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  • {{Needs Checking|MTA:SA support on Linux is on a best-effort basis, and you can run into a long list of issues. Also see " [[Client on Linux using Lutris Manual]]
    10 KB (1,531 words) - 08:30, 29 June 2023
  • {{Needs Checking|Does not currently compile correctly on macOS}} ...X can be downloaded from our [http://mtasa-blue.google.com Downloads page] on Google Code.
    2 KB (360 words) - 22:48, 20 May 2019
  • [[en:Client on Linux Manual]] [[ru:Client on Linux Manual]]
    3 KB (648 words) - 18:46, 24 July 2022
  • ...nt on Linux Manual]]. This manual for Lutris is a thing on the side, based on personal preference of individual Linux users. Both manuals can supplement # On Lutris, Add a Game:
    8 KB (1,221 words) - 00:00, 17 October 2023
  • [[en:Client on Linux Manual]] [[hu:Client on Linux Manual]]
    6 KB (240 words) - 03:06, 1 April 2016
  • ...finished, for Windows go [[Client Manual|here]], and for Linux go [[Client on Linux Manual|here]].|true}} ...[[Client_Manual|Client Manual]] page for further informations, or join us on IRC @ irc://irc.multitheftauto.com/mta
    2 KB (286 words) - 21:38, 30 September 2018
  • == Installing and Running MTASA server on Linux == ....mtasa.com/ linux.mtasa.com] and see [[Installing and Running MTASA Server on GNU_Linux]]}}
    7 KB (1,067 words) - 22:18, 23 April 2022
  • [[en:Building MTASA Server on GNU Linux]]
    13 KB (545 words) - 16:54, 23 January 2022
  • #REDIRECT [[Building MTASA Server on macOS]]
    44 bytes (6 words) - 22:48, 20 May 2019
  • #REDIRECT [[Building MTASA Server on macOS]]
    44 bytes (6 words) - 11:24, 27 August 2022
  • == Installing and Running MTASA server on Linux == ....mtasa.com/ linux.mtasa.com] and see [[Installing and Running MTASA Server on GNU_Linux]]}}
    8 KB (1,099 words) - 16:07, 21 July 2022
  • [[en:Building MTASA Server on Mac OS X]]
    3 KB (111 words) - 08:29, 3 June 2012
  • ...your distribution of GNU/Linux; refer to your distribution's documentation on the location of the files. On Debian/Ubuntu this is done with:
    10 KB (1,410 words) - 05:18, 13 December 2023

Page text matches

  • This function checks whether user input is focused on the GUI or the game. Returns ''true'' if input is focused on GUI, ''false'' if it's focused on the game.
    817 bytes (102 words) - 17:16, 21 November 2018
  • This function detects the element a ped is standing on. This can be a vehicle or an object. ...ed:''' The [[ped]] of which you want to get the [[element]] he is standing on.
    1 KB (155 words) - 15:15, 5 November 2022
  • ...on is used to determine whether or not a ped is on the ground. This is for on-foot usage only. ...e ground, ''false'' otherwise, even if he is in a car that stands still or on object outside world map.
    1 KB (155 words) - 10:27, 30 January 2022
  • This function can be used to set a ped on fire or extinguish a fire on it. ...Fire:''' ''true'' to set the ped on fire, ''false'' to extinguish any fire on him
    1 KB (128 words) - 05:37, 26 August 2021
  • *'''clickedElement''': the [[element]] the [[player]] clicked on. This value is ''nil'' if none. *'''worldPosX''': the X position in the world the [[player]] clicked on.
    2 KB (208 words) - 14:58, 31 December 2022
  • This function tells you if friendly fire is turned on for the specified team. Returns ''true'' if friendly fire is on for the specified team, ''false'' if it is turned off or if invalid argumen
    1 KB (141 words) - 06:48, 12 July 2014
  • This function detects the element a player is standing on. This can be a vehicle or an object. Note that the server is unable to ret Returns an [[object]] or a [[vehicle]] if the player is standing on one, ''false'' if he is touching none or is a invalid player.
    1 KB (155 words) - 16:30, 13 February 2015
  • ...is function resets visibility of corona reflections. Default value depends on client setting. If client has enabled ''corona rain reflections'' in video {{Issue|2755|Corona reflections do not render on custom placed objects}}
    712 bytes (86 words) - 21:48, 7 October 2022
  • ...is used to determine whether or not a player is on the ground. This is for on-foot usage only. Returns ''true'' if the player is on foot and on the ground, ''false'' otherwise, even if he is in a vehicle capable of flyi
    1 KB (154 words) - 11:49, 26 June 2014
  • This function brings a dxGUI element on top of others. ...tGUI:''' the dxGUI element state. If this is true than the element will be on top
    617 bytes (82 words) - 18:59, 1 October 2013
  • ...finished, for Windows go [[Client Manual|here]], and for Linux go [[Client on Linux Manual|here]].|true}} ...[[Client_Manual|Client Manual]] page for further informations, or join us on IRC @ irc://irc.multitheftauto.com/mta
    2 KB (286 words) - 21:38, 30 September 2018
  • This function gets the current [[team]] a [[player]] is on. Returns a ''team'' element representing the team the player is on, ''false'' if the player is not part of a team.
    1 KB (157 words) - 23:58, 23 July 2018
  • ...26|This function is used to find out whether the lights of the vehicle are on.}} ...s]] because this function will return '''true''' if the lights were turned on by natural causes.
    2 KB (239 words) - 13:48, 25 October 2020
  • This function performs a bitwise NOT on an (unsigned) 32-bit [[Int|integer]]. See [http://en.wikipedia.org/wiki/Bit *'''var:''' The value you want to perform a bitwise NOT on
    846 bytes (111 words) - 20:06, 4 May 2015
  • This function checks if the specified [[ped]] is on fire or not. Returns ''true'' if the ped is on fire, ''false'' otherwise.
    768 bytes (96 words) - 21:05, 18 May 2020
  • This function will set the taxi light on in a taxi (vehicle ID's 420 and 438) *'''taxi:''' The vehicle element of the taxi that you wish to turn the light on.
    1 KB (143 words) - 02:25, 1 August 2018
  • ...ue/blob/master/CONTRIBUTING.md#contributors-guide These guidelines are now on GitHub] =
    132 bytes (16 words) - 07:02, 15 June 2023
  • ...es are for all intent and purpose objects so any object function will work on them like attachElements, setElementAlpha and such.
    4 KB (491 words) - 07:00, 15 June 2023
  • This event is triggered each time the cursor changes hovering item on grid list *'''CurrentItem:''' The value of current row that the cursor is hovering on.
