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  • {| border="1" | {{Clothes|index=0|type=1|model=head|texture=player_face}}
    2 KB (242 words) - 17:05, 19 July 2016
  • {| border="1" | {{PL/Clothes|index=0|type=1|model=head|texture=player_face}}
    2 KB (275 words) - 17:14, 19 July 2016
  • {| border="1" | {{UK/Clothes|index=0|type=1|model=head|texture=player_face}}
    2 KB (283 words) - 13:23, 23 April 2018
  • {| border="1" | {{Clothes|index=0|type=14|model=watch|texture=watchpink}}
    777 bytes (91 words) - 17:29, 19 July 2016
  • {| border="1" | {{Clothes|index=0|type=15|model=grouchos|texture=groucho}}
    1 KB (132 words) - 17:08, 19 July 2016
  • {| border="1" | {{Clothes|index=0|type=13|model=neck|texture=dogtag}}
    767 bytes (91 words) - 17:11, 19 July 2016
  • {| border="1" | {{Clothes|index=0|type=12|model=12angels|texture=12ANGEL}}
    434 bytes (50 words) - 17:24, 19 July 2016
  • {| border="1" | {{Clothes|index=0|type=3|model=feet|texture=foot}}
    2 KB (283 words) - 15:44, 29 April 2021
  • {| border="1" | {{PL/Clothes|index=0|type=14|model=watch|texture=watchpink}}
    813 bytes (103 words) - 17:29, 19 July 2016
  • {| border="1" | {{PL/Clothes|index=0|type=15|model=grouchos|texture=groucho}}
    1 KB (149 words) - 17:13, 19 July 2016
  • {| border="1" | {{RU/Clothes|index=0|type=15|model=grouchos|texture=groucho}}
    1 KB (145 words) - 03:07, 1 April 2016
  • {| border="1" | {{PL/Clothes|index=0|type=13|model=neck|texture=dogtag}}
    803 bytes (103 words) - 17:15, 19 July 2016
  • {| border="1" | {{PL/Clothes|index=0|type=3|model=feet|texture=foot}}
    2 KB (321 words) - 17:16, 19 July 2016
  • {| border="1" | {{PL/Clothes|index=0|type=12|model=12ANGEL|texture=12angels}}
    452 bytes (56 words) - 22:41, 5 April 2022
  • {| border="1" | {{UK/Clothes|index=0|type=14|model=watch|texture=watchpink}}
    873 bytes (111 words) - 13:50, 23 April 2018
  • {| border="1" | {{Clothes|index=0|type=11|model=11grove|texture=11GROVE}}
    483 bytes (56 words) - 17:22, 19 July 2016
  • {| border="1" | {{UK/Clothes|index=0|type=15|model=grouchos|texture=groucho}}
    1 KB (157 words) - 13:50, 23 April 2018
  • {| border="1" | {{UK/Clothes|index=0|type=3|model=feet|texture=foot}}
    3 KB (329 words) - 13:33, 23 April 2018
  • {| border="1" | {{Clothes|index=0|type=2|model=legs|texture=player_legs}}
    3 KB (344 words) - 17:25, 19 July 2016
  • {| border="1" | {{UK/Clothes|index=0|type=13|model=neck|texture=dogtag}}
    865 bytes (111 words) - 13:49, 23 April 2018
  • {| border="1" | {{Clothes|index=0|type=17|model=gimpleg|texture=gimpleg}}
    597 bytes (69 words) - 17:07, 19 July 2016
  • {| border="1" | {{Clothes|index=0|type=9|model=9crown|texture=9CROWN}}
    403 bytes (50 words) - 17:18, 19 July 2016
  • {| border="1" | {{PL/Clothes|index=0|type=11|model=11GROVE|texture=11grove}}
    504 bytes (63 words) - 22:44, 5 April 2022
  • {| border="1" | {{PL/Clothes|index=0|type=2|model=legs|texture=player_legs}}
    3 KB (389 words) - 17:25, 19 July 2016
  • {| border="1" | {{Clothes|index=0|type=8|model=8sa|texture=8SA}}
    445 bytes (56 words) - 17:17, 19 July 2016
  • {| border="1" | {{PL/Clothes|index=0|type=17|model=gimpleg|texture=gimpleg}}
    624 bytes (78 words) - 17:13, 19 July 2016
  • {| border="1" | {{UK/Clothes|index=0|type=2|model=legs|texture=player_legs}}
    3 KB (397 words) - 13:31, 23 April 2018
  • {| border="1" | {{PL/Clothes|index=0|type=9|model=9crown|texture=9CROWN}}
    421 bytes (56 words) - 17:18, 19 July 2016
  • {| border="1" | {{PL/Clothes|index=0|type=8|model=8sa|texture=8SA}}
    466 bytes (63 words) - 17:17, 19 July 2016
  • {| border="1" | {{UK/Clothes|index=0|type=12|model=12angels|texture=12ANGEL}}
    536 bytes (68 words) - 13:48, 23 April 2018
  • {| border="1" | {{Clothes|index=0|type=16|model=bandana|texture=bandred}}
    4 KB (418 words) - 17:09, 19 July 2016
  • {| border="1" | {{UK/Clothes|index=0|type=17|model=gimpleg|texture=gimpleg}}
    680 bytes (86 words) - 13:53, 23 April 2018
  • {| border="1" | {{PL/Clothes|index=0|type=10|model=10ls|texture=10LS}}
    477 bytes (64 words) - 19:14, 19 July 2016
  • {| border="1" | {{UK/Clothes|index=0|type=11|model=11grove|texture=11GROVE}}
    582 bytes (73 words) - 13:46, 23 April 2018
  • {| border="1" | {{PL/Clothes|index=0|type=16|model=bandana|texture=bandred}}
    4 KB (475 words) - 17:14, 19 July 2016
  • {| border="1" | {{Clothes|index=0|type=6|model=6aztec|texture=6AZTEC}}
    296 bytes (36 words) - 17:27, 19 July 2016
  • {| border="1" | {{Clothes|index=0|type=7|model=7cross|texture=7CROSS}}
    296 bytes (36 words) - 17:28, 19 July 2016
  • {| border="1" | {{Clothes|index=0|type=5|model=5gun|texture=5GUN}}
    293 bytes (36 words) - 17:21, 19 July 2016
  • {| border="1" | {{UK/Clothes|index=0|type=16|model=bandana|texture=bandred}}
    4 KB (483 words) - 13:52, 23 April 2018
  • {| border="1" | {{UK/Clothes|index=0|type=8|model=8sa|texture=8SA}}
    536 bytes (73 words) - 13:40, 23 April 2018
  • {| border="1" | {{Clothes|index=0|type=4|model=4weed|texture=4WEED}}
    232 bytes (29 words) - 17:27, 19 July 2016
  • {| border="1" | {{Clothes|index=0|type=0|model=torso|texture=player_torso}}
    4 KB (511 words) - 13:18, 23 April 2018
  • {| border="1" | {{PL/Clothes|index=0|type=6|model=6aztec|texture=6AZTEC}}
    308 bytes (40 words) - 17:27, 19 July 2016
  • {| border="1" | {{PL/Clothes|index=0|type=7|model=7cross|texture=7CROSS}}
    308 bytes (40 words) - 17:28, 19 July 2016
  • {| border="1" | {{PL/Clothes|index=0|type=5|model=5gun|texture=5GUN}}
    305 bytes (40 words) - 17:20, 19 July 2016
  • *[[CJ Clothes\Shirt (0)|Type 0 - T-Shirt]] *[[CJ Clothes\Head (1)|Type 1 - Tête]]
    1 KB (187 words) - 13:27, 7 July 2016
  • {| border="1" | {{UK/Clothes|index=0|type=9|model=9crown|texture=9CROWN}}
    503 bytes (68 words) - 13:43, 23 April 2018
  • {| border="1" | {{UK/Clothes|index=0|type=10|model=10ls|texture=10LS}}
    563 bytes (76 words) - 13:45, 23 April 2018
  • {| border="1" | {{PL/Clothes|index=0|type=0|model=torso|texture=player_torso}}
    4 KB (579 words) - 13:19, 23 April 2018
  • {| border="1" | {{UK/Clothes|index=0|type=0|model=torso|texture=player_torso}}
    4 KB (579 words) - 13:18, 23 April 2018
  • {| border="1" | {{RU/Clothes|index=0|type=0|model=torso|texture=player_torso}}
    4 KB (579 words) - 13:19, 23 April 2018
  • {| border="1" | {{PL/Clothes|index=0|type=4|model=4weed|texture=4WEED}}
    241 bytes (32 words) - 17:26, 19 July 2016
  • *[[CJ Clothes\Shirt (0)|Type 0 - Shirt]] *[[CJ Clothes\Head (1)|Type 1 - Head]]
    1 KB (203 words) - 07:22, 1 January 2022
  • *[[CJ Clothes\Shirt (0)|Type 0 - Shirt]] *[[CJ Clothes\Head (1)|Type 1 - Frisur]]
    1 KB (197 words) - 13:07, 23 April 2018
  • *[[CJ Clothes\Shirt (0)|Type 0 - Shirt]] *[[CJ Clothes\Head (1)|Type 1 - Frisur]]
    1 KB (200 words) - 14:01, 22 March 2020
  • Returns a MySQL null type. MySQL NULL and lua nil are different concepts, and a table row can contain A MySQL NULL type.
    868 bytes (123 words) - 18:08, 5 January 2011
  • {| border="1" | {{UK/Clothes|index=0|type=6|model=6aztec|texture=6AZTEC}}
    400 bytes (54 words) - 13:38, 23 April 2018
  • {| border="1" | {{UK/Clothes|index=0|type=7|model=7cross|texture=7CROSS}}
    400 bytes (54 words) - 13:39, 23 April 2018
  • {| border="1" | {{UK/Clothes|index=0|type=5|model=5gun|texture=5GUN}}
    395 bytes (54 words) - 13:37, 23 April 2018
  • {{New feature/item|3.0150|1.5.0|7048| This function returns the type for a [[Element/Light|light]] element.
