EngineGetModelTextureNames

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Revision as of 18:39, 13 July 2012 by Bass (talk | contribs) (Created page with "{{Client function}} __NOTOC__ This function returns a table of the world textures which are applied to the specified model. ==Syntax== <syntaxhighlight lang="lua"> table engineGetModelTexture...")
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This function returns a table of the world textures which are applied to the specified model.

Syntax

table engineGetModelTextureNames( string modelId = "" )

Required Arguments

  • modelId : You can either use the model id or the model name.

Returns

Returns a table if this function succeeds, false if it fails for some reason.

Example

This example will output the texture names applied to the Comet.

for _,name in ipairs( engineGetModelTextureNames( "480" ) ) do
    outputConsole( name )
end

The model name can also be used.

for _,name in ipairs( engineGetModelTextureNames( "Comet" ) ) do
    outputConsole( name )
end

See Also