    1 KB (171 words) - 06:06, 19 January 2021
  • #REDIRECT [[Client on Linux Manual]]
    36 bytes (5 words) - 11:24, 27 August 2022
  • #REDIRECT [[Client on Linux Manual]]
    36 bytes (5 words) - 20:40, 8 July 2012
  • ...t command. This is achieved by using a "toggleobjectmove" command with a "on" or "off" parameter. -- On "toggleobjectmove" in console, activate this command, which also asks the p
    2 KB (239 words) - 12:08, 31 October 2023
  • This event is triggered each time the user scrolls his mouse scroll on top of a GUI element. The [[event system#Event source|source]] of this event is the GUI element on which the mouse scroll was scrolled.
    1,008 bytes (141 words) - 14:28, 15 August 2018
  • This event is triggered each time the user scrolls his mouse scroll on top of a DGS element. The [[event system#Event source|source]] of this event is the DGS element on which the mouse scroll was scrolled.
    1,004 bytes (140 words) - 14:18, 15 August 2018
  • ...ean value representing whether or not the players radar map will be forced on ...ean value representing whether or not the players radar map will be forced on
    2 KB (200 words) - 23:49, 27 September 2017
  • #REDIRECT [[Building MTASA Server on macOS]]
    44 bytes (6 words) - 22:48, 20 May 2019
  • #REDIRECT [[Building MTASA Server on macOS]]
    44 bytes (6 words) - 11:24, 27 August 2022
  • ...creen. Elements behind objects but still in the camera view count as being on screen. ...ment:''' The element of which you wish to check wether it's being rendered on screen.
    2 KB (205 words) - 10:25, 30 January 2022
  • 866 bytes (104 words) - 16:36, 26 September 2021
  • Should you have any problems there is an example resource located on the resources repository: Just type "startmusic mystreamurl" in your console and it will play on the cinema billboard near A51. If the element is a player, this function wi
    2 KB (312 words) - 16:36, 26 September 2021
  • *This function does not work on remote WAV files
    2 KB (191 words) - 16:36, 26 September 2021
  • 1 KB (139 words) - 16:36, 26 September 2021
  • 934 bytes (95 words) - 16:36, 26 September 2021
  • 1 KB (139 words) - 16:36, 26 September 2021
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  • 947 bytes (97 words) - 16:36, 26 September 2021
  • 1 KB (131 words) - 16:36, 26 September 2021
  • *'''X''' - Position on X axis on screen of widget *'''Y''' - Position on Y axis on screen of widget
    942 bytes (125 words) - 14:48, 20 November 2020
  • This event is triggered when a player stands on a different element than before. *'''previousElement''': the [[element]] [[player]] was standing on before. ''nil'' if none.
    903 bytes (111 words) - 03:01, 27 September 2018
  • *'''X''' - Position on X axis on screen of widget *'''Y''' - Position on Y axis on screen of widget
    989 bytes (133 words) - 14:47, 20 November 2020
  • Returns an integer value: 0 (No override), 1 (Force off) or 2 (Force on). This example will toggle the car lights on and off for a player's vehicle
    1 KB (139 words) - 16:10, 13 October 2014
  • This function changes the light overriding setting on a vehicle. ** '''2''': Lights are forced on.
    3 KB (292 words) - 19:19, 4 June 2017
  • This function checks if the specified player's radar map has been forced on or not. Returns ''true'' if the player's radar map is forced on, ''false'' otherwise.
    2 KB (239 words) - 04:27, 29 December 2014
  • ...unction sets the Z ordering of a blip. It allows you to make a blip appear on top of or below other blips. ...rdering:''' the new Z ordering value. Blips with higher values will appear on top of blips with lower values. Possible range: -32767 to 32767. Default: 0
    1 KB (190 words) - 20:02, 20 July 2019
  • This function returns a table of all the upgrades on a specifed vehicle. Returns a ''table'' of all the upgrades on each slot of a vehicle, which may be empty, or ''false'' if a valid vehicle
    1 KB (129 words) - 08:40, 4 November 2020
  • This function set position of Custom Widget on screen. *'''X''' - Position on X axis
    807 bytes (99 words) - 14:01, 20 July 2018
  • *'''X''' - Position on X axis on screen of widget *'''Y''' - Position on Y axis on screen of widget
    1 KB (183 words) - 05:20, 21 July 2018
  • *'''posX:''' A floating point number representing the X coordinate on the map. *'''posY:''' A floating point number representing the Y coordinate on the map.
    2 KB (280 words) - 18:37, 15 April 2021
  • *'''posX:''' A floating point number representing the X coordinate on the map. *'''posY:''' A floating point number representing the Y coordinate on the map.
    2 KB (242 words) - 18:36, 15 April 2021
  • *'''X''' - Position on X axis on screen of widget *'''Y''' - Position on Y axis on screen of widget
    1 KB (148 words) - 04:12, 21 July 2018
  • *'''X''' - Position on X axis on screen of widget *'''Y''' - Position on Y axis on screen of widget
    1 KB (187 words) - 05:25, 21 July 2018
  • * '''button''': This refers the button used to click on the mouse, can be ''left'', ''right'', or ''middle''. * '''absoluteX''': This refers to the 2D ''x coordinate'' the user clicked on his screen, and is an ''absolute'' position in pixels.
    2 KB (253 words) - 14:28, 20 May 2018
  • This function sets layer position of Custom Widget to front on screen. This example creating two windows, and puts first created on front:
    603 bytes (68 words) - 16:22, 28 July 2018
  • Returns ''true'' if input is focused on GUI, ''false'' if it's focused on the game.
    704 bytes (84 words) - 22:32, 3 May 2021
  • *'''X''' - Position on X axis on screen of widget *'''Y''' - Position on Y axis on screen of widget
    1 KB (158 words) - 14:21, 23 July 2018
  • ...table]] over all channel users. Returns an empty table if there's no users on that channel or ''false'' if invalid arguments were passed. outputConsole ( "There's no users on " .. channel .. "!", thePlayer )
    2 KB (185 words) - 11:10, 30 July 2009
  • *'''X''' - Position on X axis on screen of widget *'''Y''' - Position on Y axis on screen of widget
    2 KB (195 words) - 08:42, 21 July 2018
  • *'''Text''' - Text on the Button This example creates window button, what changes title on hover:
    714 bytes (76 words) - 14:22, 24 July 2018
  • Turns ABS on or off for a handling element. *'''ABS:''' ''true'' to turn ABS on, ''false'' to turn it off.
    2 KB (256 words) - 09:39, 9 April 2018
  • This function allows a scrollpane's scrollbars to be forced '''on''', or returned to default. *'''horizontal:''' A bool where true forces the horizontal scrollbar on, and false returns them to default.
    1,009 bytes (127 words) - 14:19, 20 May 2018
  • This example makes a /debug command to check if the client's debugscript is on or off. outputChatBox ( "You currently have debugscript on." ) -- If it is, output that it is
    1 KB (146 words) - 17:21, 21 November 2018
  • ...example create a window based on an orange theme.And create a button based on default theme.
