármű spawnoló script-el.
    21 KB (3,277 words) - 12:53, 13 May 2019
  • * ser autorizado pelo usuário após a chamada via ''script'' da função <code>requestBrowserDomains/Browser.requestDomains</code>
    9 KB (1,353 words) - 22:03, 16 February 2021
  • ...o do seu recurso. Como também, se desejar chamar alguma função presente no script dele, ela terá de ser exportada, e mais tarde, usando-a chamando o [[call] <script src='code.lua' />
    9 KB (1,324 words) - 21:49, 21 February 2021
  • |script cancelled |script cancelled (jack)
    16 KB (2,542 words) - 17:11, 23 January 2022
  • Essa função anexará uma função (handler) de script à um comando do console, para que sempre que um jogador ou administrador u
    10 KB (1,548 words) - 18:31, 21 February 2021
  • ...ren. Diesen könnte man auch den Vorkauer vom Interpreter nennen, da er das Script schon zum Teil in die Maschinensprache umwandelt, jedoch nicht so extrem wi ...en Definitionen. Klären wir lieber, was man denn alles braucht, um ein Lua Script zu schreiben.
    41 KB (5,993 words) - 11:23, 13 February 2012
  • Sempre que, ao desenvolver um script, você pensar: ''"quando X acontecer, eu devo fazer Y"'', significa que voc
    10 KB (1,523 words) - 20:33, 21 February 2021
  • ...dois formatos, tanto em ZIP, tanto em uma pasta normal com os arquivos de script e seus derivados dentro dela. O servidor do MTA:SA carrega estes dois forma
    19 KB (3,076 words) - 20:07, 6 January 2023
  • ...working on several utilities: pathfinding, GUI environments, shaders, Lua script processors, GTAIII map converter (Scene2Res). In these projects he studied
    9 KB (1,456 words) - 23:06, 2 April 2017
  • ...version="1.0" name="PM System" description="Introduces /pm into MTA" type="script" /> <script src="server.lua" type="server" />
    14 KB (2,137 words) - 21:20, 15 September 2018
  • |script cancelled - الغاء من السكربت |script cancelled (jack) - الغاء السرقة من السكربت
    19 KB (745 words) - 07:58, 19 July 2022
  • |script cancelled |script cancelled (jack)
    24 KB (731 words) - 17:14, 23 January 2022
  • ...rchivio .zip''' o semplicemente una '''cartella''' contenente i file dello script. Il server MTA:SA DM supporta entrambi questi formati.
    9 KB (1,351 words) - 16:55, 23 January 2022
  • Este é um tutorial de script que explica o que é programação orientada a objetos e ensina como usar o
    9 KB (1,509 words) - 00:30, 19 August 2023
  • <script src="script.lua" type="shared"/> <!-- this script will run separately both on client and server --> <script src="script.lua" type="client"/> <!-- define it separately on client -->
    68 KB (8,381 words) - 16:29, 23 April 2024
  • ...e editor. For example, a map resource which uses custom models (and has a script to import these models) cannot be manipulated by default within the editor.
    15 KB (2,152 words) - 17:14, 23 January 2022
  • ...es.ide dosyasının içinde de listelenmiştir.Bu araç ID numaraları bazı araç script fonksiyonlarında kullanılmaktadır.
    13 KB (2,225 words) - 17:07, 5 September 2015
  • ...ni az új gui.lua fájlt a meta.xml-hez a fő resource-ba, és adja meg client script-ként: <script src="client/gui.lua" type="client" />
    13 KB (1,992 words) - 08:28, 12 November 2018
  • ...ection of the tutorial. You should now have a basic, working vehicle spawn script.
    20 KB (2,848 words) - 13:34, 25 November 2018
  • ...o original mediante un [https://es.wikipedia.org/wiki/Script lenguaje de ''script''].
    11 KB (1,831 words) - 12:35, 7 April 2018
  • ...r nécessaire à leur fonctionnement. Par exemple, si vous faites tourner un script qui demande une intervention graphique à l'utilisateur, ou quelque chose d
    13 KB (2,008 words) - 21:10, 21 February 2021
  • ...eplace the corrupt mod, since it can also still be a bad model (or a dodgy script, that, tell them this: deals with vehicle types, variants, upgrades etc, in
    15 KB (2,541 words) - 21:09, 28 March 2024
  • ...w have all the code needed on the client-side, so open up your serverside 'script.lua' file (from the [[Scripting Introduction|Introduction to Scripting]]) o ...ui.lua file in the meta.xml of the main resource, and label it as a client script:
    16 KB (2,457 words) - 12:11, 16 January 2022
  • Il driveby è gestito dallo script, e cambierà a seconda della gamemode.
