Search results

Jump to navigation Jump to search
  • ====Client==== ==== Server ====
    1 KB (183 words) - 16:07, 7 September 2018
  • <pageclass class="server"></pageclass> This page lists all '''server-side''' scripting [[event]]s that have been implemented and are available i
    969 bytes (118 words) - 14:21, 10 October 2018
  • <pageclass class="server"></pageclass> This page lists all '''server-side''' scripting [[event]]s that have been implemented and are available i
    799 bytes (96 words) - 05:37, 22 March 2016
  • {{Server client function}} ...the current gravity level for the context in which it is called (server or client).
    859 bytes (103 words) - 09:53, 7 March 2010
  • Gli script client-side sono quegli script che sono avviati ''lato client'' dalla mod deathmatch. Significa che essi hanno a disposizione più inform Questi script sono utili soprattutto per tutto ciò che dev'essere fatto client-side, come effetti visivi o elementi GUI.
    2 KB (244 words) - 00:30, 13 June 2008
  • {{Server function}}<!-- Change this to "Client function" or "Server function" appropriately--> <!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
    1 KB (209 words) - 16:18, 30 January 2009
  • ===Client=== === Server ===
    2 KB (263 words) - 19:41, 29 December 2022
  • {{Server client function}} ===Client===
    797 bytes (47 words) - 17:04, 27 September 2016
  • Client side scripts are scripts that run inside the deathmatch mod client side. This means that the game has access to more information about the gam This is useful for things that need to be done client side, such as visual effects, creation and manipulation of GUI elements.
    2 KB (285 words) - 14:45, 24 October 2018
  • Client side scripts are scripts that run inside the deathmatch mod client side. This means that the game has access to more information about the gam This is useful for things that need to be done client side, such as visual effects, creation and manipulation of GUI elements.
    2 KB (278 words) - 16:16, 26 December 2012
  • {{Server client function}}
    69 bytes (6 words) - 22:24, 1 July 2019
  • {{Client event}} ...except the local player, as the local player joins the server before their client-side resources are started. It would also be possible for two players to jo
    959 bytes (128 words) - 05:14, 6 June 2019
  • {{RU/Server client function}}
    52 bytes (7 words) - 18:42, 17 February 2014
  • {{Client event}} ...gered on the source player's client. (Use [[onClientResourceStop]] to save client side data when the local player quits.)
    1 KB (132 words) - 17:15, 23 August 2014
  • {{Server client function}} This function resets the far clip distance to its default state.
    878 bytes (103 words) - 13:14, 3 August 2014
  • {{Server client function}} This function returns the moon size.
    923 bytes (112 words) - 17:07, 20 May 2020
  • {{Server client function}} Added to client side.
    979 bytes (123 words) - 17:32, 27 February 2016
  • {{Client event}} The [[event system#Event source|source]] of this event is the client's [[root element]].
    1 KB (167 words) - 17:24, 30 July 2020
  • {{Server event}} *'''thePreviousAccount''': The account the client was logged in as
    849 bytes (106 words) - 16:21, 13 February 2015
  • {{Server function}}<!-- Change this to "Client function" or "Server function" appropriately--> <!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
    2 KB (218 words) - 14:46, 16 December 2014
  • {{Server client function}} This function can be used to detonate a players satchels.
    1 KB (135 words) - 21:02, 18 November 2022
  • {{Server client function}} On '''server''' this returns a boolean, whether the transfer box should be visible durin
    1,014 bytes (112 words) - 21:32, 23 September 2021
  • {{Server client function}} This example prints the server's minute duration
    599 bytes (68 words) - 09:32, 12 July 2017
  • {{Server client function}} ...de will return the server-side value, not necessarily the same that is set client-side.
    2 KB (222 words) - 11:53, 22 April 2013
  • <pageclass class="client"></pageclass> This page lists all '''client-side''' scripting [[event]]s that have been implemented and are available i
    1 KB (161 words) - 11:03, 11 October 2018
  • {{Server client function}} ...n is used to get the current time in the game. If you want to get the real server time, use [[getRealTime]].
    1 KB (132 words) - 18:46, 18 November 2021
  • {{Server client function}} ...this function server-side will overwrite the value that was previously set client-side.
    930 bytes (109 words) - 11:54, 22 April 2013
  • {{Server function}} This function returns the specified client's [[account]] object.
    883 bytes (102 words) - 16:20, 13 February 2015
  • {{Server client function}} This function gives you various version information about MTA and the operating system.
    3 KB (452 words) - 19:13, 14 January 2022
  • {{Server client function}} This function sets the server's gravity level.
    882 bytes (105 words) - 10:37, 8 May 2020
  • <pageclass class="client"></pageclass> This page lists all '''client-side''' scripting [[event]]s that have been implemented and are available i
    1 KB (139 words) - 05:35, 22 March 2016
  • {{Server function}} This function returns a string containing the IP address of the client.
