EngineGetModelTextureNames: Difference between revisions

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(Created page with "{{Client function}} __NOTOC__ This function returns a table of the world textures which are applied to the specified model. ==Syntax== <syntaxhighlight lang="lua"> table engineGetModelTexture...")
 
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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
table engineGetModelTextureNames( string modelId = "" )
table engineGetModelTextureNames([string modelId = ""])
</syntaxhighlight>  
</syntaxhighlight>  
{{OOP||Engine.getModelTextureNames}}


===Required Arguments===  
===Optional Arguments===  
{{OptionalArg}}
*'''modelId :''' You can either use the model id or the model name.
*'''modelId :''' You can either use the model id or the model name.



Latest revision as of 13:33, 5 August 2021

This function returns a table of the world textures which are applied to the specified model.

Syntax

table engineGetModelTextureNames([string modelId = ""])

OOP Syntax Help! I don't understand this!

Method: Engine.getModelTextureNames(...)


Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • modelId : You can either use the model id or the model name.

Returns

Returns a table if this function succeeds, false if it fails for some reason.

Example

This example will output the texture names applied to the Comet.

for _,name in ipairs( engineGetModelTextureNames( "480" ) ) do
    outputConsole( name )
end

The model name can also be used.

for _,name in ipairs( engineGetModelTextureNames( "Comet" ) ) do
    outputConsole( name )
end

See Also