    693 bytes (80 words) - 21:11, 7 May 2017
  • if ( elements[0].Stream != 0 || elements[0].Type != D3DDECLTYPE_D3DCOLOR || elements[0].Usage != D3DDECLUSAGE_COLOR ) ...ments[1].Stream != 1 || elements[1].Type != D3DDECLTYPE_FLOAT3 || elements[1].Usage != D3DDECLUSAGE_POSITION )
    2 KB (165 words) - 13:35, 14 May 2017
  • {| border="1" | {{UK/Clothes|index=0|type=4|model=4weed|texture=4WEED}}
    331 bytes (46 words) - 13:35, 23 April 2018
  • <syntaxhighlight lang="lua">int mathNumber ( int num, int integer [, string type = "+"] )</syntaxhighlight> * '''type ''': Can be either '-' or '+'
    2 KB (223 words) - 20:26, 19 October 2017
  • table getElementUsingData ( string key, var value, [ string type ] ) * '''type''': The [[Element|element type]] that the wanted element has.
    2 KB (182 words) - 10:50, 29 October 2023
  • <section name="Example 1: Shared" class="both" show="true"> ...mber", "Bad argument @'formatNumber' [Expected number at argument 1 got "..type(number).."]")
    1 KB (186 words) - 10:57, 10 April 2024
  • type( a1 ) == 'table' and type( a2 ) == 'table'
    3 KB (366 words) - 14:27, 15 April 2013
  • if(type(arg)~="table")then return switch end ...tostring(arg[1]):len()<=2)and(tostring(arg[2]):len()<=2)then switching=arg[1] end
    2 KB (254 words) - 00:54, 13 May 2020
  • This function returns the amount of vehicles by the given type (see [[GetVehicleType]]) as an integer value. * '''vehicleType''': The vehicle type string (see list below).
    4 KB (412 words) - 22:49, 11 September 2017
  • Returns a value from 1 assert(type(password) == "string", "Bad argument @ getPasswordDifficulty [string expect
    1 KB (124 words) - 17:12, 7 April 2020
  • ...ssert(theTable, "Bad argument 1 @ isValueInTable (table expected, got " .. type(theTable) .. ")") local checkIsTable = type(theTable)
    2 KB (276 words) - 03:12, 11 January 2020
  • {{New feature/item|3.0156|1.5.5|12286|This function is used to retrieve the type of an colshape.}} *'''shape:''' The [[colshape]] you wish to get the type of.
    2 KB (168 words) - 09:41, 22 June 2019
  • This function is used to get the clothes type and index from the texture and model. (Scans through the list of clothes for the specific type).
    2 KB (262 words) - 10:49, 22 September 2018
  • This function is used to get the clothes type and index from the texture and model. (Scans through the list of clothes for the specific type).
    2 KB (262 words) - 10:49, 22 September 2018
  • ...g", "Bad argument @ 'aclGroupClone' [Expected string at argument 1, got "..type(clonedGroup).."]") ...g", "Bad argument @ 'aclGroupClone' [Expected string at argument 2, got "..type(groupName).."]")
    3 KB (292 words) - 09:32, 29 October 2023
  • This example allows the player to type the command 'giveweapons', which gives the player a weapon for every slot. giveWeapon ( player, 1, 1 )
    2 KB (191 words) - 21:38, 20 April 2011
  • return substring:sub( 1, 1 ):upper( ) .. substring:sub( 2 ) ...ext ) == "string", "Bad argument 1 @ capitalize [String expected, got " .. type( text ) .. "]")
    1 KB (150 words) - 19:42, 11 June 2016
  • This function is used to get the texture and model of clothes by the clothes type and index. (Scans through the list of clothes for the specific type).
    2 KB (260 words) - 10:15, 22 September 2018
  • This function is used to get the texture and model of clothes by the clothes type and index. (Scans through the list of clothes for the specific type).
    2 KB (260 words) - 10:14, 22 September 2018
  • ...ng", "Bad argument @ 'rangeToTable' [Expected string at argument 1, got "..type(range).."]") local st,en = tonumber(gettok(v, 1, "-")), tonumber(gettok(v, 2, "-"))
    1 KB (174 words) - 08:32, 29 October 2023
  • Returns a dgs-dxcanvas element (DGS Plugin Type)[ render target (Element Type) ] if succeed, ''false'' otherwise ==Example 1==
    1 KB (150 words) - 10:34, 29 June 2023
  • ...ht lang="lua">float math.absin(float x = π, float y = 0, float amplitude = 1, float period = 0)</syntaxhighlight> ...r" and period or 0)))+1)/2))*(type(amplitude) == "number" and amplitude or 1));
    2 KB (274 words) - 14:37, 14 December 2023
  • This example adds the clientside command '''/rightrotate [value] [positions = 1]''', which will print the result from the function [[bitRRotate]]. if type(value) ~= 'number' then
    2 KB (225 words) - 22:03, 21 February 2016
  • if ( type ( dimension ) == "number" ) then ...argument @ 'getPlayersInVehicles' [Expected number at argument 1, got " .. type ( dimension ) .. "]", 2 )
    2 KB (166 words) - 11:11, 10 August 2018
  • This function retrieves the type of a pickup, either a health, armour or weapon pickup. *'''thePickup:''' The pickup you wish to retrieve the type of.
    2 KB (318 words) - 07:58, 4 November 2020
  • if type(x) ~= "number" or type(y) ~= "number" or type(z) ~= "number" then local radius = radius or 1
    2 KB (331 words) - 17:35, 8 March 2020
  • ...able", "Bad argument @ 'table.copy' [Expected table at argument 1, got "..(type(tab)).."]") if (type(value) == "table") and (recursive == true) then
    1 KB (140 words) - 15:26, 22 February 2024
  • ...to use for the animation or can be used the easing number, e.g. "Linear" = 1, "InQuad" = 2, "OutQuad" = 3, ... ..."number", "Bad argument @ 'animate' [expected number at argument 1, got "..type(f).."]")
    4 KB (467 words) - 21:02, 5 August 2021
  • assert(type(tbl) == 'table', 'Expected table at argument 1, got '..type(tbl)) if type(v) == 'number' then
    983 bytes (128 words) - 15:53, 28 June 2023
  • ...(element) == 'userdata',('Expected element at argument 1, got %s!'):format(type(element))) ('Expected element at argument 1, got %s!'):format(getElementType(element))
    1 KB (142 words) - 11:01, 28 February 2023
  • ...easing''': [[Easing|easing function]] do użycia w animacji, np. "Linear" = 1, "InQuad" = 2, "OutQuad" = 3, ... ..."number", "Bad argument @ 'animate' [expected number at argument 1, got "..type(f).."]")
    4 KB (461 words) - 19:38, 2 August 2021
  • This example adds the clientside command '''/arshift [value] [positions = 1]''', which will print the result from the function [[bitArShift]]. if type(value) ~= 'number' then
    2 KB (273 words) - 01:10, 22 February 2016
  • Returns a variable of any type from the table you specified. ==Example 1==
    2 KB (246 words) - 12:02, 8 October 2023
  • * '''theType''': The visual type of the marker to be created. Possible values: ...ument @ 'createMarkerAttachedTo' [Expected number at argument 11, got " .. type(zOffset) .. "]")
    4 KB (456 words) - 19:31, 4 April 2018
  • ...able", "Bad argument @ 'table.flip' [Expected table at argument 1, got "..(type(theTable)).."]") for i = 1, #theTable do
    1 KB (185 words) - 03:20, 22 October 2023
  • This function attempts to read an unsigned byte (native type) from a file and returns it. The amount of bytes read should be one. This snippet writes a Lua type into a file stream. The lua type can be anything that can be traversed over the network. It must be context-
    3 KB (337 words) - 23:34, 16 January 2022
  • {{New feature|3|1.0| This function retrieves the type of a vehicle (such as if it is a car or a boat).
    2 KB (180 words) - 17:14, 4 April 2016
  • ...able", "Bad argument @ 'table.flip' [Expected table at argument 1, got "..(type(theTable)).."]") for i = 1, #theTable do
    2 KB (147 words) - 16:45, 21 October 2023
  • This function attempts to read an unsigned byte (native type) from a file and returns it. The amount of bytes read should be one. This snippet writes a Lua type into a file stream. The lua type can be anything that can be traversed over the network. It must be context-
    3 KB (343 words) - 03:00, 23 January 2022
  • local myLabel = guiCreateLabel ( 0, 0, 1, 1, "", true ) -- retrieve the element type
    1 KB (120 words) - 16:37, 8 June 2017
  • for dim = 1, 60000 do function isDimFree(Type,dim)
    822 bytes (96 words) - 08:15, 25 November 2022
  • This function is used to get the name of the current task of a certain type for a player. *'''taskType''': An integer value representing the task type (or slot) you want to get the task from. Types can be:
    2 KB (285 words) - 11:06, 26 June 2014
  • This function allows changing the type of a pickup to a Weapon, Armour or Health pickup, and allows you to set the * '''theType''': An integer representing the type of pickup. You can choose from:
    4 KB (527 words) - 08:10, 4 November 2020
  • ...PlayerPreviousAndNextWeapon, expected player at argument '1', received ".. type(player) .."."); maxId = maxId + 1;
    1 KB (113 words) - 22:20, 12 April 2021
  • ...gument @'engineGetCOLsFromLibrary' expected a string at argument 1, got "..type(file)) local colVer = file:sub(1,4)
    2 KB (228 words) - 07:50, 27 March 2021
  • * '''decrease/increase''': decrease/increase's amount (from 1 to 255). if isElement ( element ) ~= true or type ( boolean ) ~= "boolean" then return false end
    3 KB (262 words) - 15:54, 15 June 2018
  • Returns a dgs-dxeffect3d element (DGS Plugin Type)[ shader (Element Type) ] if succeed, ''false'' otherwise local img = DGS:dgsCreateImage(0,0,1,1,_,true,sp,tocolor(0,0,0,180)) --Create an image
    1 KB (167 words) - 17:29, 24 August 2020
  • ...rt(isElement(player) and getElementType(player) == "player", "Bad argument 1 @ isPlayerInTeam [player expected, got " .. tostring(player) .. "]") assert((not team) or type(team) == "string" or (isElement(team) and getElementType(team) == "team"),
    2 KB (222 words) - 12:40, 15 July 2014
  • This function returns an element of the specified type with the specified index. ...element to be returned. Examples include "player", "vehicle", or a custom type.