    790 bytes (97 words) - 16:21, 13 February 2015
  • Returns a number that represents the MySQL server version in this format: ...l in client programs for quickly determining whether some version-specific server capability exists.
    701 bytes (83 words) - 17:44, 5 January 2011
  • {{Client event}} The [[event system#Event source|source]] of this event is the client's [[root element]].
    1 KB (197 words) - 11:06, 2 March 2014
  • {{Server client function}} This function sets the size of the specified marker.
    1 KB (154 words) - 13:17, 10 October 2023
  • {{Server function}} This function retrieves server settings which are usually stored in the '''mtaserver.conf''' file.
    1 KB (135 words) - 16:16, 10 October 2023
  • {{Server client function}} ...xecution will stop except HTTP processing invoked by [[fetchRemote]]. This function only works, if development mode is enabled by [[setDevelopmentMode]] and ca
    1 KB (162 words) - 14:35, 27 January 2022
  • {{Server client function}} This function will tell you what is the current fog render distance.
    734 bytes (90 words) - 13:13, 3 August 2014
  • {{Server client function}} This function will tell you what is the current render distance.
    739 bytes (89 words) - 14:07, 6 January 2022
  • {{Server client function}} This function resets the fog render distance to its default state.
    750 bytes (84 words) - 13:17, 3 August 2014
  • {{Server client function}} ...wikipedia.org/wiki/Frame_rate FPS (Frames per second)] that players on the server can run their game at.
    1 KB (141 words) - 22:03, 22 May 2023
  • {{Server function}} This function gets a [[client]]'s name (a client can either be a [[player]] or an admin).
    1 KB (144 words) - 16:17, 13 February 2015
  • {{Server function}} This function returns the number of players currently connected to the server.
    2 KB (253 words) - 07:03, 4 November 2020
  • {{Server client function}} ...e. A resource's name is the same as its folder or file archive name on the server (without the extension).
    1 KB (193 words) - 13:04, 4 February 2020
  • {{Server client function}} This function allows restoring of a changed sky gradient as a result of [[setSkyGradient]
    530 bytes (58 words) - 18:44, 11 August 2010
  • {{Server event}} ...ata|data]] entry is changed. Such changes can be made on the client or the server using [[setElementData]].
    2 KB (332 words) - 18:17, 7 June 2023
  • {{Server function}} This function adds a new empty config file to an existing resource.
    1 KB (190 words) - 16:42, 11 February 2015
  • {{Server function}} This outputs a line of text to the server's log. This could be useful for debugging.
    3 KB (300 words) - 08:22, 4 November 2020
  • {{Server client function}} This function reset the water color of the GTA world to default.
    634 bytes (69 words) - 14:30, 7 August 2016
  • {{Server event}} This event is triggered when a player joins the server. This event is not cancellable.
    2 KB (294 words) - 21:55, 18 February 2022
  • {{Server function}} This function will ban the specified [[serial]] number from the server.
    1 KB (129 words) - 16:33, 13 February 2015
  • {{Client function}} {{Added feature/item|1.5.9|1.5.8|20740|This function makes a [[ped]] exit a [[vehicle]], similar to the enter_exit control state
    1 KB (183 words) - 17:27, 2 January 2022
  • {{Server client function}} This function gets the position of the camera and the position of the point it is facing.
    1 KB (199 words) - 08:03, 10 October 2020
  • {{Client function}}<!-- Change this to "Client function" or "Server function" appropriately--> <!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
    2 KB (269 words) - 19:25, 2 January 2015
  • {{Server client function}} This function will tell you if clouds are enabled or disabled.
    608 bytes (67 words) - 18:34, 7 March 2010
  • {{Server client function}} This function will return the current heat haze effect settings.
    1,002 bytes (126 words) - 22:51, 8 March 2012
  • {{Server client function}} function changeWaterBackToNormal ()
    663 bytes (78 words) - 22:22, 1 March 2021
  • {{Server client function}} ...example will make the ingame time correspond to the real-world time of the server.
    873 bytes (95 words) - 23:14, 11 January 2023
  • {{Client event}} The [[event system#Event source|source]] of this event is the client's [[root element]].
    2 KB (220 words) - 16:11, 4 February 2024
  • ...linked to (except for some elements which can't be destroyed, for example client elements), [[element data]] storing and retrieval, and many more common ope ...', '''map''' or another element. This is purely for declaring the scope of function calls.
    1 KB (191 words) - 19:53, 14 April 2021
  • ...linked to (except for some elements which can't be destroyed, for example client elements), [[element data]] storing and retrieval, and many more common ope ...', '''map''' or another element. This is purely for declaring the scope of function calls.