    11 KB (1,581 words) - 21:51, 21 February 2021
  • Soit un script modifie la façon de conduite ou alors le mode de jeu du serveur sur lequel
    11 KB (1,800 words) - 21:51, 21 February 2021
  • ...w have all the code needed on the client side, so open up your serverside 'script.lua' file (from the [[Scripting Introduction|Introduction to Scripting]]) o ...ui.lua file in the meta.xml of the main resource, and label it as a client script:
    15 KB (2,448 words) - 12:30, 30 June 2013
  • ...e editor. For example, a map resource which uses custom models (and has a script to import these models) cannot be manipulated by default within the editor.
    15 KB (2,517 words) - 23:11, 20 January 2021
  • ...e="background:#f0f0f0;"| Disallow resource download errors/corruption (Lua script files)
    20 KB (3,156 words) - 19:38, 20 March 2022
  • Drivebys are handled by script, and will change depending on the loaded gamemode.
    14 KB (2,321 words) - 21:51, 21 February 2021
  • :Drivebys are handled by script, and will change depending on the loaded gamemode.
    15 KB (2,456 words) - 08:43, 7 September 2019
  • : - script files cannot be accessed with [[fileOpen]]
    26 KB (3,668 words) - 13:39, 5 April 2024
  • <script src="script.lua" type="server" /> Znacznik ''<script />'' wskazuje na pliki skryptów (.lua), które znajdują się w zasobie, w
    14 KB (2,053 words) - 10:57, 29 May 2022
  • :Drivebys are handled by the script, and will change depending on the loaded gamemode.
    16 KB (2,500 words) - 06:16, 10 January 2024
  • ...todo el código necesario en el clienteside, por lo que abrimos el archivo 'script.lua' serverside (desde el [[Scripting Introduction|Introduction to Scriptin ...rchivo gui.lua en el meta.xml del recurso principal, y etiquetarlo como un script de cliente:
    17 KB (2,599 words) - 20:41, 7 April 2014
  • ...um recurso que utiliza modelos customizados (fazendo isso a partir de seu script) deverá utilizar esta interface para que o editor possa os gerenciar.
    16 KB (2,562 words) - 13:55, 29 January 2022
  • ...auen. Standardmäßig werden dort Namen und Pings der Spieler angezeigt. Per Script ist es jedoch möglich, zusätzliche Spalten hinzuzufügen oder zu entferne
    15 KB (2,205 words) - 17:09, 23 January 2022
  • ...e substituir o mod corrompido, pois também pode ser um modelo ruim (ou um script desonesto, diga-lhes isto: lida com tipos de veículos, variantes, upgrades
    17 KB (2,944 words) - 14:43, 17 February 2022
  • ...auen. Standardmäßig werden dort Namen und Pings der Spieler angezeigt. Per Script ist es jedoch möglich, zusätzliche Spalten hinzuzufügen oder zu entferne
    15 KB (2,223 words) - 17:10, 23 January 2022
  • ...sses números de identificação do veículo são usados para várias funções de script do veículo.
    21 KB (2,231 words) - 18:38, 3 April 2020
  • :A Driveby rendszert egy script irányítja, nem minden játékmódban jelenik megy ugyanúgy.
    15 KB (2,653 words) - 21:51, 21 February 2021
  • ...zni. Például, egy map resource, mely egyéni modelleket használ (és van egy script, ami importálja ezeket a modelleket) nem lehet szerkeszteni alapértelmeze
    16 KB (2,919 words) - 17:19, 23 January 2022
  • ...ading script failed: C:\<server path>\mods\deathmatch\resources\myResource\script.lua:15: 'then' expected near ´outputChatbox'}} :{{Debug error|C:\<server path>\mods\deathmatch\resources\d\script.lua:15: attempt to call global 'outputChatbox' (a nil value)}}
    27 KB (685 words) - 16:43, 15 April 2017
  • ...rowadzasz jakieś nowe, niestandardowe zasoby na serwer to zapoznaj się z [[Script security|bezpieczeństwem skryptów]].
    19 KB (2,887 words) - 14:39, 5 April 2024
  • ...edit.sourceforge.net/ LuaEdit]. Также имеется неофициальный [[RU/MTASE|MTA Script Editor]] (на стадии разработки), который вы мо <script src="script.lua" type="server"/>
    36 KB (768 words) - 17:12, 19 May 2019