Element: Difference between revisions

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The element types representing in-game entities are:
The element types representing in-game entities are:


* [[Element/Player|Players]]
{{Elements}}
* [[Element/Vehicle|Vehicles]]
* [[Element/Object|Objects]]
* [[Element/Pickup|Pickups]]
* [[Element/Marker|Markers]]
* [[Element/Collision shape|Collision shapes]]
* [[Element/Blip|Blips]]
* [[Element/Radar area|Radar areas]]
* [[Element/Team|Teams]]
* [[Element/Spawnpoint|Spawnpoints]]
* [[Element/Console|Server console]]
* [[Element/Admin|Remote admins]]
* [[Element/GUI|GUI widgets]]


Any other element type can be created as an abstract element, not referring to any game entity. For example, ''resource'' and ''map'' elements are created to group entities they create as their children.
Any other element type can be created as an abstract element, not referring to any game entity. For example, ''resource'' and ''map'' elements are created to group entities they create as their children.

Revision as of 01:09, 28 August 2007

An element is a generic class that can represent almost all in-game items. The element types representing in-game entities are:

ADDED/UPDATED IN VERSION 1.6.0 r22410:

Any other element type can be created as an abstract element, not referring to any game entity. For example, resource and map elements are created to group entities they create as their children. Elements share common functions such as type and list retrieval, a destroy operation to remove both the element and the game entity it is linked to (except for client elements, which can't be destroyed), and many more common operations. All elements are stored internally in a tree structure, and as such every element has a parent element, be it the root element, a map or another element. This is purely for declaring the scope of function calls.

Related scripting functions

Client



Server