    1 KB (180 words) - 08:12, 24 October 2022
  • {{Server client function}} This function returns an element of the specified type with the specified index.
    1 KB (175 words) - 19:26, 29 October 2023
  • {{Server client function}} This function resets the water of the GTA world back to its default level. [[water|Water
    739 bytes (79 words) - 14:30, 7 August 2016
  • {{Server client function}} This function is used to get the size of the sun.
    880 bytes (119 words) - 17:04, 20 May 2020
  • {{Server event}} *'''thePreviousAccount''': the [[account]] the client was logged in as.
    872 bytes (113 words) - 03:01, 27 September 2018
  • {{Server function}} ...t is currently using a specified account, i.e. is logged into it. Only one client can use an account at a time.
    1 KB (149 words) - 16:21, 13 February 2015
  • {{Server client function}} This function subtracts money from a [[player]]'s current money amount.
    2 KB (204 words) - 04:28, 29 December 2014
  • {{Server client function}} <section name="Server" class="server" show="true">
    2 KB (202 words) - 09:58, 12 February 2024
  • {{IT/Funzioni server client}} <section name="Server" class="server" show="true">
    2 KB (187 words) - 17:29, 14 June 2008
  • {{Server client function}} This function will return the current sky color.
    815 bytes (113 words) - 18:48, 26 February 2012
  • {{Server client function}} This function restores the default heat haze.
    478 bytes (52 words) - 17:11, 25 July 2016
  • {{Server client function}} This function is used to retrieve all property elements.
    615 bytes (69 words) - 11:17, 7 June 2019
  • {{Server client function}} This function subtracts money from a [[player]]'s current money amount.
    2 KB (119 words) - 16:58, 7 February 2016
  • {{Client event}} ...ayer is interrupted. See [[onPlayerNetworkStatus]] for detecting player to server interruptions.
    2 KB (221 words) - 00:01, 28 January 2016
  • {{Server event}}{{Deprecated|onPlayerChangeNick}} function nickChangeHandler(oldNick, newNick)
    749 bytes (90 words) - 10:22, 18 January 2015
  • {{RU/Server client function}} <section name="Сервер" class="server" show="false">
    1 KB (55 words) - 10:26, 5 November 2017
  • {{Server event}} ...m|1.5.9|1.5.8|20957|This event is triggered when a [[resource]] has loaded client-side for a [[player]].}}
    2 KB (190 words) - 22:43, 15 October 2023
  • {{Server client function}} This function is used to retrieve a list of all elements in a colshape, of the specified
    2 KB (299 words) - 17:10, 20 September 2021
  • {{Server client function}} This function is used to simulate the player using a pickup
    754 bytes (95 words) - 03:24, 5 June 2010
  • {{Useful Function}} ...doesn't matter if it's a MTA function, a Lua standard function or a custom function.
    3 KB (334 words) - 09:37, 24 May 2012
  • {{Server client function}} ...ntent as string. The file cursor position is not modified by calls to this function.
    2 KB (245 words) - 18:30, 20 December 2023
  • {{Server client function}} ...The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.}}
    2 KB (230 words) - 03:55, 11 August 2019
  • {{Server client function}} ...this function server-side will overwrite the value that was previously set client-side.
    2 KB (219 words) - 11:53, 22 April 2013
  • {{Server client function}} This function returns the root node of the [[element tree]], called ''root''. This node c
    1 KB (174 words) - 16:52, 18 July 2018
  • {{Client function}}<!-- Change this to "Client function" or "Server function" appropriately--> <!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
    2 KB (323 words) - 09:45, 14 October 2015
  • {{Shared function}} This function is used to set the development mode. Setting development mode allows access
    2 KB (253 words) - 14:48, 30 April 2024
  • {{Server function}}<!-- Change this to "Client function" or "Server function" appropriately--> <!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
    3 KB (388 words) - 14:16, 27 April 2020
  • <pageclass class="server"></pageclass> ...have been implemented and are available as native functions. To request a function or event, use [[Requested Functions and Events]] or https://bugs.mtasa.com.
    3 KB (332 words) - 16:18, 11 April 2021
  • {{Server client function}} This function resets the rain level of the current weather to its default.
    726 bytes (84 words) - 08:05, 16 September 2021
  • {{Server client function}} ...of milliseconds that data takes to travel from the player's client to the server or vice versa. If a player is using a VPN their ping will still be returned
    2 KB (252 words) - 13:31, 15 September 2021
  • {{Server client function}} **'''"remoteclient":''' A remote client connected to the server
    2 KB (135 words) - 00:24, 27 September 2016
  • {{Server event}} This event is triggered when a player attempts to connect to the server.
    3 KB (390 words) - 07:38, 30 October 2023
  • {{Shared function}} ...also as a server-side function. Previously only available as a client-side function.}}
    2 KB (197 words) - 08:34, 9 September 2023
  • {{Server client function}} Ez a function visszaadja a camera pozícióját, és azt a pontot amellyel szemben áll.