    663 bytes (83 words) - 20:14, 25 May 2012
  • *'''gridXLeft:''' A float of the position of left grid, depends on '''relative''' *'''gridXRight:''' A float of the position of right grid, depends on '''relative'''
    1 KB (175 words) - 05:28, 5 March 2020
  • This function returns the current upgrade id on the specified vehicle's 'upgrade slot' Returns an ''integer'' with the upgrade on the slot if correct arguments were passed, ''false'' otherwise.
    1 KB (151 words) - 08:04, 5 August 2021
  • ...ed to switch between information by clicking on the tabs. Tabs are sorted on a tab panel in the order that they are created. ...Tab( "Map Information", tabPanel ) -- create a tab named "Map Information" on 'tabPanel'
    2 KB (222 words) - 08:10, 30 October 2023
  • ...ement]] in the [[element tree]]. See [[event system]] for more information on how the event system works. ...lling an event should prevent any further code being run that is dependent on whatever triggered that event. For example, if you have an ''onFlagCapture'
    3 KB (411 words) - 19:35, 8 April 2024
  • *'''X''' - Position on X axis on screen of widget *'''Y''' - Position on Y axis on screen of widget
    2 KB (201 words) - 07:02, 6 August 2018
  • This function set visibility of Custom Widget on screen. *'''Visibility''' - Boolean value of visibility of widget on screen.
    1 KB (110 words) - 16:20, 28 July 2018
  • if (playerTeam) then -- if he was on a team outputChatBox(getPlayerName(source).." is on team: "..getTeamName(playerTeam))
    1 KB (145 words) - 14:44, 13 July 2019
  • This event is triggered when a player is standing on a pickup while not being in a vehicle. *'''thePickupToUse''': the [[pickup]] the [[player]] is standing on and is about to pick up.
    1 KB (173 words) - 03:02, 27 September 2018
  • *'''X''' - Position on X axis on screen of widget *'''Y''' - Position on Y axis on screen of widget
    2 KB (207 words) - 08:44, 21 July 2018
  • This function allows a gridlist's scrollbar to be forced '''on''', or returned to default. *'''horizontalBar:''' A bool where ''true'' forces the horizontal scrollbar on, and ''false'' returns them to default.
    1 KB (134 words) - 21:19, 7 November 2018
  • ...n allows you to retrieve the world position corresponding to a 2D position on the screen, at a certain depth. If you want to detect what element is at a particular point on the screen, use [[processLineOfSight]] between the camera position and the
    2 KB (258 words) - 11:16, 7 July 2018
  • This function checks whether a specified file exists on a MTA:Eir FileSystem translator. ...ction returns '''true''' if the given path points to a valid file instance on a FileSystem, '''false''' otherwise.
    1 KB (159 words) - 03:24, 23 January 2022
  • *'''X''' - Position on X axis on screen of widget *'''Y''' - Position on Y axis on screen of widget
    1 KB (174 words) - 05:04, 21 July 2018
  • ...s a vehicle's engine on or off. Note that the engine will always be turned on when someone enters the driver seat, unless you override that behaviour wit ...neState''': A boolean value representing whether the engine will be turned on (''true'') or off (''false'').
    2 KB (219 words) - 09:01, 4 November 2020
  • ...efault":'' default MTA behavior prior to 1.1, where rotation order depends on element type ...rotation orders (set using ''"default"'' on peds) can not be used manually on other element types since they only exist due to historical and backward co
    2 KB (330 words) - 14:24, 29 August 2018
  • *'''seat:''' the number of the seat that the player was sitting on. 0 = driver, higher numbers are passenger seats. lblVehicle = guiCreateLabel(10, 200, 150, 20, "Currently on foot", false)
    1 KB (149 words) - 14:24, 31 August 2023
  • This function checks whether a specified file exists on a MTA:Eir FileSystem translator. ...ction returns '''true''' if the given path points to a valid file instance on a FileSystem, '''false''' otherwise.
    1 KB (153 words) - 23:22, 16 January 2022
  • This function returns whether the sirens are turned on for the specified vehicle. Returns ''true'' if the sirens are turned on for the specified vehicle, ''false'' if the sirens are turned off for the s
    1 KB (153 words) - 09:44, 12 September 2018
  • button = DGS:dgsCreateSwitchButton( 0.7, 0.1, 0.2, 0.1, "On", "Off", false, true ) outputChatBox(state == true and "On" or "Off")
    692 bytes (79 words) - 15:20, 22 April 2020
  • Two commands: '''fakelag''' on the client and '''sfakelag''' on the server.<br/> ...g lag to add in milliseconds. - e.g. A value of 100 will add a 100ms delay on all sent packets
    1 KB (249 words) - 19:08, 27 March 2024
  • button = DGS:dgsCreateSwitchButton( 0.7, 0.1, 0.2, 0.1, "On", "Off", true, true ) ...utChatBox ( "The switch turns "..(DGS:dgsSwitchButtonGetState(source) and "on" or "off"))
    721 bytes (76 words) - 15:00, 22 April 2020
  • ...a console command that outputs the player's team name and colors if he is on a team. if ( playerTeam ) then -- If the player is on a team (team is not false)
    2 KB (232 words) - 06:51, 12 July 2014
  • This property stores whether the debug mode is on or not. *'''debugMode:''' A bool indicates whether the debug mode is on.
    1 KB (160 words) - 11:50, 20 May 2020
  • *'''X''' - Position on X axis on screen of widget *'''Y''' - Position on Y axis on screen of widget
    1 KB (180 words) - 08:43, 21 July 2018
  • *'''theLabel:''' The text label to set the vertical alignment on. Returns ''true'' on success, ''false'' otherwise.
    806 bytes (91 words) - 11:48, 7 August 2019
  • This event is triggered when enter is pressed on an editbox. ...Event source|source]] of this event is the editbox which enter was pressed on.
    797 bytes (91 words) - 14:29, 20 May 2018
  • This function sets the dirt level on a vehicle. Returns ''true'' if the dirt level was set on the vehicle, ''false'' if the dirt level was not set or if invalid argument
    734 bytes (96 words) - 21:36, 2 November 2023
  • *'''velocityX''': The velocity on the x-coordinate or false if the wind velocity is default. *'''velocityY''': The velocity on the y-coordinate or nil if the wind velocity is default.
    1 KB (143 words) - 16:53, 20 May 2020
  • ...check [https://github.com/multitheftauto/mtasa-blue/milestones milestones on GitHub] instead. [[User:Qaisjp|- qaisjp]] ([[User talk:Qaisjp|talk]]) 16:40 ...nse that it provides a general description of each version, so that issues on the bugtracker can be targetted at specific versions more easily.