    1 KB (175 words) - 19:26, 29 October 2023
  • local myLabel = guiCreateLabel ( 0, 0, 1, 1, "", true ) -- retrieve the element type
    1 KB (195 words) - 17:20, 21 November 2018
  • if ( strlen($hash) == 64 + 32 + 1 ) //-- SHA256 + type + salt
    874 bytes (100 words) - 13:50, 4 October 2016
  • * 1 character representing the major version * 1 dot character
    2 KB (230 words) - 05:28, 15 July 2014
  • ** '''1''' or '''km/h''': километров в час. ...theElement), "Bad argument 1 @ getElementSpeed (element expected, got " .. type(theElement) .. ")")
    3 KB (286 words) - 10:43, 3 June 2020
  • ...mação, também é possível usar os números para a atenuação, ex.: "Linear" = 1, "InQuad" = 2, "OutQuad" = 3, ... ..."number", "Bad argument @ 'animate' [expected number at argument 1, got "..type(f).."]")
    4 KB (519 words) - 21:01, 5 August 2021
  • {{New feature/item|3.0130|1.3.0|3968| Returns a ''table'' with the siren count, siren type and a sub table for the four flags. False otherwise.
    2 KB (195 words) - 22:14, 18 December 2014
  • This function returns the nearest [[Element|element]] (of a specific type) to a [[Player|player]]. * '''type''': The type of the element you want to get. ("player", "ped", "object", etc.)
    2 KB (273 words) - 07:37, 1 November 2023
  • local myLabel = DGS:dgsCreateLabel ( 0, 0, 1, 1, "", true ) -- retrieve the element type
    2 KB (232 words) - 21:24, 3 May 2021
  • ...iangle( float x, float y, float width, float height, [int color, int width=1, bool postGUI=false ] )</syntaxhighlight> if (type(x) ~= "number") or (type(y) ~= "number") then
    2 KB (297 words) - 14:21, 6 October 2017
  • This function attaches a trailer type vehicle to a trailer-towing-type vehicle. end, 50, 1)
    945 bytes (105 words) - 15:46, 13 October 2014
  • ...the argument's name as in the argument list above, NOT the argument's data type --> local myLabel = guiCreateLabel ( 0, 0, 1, 1, "", true )
    2 KB (285 words) - 17:20, 21 November 2018
  • *'''settings: ''' A table of the settings of mask (specified by mask type). Returns a dgs-dxmask element (DGS Plugin Type)[ shader (Element Type) ] if succeed, ''false'' otherwise
    2 KB (297 words) - 08:42, 9 February 2020
  • rplight engineCreateLight ( string type ) *'''type:''' decides which type that light should have, can be '''point''', '''spot''', '''spot_soft''', ''
    3 KB (455 words) - 13:30, 14 March 2014
  • ! ID || Upgrade Type | '''1''' || Vent
    620 bytes (97 words) - 10:35, 6 November 2015
  • This example allows the player to type the command 'giveweapons', which gives the player a weapon for every slot. <syntaxhighlight lang="lua">local weaponIDs = {1,22,25,28,30,33,35,16,42,10,44,40} -- Weapon IDs
    1 KB (180 words) - 10:51, 7 August 2016
  • ...ent parent = nil, int textColor = 0x000000FF, int scaleX = 1, int scaleY = 1, element bgImage = nil, int bgColor = 0xFFFFFFFF ] ) ...f this is ''true'', then all x,y,width,height floats must be between 0 and 1, representing measures relative to the parent.
    2 KB (381 words) - 09:26, 17 January 2021
  • ...ion', 'Bad argument @ fingerprint [Expected function at argument 1, got '..type(callback)..']') local browser = createBrowser(1, 1, true, true)
    3 KB (285 words) - 14:31, 21 November 2023
  • ** '''1''' or '''km/h''': kilometres per hour (the most common speed unit, used in '''It is recommended to use MTA:SA 1.4''' or higher with this function to use [[OOP]].
    4 KB (508 words) - 10:43, 3 June 2020
  • ...gument @ 'isLastExecuteInTimer' [Expected lua-timer at argument 1, got "..(type(theTimer)).."]") return ({getTimerDetails(theTimer)})[2] == 1
    1 KB (151 words) - 11:44, 29 October 2023
  • **1: *!*user@host :You can also specify a type of 10 to 19 which correspond to masks 0 to 9, but instead of using only * w
    2 KB (329 words) - 10:57, 30 July 2009
  • This function is used to get any simple or complex [[task]] of a certain type for a ped. *'''taskType''': An integer value representing the task type (or slot) you want to get the task from. Types can be:
    3 KB (403 words) - 21:11, 2 January 2015
  • ...lled up or down. This can be either '''1''' (mouse was scrolled up) or '''-1''' (mouse was scrolled down). ...lls player in which direction wheel was scrolled (UP or DOWN) and also the type of the GUI element that wheel was scrolled on.
    1,008 bytes (141 words) - 14:28, 15 August 2018
  • ...lled up or down. This can be either '''1''' (mouse was scrolled up) or '''-1''' (mouse was scrolled down). ...lls player in which direction wheel was scrolled (UP or DOWN) and also the type of the DGS element that wheel was scrolled on.
    1,004 bytes (140 words) - 14:18, 15 August 2018
  • ...the argument's name as in the argument list above, NOT the argument's data type --> ...e. If this is true, then all x,y,width,height floats must be between 0 and 1, representing sizes relative to the parent.
    3 KB (352 words) - 18:23, 16 April 2021
  • ...Size' (Line "..actLine..") Expected 'resource' or 'resource-name', got '"..type(theResource).."'") (type(theResource) == 'string' and getResourceFromName(tostring(theResource)))
    4 KB (436 words) - 18:27, 14 November 2021
  • ** For ''userdata'': userdata(''MTA element type'') "''value''" if type(v) == "string" and k < #arg and v:sub(1,1) == "-" then
    9 KB (1,249 words) - 20:29, 23 September 2016
  • ...t @ 'getPositionInFrontOfElement' [Expected element at argument 1, got "..(type(theElement)).."]")
    2 KB (218 words) - 11:06, 21 February 2024
  • This example allows a player to type the command 'beefcake' to change his player's BODY_MUSCLE stat (#23) to the 69 = Weapon Type Pistol Skill
    3 KB (412 words) - 17:51, 20 September 2021
  • assert(type(t) == 'table', 'check argument 1 table got '..tostring(t)) assert(type(f) == 'function', 'check argument 2 function got '..tostring(f))
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  • assert(getElementType(Element) == 'gui-staticimage', "Bad argument 1 @ guiSetStaticImageMovable [gui-staticimage expected, got "..getElementType ...ean", "Bad argument 2 @ guiSetStaticImageMovable [boolean expected, got "..type(state).."]")
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  • *'''1: name''' -- Name of the resource, except for "Lua VM totals" which is all c *'''1: name''' This category is only used by developers.
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  • ...I. Plase feel free to fix it by using another public and reliable TTS API.|1}} ...string", "Bad argument 1 @ convertTextToSpeech [ string expected, got " .. type(text) .. "]")
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  • *'''effect3d: ''' A dgs-dxeffect3d element (DGS Plugin Type) local img = dgsCreateImage(0,0,1,1,_,true,sp,tocolor(0,0,0,180)) --Create an image
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  • Returns a dgs-dxblurbox element (DGS Plugin Type)[ shader (Element Type) ] if succeed, ''false'' otherwise DGS:dgsAttachElements(blurArea,window,0,0,1,1,true,true) --Attach Blur Box Renderer to Window
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  • ...or=white, bool postGUI=false, bool absoluteAmount=false, int anglesPerLine=1] )</syntaxhighlight> ...alues from 0-360 instead of 0-1. By default it uses float values from 0 to 1.
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  • *'''PrimitiveType:''' D3DPRIMITIVETYPE type --. ...only works if the original has 3 decl elements (0:D, 1:P, 1:T) and stream 1 has a stride of 20
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  • if ( type ( aRow ) == "table" and #aRow == 0 ) or not aRow then return {""} end return fromJSON ( aRow [1] [ "myTable" ] )
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  • ...is used to retrieve a list of all elements in a colshape, of the specified type. ...emType:''' The type of element you want a list of. This can be any element type, the common ones being:
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  • ...s come from the file called: [[Chatboxpresets.xml]] but it depends on what type of preset you currently have, which is chosen from your settings in the 'In **{{Added feature/item|1.6.0|1.5.9|21160|'''chat_text_outline''' - Returns whether text black/white outlin
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  • Creates an explosion of a certain type at a specified point in the world. If creator is specified, the explosion w *'''theType:''' an integer specifying the explosion type, see: [[Explosion types]]
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  • This function is useful for '''for''' loops. You don't have to type ''ipairs( getElementsByType( "player" ) )'' but simply ''iterElements( "pla * '''elementType''': Type of the elements that you want to iterate through.