    2 KB (266 words) - 15:39, 30 August 2018
  • {{Server function}} This function restarts a running resource. Restarting will destroy all the elements that
    2 KB (314 words) - 04:45, 11 August 2019
  • {{Server client function}} This function allows restoring of all world objects,which were removed with [[RemoveWorld
    659 bytes (66 words) - 21:27, 6 June 2015
  • {{Client event}} ...ata|data]] entry is changed. Such changes can be made on the client or the server using [[setElementData]].
    1 KB (166 words) - 12:28, 8 October 2018
  • {{Server client function}} This function is used for setting an element as the parent of another element.
    2 KB (316 words) - 13:51, 6 August 2016
  • <pageclass class="server"></pageclass> ...have been implemented and are available as native functions. To request a function, create an issue in [https://github.com/multitheftauto/mtasa-blue/issues ou
    3 KB (358 words) - 12:59, 30 April 2024
  • {{Useful Function}} ...ves as admin (depending how well your ACL is set up) etc. This is why this function is not built into MTA.}}
    3 KB (415 words) - 23:42, 4 July 2014
  • {{Server client function}} ...entside only) or specified [[Weapons|player-held weapon]] (both client and server).
    1 KB (171 words) - 10:41, 24 December 2014
  • {{Server client function}} ...The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.
    2 KB (284 words) - 19:16, 15 May 2017
  • {{Server function}}<!-- Change this to "Client function" or "Server function" appropriately--> <!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
    2 KB (233 words) - 06:42, 6 February 2021
  • {{Server client function}} ...[[ped]], [[object]], [[vehicle]] or a [[Element/Weapon|custom weapon]]. '''Server side supports only vehicles currently.'''
    1 KB (115 words) - 01:34, 11 December 2022
  • {{Server client function}} ...on en client side (no recomendado) no cambiara el dinero del jugador en el server side.}}
    2 KB (242 words) - 19:00, 21 February 2021
  • {{Server function}} ...ied before the ''medium'' queue is processed, and with one update sent per server frame. Hence, if you set all your text items to ''medium'' priority it has
    968 bytes (149 words) - 21:15, 29 October 2023
  • ...the .zip into a folder called "xmlData" and then upload the folder to your server!'''<br> '''Note: These functions are available for Server and Client'''
    5 KB (783 words) - 16:35, 13 September 2019
  • {{Server client function}} This function returns amount of time that your system has been running in milliseconds. B
    3 KB (325 words) - 11:54, 12 September 2021
  • {{Server client function}} This function gets the wind velocity in San Andreas.
    1 KB (143 words) - 16:53, 20 May 2020
  • ...tion call that will allow you to call any exported script functions on any server that you have access to. === HTTPlug client abstraction ===
    3 KB (396 words) - 12:09, 19 April 2020
  • {{Server client function}} ...ning the requested player's name, or ''false'' if the player passed to the function is invalid.
    731 bytes (66 words) - 07:51, 28 September 2023
  • {{Client function}} This function returns a string which tell you which MTA version player uses. From DP2.1 o
    654 bytes (68 words) - 16:36, 13 February 2015
  • ...et to give admin rights to the resource, in which you are using kickPlayer function or it won't work.}} {{Server function}}
    2 KB (220 words) - 00:17, 7 March 2021
  • {{Server client function}} {{New feature|3|1.0|This function allows you to set whether a player's nametag visibility both clientside and
    2 KB (211 words) - 14:12, 24 March 2016
  • {{Server client function}} This function gets the current game speed value.
    699 bytes (82 words) - 22:13, 10 January 2015
  • {{Server client function}} This function is used to set the distance of render. Areas beyond the specified distance
    1 KB (151 words) - 20:08, 15 March 2021
  • {{Server event}} Canceling this event has no effect. Cancel the client-side event [[onClientPedDamage]] instead.
    958 bytes (128 words) - 20:22, 31 May 2022
  • {{Server client function}} {{Note|This function only handles the cursor state set by the [[showCursor]] function, ignoring it if the console, chatbox, or menu is open.}}
    4 KB (543 words) - 20:11, 24 October 2023
  • {{Server function}} ...n do the reverse. You can treat this function as if it was an asynchronous function call, using [[triggerServerEvent]] to pass back any returned information if
    6 KB (781 words) - 04:03, 19 April 2024
  • {{Server function}} ...he resource will run until stopped either using [[stopResource]] or by the server admin. A resource started as a dependency will stop when your resource stop
    4 KB (500 words) - 21:26, 14 January 2020
  • {{Server client function}} This function is used to reset the size of the sun to its normal size.
    563 bytes (70 words) - 19:05, 14 March 2011
  • {{Server client function}} This function is used to reset the color of the sun to its normal color.