    2 KB (248 words) - 16:41, 12 March 2020
  • {{Needs Checking|Does not currently compile correctly on macOS}} ...X can be downloaded from our [http://mtasa-blue.google.com Downloads page] on Google Code.
    2 KB (360 words) - 22:48, 20 May 2019
  • ...e submerged if it enters water. A percentage of 0 means that it will stand on top of the water surface, a value of 100 means that it will immediately sin Returns ''true'' on success, ''false'' in case of failure.
    768 bytes (99 words) - 12:52, 2 January 2014
  • eAi created a program on December 16th 2003 which allows you to connect to an MTA server with a simp on ^*:hotlink:mtasa*//*:*: { !return }
    3 KB (470 words) - 16:05, 18 January 2012
  • This example checks if friendly fire is on for every team, and toggles it on if it isn't. -- switch it on
    1 KB (170 words) - 16:23, 3 December 2017
  • *'''X''' - Position on X axis on screen of widget *'''Y''' - Position on Y axis on screen of widget
    2 KB (192 words) - 04:46, 21 July 2018
  • *'''X:''' A float of the 2D x position of the image on a player's screen. *'''Y:''' A float of the 2D y position of the image on a player's screen.
    1 KB (160 words) - 13:51, 20 November 2020
  • *'''X''' - Position on X axis on screen of widget *'''Y''' - Position on Y axis on screen of widget
    2 KB (192 words) - 04:47, 21 July 2018
  • ...inside Toreno's house and adds a command to check whether you are standing on it. outputChatBox( "You are on the marker.", thePlayer )
    2 KB (211 words) - 18:45, 29 October 2023
  • This function returns the maximum number of player slots on the server. Returns the maximum number of players allowed on the server.
    791 bytes (102 words) - 18:52, 18 February 2016
  • This function performs a bitwise XOR-conjunction (exclusive OR) on two or more (unsigned) 32-bit [[Int|integers]]. See [http://en.wikipedia.or *'''varN:''' The value you want to perform a XOR-conjunction on
    778 bytes (101 words) - 21:54, 8 January 2016
  • This function performs a bitwise OR-conjunction on two or more (unsigned) 32-bit [[Int|integers]]. See [http://en.wikipedia.or *'''varN:''' The value you want to perform an OR-conjunction on
    758 bytes (98 words) - 21:50, 8 January 2016
  • This example just closes dialog when click on "OK" button: ...og is useless, because dialog closes automatically when user clicks button on dialog. This is just example.
    916 bytes (106 words) - 15:50, 25 July 2018
  • ...ion is used to get the current clothes texture and model of a certain type on a [[player]]. This example prints the model and texture of the current clothing on the player who calls the 'clothes' command. For example: 'clothes 3' for th
    1 KB (165 words) - 16:17, 13 February 2015
  • *'''X''' - Position on X axis on screen of widget *'''Y''' - Position on Y axis on screen of widget
    1 KB (191 words) - 17:00, 28 July 2018
  • Returns two string indicate the text of ''ON'' and ''OFF'' of the [[dgs-dxswitchbutton|Switch Button]]. button = DGS:dgsCreateSwitchButton( 0.7, 0.1, 0.2, 0.1, "On", "Off", true, true )
    777 bytes (81 words) - 15:04, 22 April 2020
  • ...wise pass this code to curl_strerror, and then you will know what is going on. On a success call it will return the data as a second argument.
    856 bytes (121 words) - 11:11, 22 June 2014
  • ===4. Right click on gta_sa.exe in the Process list and select ''''Create Dump'''->'''Create Min (Give the resulting file link to an MTA developer, or post it on the relevant forum topic)
    714 bytes (104 words) - 19:58, 26 November 2015
  • *'''seat:''' the number of the seat that the ped is now sitting on. 0 = driver, higher numbers are passenger seats. lblVehicle = guiCreateLabel(10, 200, 150, 20, "Currently on foot", false)
    2 KB (181 words) - 12:55, 29 November 2020
  • {{Issue|2755|Corona reflections do not render on custom placed objects}} {{Issue|2750|Corona reflections do not render on all roads}}
    868 bytes (90 words) - 19:11, 18 October 2022
  • This function gets the DGS Dx GUI element that the cursor is hovering on. Returns a DGS element if the cursor is hovering on a clickable DGS element, ''false'' otherwise.
    781 bytes (93 words) - 04:25, 16 February 2020
  • *'''x:''' A floating point number representing the X coordinate on the map. *'''y:''' A floating point number representing the Y coordinate on the map.
    1 KB (150 words) - 18:51, 24 April 2018
  • This function checks if a weapon is usable while on a Jetpack. *'''weapon:''' The weapon that's being checked if it's usable on a Jetpack.
    691 bytes (86 words) - 17:13, 25 September 2012
  • ...ion is used to get the current clothes texture and model of a certain type on a [[ped]]. This example prints the model and texture of the current clothing on the player who enters the "clothes" command. For example: "clothes 3" for t
    1 KB (179 words) - 10:48, 22 September 2018
  • This function brings a GUI element on top of others. This example creates a gui window and brings it on top.
    826 bytes (99 words) - 15:36, 14 April 2021
  • *'''x:''' A floating point number representing the X coordinate on the map. *'''y:''' A floating point number representing the Y coordinate on the map.
    3 KB (353 words) - 05:59, 5 November 2023
  • ====Lua table of boneIDs which can be used on [[getElementBonePosition]] function.====
    1 KB (175 words) - 07:10, 1 January 2022
  • ...A rendering system''' is a '''high-level render object management''' based on the RenderWare SDK and Direct3D 9. ...ed, object, dummy), their '''effective position''' (underwater, on ground, on/off screen) and '''game configuration''' (model flags, handling flags).
    3 KB (520 words) - 03:48, 22 July 2016
  • The module is based on php cURL module. If you found any bugs, please post them on the [https://github.com/mrdejong/mta_curl/issues github page]
    1 KB (153 words) - 15:12, 16 April 2017
  • *'''theLabel:''' The text label to set the horizontal alignment on. Returns ''true'' on success, ''false'' otherwise.
    914 bytes (105 words) - 11:47, 7 August 2019
  • ...ed:''' The [[ped]] of which you want to get the [[element]] he is standing on. outputChatBox( "You're standing on a " .. vehicleName .. "." )
    1 KB (191 words) - 13:28, 7 October 2018
  • {{Note|You cannot rely on this function to get the focus state of the MTA window - use [[isMTAWindowF Returns ''true'' if the focus is on the MTA window, ''false'' if it isn't.
    982 bytes (123 words) - 15:04, 8 October 2022
  • ...function returns a ''boolean'' which is ''true'' on success, and ''false'' on failure. -- Create's the table named "table" on resource start.