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  • return self.file:sub(offset+1,offset+bytes) return self.cachedString:sub(readStart-cacheStart+1,readEnd-cacheStart)
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  • ...f this is ''true'', then all x,y,width,height floats must be between 0 and 1, representing measures relative to the parent. ===Element Type===
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  • ...nha "..linhaAtual..") Esperado um resource ou nome de resource, obtido '"..type(theResource).."'") (type(theResource) == 'string' and getResourceFromName(tostring(theResource)))
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  • *'''allowedType:''' The allowed right type. Possible values are ''general'', ''function'', ''resource'' and ''command' count = count + 1
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  • 1. G2D aims to convert GUI to DGS without a lot of complex steps. *'''1) Server-sided G2D script converter (G2DSC)'''
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  • In this example, if a player were to type /interior 1, they would be teleported into this interior ...did, so lets assign them to that interior and teleport them there (all in 1 function call!)
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  • ...GS_ComponentSelector.png|350px|thumb|Component Selector in different color type and color attribute]] *'''colorType''': The color type. Available values are as follows:
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  • *'''relative:''' A bool of whether the position of grid is ranging from 0 to 1 ( relative to the resolution of texture ) or just absolute pixels Returns a dgs-dxnineslice (DGS Plugin Type)[ dgs-dxcustomrenderer(Element Type) ] if succeed, ''false'' otherwise
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  • outputDebugString("isMouseInRing: Required arguments are missing", 1); outputDebugString("isMouseInRing: Cursor is not showing!", 1); -- Remove this line if you know your cursor shouldn't always be showing.
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  • '''Example 1:''' This example displays a chat message when a player enters the colshape local claymoreObject = createObject ( 1945, x, y, z - 1, 0, 0, 90 ) --create an object which looks like a claymore
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  • if type(pattern) ~= 'string' then check('s', pattern) end for i=1, #pattern do
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  • *'''luasource:''' type '''file''' the file content *'''compile:''' type '''value''' set to 1 to enable compilation
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  • * '''type:''' A string representing the type of this field. '''Example 1:''' This example shows how to print the rows of a result set showing the fi
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  • if ( isElement(list) ) and ( getElementType(list) == "gui-gridlist" ) and ( type(name) == "string" ) then local colum = tonumber(colum) or 1
    1 KB (130 words) - 09:23, 24 March 2013
  • ...er specifying how deep the table should be mapped. If depth is for example 1 table.map will map the passed table and all tables that are in that given t ...value) == "table" and depth ~= 0) then tab[key] = table.map(value, depth - 1, func, ...)
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  • ...GS_ComponentSelector.png|400px|thumb|Component Selector in different color type and color attribute]] ...f this is ''true'', then all x,y,width,height floats must be between 0 and 1, representing sizes relative to the parent.
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  • ...ror("Bad argument @ 'guiGridListAddPlayers' [Expected gridlist at argument 1, got " .. tostring(GridList) .. "]") if (type(Section) ~= "boolean") then
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  • -- Ensure the argument has got the appropiate type ...== "string", "Bad argument @ unbindControlKeys [string expected, got " .. type(control) .. "]")
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  • <section name="Code 1" class="both" show="true"> assert (type (text) == "string", "Bad argument 1 @ removeHex [String expected, got "..tostring(text).."]")
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  • if (type(old) == "string") and (type(new) == "string") then ...outputDebugString("Failed to rename ACL Group 'Moderator' to 'HassoN'.", 1)
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  • |Breakable glass type 1: glass object changes its textures when breaking. |Breakable glass type 2: glass object doesn't change its textures when breaking.
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  • if not str or type(str) ~= "string" then return false end for i=1,string.len(str) do
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  • ...naged by the engine Streaming GC system. Returns '''false''' if the entity type is not being managed at all, entity does not have a visible game representa local num = 1;
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  • '''Пример 1:''' Использование функции Lua [https://uopilot.uokit.co local x = str * 1
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  • <data name="position" type="coord3d" default="0,0,0" /> <marker size="0.5" type="corona" color="#ffff00ff" />
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  • '''Example 1:''' This example displays a chat message when a player enters the colshape local claymoreObject = createObject ( 1945, x, y, z - 1, 0, 0, 90 ) --create an object which looks like a claymore
    4 KB (525 words) - 17:40, 9 October 2018
  • ...of the relative radius of corner of the rounded rectangle ranges from 0 to 1 '''if relative is true''', or the radius will be absolute pixels. Returns a dgs-dxroundrectangle element (dgs Type)/ shader (element Type) if succeed, ''false'' otherwise
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  • {{New feature/item|3.0152|1.5.2||This function allows the window to flash in the Windows taskbar.}} setTimer(setWindowFlashing, 1000, 1, true, 3)
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  • ...f this is ''true'', then all x,y,width,height floats must be between 0 and 1, representing sizes relative to the parent. '''Example 1:''' This example creates a information window and adds two tabs to a "tabPa
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  • {{New feature/item|3.0135|1.3.5|6101| *'''roomID:''' The room type which you want disable or enable the furniture in:
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  • ...t[3], "From: ".$input[1]."\n" . "Content-Type: text/html; charset=iso-8859-1\n");
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  • table wordWrap( string text, float maxwidth, [float scale=1, mixed font="default", bool bColorCoded=false] ) * '''scale:''' The size of the text, as in [[dxGetTextWidth]]. Defaults to 1.
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  • ...ans behave. Every action a player or pedestrian performs is a task of some type. Each player can have a number of primary and secondary tasks. Primary task *'''1:''' TASK_PRIORITY_EVENT_RESPONSE_TEMP
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  • ! Explosion type !! MTA description !! Reference !! Occurrence | 1 || Molotov || CProjectileInfo::RemoveNotAdd <br> CProjectileInfo::RemovePro
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  • local myLabel = guiCreateLabel ( 0, 0, 1, 1, "", true ) --retreive the element type
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  • *1. Get into the folder "'''DGS/plugin/'''", and create a file named "'''myPlu ...nder this line, insert a new line "'''&lt;script src="plugin/myPlugin.lua" type="client" &gt;'''"
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  • * '''icon:''' A string referring to the type of icon, acceptable values are: local newMarker = createMarker ( 0, 0, 2, "checkpoint", 1, 255, 0, 0)
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  • ...oAdd , time, int red = 255, int green = 255, int blue = 255, float scale = 1, string text, [ float x, float y, string alignX = "left", string alignY = " ...extdisplay ,number of milliseconds (the minimum is 50)(1000 milliseconds = 1 second)'''
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  • if t and type(t)=="table" then -- Do checks for validity if (not isElement(v)) or (type(v) ~= "team") then
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  • {{New feature/item|3.0130|1.3.0|3968| *'''sirenType:''' An integer between 1 and 6 (1: invisible, 2: single, 3+: dual)
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  • * 1<small>st</small> table: <code style='color: green'> {<b>'Folder1/Folder2/fi if not (type(path) == 'string') then
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  • *'''var:''' An argument of any type. Arguments that are elements will be stored as element IDs that are liable {{New feature/item|3.0150|1.5||
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  • Returns type of physics-element local shape = physicsCreateShape(physics, "box", 1)
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  • ...parent = nil, int textColor = 0xFFFFFFFF, float scaleX = 1, float scaleY = 1, float shadowOffsetX = nil, float shadowOffsetY = nil, int shadowColor = ni ...f this is ''true'', then all x,y,width,height floats must be between 0 and 1, representing sizes relative to the parent.
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  • ...the argument's name as in the argument list above, NOT the argument's data type --> ...nej. Jeśli ''true'', to wartość powinna znajdować się w przedziale od 0 do 1.
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  • local myLabel = guiCreateLabel ( 0, 0, 1, 1, "", true ) --retreive the element type
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  • This function attempts to read an integer (native type) from a file and return it. The amount of bytes read should be four. [[return 1+1==0;]]
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  • This function attempts to read an integer (native type) from a file and return it. The amount of bytes read should be four. [[return 1+1==0;]]
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  • count = count + 1 outputChatBox("Please type in a acl that you want to retrieve the rights from.",player)
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  • *'''parameterType:''' A string of the parameter type you want to attach. if input == getPlayerName(player):sub(1,#input) then
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  • for i=1, #attachedFunctions do if type(timerName) ~= "string" then
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  • ;connectiontype:Sets the connection type (Can be either "lan", "dsl" or "modem") .../Hides the debugwindow at a given debug-level (Acceptable values: 0 = off; 1 = errors; 2 = errors,warnings; 3 = errors,warnings and info messages)
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  • ...Always check if this works with a function before using it in a script'''.|1}} if type( text ) == "string" or type( text ) == "nil" then -- Check if correct arguments have been provided
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  • ...version (depending where the function was called) in textual form, e.g. ''"1.0"'' *'''type:''' the type of build. can be:
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  • if ( type ( Results ) == "table" and #Results == 0 or not Results ) then setTableToSql( 1, Table)
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  • ...yer's camera to follow other elements instead. Currently supported element type is: <section name="Client 1" class="client" show="true">
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  • if ( type ( Results ) == "table" and #Results == 0 or not Results ) then setTableToSql( 1, Table)
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  • ...t of type "flag" (e.g. <flag />) in the .map file, the using "flag" as the type argument would find it. ...s the tag name in the .map file, so this can be used with a custom element type if desired. Built in types can be found here: [[Element]]
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  • {{New feature/item|3.0141|1.4.0|6987|{{OOP||[[element]]:getRadius|radius}}}} *'''theElement:''' The element to get the radius of. It can be any entity type, such as:
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  • * '''theType''': This is an integer representing the type of pickup, representing the following types: ** '''1''': Armour Pickup
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  • assert(id, "Bad argument 1 @ isValidSkin [Number expected, got " .. type(i) .. "]")
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  • ...ourite servers manually. Coreconfig.xml is located in your MTA San Andreas 1.x\MTA\ folder with another file called [[Chatboxpresents.xml]]. *'''chat_input_color''' - Background of the line shown when you type text (displayed when you press T or Y)
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  • ...yer's camera to follow other elements instead. Currently supported element type is: <section name="Client 1" class="client" show="true">
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  • ...f this is ''true'', then all x,y,width,height floats must be between 0 and 1, representing sizes relative to the parent. ...то значения аргументов ''x, y, width'' и ''height'' должны быть между 0 и 1, относительны к размеру родителя.