    573 bytes (70 words) - 19:26, 14 March 2011
  • {{Server client function}} This function sets the game speed to the given value.
    901 bytes (103 words) - 18:43, 16 November 2011
  • {{Server client function}} This function returns the water color of the GTA world.
    2 KB (280 words) - 15:02, 7 August 2016
  • {{Server client function}} This function gets the maximum height at which aircraft can fly without their engines tur
    781 bytes (87 words) - 13:11, 9 August 2011
  • ...ogic on all the players of a team you have to use the [[getPlayersInTeam]] function. ===Client===
    1 KB (182 words) - 11:17, 15 December 2021
  • {{Server client function}} <!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
    1 KB (168 words) - 03:06, 1 April 2016
  • {{Server client function}} This function is used to retrieve a list of the child elements of a given parent element.
    3 KB (400 words) - 03:29, 1 January 2015
  • {{Client function}} This function ensures the requested resource file is correct and then triggers [[onClient
    2 KB (206 words) - 00:41, 3 February 2017
  • {{Useful Function}} This function checks if the player is server staff (for example: Moderator or Admin, by ACL group membership).
    3 KB (328 words) - 10:56, 31 October 2023
  • {{Shared function}} This function is used to get the development mode of the client or whole server. For more information see [[setDevelopmentMode]]
    817 bytes (90 words) - 14:49, 30 April 2024
  • {{Server client function}} The function returns the string of the specified UTF code.
    588 bytes (73 words) - 00:35, 4 July 2016
  • {{Server client function}} The function gets the real length of a string, in characters.
    764 bytes (97 words) - 12:02, 27 February 2013
  • {{Server client function}} ...player is standing on. This can be a vehicle or an object. Note that the server is unable to retrieve contact elements that are created clientside.
    1 KB (155 words) - 16:30, 13 February 2015
  • {{Server client function}} This function returns the position that the player's camera would have if the camera mode
    784 bytes (97 words) - 16:24, 13 February 2015
  • {{Server client function}} This function gets a player's current wanted level. The wanted level is indicated by the
    2 KB (248 words) - 04:15, 29 December 2014
  • {{Server client function}} The function returns the UTF codes of the given string.
    583 bytes (72 words) - 00:12, 4 July 2016
  • {{Server client function}} This function gets the maximum height at which your jetpack can fly without failing to go
    771 bytes (88 words) - 12:35, 21 December 2011
  • {{Server client function}} This function is used to get the current rain level.
    2 KB (192 words) - 23:12, 11 January 2023
  • {{Server client function}} ...ayers, whereas the change is only client-side if the function is used in a client resource.
    2 KB (264 words) - 22:29, 6 April 2018
  • {{Shared function}} ...If you wish to get the state of another key, use [[bindKey]] and a command function.
    3 KB (338 words) - 00:00, 30 April 2024
  • {{Server client function}} This function returns the specified ped's skin.
    722 bytes (86 words) - 16:36, 13 February 2015
  • {{Server client function}} This function changes the maximum flying height of jetpack.
    1 KB (193 words) - 16:20, 5 August 2012
  • ==Client== ...pplies to all inbuilt commands, except for those that may interface with a server (e.g. ''nick'' or ''me'').
    4 KB (640 words) - 14:05, 26 August 2016
  • {{Server function}} This function changes the specified [[client]]'s name.
    2 KB (298 words) - 12:31, 26 June 2014
  • {{Server client function}} <!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
    1 KB (212 words) - 00:59, 13 November 2015
  • {{Server client function}} This function returns the current armor of the specified [[ped]].
    847 bytes (105 words) - 16:33, 3 August 2020
  • {{Client function}} This function makes a [[ped]] or [[player]] press or release a certain [[control names|co
    2 KB (303 words) - 09:13, 3 August 2023
  • {{Server client function}} {{New feature/item|3.0156|1.5.5|14165|This function clears the chatbox. It does not clear the console (F8)}}
    2 KB (196 words) - 04:42, 30 October 2021
  • {{Server client function}} This function is used to remove the current clothes of a certain type on a [[ped]]. It wi
    2 KB (239 words) - 20:56, 20 February 2021
  • {{Server client function}} This function is used to remove the current clothes of a certain type on a [[ped]]. It wi
    2 KB (240 words) - 17:42, 22 December 2018
  • {{Server client function}} This function changes the skin of a ped.
    778 bytes (94 words) - 16:36, 13 February 2015
  • {{Server client function}} This function preloads a game sound into a specific sound slot. The sound can then be pla
    2 KB (256 words) - 12:07, 16 November 2011
  • {{Server function}} This function gets the client version of the specified [[player]] as a sortable string. The string is alw
    2 KB (230 words) - 05:28, 15 July 2014
  • {{Server client function}} This function will call all the attached functions of an existing console command, for a
    3 KB (407 words) - 14:49, 24 May 2019
  • {{Server client function}} This function returns a string containing the name of the specified player.