    1 KB (190 words) - 16:24, 13 February 2015
  • * '''button''': This refers the button used to click on the mouse, can be ''left'', ''right'', or ''middle''. * '''absoluteX''': This refers to the 2D ''x coordinate'' the user clicked on his screen, and is an ''absolute'' position in pixels.
    3 KB (393 words) - 13:54, 5 June 2021
  • This function returns the current state of the specified light on the vehicle. outputChatBox ( "The front-left light state on this car: " .. state )</syntaxhighlight>
    845 bytes (100 words) - 21:56, 15 June 2018
  • ...enting the absolute starting X position of the line, represented in pixels on the screen. ...enting the absolute starting Y position of the line, represented in pixels on the screen.
    1 KB (165 words) - 02:13, 18 August 2023
  • *'''x:''' A float of the 2D x position of the button on a player's screen. This is affected by the ''relative'' argument. *'''y:''' A float of the 2D y position of the button on a player's screen. This is affected by the ''relative'' argument.
    3 KB (406 words) - 10:45, 16 February 2021
  • Triggering an [[event]] on an [[element]], also triggers the event on its parents (up the [[element tree]]) and its children (down the [[element
    1 KB (158 words) - 02:34, 29 April 2015
  • *'''color1:''' This is the first color argument, depends on "colorType" *'''color2:''' This is the second color argument, depends on "colorType"
    2 KB (271 words) - 07:26, 4 October 2019
  • ...efault GTA textures, so that it becomes possible to e.g. put custom images on existing billboards. Ped and weapon textures are also supported. See here for [[Optimize_Custom_TXD|tips on reducing the size of TXD files]].
    1 KB (212 words) - 21:37, 29 April 2024
  • ...'''not enable''' it on the client side. These functions work independently on both sides}} *'''enable''': A boolean to indicate whether development mode is on (''true'') or off (''false'')
    2 KB (253 words) - 14:48, 30 April 2024
  • * You hit a key combination on the keyboard. Now the client syncs your car coordinates with those of the previous car on the other computer and the other players car with your previous car. Theref
    885 bytes (162 words) - 10:51, 15 January 2012
  • *'''textOn:''' A string of the text of state ''on''. button = DGS:dgsCreateSwitchButton( 0.7, 0.1, 0.2, 0.1, "On", "Off", false, true )
    813 bytes (95 words) - 15:00, 22 April 2020
  • ...ue''' if the GTA:SA engine is allowed to take away Streaming GC nodes from on-screen/visible entities, '''false''' otherwise. This snippet turns on garbage collection if Streaming node stealing is found enabled.
    1 KB (127 words) - 08:21, 28 September 2023
  • *'''x, y, z:''' position vector on the GTA:SA world *'''rot:''' Rotation on the Z axis of the civilian.
    860 bytes (114 words) - 20:14, 17 December 2013
  • |Identifies objects to draw "wet reflections" on them. |Do not draw dynamic shadows on this object.
    2 KB (323 words) - 13:07, 20 April 2023
  • ...ty version of the vehicle will render after a specific distance (depending on vehicle type). This setting can be overridden by the users settings.
    903 bytes (118 words) - 09:16, 11 December 2013
  • {{Note| This function doesn't fix the issue of camera clip not working on objects out of world bounds.}} *'''objects:''' Sets if you want the camera to clip on objects.
    1 KB (196 words) - 10:31, 11 August 2019
  • This function gets - is Custom Edit Box located on side bar (changing by [[CustomEditBox:putOnSide]]. Returns boolean value - is Edit located on side of window.
    929 bytes (107 words) - 07:05, 14 August 2018
  • On '''server''' this returns a boolean, whether the transfer box should be vis On '''client''' this returns a boolean, whether the transfer box should be vis
    1,014 bytes (112 words) - 21:32, 23 September 2021
  • This function checks if nitro is recharging on the [[vehicle]]. Returns ''true'' if the nitro is currently recharging on the vehicle, ''false'' otherwise.
    997 bytes (108 words) - 19:07, 15 June 2021
  • {{Issue|2755|Corona reflections do not render on custom placed objects}} {{Issue|2750|Corona reflections do not render on all roads}}
    927 bytes (111 words) - 21:54, 7 October 2022
  • This function creates a notification balloon on the desktop. ==Example of notification on minimize MTA application==
    2 KB (248 words) - 12:12, 30 December 2022
  • *'''state:''' A bool of the state you want to set ( ''true'' for ''ON'' and ''false'' for ''OFF'' ). button = DGS:dgsCreateSwitchButton( 0.7, 0.1, 0.2, 0.1, "On", "Off", false, true )
    784 bytes (92 words) - 15:01, 22 April 2020
  • This function enables or disables the weapons on a vehicle This function will disables the ability to fire rockets on a hydra.
    2 KB (210 words) - 00:15, 10 September 2016
  • This event is triggered each time the user moves the mouse on top of a GUI element. The [[event system#Event source|source]] of this event is the GUI element on which the mouse was moved.
    1 KB (178 words) - 14:33, 20 May 2018
  • This event is triggered each time the user moves the mouse on top of a DGS element. The [[event system#Event source|source]] of this event is the DGS element on which the mouse was moved.
    1 KB (185 words) - 13:19, 16 August 2019
  • ...n top of or below other blips. Blips with a higher Z ordering value appear on top of blips with a lower value. The default value for all blips is 0.
    937 bytes (126 words) - 20:29, 18 July 2019
  • *'''X''' - Position on X axis on screen of widget *'''Y''' - Position on Y axis on screen of widget
    2 KB (232 words) - 03:49, 22 July 2018
  • ...slated by [[tocolor]] of the background color when the switch button turns on. *'''normalColor:''' A integer of background color of turned on switch button.
    8 KB (1,202 words) - 14:11, 11 June 2023
  • This function checks whether there is some data holding on cursor. Returns ''true'' if there is some data holding on cursor, ''false'' otherwise
    1 KB (105 words) - 17:29, 23 March 2022
  • ...paque pixels of entities are rendered and then the alpha pixels, depending on whether they are closer to the screen or not. Otherwise the original render This snippet should fix many annoying alpha issues on the main GTA:SA world.
    1 KB (138 words) - 09:36, 11 December 2013
  • This event is triggered when enter is pressed on a dgs edit box. ...source|source]] of this event is the dgs edit box which enter was pressed on.
    926 bytes (113 words) - 14:24, 9 September 2019
  • This event occurs when double clicking on any dgs-element. This example creates a text button and clicking on it will tell you the position coordinates of the mouse cursor:
    1 KB (203 words) - 11:48, 12 February 2021
  • '''Example 1:''' This example would outputs the force of the projectile on 1-100 scale. This function just works with projectiles which you throw so j outputChatBox(getForce*100) -- outputs the force of the projectile on 1-100 scale
    1 KB (120 words) - 17:41, 26 November 2014
  • ...t''' looking for instances of the pattern you passed. For more information on iterators read the [http://lua-users.org/wiki/ForTutorial ForTutorial] and Returns an ''function'' for iterations on the '''input''' string by using the passed '''pattern''' string.