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  • ...s these types of markers. It is recommended you keep the position at least 1 game unit above the ground to avoid issues.}} {{Warning|"cylinder" marker type doesn't have the same size for collisions and visible textures. Note that t
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  • *'''parent:''' The parent tab panel, as a tab panel [[element]] type local tabPanel = guiCreateTabPanel ( 0, 0.1, 1, 1, true, myWindow ) --create a tab panel which fills the whole window
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  • <data name="position" type="coord3d" default="0,0,0" /> <marker size="0.5" type="corona" color="#ffff00ff" />
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  • Returns the data may be in any type if successful, ''false'' otherwise end,2000,1)
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  • ...which will result in the player being rotated to a random direction every 1 second, infinite times.
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  • This function is used to retrieve a list of all elements of specified type within a range of 3D coordinates. {{Deprecated items|3.0160|1.5.9|
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  • * '''theType:''' The weapon type which can be: {{Requirements|n/a|1.3.0-9.04555|}}
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  • if type( height ) ~= "number" then return false end local ch = dxGetFontHeight( 1, font )
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  • Sets the current animation of a player or ped. Not specifying the type of animation will automatically cancel the current one. ...ped thePed [, string block, string name, float speed=1.0, float blendSpeed=1.0, float startTime=0.0, bool loop=true, bool updatePosition=true, bool inte
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  • ...float y, float z, int theType [, bool makeSound = true, float camShake = -1.0, bool damaging = true ] )
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  • ==Type== -- Create a marker (Scaled down to 1% of the actual damage otherwise we will get huge markers)
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  • Retorna duas [[PT-BR/Table|tabelas]], a 1° armazenando o nome/caminho dos arquivos obtidos, e a 2° armazenando some * 1° tabela: <code style='color: green'> {<b>'Pasta1/Pasta2/arquivo.ext'</b>,
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  • This function attempts to read a short (native type) from a file and returns it. The amount of bytes read should be two. local n = 1;
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  • This function attempts to read a short (native type) from a file and returns it. The amount of bytes read should be two. local n = 1;
    2 KB (300 words) - 23:35, 16 January 2022
  • <data name="position" type="coord3d" default="0,0,0" /> <marker size="0.5" type="corona" color="#ffff00ff" />
    16 KB (1,959 words) - 14:18, 31 December 2022
  • ...@setVehicleTurnVelocityCenterOfMass at argument 1, except a vehicle got "..type(veh)) ...= "vehicle", "Bad argument @setVehicleTurnVelocityCenterOfMass at argument 1, except a vehicle got "..getElementType(veh))
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  • ...dgsCreateTab ( string text, element parent [,int scaleX = 1, int scaleY = 1, int textColor = 0xFFFFFFFF, element bgImage = nil, int bgColor = 0x000000C *'''parent:''' The parent tab panel, as a tab panel [[element]] type
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  • *'''formatType:''' The ban mask type which should be used for banning. A list can be found in {{ml_birc|ircForma setTimer ( ircJoinChannel, 2000, 1, theBot, "#testchannel" )
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  • if (type(clonedGroup) ~= "string") then error("Bad argument @ 'aclGroupClone' [Expected string at argument 1, got " .. tostring(clonedGroup) .. "]")
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  • assert(type(str) == 'string', "Expected a string, got " .. type(str)) table.insert(words, 1, word)
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  • local clothesIndex = 1 if ( currentTexture ) then -- if he had clothes of that type
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  • ...@getVehicleTurnVelocityCenterOfMass at argument 1, except a vehicle got "..type(veh)) ...)=="vehicle","Bad argument @getVehicleTurnVelocityCenterOfMass at argument 1, except a vehicle got "..getElementType(veh))
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  • ** '''type:''' Typ resource, ten muze byt "gamemode", "script", "map" nebo "misc". ** '''type:''' Typ kodu: "client" nebo "server"
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  • ! Slot || class="unsortable" | Type || class="unsortable" | Image || Name || ID || class="unsortable" | Model I | [[Image:Knuckle.png]] || align="left" | Brassknuckle || 1 || 331 || -
    5 KB (603 words) - 22:04, 5 December 2018
  • ** '''type:''' The type of this resource, that can be "gamemode", "script", "map" or "misc". ** '''type:''' The type of source code: "client", "server" or "shared".
    11 KB (1,648 words) - 10:43, 31 October 2023
  • *'''chartType:''' A string of chart type. The available values are: ...f this is ''true'', then all x,y,width,height floats must be between 0 and 1, representing sizes/positions as a fraction of the screen size. If ''false'
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  • if (arg[1]) then if (type(value) == "number") then arg[key] = tostring(value) end
    3 KB (334 words) - 09:37, 24 May 2012
  • ...of the vehicle will render after a specific distance (depending on vehicle type). if ( string.find( n.getName(), "_vlo", 1, true ) ) then
    2 KB (190 words) - 09:27, 11 December 2013
  • ...gument @ 'getElementZoneFullName' [Expected element at argument 1, got "..(type(theElement)).."]")
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  • D3DVERTEXELEMENT9* declNew = &elements[ state.decl.numElements - 1 ]; declNew->Type = D3DDECLTYPE_FLOAT3;
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  • {{New feature/item|3.0157|1.5.6|14370|This function draws a 2D primitive shape across the screen - rend * '''pType:''' Type of primitive to be drawn.
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  • {{New items|5.0154|1.5.4-9.11412| *'''level''': the type of debug message which was outputted.
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  • *'''colorFrom''': Gradient color 1. ( Left side when '''rotation''' is 0 ) Returns a dgs-dxgradient [Element Type:shader] if successful, ''false'' otherwise.
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  • assert(y, "Bad argument 1 @ getEasterDate [Number expected, got " .. type(year) .. "]")
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  • if isElement(thePed) and isElement(theElement) and type(range) == "number" then local col = createColTube(x, y, z-1, range, 2)
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  • ...the argument's name as in the argument list above, NOT the argument's data type --> <section name="Example 1: Server" class="server" show="true">
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  • *'''databaseType:''' The type of database. This can be either ''sqlite'' or ''mysql'' ...t:''' The target to connect to. The format of this depends on the database type.
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  • ...' A list of arguments to trigger with the event. You can pass any lua data type (except functions). You can also pass [[element]]s. local dataType = type(sentMessage) -- check type of data coming from client
    10 KB (1,405 words) - 22:38, 29 April 2024
  • ...'table'' containing all the elements inside the colshape, of the specified type. Returns an empty ''table'' if there are no elements inside. Returns ''fals local newcolshape = createColSphere ( 1, 2, 3, 4 )
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  • This example shows how to get all elements by specific type, created only by resource scripts (not maps). -- createObject(...) -- 1
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  • * '''pType:''' Type of primitive to be drawn. ...each primitive vertex, required amount of them is determined by primitive type.
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  • <section name="Example 1: Server" class="server" show="true"> local objType = gettok( object, 1, string.byte('.') )
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  • ** '''type:''' Le type de ressource, ça peut être "gamemode", "script", "map" ou "misc". ** '''type:''' Le type du code source: "client" ou "server"
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  • ** '''type:''' El tipo de ''resource'' (puede ser "gamemode", "script", "map" o "misc" ** '''type:''' El tipo de script: "client" (cliente) o "server" (servidor).
    6 KB (870 words) - 17:38, 24 September 2016
  • ** '''type:''' Typ tego zasobu, które mogą być w postaci "gamemode", "script", "map ** '''type:''' Rodzaj kodu źródłowego: "client", "server" lub "shared"
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  • **'''type:''' Typ der Ressource. Möglichkeiten sind: "gamemode", "script", "map" ode **'''type:''' Typ: "client" oder "server"
    6 KB (799 words) - 00:44, 3 January 2022
  • ...ped's move state, or ''false'' if the ped is not streamed in, the movement type is unknown, the ped is in a vehicle or the ped is invalid. '''Example 1:''' This example shows how you can output a players current movestate.
    1 KB (202 words) - 13:14, 23 July 2022
  • **'''type:''' Typ der Ressource. Möglichkeiten sind: "gamemode", "script", "map" ode **'''type:''' Typ: "client" oder "server"
    6 KB (802 words) - 00:44, 3 January 2022
  • ...verifique se isso funciona com uma função antes de usá-la em um script'''.|1}} if type( text ) == "string" or type( text ) == "nil" then -- Verifica se os argumentos corretos foram fornecido
    4 KB (666 words) - 16:49, 21 February 2021
  • {{New feature/item|4.0140|1.3.1|4715| ...n of the component when the player enters a vehicle and resets it when you type /reset.
    2 KB (209 words) - 10:16, 23 February 2017
  • ...nt [[Animations|animation]] of a [[player]] or [[ped]]. Not specifying the type of animation will automatically cancel the current one. ...imation ( ped thePed [, string block = nil, string anim = nil, int time = -1, bool loop = true, bool updatePosition = true,
    4 KB (524 words) - 14:01, 16 December 2023
  • {{New feature/item|3.0152|1.3.2|4680| ...which will result in the player being rotated to a random direction every 1 second, infinite times.
    2 KB (217 words) - 16:36, 13 February 2015
  • ! Slot || class="unsortable" | Type || class="unsortable" | Image || Name || ID || class="unsortable" | Model I | [[Image:Knuckle.png]] || align="left" | Brassknuckle || 1 || 331 || -
    6 KB (664 words) - 11:07, 1 February 2024
  • ...the argument's name as in the argument list above, NOT the argument's data type --> count = count + 1
    2 KB (233 words) - 06:42, 6 February 2021
  • ** '''type:''' Il tipo di risorsa, che può essere "gamemode", "script" o "map". ** '''type:''' Il tipo di sorgente: "client" o "server".
