SetElementCollidableWith

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This function can be used to set an element to collide with another element. An element with collisions disabled does not interact physically with the other element.
Note: You can only use this function with the element types listed below.

Syntax

bool setElementCollidableWith ( element theElement, element withElement, bool enabled ) 

Required Arguments

  • theElement: The element which colliding you want to change
  • withElement: The other element you wish the first entity to collide with
  • enabled: A boolean to indicate whether elements should be able to collide with eachother (true) or not (false)

Returns

Returns true if the collisions were set succesfully, false otherwise.

[[{{{image}}}|link=|]] Note: When you do not know what "addCommandHandler" is Check the Wiki Page.

Example

Click to collapse [-]
Client

function ghostmode_on()
	local localPlayer = getLocalPlayer() -- Getting the Local Player
	local v = getPedOccupiedVehicle(localPlayer) -- Get her's Vehicle ID
	for index,vehicle in ipairs(getElementsByType("vehicle")) do --LOOP through all Vehicles
		setElementCollidableWith(vehicle, v, false) -- Set the Collison off with the Other vehicles.
	end
	outputChatBox("You are now a Ghost :P",thePlayer)
end
addCommandHandler("ghostmode", ghostmode_on) -- Add the /ghostmode Command.


See Also