    2 KB (184 words) - 22:01, 15 January 2024
  • {{Server client function}} The function returns the byte position at specified character position.
    696 bytes (80 words) - 10:42, 21 May 2023
  • {{Shared function hu}}
    3 KB (367 words) - 21:34, 29 August 2020
  • {{Client function}} ...ther a clientside [[element]] is local to the client (doesn't exist in the server) or not.
    1 KB (137 words) - 08:54, 27 October 2021
  • {{Server client function}} This function removes a ped from a vehicle immediately. This works for drivers and passen
    1 KB (205 words) - 15:42, 3 April 2018
  • {{Server client function}} This function will create a reference to the given argument.
    876 bytes (118 words) - 16:57, 20 October 2021
  • {{Server client function}} This function is used to reset the size of the moon to its normal size.
    675 bytes (77 words) - 11:54, 22 April 2013
  • {{Server client function}} This function returns the current wave height.
    900 bytes (97 words) - 15:07, 7 August 2016
  • {{Server client function}} This functions removes a handler function from an [[event]], so that the function is not called anymore when the event is triggered. See [[event system]] for
    2 KB (245 words) - 21:41, 8 July 2010
  • {{Server client function}} This function gets a ped's selected weapon slot.
    813 bytes (93 words) - 17:37, 6 August 2016
  • {{Server function}}<!-- Change this to "Client function" or "Server function" appropriately--> <!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
    2 KB (298 words) - 08:35, 5 February 2021
  • {{Server client function}} This function returns the [https://en.wikipedia.org/wiki/Base64 base64] representation of
    719 bytes (90 words) - 19:53, 19 February 2024
  • {{Server client function}} This function retrieves whether the pedestrian is frozen or not.
    791 bytes (88 words) - 11:42, 26 June 2014
  • {{Server client function}} {{Disabled|This function doesn't work actually. See the bugtracker for updates and more information.
    734 bytes (96 words) - 21:36, 2 November 2023
  • {{Server client function}} This function performs a bitwise NOT on an (unsigned) 32-bit [[Int|integer]]. See [http:/
    846 bytes (111 words) - 20:06, 4 May 2015
  • {{Server client function}} {{Note|1=Client side [[IsPedInVehicle]] only returns ''true'' if the ped is physically insi
    2 KB (264 words) - 20:49, 11 April 2021
  • ===Client=== === Server ===
    6 KB (739 words) - 19:41, 29 December 2022
  • {{Server client function}} This function will enable or disable clouds. This is useful for race maps which are place
    922 bytes (115 words) - 23:16, 11 January 2023
  • {{Server client function}} ...function changes the distance at which fog appears. Keep in mind that this function doesn't change the distance of render.
    982 bytes (127 words) - 10:16, 18 May 2014
  • {{Server client function}} This function will take a reference obtained by the [[ref]] function and returns its Lua element.
    877 bytes (119 words) - 17:02, 20 October 2021
  • ...,创建名为 clientserver 两个文件夹,在 client 中创建一个名为 gui.lua 的文件 ,在 server 中创建一个名为 server.lua 的文件。 /server
    16 KB (646 words) - 13:09, 7 February 2021
  • {{IT/Funzioni server client}} <section name="Client" class="client" show="true">
    1 KB (113 words) - 13:08, 3 August 2011
  • {{Server client function}} The function returns a sub string, from the specified positions on a character.
    716 bytes (89 words) - 13:58, 2 July 2016
  • {{Server client function}} This function returns a float that contains the current armor for the specified [[player]
    888 bytes (108 words) - 16:14, 13 February 2015
  • {{IT/Funzioni server client}} ...secondi che i pacchetti di dati impiegano per essere inviati dal server al client o viceversa.
    2 KB (244 words) - 08:37, 16 December 2011
  • {{Server client function}} <section name="Server" class="server" show="true">
    759 bytes (77 words) - 21:31, 23 September 2021
  • *'''1) Server-sided G2D script converter (G2DSC)''' *'''2) Client-sided G2D hooker (G2D Hooker)'''
    3 KB (386 words) - 11:12, 8 May 2022
  • {{Server client function}} This function returns the current [[Weather]] ID.
    694 bytes (93 words) - 14:13, 7 October 2012
  • {{Server client function}} This function returns the decrypted data from [https://en.wikipedia.org/wiki/Base64 base6
    756 bytes (94 words) - 19:54, 19 February 2024
  • {{Server client function}} This function gets the name of the specified resource.