    5 KB (758 words) - 00:45, 3 January 2022
  • ...ped's move state, or ''false'' if the ped is not streamed in, the movement type is unknown, the ped is in a vehicle or the ped is invalid. '''Example 1:''' This example shows how you can output a players current movestate.
    2 KB (226 words) - 17:53, 8 October 2018
  • if (arg[1]) then if (type(value) == "number") then arg[key] = tostring(value) end
    3 KB (385 words) - 02:16, 13 May 2012
  • if (arg[1]) then if (type(value) == "number") then arg[key] = tostring(value) end
    3 KB (415 words) - 23:42, 4 July 2014
  • {{New feature/item|3.0157|1.5.6|16074| *'''weaponType''': The type of vehicle weapon. (See the list below)
    2 KB (233 words) - 20:42, 5 April 2020
  • {{Added feature/item|1.6.1|1.6.0|21914|This event is triggered every time an explosion is created either *'''theType:''' the type of explosion created, see: [[Explosion types]]
    2 KB (207 words) - 14:09, 11 January 2024
  • * '''1:''' 只输出错误(Error)信息 <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
    18 KB (2,477 words) - 20:36, 21 February 2021
  • ...the argument's name as in the argument list above, NOT the argument's data type --> ** Minimalna długość nazwy konta wynosi 1 znak.
    3 KB (443 words) - 16:43, 11 April 2021
  • if type(editboxText) == "boolean" then return false end ...h + startX, height + startY, textColor or tocolor(255, 255, 255, 255/1.2), 1, font or "default", "center", "center", true, false, postGUI or false)
    7 KB (770 words) - 04:00, 2 November 2023
  • ...6em;">>>>Warning: This feature requires resource '''Object Preview''' with 1 line '''modification'''<<<</span> Returns a dgs-dxobjectpreviewhandle (dgs plugin)/ SOVElement (element Type) that '''works with the exported functions of object preview''' if succeed,
    2 KB (273 words) - 01:36, 12 January 2023
  • if ( type( result ) == "table" and #result == 0 ) or not result then -- see if any da outputChatBox ( "Your head texture is " .. result[1].clothes_head_texture )
    3 KB (425 words) - 16:20, 13 February 2015
  • '''Scripting the Gui - Tutorial 1 (Gridlists)''' ...the [[Introduction to Scripting GUI|Previous tutorial]], there are 2 value type options available when creating gui: '''relative''' and '''absolute'''.
    20 KB (2,848 words) - 13:34, 25 November 2018
  • ...parent = nil, int textColor = 0xFFFFFFFF, float scaleX = 1, float scaleY = 1, element normalImage = nil, element hoveringImage = nil, element clickedIma ...ue'', then all ''x, y, width'' and ''height'' floats must be between 0 and 1, representing sizes relative to the parent.
    4 KB (557 words) - 14:01, 16 February 2021
  • This function attempts to read a float (native type) from a file and return it. The amount of bytes read should be four. theFile:writeFloat( handlingDict.centerOfMass[1] );
    7 KB (611 words) - 03:03, 23 January 2022
  • | colspan="2" style="text-align: center;"|'''xmlData v1.1''' * '''1''' - Very low protection (creator resource on any server or humans could re
    5 KB (783 words) - 16:35, 13 September 2019
  • This function attempts to read a float (native type) from a file and return it. The amount of bytes read should be four. theFile:writeFloat( handlingDict.centerOfMass[1] );
    7 KB (605 words) - 23:40, 16 January 2022
  • if (arg[1]) then if (type(value) == "number") then arg[key] = tostring(value) end
    3 KB (397 words) - 08:40, 7 September 2019
  • <spawngroup req="" type="attacker"> <spawngroup req="" type="attacker">
    7 KB (1,039 words) - 08:12, 24 October 2022
  • {{New items|4.0153|1.5.3-9.11270| {{New_feature|3.0139|1.3.1|
    7 KB (1,033 words) - 18:07, 26 December 2017
  • This function attempts to read a signed byte (native type) from a file and returns it. The amount of bytes read should be one. for m=1,12 do
    6 KB (664 words) - 02:58, 23 January 2022
  • This function attempts to read a signed byte (native type) from a file and returns it. The amount of bytes read should be one. for m=1,12 do
    6 KB (658 words) - 23:33, 16 January 2022
  • ...t3(0.996093809371817670572857294849, 0.0038909914428586627756752238080039, 1.5199185323666651467481343000015e-5); //-- Type: Pixel shader
    3 KB (299 words) - 22:45, 28 November 2012
  • ...t for a result. Use 0 for an instant response (which may return nil). Use -1 to wait until a result is ready. Note: A wait here will freeze the entire s {{New items|3.0152|1.5.2|
    8 KB (1,138 words) - 23:01, 11 January 2023
  • * '''1:''' only errors <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
    18 KB (2,760 words) - 16:40, 15 April 2017
  • {{New feature/item|3.0158|1.5.7|19626| ...the argument's name as in the argument list above, NOT the argument's data type -->
    2 KB (265 words) - 14:15, 25 October 2020
  • physics-shape physicsCreateShape(physics thePhysics, shape-type theShapeType, mixed) physicsSetProperties(terrain, "scale", 5,5,1) -- in terrain, sets mesh density, now mesh has size 20x20units, one vertex
    2 KB (244 words) - 21:30, 18 February 2020
  • <data name="position" type="coord3d" default="0,0,0" /> <marker size="0.5" type="corona" color="#ffff00ff" />
    19 KB (1,178 words) - 03:05, 1 April 2016
  • if ( type( result ) == "table" and #result == 0 ) or not result then -- если да outputChatBox ( "Your head texture is " .. result[1].clothes_head_texture )
    4 KB (176 words) - 03:05, 1 April 2016
  • * '''1:''' only errors <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
    18 KB (2,815 words) - 08:56, 4 July 2022
  • ...the argument's name as in the argument list above, NOT the argument's data type --> count = count + 1
    2 KB (298 words) - 08:35, 5 February 2021
  • [[File:Selection-Mode.png|thumb|example for selection mode ( 1 )]] **'''1:''' Multiple row selection
    4 KB (460 words) - 14:09, 27 April 2020
  • ...t at argument 1, got "..(isElement(element) and getElementType(element) or type(element)).."]")
    2 KB (269 words) - 03:59, 2 November 2023
  • return false -- If it's not normal type message, cancel code execution local colorR, colorG, colorB = playerColors[1], playerColors[2], playerColors[3] -- Store them into different variables
    2 KB (294 words) - 21:55, 18 February 2022
  • Használja a [http://files.mtasa.com/apps/1.0/raceconv.zip batch converter], hogy az összes MTA:Race mapot MTA:SA map- ...ter this one" [ size="checkpoint size" vehicle="vehicle ID to change into" type="checkpoint/ring/cylinder/arrow/corona" paintjob="paintjob ID" upgrades="co
    10 KB (1,343 words) - 11:38, 5 November 2018
  • float scaleXY = 1.0 [, float scaleY = 1.0 ], mixed font = "default", string alignX = "left", string alignY = "top", *'''scale:''' the size of the text.{{New feature|3.0110|1.1|'''scale:''' can (optionally) be specified as two floats. i.e. '''scaleX, s
    8 KB (982 words) - 20:23, 16 June 2023
  • ** '''type:''' Тип исходного кода: "client", "server" или "shared"
    11 KB (459 words) - 00:47, 3 January 2022
  • ** '''type:''' A resource típusa, ami lehet "gamemode", "script", "map" vagy "misc". ** '''type:''' A resource típusa: "client", "server" vagy "shared".
    9 KB (1,382 words) - 20:22, 21 February 2021
  • <data name="position" type="coord3d" default="0,0,0" /> <marker size="0.5" type="corona" color="#ffff00ff" />
    16 KB (2,169 words) - 17:10, 29 April 2023
  • This function attempts to read a double (native type) from a file and return it. The amount of bytes read should be eight. local n = 1;
    3 KB (349 words) - 03:04, 23 January 2022
  • This function attempts to read a double (native type) from a file and return it. The amount of bytes read should be eight. local n = 1;
    3 KB (343 words) - 23:42, 16 January 2022
  • ...the argument's name as in the argument list above, NOT the argument's data type --> '''例子 1:''' 这个例子使每个玩家都能使用一个名为“giveAccountAdminR
    3 KB (310 words) - 18:23, 21 February 2021
  • ...alth' [Expected ped/player at argument 1, got " .. tostring(ped) .. " (".. type(ped) ..")]")
    2 KB (302 words) - 08:19, 13 August 2016
  • and ''''gzip_types'''' is set for any file type: =====Test #1=====
    4 KB (586 words) - 12:30, 13 January 2024
  • ...the argument's name as in the argument list above, NOT the argument's data type --> count = count + 1
    2 KB (311 words) - 21:07, 7 November 2018
  • ...f this is ''true'', then all x,y,width,height floats must be between 0 and 1, representing sizes relative to the parent. Returns a dgs-dximage (Plugin Type: dgs-dxcolorpicker) if successful, false otherwise.
    2 KB (327 words) - 07:50, 9 February 2020
  • {{New items|3.0152|1.5.2| ...strings or numbers - it is important to make sure they are of the correct type. Also, the number of parameters passed must be equal to the number of '''?'
