Element: Difference between revisions

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{{Elements}}
{{Elements}}


Any other element type can be created as an abstract element, not referring to any game entity. For example, ''resource'' and ''map'' elements are created to group entities they create as their children.
Any other element type can be created as an abstract element, not referring to any game entity. For example, ''resource'' and ''map'' elements are created when resources and maps are loaded to group entities they create as their children.


Elements share common functions such as type and list retrieval, a destroy operation to remove both the element and the game entity it is linked to (except for client elements, which can't be destroyed), and many more common operations.
Elements share common functions such as type and list retrieval, a destroy operation to remove both the element and the game entity it is linked to (except for some elements which can't be destroyed, for example client elements), [[element data]] storing and retrieval, and many more common operations.


All elements are stored internally in a [[Element tree|tree structure]], and as such every element has a parent element, be it the ''root'' element, a ''map'' or another element. This is purely for declaring the scope of function calls.
All elements are stored internally in a [[Element tree|tree structure]], and as such every element except the ''root'' element has a parent element, that can be the ''root'' element, a ''resource'', ''map'' or another element. This is purely for declaring the scope of function calls.


==Related scripting functions==
==Related scripting functions==

Revision as of 21:33, 30 August 2007

An element is a generic class that can represent almost all in-game items. The element types representing in-game entities are:

ADDED/UPDATED IN VERSION 1.6.0 r22410:

Any other element type can be created as an abstract element, not referring to any game entity. For example, resource and map elements are created when resources and maps are loaded to group entities they create as their children. Elements share common functions such as type and list retrieval, a destroy operation to remove both the element and the game entity it is linked to (except for some elements which can't be destroyed, for example client elements), element data storing and retrieval, and many more common operations. All elements are stored internally in a tree structure, and as such every element except the root element has a parent element, that can be the root element, a resource, map or another element. This is purely for declaring the scope of function calls.

Related scripting functions

Client



Server