    964 bytes (121 words) - 22:07, 10 February 2024
  • {{Server client function}} This function adds money to a [[player]]'s current money amount. To set absolute values,
    3 KB (383 words) - 05:45, 7 October 2021
  • {{Server client function}} <!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
    2 KB (134 words) - 02:49, 20 September 2014
  • {{Client function}} {{Server functions}}
    554 bytes (66 words) - 22:00, 22 May 2022
  • {{Server client function}} This function removes hooks added by [[addDebugHook]]
    1 KB (103 words) - 07:07, 11 January 2014
  • {{Server client function}} This function is used to set the size of the sun.
    726 bytes (101 words) - 12:03, 29 March 2013
  • {{Server client function}} This function retrieves the hex number of a specified color, useful for the dx functions.
    2 KB (319 words) - 13:49, 6 August 2018
  • {{Server client function}} This function retrieves the resource from which the function call was made.
    1 KB (157 words) - 19:40, 14 March 2023
  • {{Server client function}} This function adds an upgrade to a [[vehicle]], e.g. nitrous, hydraulics.
    3 KB (340 words) - 21:24, 19 March 2021
  • {{Server client function}} This function changes the skin of a player.
    869 bytes (101 words) - 09:10, 9 November 2018
  • {{Server function}} <!-- Change this to "Client function" or "Server function" appropriately-->
    3 KB (338 words) - 06:47, 6 February 2021
  • {{Server client function}} This function finds a [[team]] element using the provided team name.
    1 KB (155 words) - 15:31, 9 May 2018
  • {{Server client function}} function howManyMarkers(thePlayer,command)
    756 bytes (88 words) - 13:40, 10 October 2023
  • {{Server client function}} <section name="Client" class="client" show="true">
    658 bytes (77 words) - 07:38, 24 August 2012
  • {{Server client function}} ...his function client side (not recommended) will not change a players money server side.}}
    2 KB (303 words) - 10:26, 29 June 2022
  • {{Server event}} *'''timestamp''': an [[int]] representing the server tick count when the capture was taken.
    3 KB (317 words) - 22:23, 4 January 2024
  • {{Server client function}} ...ction allows you to reset the elapsed time in existing timers to zero. The function does not reset the 'times to execute' count on timers which have a limited
    1 KB (131 words) - 06:33, 30 June 2022
  • {{Server client function}} This function resets the wind velocity in San Andreas to its default state.
    1 KB (118 words) - 22:00, 2 July 2011
  • Our automated build server takes care of building and deploying the latest commit. <!-- The integratio For general scripting or server setup help, please refer to:
    3 KB (409 words) - 08:30, 7 September 2019
  • {{Server client function}} {{New feature/item|3.0158|1.5.7|20397|This function is used to get the radius of a colshape. Valid types are [[createColCircle|
    771 bytes (86 words) - 14:08, 25 October 2020
  • {{Server client function}} This function disables or enables the ambient sounds played by GTA in most interiors, lik
    1 KB (126 words) - 08:49, 15 June 2014
  • {{Server client function}} This function returns the value of the specified statistic of a specific [[ped]].
    1 KB (126 words) - 14:57, 7 August 2016
  • {{Server client function}} function CMD_abortRequests()
    889 bytes (84 words) - 21:26, 16 October 2020
  • {{Server client function}} This function sets the rain level to any weather available in GTA. Use [[resetRainLevel]]
    1 KB (132 words) - 08:18, 16 September 2021
  • {{Server client function}} The function is used to save tables in the database (sql)
    1 KB (155 words) - 00:17, 14 December 2018
  • {{Server client function}} This function checks if the specified [[ped]] is on fire or not.
    768 bytes (96 words) - 21:05, 18 May 2020
  • {{Server client function}} <section name="Client" class="client" show="true">
    920 bytes (108 words) - 15:01, 24 July 2018
  • {{Client function}} ...ows how you can set the character limit to maximum when a player joins the server (assuming this resource is running when they join).
    925 bytes (103 words) - 22:40, 25 December 2022
  • {{Client event}} ...in-bottom:2px;">'''Note''': This event should only be used as a low-level function for advanced users. For typical Voice scripting, please see the [[Resource
    1 KB (184 words) - 23:35, 19 July 2023
  • {{Client event}} {{Important Note|This event should only be used as a low-level function for advanced users. For typical Voice scripting, please see the [[Resource
    1 KB (172 words) - 23:35, 19 July 2023
  • {{Server client function}} This function is used to warp or force a ped into a vehicle. There are no animations inv
    2 KB (220 words) - 19:02, 30 January 2022
  • {{Server client function}} getKeyBoundToFunction allows retrieval of the first key bound to a function.
    1 KB (173 words) - 11:20, 28 September 2013
  • {{Server client function}} ...sha module and this function may conflict with eachother, if you use this function uninstall the module!