    2 KB (315 words) - 17:32, 24 June 2023
  • percentage and type(percentage) ~= "number" or return temp*5.1, 255
    3 KB (327 words) - 00:37, 6 December 2015
  • {{New feature/item|3.0136|1.3|5939| *'''hookType:''' The type of hook to add. This can be:
    5 KB (481 words) - 23:48, 7 August 2020
  • The element type of this class is '''"shader"'''. //-- Disable texture stage 1
    11 KB (1,232 words) - 08:47, 15 April 2021
  • {{New feature/item|3.0158|1.5.7|11412| *'''level''': The type of debug message which was outputted
    2 KB (358 words) - 11:22, 11 April 2021
  • {{New feature/item|3.0156|1.5.5|11849| {{Added feature/item|1.5.9|1.5.8|20898|
    3 KB (371 words) - 16:30, 20 February 2024
  • The element type of this class is '''"shader"'''. //-- Disable texture stage 1
    11 KB (1,237 words) - 17:57, 8 April 2023
  • {{New feature/item|3|1.0||<syntaxhighlight lang="lua"> {{Deprecated_feature|3|1.0|<syntaxhighlight lang="lua">
    3 KB (388 words) - 21:46, 14 November 2022
  • ...' A list of arguments to trigger with the event. You can pass any lua data type (except functions). You can also pass [[element]]s. ===Example 1===
    6 KB (781 words) - 04:03, 19 April 2024
  • * Enable [http://www.freebsd.org/doc/en_US.ISO8859-1/books/handbook/linuxemu-lbc-install.html Linux binary compatibility] <ase>1</ase> <!-- 0 = off, 1 = on -->
    14 KB (2,236 words) - 16:57, 23 January 2022
  • ** '''type:''' Qual é o tipo do recurso, pode ser um "gamemode", "script", "map", ou ** '''type:''' O tipo de código-fonte: "client", "server" ou "shared".
    8 KB (1,329 words) - 23:58, 3 June 2019
  • * Minimal player name length is 1 character. -- make sure that the element type of thePlayer is acctually pointing to a player element
    3 KB (431 words) - 20:27, 6 August 2019
  • ...ationsubsteps || physics-world || set, get || int subSteps = 10 || Between 1 and 256, sets how long and how precise collision detection should be. ...et || float sizeX, float sizeY, float sizeZ || Changes size of "box" shape type.
    4 KB (545 words) - 20:54, 19 February 2020
  • ...f this is ''true'', then all x,y,width,height floats must be between 0 and 1, representing sizes relative to the parent. local button = Button:Create( 0.7, 0.1, 0.2, 0.1, "Output!", true );
    3 KB (407 words) - 16:35, 11 February 2015
  • ...the argument's name as in the argument list above, NOT the argument's data type --> '''Example 1:''' This example attaches a marker to a vehicle, and detaches it when it bl
    3 KB (383 words) - 16:27, 13 February 2015
  • ...ue'', then all ''x, y, width'' and ''height'' floats must be between 0 and 1, representing sizes relative to the parent. button = guiCreateButton( 0.7, 0.1, 0.2, 0.1, "Output!", true )
    3 KB (398 words) - 08:09, 30 October 2023
  • for i=0,nPassengers-1 do ..."..getElementType(source)) -- Output the resource name along with element type
    3 KB (408 words) - 02:56, 27 September 2018
  • ["cj"] = 0, ["truth"] = 1, ["maccer"] = 2, ["casual jeanjacket"] = 7, ["business lady"] = 9, ["old fa ["card dealer 1"] = 11, ["classy gold hooker"] = 12, ["homegirl"] = 13, ["floral shirt"] =
    8 KB (650 words) - 20:16, 9 June 2020
  • ...box. If you're going to add a boost to it for example, name it "pimp boost 1". Then click on the "OK"-button. When in editor testmode, just type '''/restart pimp''' to test the PIMP-stuff in your map. Every time you ente
    18 KB (2,705 words) - 01:54, 7 April 2018
  • * '''1:''' seulement les erreurs * [http://www.lua.org/manual/5.1/manual.html#pdf-tostring tostring()] sur une variable pour la convertir en
    17 KB (2,614 words) - 12:11, 29 September 2014
  • This function attempts to read a boolean (native type) from a file and return it. The amount of bytes read should be one. ...File:writeShort( realTime.monthday ); theFile:writeShort( realTime.month + 1 ); theFile:writeShort( realTime.year + 1900 );
    5 KB (490 words) - 03:04, 23 January 2022
  • This function attempts to read a boolean (native type) from a file and return it. The amount of bytes read should be one. ...File:writeShort( realTime.monthday ); theFile:writeShort( realTime.month + 1 ); theFile:writeShort( realTime.year + 1900 );
    5 KB (484 words) - 23:44, 16 January 2022
  • '''GUI készítése - Tutorial 1 (Gridlists)''' -- add a "Vehicle" and a "Type" collumn to the gridlist
    21 KB (3,277 words) - 12:53, 13 May 2019
  • ...the argument's name as in the argument list above, NOT the argument's data type --> '''Example 1:''' This example makes every player able to use a command named "giveAccoun
    3 KB (469 words) - 18:22, 21 February 2021
  • * Enable [https://www.freebsd.org/doc/en_US.ISO8859-1/books/handbook/linuxemu-lbc-install.html Linux binary compatibility] <ase>1</ase> <!-- 0 = off, 1 = on -->
    16 KB (2,622 words) - 01:12, 3 January 2022
  • public static final int CLOTH_HEAD = 1; public static final int TOTAL_PROGRESS = 1;
    21 KB (2,792 words) - 20:47, 23 September 2016
  • ...strings or numbers - it is important to make sure they are of the correct type. Also, the number of parameters passed must be equal to the number of '''?' local result = dbPoll( qh, -1 )
    4 KB (539 words) - 03:20, 20 November 2020
  • :''<httpserver>1</httpserver> :Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter.
    26 KB (3,668 words) - 13:39, 5 April 2024
  • *1.https://community.multitheftauto.com/index.php?p=resources&s=details&id=147 *1. رابط: http://www.mediafire.com/file/m6dm7815d5dihax/lua.zip By [[User
    5 KB (371 words) - 13:43, 29 January 2023
  • ...else the 15% AC features for "bdata forks netc" goes down to 1%. See build type documentation at [https://github.com/multitheftauto/mtasa-blue/blob/master/
    6 KB (1,017 words) - 08:38, 12 December 2022
  • * '''1:''' csak hibákat <!-- Megadhatja a log fájl debug szintjét! Lehetséges értékek: 0, 1, 2, 3. Ha nincs beállítva, akkor automatikusan 0. -->
    20 KB (3,265 words) - 20:25, 21 February 2021
  • ...' A list of arguments to trigger with the event. You can pass any Lua data type (except functions). You can also pass [[element]]s. The total amount of dat for i = 1, 10000 do
    4 KB (572 words) - 22:59, 29 September 2019
  • {{New feature/item|3.0156|1.5.5|11849| {{Added feature/item|1.5.9|1.5.8|20898|
    4 KB (561 words) - 20:13, 15 March 2024
  • ...strings or numbers - it is important to make sure they are of the correct type. Also, the number of parameters passed must be equal to the number of "?" c ...outputConsole("Money amount of player " .. playerName .. " is " .. result[1].money, thePlayer)
    5 KB (666 words) - 21:33, 15 May 2020
  • updateNewsItem(1) -- define a global variable called 'currentItem' with the value 1
    18 KB (2,936 words) - 22:39, 5 November 2018
  • *'''lighting:''' a float between 0 (fully dark) and 1 (bright) representing the amount of light that the hit building surface wil This example shows how you can get the surface type a vehicle is on. This is useful if you want to do a script to dirt cars ove
    8 KB (1,061 words) - 14:44, 27 June 2020
  • '''(для версии 1.1)''' ...же ситуации, к Team Blue мог бы присоединить еще 1 игрок. (''по умолчанию: 1'')
    19 KB (536 words) - 03:05, 1 April 2016
  • {{New feature/item|3|1.0|848| {{Deprecated_feature|3|1.0|
    5 KB (426 words) - 20:58, 14 June 2021
  • [0] = "CJ", [1] = "Truth", [2] = "Maccer", [7] = "Casual JeanJacket", [9] = "Business Lady [10] = "Old Fat Lady", [11] = "Card Dealer 1", [12] = "Classy Gold Hooker", [13] = "Homegirl", [14] = "Floral Shirt",
    9 KB (867 words) - 16:55, 8 June 2020
  • <script src="client/gui.lua" type="client" /> 1: No cheating.
    16 KB (2,477 words) - 13:47, 8 November 2018
  • 1.5.6 was released on September 6, 2018. ...b commit log: https://github.com/multitheftauto/mtasa-blue/compare/1.5.5...1.5.6
    17 KB (2,101 words) - 19:39, 29 December 2022
  • <script src="script.lua" type="shared"/> <!-- this script will run separately both on client and server - <script src="script.lua" type="client"/> <!-- define it separately on client -->
    68 KB (8,381 words) - 16:29, 23 April 2024
  • if type(value) == "number" then ...manual/5.1/manual.html#pdf-rawget Rawget] and [http://www.lua.org/manual/5.1/manual.html#pdf-rawset rawset] bypass metatables, if you didn't use these w
    14 KB (2,273 words) - 12:46, 17 August 2017
  • {{New feature/item|3.0156|1.5.5|11851| :Set logging level for database functions. [0-Off &nbsp;1-Errors only &nbsp;2-All]
    5 KB (814 words) - 18:12, 7 December 2018
  • {{New feature/item|3.0156|1.5.5|11851| :Set logging level for database functions. [0-Off &nbsp;1-Errors only &nbsp;2-All]
    5 KB (812 words) - 15:05, 28 March 2024
  • By simply defining the element type in any map file entry, MTA automatically recognizes it as a custom one when if ( distance < 1) then
    5 KB (744 words) - 07:07, 4 November 2020
  • {{TOClimit|1}} *Join your local server with 1 click
    9 KB (1,534 words) - 17:02, 5 September 2017
  • {| border="0" cellpadding="1" cellspacing="2" | scope="row" style="background:#e0e0e0;" align="center"|'''1'''
    20 KB (3,156 words) - 19:38, 20 March 2022
  • updateNewsItem(1) -- define a global variable called 'currentItem' with the value 1
    19 KB (3,117 words) - 21:24, 26 December 2018
  • MTA has some type definitions you can use (Can be found in Shared/sdk/SharedUtil.h) * debug - debug function 1
    5 KB (671 words) - 17:37, 12 March 2020
  • 1.5.8 was released on October 11, 2020. ...b commit log: https://github.com/multitheftauto/mtasa-blue/compare/1.5.7...1.5.8
    20 KB (2,461 words) - 14:50, 1 October 2021
  • <syntaxhighlight lang="xml"><httpdownload>1</httpdownload> # In de server, type "refresh" (zonder aanhalingstekens), de server zal dan kijken of er nieuwe
    8 KB (1,274 words) - 16:52, 23 January 2022
  • ...argb", string textureEdge = "wrap", string textureType = "2d", int depth = 1 ] ) *'''textureType :''' A string representing the desired texture type, which can be one of:
    5 KB (791 words) - 00:00, 4 February 2022
  • <ase>1</ase> <!-- 0 = off, 1 = on --> ...nsmission_Control_Protocol TCP]. Ci-dessous une liste vous expliquant quel type choisir pour quel ports.