    1 KB (137 words) - 02:43, 15 February 2016
  • ...und the Z axis. It's used with on-foot players: use [[getVehicleRotation]] on the occupied [[vehicle]] if the player is in one. -- if he is on foot
    1 KB (189 words) - 16:13, 13 February 2015
  • This function gets the current paintjob on the specified vehicle. <br /> Returns an integer representing the current paintjob on the vehicle. <br />
    1 KB (139 words) - 04:22, 11 August 2019
  • ...fly (for example triggering such a powerup gives a random advantage based on current modelID), ...
    991 bytes (129 words) - 13:31, 12 May 2013
  • 1.5.2 was released on January 24, 2016. * Changelog on Mantis: https://bugs.mtasa.com/changelog_page.php
    2 KB (263 words) - 19:41, 29 December 2022
  • ...ays his role in the MTA community, and I would like to elaborate my vision on that. ...ur questions. Nonetheless, they are the most valuable source for knowledge on the GTA:SA engine and the MTA runtime. The best place to contact MTA develo
    3 KB (509 words) - 22:11, 2 January 2022
  • <!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, <!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
    1 KB (141 words) - 18:30, 21 February 2021
  • ...art of the ajax resource. As such it can only be used in HTML pages hosted on the MTA server as part of a resource. To use it, place the following in the alert ( "There are " + playerCount + " players on the server!" );
    2 KB (265 words) - 20:25, 23 September 2016
  • This function performs a bitwise AND-conjunction on two or more (unsigned) 32-bit [[Int|integers]]. See [http://en.wikipedia.or *'''varN:''' The value you want to perform an AND-conjunction on
    882 bytes (118 words) - 12:06, 2 June 2013
  • This function is used to retrieve the text on the number plate of a specified vehicle. Returns a ''string'' that corresponds to the plate on the text, ''false'' if a bad argument was passed or if it is not a vehicle.
    2 KB (217 words) - 20:33, 13 October 2014
  • ...oyed object, and set it to '''nil''' after destroying. Any methods working on destroyed object, but it will sends error in debug, because objects is does outputChatBox("You've clicked on window")
    1 KB (129 words) - 15:43, 5 September 2018
  • ...ple adds a vehicle siren on entering a vehicle and removes a vehicle siren on exiting.
    935 bytes (107 words) - 19:01, 23 January 2021
  • *'''exitCode:''' the server application exit code to be returned on shutdown. This command shuts down the server on request
    1 KB (122 words) - 21:26, 23 September 2021
  • ...moving parts and rotating parts relative to the vehicle they are currently on. ...by prefixing this name with a # in the model file though it will not work on anything the game recognizes for instance wheels cannot be hidden by defaul
    3 KB (504 words) - 22:04, 5 December 2018
  • ...moving parts and rotating parts relative to the vehicle they are currently on. ...by prefixing this name with a # in the model file though it will not work on anything the game recognizes for instance wheels cannot be hidden by defaul
    3 KB (504 words) - 22:04, 5 December 2018
  • * '''x''': A floating point number representing the X coordinate on the map. * '''y''': A floating point number representing the Y coordinate on the map.
    1 KB (190 words) - 19:58, 25 July 2018
  • This function gets the state of the helicopter blades collisions on the specified vehicle. outputChatBox("Helicopter blades collisions are turned ".. (state and "on" or "off") )
    1 KB (139 words) - 14:06, 31 December 2014
  • *'''x:''' A floating point number representing the X coordinate on the map. *'''y:''' A floating point number representing the Y coordinate on the map.
    2 KB (218 words) - 16:24, 21 April 2024
  • ...e, meaning that resources can take an arbitrary amount of pulses depending on the complexity of said resources. This snippet draws on the screen whether fibered loading is enabled or not.
    1 KB (149 words) - 08:21, 28 September 2023
  • ...resenting the absolute start X position of the line, represented by pixels on the screen. ...resenting the absolute start Y position of the line, represented by pixels on the screen.
    3 KB (378 words) - 00:45, 27 December 2017
  • This function performs an AND-conjunction on two or more (unsigned) 32-bit [[Int|integers]] and checks, whether the conj *'''varN:''' The value you want to perform the operation on (see above)
    991 bytes (134 words) - 11:00, 17 February 2014
  • This method allows you to set/get a color of label on the button when you hover over it. Color of the label on button will change.
    2 KB (227 words) - 16:35, 11 February 2015
  • This example turns on driveby mode when the local player types ''driveby'' in the console. -- if he got driveby mode off, turn it on
    1 KB (135 words) - 09:31, 11 February 2019
  • This function returns a [[boolean]] whether the [[vehicle]]'s wheel is on ground (true) or in air (false). Returns ''true'' if the vehicle wheel is on ground/collided, ''false'' otherwise.
    2 KB (198 words) - 11:37, 30 April 2021
  • ...e '''absolute''' origin X position of the rectangle, represented by pixels on the screen. ...e '''absolute''' origin Y position of the rectangle, represented by pixels on the screen.
    2 KB (218 words) - 17:32, 5 January 2023
  • *'''x:''' A float of the 2D x position of the DGS scroll bar on a player's screen. This is affected by the ''relative'' argument. *'''y:''' A float of the 2D y position of the DGS scroll bar on a player's screen. This is affected by the ''relative'' argument.
    3 KB (515 words) - 06:17, 29 January 2022
  • ...e.org/lang_createtable.html SQLite SQL documentation] for more information on creating even more complex tables. The function returns ''true'' on success, and ''false'' on failure.
    2 KB (249 words) - 15:13, 4 October 2016
  • This function spawns the player at an arbitary point on the map.<br> {{Note|[[setCameraTarget]] must be used to focus on the player. Also, all players have their camera initially faded out after c
    2 KB (296 words) - 14:53, 6 January 2022
  • <p>There is a grid list you are focus on.</p> <p>if you press the arrow up (↑) on your keybord, the current row will be deselected and the upper row will be
    1 KB (141 words) - 06:29, 30 January 2019
  • This event is fired when the user clicks certain mouse button on a DGS element. *'''button:''' the name of the mouse button that was released on a DGS element, can be ''left'', ''right'', or ''middle''.
    2 KB (232 words) - 14:17, 16 February 2021
  • This function only works on vehicles with adjustable properties. ...o force the setting beyond default maximum, for example setting above 5000 on the dump truck (normal max 2500) will cause the tray to be fully vertical.)