    1 KB (142 words) - 16:29, 12 April 2021
  • {{Client function}} ...n do the reverse. You can treat this function as if it was an asynchronous function call, using [[triggerClientEvent]] to pass back any returned information if
    10 KB (1,405 words) - 22:38, 29 April 2024
  • {{RU/Server client function}}
    779 bytes (33 words) - 08:26, 10 August 2014
  • {{Server client function}} {{New feature/item|3.0158|1.5.7|20397|This function is used to set the radius of a colshape. Valid types are [[createColCircle|
    817 bytes (94 words) - 14:09, 25 October 2020
  • {{Server client function}} This function checks if the specified [[player]] is ducked (crouched) or not.
    763 bytes (90 words) - 11:46, 26 June 2014
  • {{Server client function}} This function creates a subnode for a specified XML node.
    1,020 bytes (119 words) - 16:33, 13 February 2015
  • {{Server client function}} This function sets the current GTA time to the given time.
    1 KB (151 words) - 07:46, 4 November 2020
  • {{RU/Server client function}} <section name="Сервер" class="server" show="true">
    2 KB (78 words) - 16:00, 17 October 2014
  • {{Server client function}} {{New feature/item|3.0158|1.5.7|20397|This function is used to get all bound points in a [[createColPolygon|colshape polygon]].
    757 bytes (89 words) - 14:08, 25 October 2020
  • * '''Client''' * '''Server'''
    5 KB (671 words) - 17:37, 12 March 2020
  • {{Server client function}} This function saves a loaded XML file.
    970 bytes (119 words) - 20:46, 12 May 2019
  • {{Server client function}} This function returns a float that contains the value of the specified statistic, for a s
    1 KB (131 words) - 08:39, 4 November 2020
  • {{Server client function}} <section name="Client" class="client" show="true">
    777 bytes (95 words) - 08:27, 25 August 2012
  • {{Server client function}} This function returns the alpha (transparency) value for the specified [[element]]. This
    1 KB (115 words) - 22:53, 1 January 2015
  • {{Server client function}} This function freezes (or un-freezes) a pedestrian, meaning they cannot move, jump, aim,
    969 bytes (115 words) - 20:18, 23 September 2016
  • {{Shared function}} ...also as a server-side function. Previously only available as a client-side function.}}
    1 KB (129 words) - 21:31, 16 April 2023
  • {{Server client function}} This function returns the icon name for a marker.
    792 bytes (92 words) - 01:50, 13 December 2014
  • {{Server client function}} This function is used to retrieve the type of an element.
    1 KB (130 words) - 14:25, 27 April 2021
  • ** '''type:''' The type of source code: "client", "server" or "shared". ...ly as usual (basically adds the script twice: once for server and once for client)
    11 KB (1,648 words) - 10:43, 31 October 2023
  • {{Client function}} This function removes all the items from a dgs selector.
    1 KB (129 words) - 20:16, 18 February 2023
  • {{Server client function}} function toggleTrafficLights()
    964 bytes (113 words) - 11:15, 16 August 2012
  • {{Server client function}} This function returns the visible size of an object.
    991 bytes (122 words) - 14:19, 2 February 2021
  • {{Server client function}} This function performs a bitwise XOR-conjunction (exclusive OR) on two or more (unsigned)
    778 bytes (101 words) - 21:54, 8 January 2016
  • {{Server client function}} This function performs a bitwise OR-conjunction on two or more (unsigned) 32-bit [[Int|in
    758 bytes (98 words) - 21:50, 8 January 2016
  • {{Server client function}} This function returns the name of an upgrade slot name (e.g. roof, spoiler).
    1 KB (148 words) - 08:34, 4 November 2020
  • * Improved mathematical precision for client and syncing ====Client====
    8 KB (1,090 words) - 16:07, 7 September 2018
  • {{Server client function}} This function is used to determine if an [[element]] is within a [[marker]].
    965 bytes (97 words) - 10:53, 18 August 2018
  • {{Server client function}} This function determines the element that the specified element is attached to.
    1 KB (130 words) - 22:53, 1 January 2015
  • {{RU/Server client function}} <section name="Клиент" class="client" show="true">
    1 KB (70 words) - 20:05, 29 September 2014
  • {{Server client function}} This function returns the unsigned number formed by var value with replacement specified
    872 bytes (109 words) - 13:27, 5 August 2021
  • {{Server client function}} This function allows you to set the current rotation of the specified player.
    1 KB (148 words) - 22:13, 5 July 2014
  • {{Server client function}} This function will make a train driving clockwise.
    975 bytes (115 words) - 22:26, 18 December 2014
  • {{Server client function}} This function returns a table of all the upgrades on a specifed vehicle.
    1 KB (129 words) - 08:40, 4 November 2020
  • {{Server client function}} This function is used to get the name of a certain clothes type.
    1 KB (129 words) - 02:51, 13 December 2019
View (previous 250 | ) (20 | 50 | 100 | 250 | 500)