    13 KB (2,008 words) - 21:10, 21 February 2021
  • ...argb", string textureEdge = "wrap", string textureType = "2d", int depth = 1 ] ) *'''textureType :''' A string representing the desired texture type, which can be one of:
    5 KB (846 words) - 12:41, 23 October 2018
  • ...fo author="Autor" version="Version" name="Name" description="Beschreibung" type="Typ" /></syntaxhighlight> **'''type''': Typ der Ressource. Kann den Wert "gamemode", "script" oder "map" enthal
    18 KB (2,335 words) - 13:37, 22 March 2020
  • [[File:MTA Main Menu 1.0.x.png|thumb|MTA:SA 1.0 Main Menu]] * '''3 January 2008 MTA:San Andreas 1.0 Deathmatch Developer Preview(s)'''
    9 KB (1,504 words) - 12:36, 7 April 2018
  • ...dporován! [[http://forum.mtasa.com/viewtopic.php?p=371531#p371531 Poznámka 1]][[http://forum.mtasa.com/viewtopic.php?f=104&t=37037 Poznámka 2]]}} * Čistá instalace Grand Theft Auto: San Andreas, verze 1.0 (American nebo European)
    13 KB (2,115 words) - 21:08, 21 February 2021
  • ...fo author="Autor" version="Version" name="Name" description="Beschreibung" type="Typ" /></syntaxhighlight> **'''type''': Typ der Ressource. Kann den Wert "gamemode", "script" oder "map" enthal
    18 KB (2,408 words) - 19:21, 6 March 2018
  • 1.5.3 was released on October 20, 2016. ...hangelog: https://github.com/multitheftauto/mtasa-blue/commits/master?page=1
    6 KB (739 words) - 19:41, 29 December 2022
  • ...siones compiladas sin embargo, ya estará disponible por defecto en MTA: SA 1.0 final., vee [http://code.google.com/p/multitheftauto/wiki/NightlyBuilds?t ...ls, when your GTASA executable is in an unsupported by MTA:SA version (eg. 1.0 German or Australian). To resolve this, use [http://forum.multitheftauto.
    14 KB (2,321 words) - 21:51, 21 February 2021
  • * Make [[setObjectScale]] accept 1 scale value for each axis * Fixed double collisions when changing marker type
    13 KB (1,667 words) - 08:55, 4 November 2017
  • 1-Meta.xml -- يقوم هذا الملف بتعرف الملفات الموج <info author="إسمك" type="gamemode" name="إسم السكربت" description="وصف بسيط للس
    26 KB (2,258 words) - 00:57, 4 April 2022
  • ...d are no longer elements, instead, they will be tables ( table is the only type whose call methods can be defined in lua ) . label = exports.dgs:dgsCreateLabel(0, 0, 0.5, 0.1, "text", true)
    26 KB (2,557 words) - 02:25, 20 March 2024
  • * [https://archive.org/download/dxsdk_aug09/DXSDK_Aug09.exe Mirror 1] | colspan="2" | '''{{nowrap|SHA-1}}''' || 5b9b969ed7b6cf5534bb7350e44c09b3573b0e71
    12 KB (1,925 words) - 07:54, 28 September 2023
  • ...now what you're dealing with. The variable almost always links back to the type, you would name a vehicle that exploded as '''explodedVehicle''', or at-lea player.dimension = player.dimension + 1 -- increment dimension
    9 KB (1,385 words) - 05:52, 6 November 2023
  • ...his became the first version of GTA3:MTA.<ref>http://files.mtasa.com/web/0.1/</ref> ...putting in a lot of new things and changing to Vice City, MTA:VC version 0.1 was announced. While the team wanted to keep it a secret, the community was
    11 KB (1,921 words) - 16:02, 29 April 2023
  • <source src="http://mta/local/myVideo.webm" type="video/webm"/> The ''web development mode'' can be enabled as follows (type it in the client's F8 console):
    9 KB (1,336 words) - 13:48, 31 May 2021
  • ...of the screen. Similarly, if the top of the screen is 0 and the bottom is 1, a Y position of 0.2 would be 20% of the way down the screen. The same prin ...ally easier to maintain when editing code by hand, however, your choice of type depends on the situation you are using it for.
    16 KB (2,481 words) - 12:19, 17 September 2023
  • 1.5.9 was released on October 1, 2021. ...b commit log: https://github.com/multitheftauto/mtasa-blue/compare/1.5.8...1.5.9
    28 KB (3,414 words) - 19:46, 16 June 2023
  • ...A SA 1.00 No CD''' (Google will give useful results). You should obtain a 1.00 Cracked/NoCd EXE, not a Disc image. Any HOODLUM release will work fine. ....php?t=1952458 steam downgrade patch], be sure to downgrade to 1.0 and not 1.01.
    15 KB (2,456 words) - 08:43, 7 September 2019
  • <info author="TuNombre" type="gamemode" name="Mi Servidor" description="Mi primer servidor de MTA DM" /> ...es un modo de juego. Nótese que cuando es otro tipo de resource, el valor "type" cambia. Pero eso lo veremos luego. Por ahora, un modo de juego es lo que n
    23 KB (3,689 words) - 19:45, 7 April 2014
  • :If you want to play some older MTA version (1.3.2 or older), follow a few simple steps, and the Steam version will be com ...A SA 1.00 No-CD''' (Google will give useful results). You should obtain a 1.00 Cracked/NoCd EXE, not a Disc image. Any HOODLUM release will work fine.
    16 KB (2,500 words) - 06:16, 10 January 2024
  • ...of the screen. Similarly, if the top of the screen is 0 and the bottom is 1, a Y position of 0.2 would be 20% of the way down the screen. The same prin ...ally easier to maintain when editing code by hand, however, your choice of type depends on the situation you are using it for.
    16 KB (2,457 words) - 12:11, 16 January 2022
  • ...ted on Thursday November 24th, 2011 at 6:32pm (UTC) by qaisjp for MTA:SA 1.1. The original code was tested on the day of original creation, but it was t ...u, the resources directory will be at ''C:/Program Files/MTA San Andreas 1.1/server/mods/deathmatch/resources/''. This path will slightly vary depending
    14 KB (2,137 words) - 21:20, 15 September 2018
  • ...t de centre de l'écran. De même si le haut de l'écran est 0 et le fond est 1, une position Y de 0.2 serait 20 % de la voie en bas l'écran. Les mêmes p ...facile de maintenir en révisant le code à la main, pourtant votre choix de type dépend de la situation dont vous l'utilisez.
    15 KB (2,448 words) - 12:30, 30 June 2013
  • * A new element of the selected type will be created and attached to your cursor. Move it to the location where ::1. Go to the resources folder, '''server/mods/deathmatch/resources/''' and de
    15 KB (2,152 words) - 17:14, 23 January 2022
  • ...GTA SA 1.00 No CD''' (Google wird dir dabei sicher helfen). Du musst eine 1.00 Cracked/NoCd EXE nutzen und keine Imagedisk. Einige HOODLUM release lauf ...auftreten, wenn deine GTASA Version nicht von MTASA unterstützt wird (z.B. 1.0 Deutsch oder Australisch). Um dies zu beheben benutze [http://forum.multi
    15 KB (2,349 words) - 21:51, 21 February 2021
  • :Poniższy opis dotyczy WYŁĄCZNIE MTA:SA w wersji 1.4 i niższych:
    16 KB (2,486 words) - 08:44, 7 September 2019
  • ...da tela. De forma análoga, se a parte superior da tela é 0 e a inferior é 1, uma posição Y de 0.2 seria 20% do caminho para baixo da tela. Os mesmos ...e incluir o arquivo gui.lua novo no meta.xml do recurso, e definir na tag 'type' como um script do lado do cliente:
    17 KB (2,762 words) - 06:17, 21 October 2015
  • * A new element of the selected type will be created and attached to your cursor. Move it to the location where ::1. Go to the resources folder, '''server/mods/deathmatch/resources/''' and de
    15 KB (2,517 words) - 23:11, 20 January 2021
  • ! scope="col"| Type |'''Trailer 1'''||435|| 1008, 1009, 1010, 1025, 1073, 1074, 1075, 1076, 1077, 1078, 1079,
    45 KB (2,609 words) - 22:02, 5 December 2018
  • ! scope="col"| Type |'''Trailer 1'''||435|| 1008, 1009, 1010, 1025, 1073, 1074, 1075, 1076, 1077, 1078, 1079,
    89 KB (4,022 words) - 14:25, 19 February 2024
  • 1.6.0 was released on June 16, 2023. Beta was initially released on April 7, ...b commit log: https://github.com/multitheftauto/mtasa-blue/compare/1.5.9...1.6.0
    68 KB (10,156 words) - 08:11, 30 April 2024