    2 KB (242 words) - 11:05, 9 October 2012
  • ...the current clothes of a certain type on a [[player]]. It can only be used on players with the CJ skin (id 0). This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
    2 KB (218 words) - 08:46, 4 November 2020
  • ...]]. The player will automatically be removed from his current team if he's on one. local theTeam = getPlayerTeam ( source ) -- Check if the player is on a team
    2 KB (230 words) - 06:58, 12 July 2014
  • *'''objects:''' if you want the camera to clip on objects. *'''vehicles:''' if you want the camera to clip on vehicles.
    1,008 bytes (125 words) - 07:12, 10 October 2020
  • This function sets how many items will be viewed on the drop-down box of combo box. DGS:dgsComboBoxSetViewCount(combo,5) -- we can see 5 items on the drop-box now
    963 bytes (132 words) - 09:24, 17 January 2021
  • This event is fired when the user releases his mouse button when on top of a DGS element. *'''button:''' the name of the mouse button that was released on a DGS element, can be ''left'', ''right'', or ''middle''.
    2 KB (235 words) - 14:18, 16 February 2021
  • <p>There is a grid list you focus on.</p> <p>if you press the arrow up (↑) on your keybord, the current row will be deselected and the upper row will be
    1 KB (141 words) - 13:36, 8 April 2020
  • 1.5.1 was released on November 5, 2015. * Changelog on Mantis: https://bugs.mtasa.com/changelog_page.php
    3 KB (325 words) - 19:42, 29 December 2022
  • ...function enables you to safely read the contents of a meta.xml-listed file on both client and server. ...only if verification was disabled or if the checksum comparison succeeded. On failure, this function returns ''nil''.
    2 KB (245 words) - 18:30, 20 December 2023
  • *'''X''' - Position on X axis on screen of widget *'''Y''' - Position on Y axis on screen of widget
    2 KB (270 words) - 14:54, 5 August 2018
  • This event is fired when the user releases his mouse button when on top of a GUI element. *'''button:''' the name of the mouse button that was released on a GUI element, can be ''left'', ''right'', or ''middle''.
    2 KB (225 words) - 00:39, 12 April 2023
  • When adding the event handler on the tab panel, propagate must be true. ...mation", tabPanel ) -- create a tab named "Map Information" on 'tabPanel'
    2 KB (234 words) - 17:42, 16 June 2021
  • This example turns on driveby mode when the local player types ''driveby'' in the console. -- if he got driveby mode off, turn it on
    1 KB (148 words) - 22:43, 26 March 2021
  • You can help the MTA team by communicating with us [https://mtasa.com on Discord]. ...s you find [https://github.com/multitheftauto/mtasa-blue/issues/new/choose on GitHub]
    3 KB (409 words) - 08:30, 7 September 2019
  • *Wheetos must only show on local team *Wheetos should be turn on/off-able
    2 KB (247 words) - 16:23, 11 November 2011
  • ...re and clothesModel aren't specified, or if they match the current clothes on that slot. This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
    2 KB (227 words) - 09:09, 4 November 2020
  • ...[[setVehicleRespawnPosition]] or the position and rotation it was created on. To spawn a vehicle to a specific location just once, [[spawnVehicle]] can <!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish,
    1 KB (154 words) - 06:33, 13 October 2023
  • ...ing the '''absolute''' start X position of the line, represented by pixels on the screen. ...ing the '''absolute''' start Y position of the line, represented by pixels on the screen.
    2 KB (325 words) - 01:00, 8 April 2022
  • '''Example 1:''' This example would outputs the force of the projectile on 1-100 scale. This function just works with projectiles which you throw so j outputChatBox(getForce*100) -- outputs the force of the projectile on 1-100 scale
    1 KB (126 words) - 18:55, 18 January 2014
  • On success: On failure:
    1 KB (147 words) - 16:25, 25 February 2014
  • ...cal properties itself. It is lightweight rendering and collidable instance on the GTA:SA world. As opposed to Objects, buildings do not stream. They can *'''x, y, z:''' position vector on the GTA:SA world
    1 KB (149 words) - 01:52, 12 January 2014
  • This function get visibility of Custom Widget on screen. This example creating window with buttons, when click on them label changing visibility, and one button with event with checking vis
    1 KB (129 words) - 16:21, 28 July 2018
  • ...an create two installations by reinstalling San Andreas to a second folder on your hard drive. ...ning the game in single player. Note that if you are running single player on the absolute minimum requirements, you will experience slowdowns in MTA as
    13 KB (2,161 words) - 07:03, 15 June 2023
  • This function returns Custom Widget real size on screen. ...e, sended in arguments, and creates shadows of window widget with 2 pixels on side. Summary - real size is greater than original for 4 pixels in Width an
    1,000 bytes (128 words) - 16:36, 29 July 2018
  • *'''objects:''' Sets if you want the camera to clip on objects. *'''vehicles:''' Sets if you want the camera to clip on vehicles.
    1 KB (145 words) - 06:20, 20 January 2022
  • outputChatBox( "You are on the marker.", thePlayer ) outputChatBox( "You are not on the marker.", thePlayer )
    2 KB (240 words) - 17:56, 21 February 2021
  • This functions performs a logical right shift on the integer '''value''' by integer '''n''' positions. In a ''logical shift' *'''value:''' The value you want to perform the shift on.
    1 KB (136 words) - 22:29, 21 February 2016
  • ...re and clothesModel aren't specified, or if they match the current clothes on that slot. This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
    2 KB (239 words) - 20:56, 20 February 2021
  • ...h as accounts, and resources which allows them to do some things depending on the permission the group has/holds. ...has. Users and resources in this group will have the permissions specified on the "Default" acl name list. ''Note: You will notice this group is special,
    4 KB (582 words) - 15:08, 11 June 2023
  • ...on of elements according to the world (does not work with players that are on the ground). ...s should set '''conformPedRotation''' to ''true'' when using this function on [[Ped|peds]]. This will prevent quirky old behaviour.}}
    4 KB (570 words) - 02:26, 3 March 2023
  • ...re and clothesModel aren't specified, or if they match the current clothes on that slot. This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
    2 KB (240 words) - 17:42, 22 December 2018
  • ...streaming status changes rapidly every frame, it is recommended to draw it on the screen. This snippet draws the engine streaming information on the screen.
    2 KB (151 words) - 08:10, 28 September 2023
  • This function sets the maximum number of player slots on the server. *'''slots:''' Maximum number of player slots on the server.
    1 KB (173 words) - 05:56, 11 August 2019
  • This functions performs a logical left shift on the integer '''value''' by integer '''n''' positions. In a ''logical shift' *'''value:''' The value you want to perform the shift on.
    1 KB (136 words) - 22:29, 21 February 2016
  • The cloned element will be placed on the [[element tree]] as a child of the same parent as the cloned element. * '''xPos''': A floating point number representing the X coordinate on the map.
    2 KB (317 words) - 03:33, 1 January 2015
  • ...ed to switch between information by clicking on the tabs. Tabs are sorted on a tab panel in the order that they are created. ...Tab( "Map Information", tabPanel ) -- create a tab named "Map Information" on 'tabPanel'
    3 KB (404 words) - 11:07, 16 February 2021
  • ...for that is here: [https://github.com/davidm/lua-matrix Lua matrix library on github]
    442 bytes (78 words) - 18:31, 11 September 2016
  • ...root directory''' and '''current directory''' that it bases all operations on. It is only allowed to access file system objects from '''its directory tre ...rlying file system. Every path has a ''target location'' that it points to on a translator file system.
    6 KB (1,014 words) - 13:27, 20 January 2022
  • *'''startX:''' A float of the 2D x position of start position of the line on a player's screen. This is affected by the ''relative'' argument. *'''startY:''' A float of the 2D y position of start position of the line on a player's screen. This is affected by the ''relative'' argument.
    2 KB (263 words) - 12:03, 10 January 2023
  • {{Tip|For [[matrix]] manipulation which goes beyond the basic examples given on this page, see the [[Lua matrix library]]. Using the built-in [[matrix]] cl *'''theElement:''' the [[element]] to set the bone matrix on.
    1 KB (134 words) - 15:06, 15 January 2023
  • ...server. For example: 'player 0' would return the name of the first player on the server.
    1 KB (175 words) - 19:26, 29 October 2023
  • ...peeding vehicles, and notifies the driver and take money from player based on vehicle speed. ...e camera, the driver of the vehicle is fined. The fine is calculated based on the vehicle’s speed, and a message is displayed to the driver informing t
    4 KB (405 words) - 21:54, 26 November 2023
  • ...If you want your changes to be published, please speak to [[User:50p|50p]] on MTA forums [https://forum.multitheftauto.com/profile/1687-50p/ HERE] ...get errors about authorization then you should use the account you created on your server
    3 KB (413 words) - 19:58, 6 November 2022
  • ...click, and event when window close sends info in chat, and removing event on close window:
    1 KB (145 words) - 15:37, 5 September 2018
  • ...all MTA entities that are currently added to the rendering queue. Entities on the rendering queue are rendered in a specific order per frame. GTA:SA crea This snippet marks all entities on the rendering queue for deletion. Since the entities are referenced during
    1 KB (172 words) - 09:07, 11 December 2013
  • This functions performs a bitwise circular left-rotation on the integer '''value''' by integer '''n''' positions. *'''value:''' The value you want to perform the rotation on.
    1 KB (156 words) - 21:37, 21 February 2016
  • ...wever since the build system is CMake it should be pretty simple to use it on another platforms. ...omatic memory cleanup when you forget to destroy images some resource used on it's unload.
    2 KB (213 words) - 09:25, 20 May 2012
  • ...shift, the [https://en.wikipedia.org/wiki/Sign_bit sign bit] is shifted in on the left, thus preserving the sign of the operand. *'''value:''' The value you want to perform the arithmetic shift on.
    2 KB (273 words) - 01:10, 22 February 2016
  • ...d level. The wanted level is indicated by the amount of stars a player has on the GTA HUD. [[File:Stars.png|thumb|Wanted level indicator on hud]]
    1 KB (166 words) - 14:22, 27 April 2020
  • *'''objects:''' if you want the camera to clip on objects. *'''vehicles:''' if you want the camera to clip on vehicles.
    1 KB (144 words) - 07:24, 17 October 2018
  • ...le creates a skywalker light on top of Los Santos' skyscraper and turns it on/off every second by setting it's ending radius and starting radius to 0.
    1 KB (138 words) - 11:12, 20 March 2019
  • To access this function you need to have the resource running on your server.}} ...per deletion you need to pass the same booleans / securityLevel as you did on xmlSaveData.'''<br>
    4 KB (546 words) - 16:36, 13 September 2019
  • ...le creates a skywalker light on top of Los Santos' skyscraper and turns it on/off every second by setting it's ending radius and starting radius to 0.
    1 KB (138 words) - 11:12, 20 March 2019
  • * '''postGUI:''' A bool representing whether the line should be drawn on top of or behind any ingame GUI (rendered by CEGUI). More info on primitives may be found on [https://msdn.microsoft.com/en-us/library/windows/desktop/bb147291(v=vs.85)
    3 KB (380 words) - 17:13, 26 October 2018
  • ...hange the state of one of the six panels vehicle's can have. When executed on the server-side resources, the damage will be synched for all players, wher ...0 being undamaged and 3 being very damaged. How this is manifested depends on the panel and the vehicle.
    2 KB (264 words) - 22:29, 6 April 2018
  • By default, Streaming GC on demand is disabled. Returns '''true''' if a Streaming garbage collector run is performed on node shortage, '''false''' otherwise.
    2 KB (175 words) - 08:16, 28 September 2023
  • ...y sync is always done on demand. i.e. Player presses W, (or pushes forward on the joystick), and the sync for that is sent straight away to the server, a ...key sync. This is in case the movement interpreted by the key sync system on remote clients has introduced any errors.
    2 KB (352 words) - 12:11, 19 April 2024
  • On success: [[table]] for '''all''', 3 [[float|floats]] for '''center_of_mass' On failure: ''false''
    1 KB (165 words) - 07:50, 28 October 2021
  • The functions as follows are based on this property. If you are using dgs animation library, you'd better turn this on.
    4 KB (596 words) - 09:01, 14 June 2022
  • Returns ''true'' if the light is on, ''false'' otherwise. This example binds the 'o' key to a function that toggles the taxi's light on and off, if you're in a taxi.
    1 KB (165 words) - 16:38, 3 August 2020
  • |'''Working on:''' Next to the point of easy access this resource has its focus on security.
    5 KB (783 words) - 16:35, 13 September 2019
  • **'''hovercars''' - equivalent of the JBGVNB cheat, and allows cars to drive on water. (default: false) ...quivalent of the CJPHONEHOME or JHJOECW cheat, and allows you to bunny hop on bicycles much higher. (default: false)
    4 KB (412 words) - 17:40, 10 September 2023
  • *'''startX:''' A float of the 2D x position of start position of the line on a player's screen, set to nil to use the end position of previous item. Th *'''startY:''' A float of the 2D y position of start position of the line on a player's screen, set to nil to use the end position of previous item. Th
    2 KB (268 words) - 12:37, 7 February 2022
  • This function changes the state of the sirens on the specified vehicle. setVehicleSirensOn ( source, true ) --Turn it on
    1 KB (165 words) - 23:17, 17 December 2014
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