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  • The word "ped" is short for "pedestrian" and describes any person in GTA, be it a player The [[createPed]] function specifically creates an NPC, but all other ped functions work on both players and NPC's as they're pretty much the same thing to San
    1 KB (185 words) - 20:18, 14 April 2021
  • {{Added feature/item|1.5.9|1.5.8|20740|This event is fired when a [[ped]] has exited a [[vehicle]].}} *'''theVehicle:''' The vehicle that the [[ped]] exited.
    1,002 bytes (119 words) - 21:02, 23 September 2021
  • {{Added feature/item|1.5.9|1.5.8|20740|This event is fired when a [[ped]] has entered a [[vehicle]].}} *'''theVehicle:''' The [[vehicle]] that the [[ped]] entered.
    1 KB (133 words) - 21:01, 23 September 2021
  • This function returns the current gravity for the specified [[ped]]. The default gravity is 0.008. float getPedGravity ( ped thePed )
    886 bytes (102 words) - 14:30, 7 October 2018
  • ...1.5.8|20935|This function gets the state of a [[player|player's]] or [[ped|ped's]] bleeding effect.}} <syntaxhighlight lang="lua">bool isPedBleeding ( ped thePed ) </syntaxhighlight>
    892 bytes (100 words) - 20:55, 23 September 2021
  • {{New feature/item|3.0141|1.4.1|6945|Returns the walking style ID of a ped. This ID determines the set of animations that is used for walking, running <syntaxhighlight lang="lua">int getPedWalkingStyle ( ped thePed )</syntaxhighlight>
    920 bytes (108 words) - 15:01, 24 July 2018
  • This function returns the current armor of the specified [[ped]]. <syntaxhighlight lang="lua">float getPedArmor ( ped thePed )</syntaxhighlight>
    847 bytes (105 words) - 16:33, 3 August 2020
  • A "ped" szó a "pedestrian" rövidítése és meghatározza az összes személyt a .../createPed|createPed]] funkció kifejezetten NPC-t hoz létre, de minden más ped funkció működik a játékoson is, és az NPC-ken is, mivel nagyjából
    2 KB (251 words) - 20:19, 14 April 2021
  • Changes the voice of a ped. {{Note|A ped voice is one of the GTA built in voice character types. Not to be confused
    924 bytes (119 words) - 20:43, 15 December 2021
  • Sets a ped's audio type. <syntaxhighlight lang="lua">bool setPedAudioType ( ped thePed, string audio )</syntaxhighlight>
    564 bytes (79 words) - 01:48, 1 March 2014
  • This function is used to remove a ped's jetpack. <syntaxhighlight lang="lua">bool removePedJetPack ( ped thePed )</syntaxhighlight>
    919 bytes (105 words) - 09:06, 9 November 2018
  • This event is fired when a ped chokes due to the effect of a weapon such as tear gas grenades, fire exting int weaponID, ped responsiblePed
    1 KB (139 words) - 01:57, 2 March 2012
  • This function gets a ped's selected weapon slot. int getPedWeaponSlot ( ped thePed )
    813 bytes (93 words) - 17:37, 6 August 2016
  • Gets the current voice of a ped. <syntaxhighlight lang="lua">string, string getPedVoice ( ped thePed )</syntaxhighlight>
    896 bytes (116 words) - 09:56, 21 June 2019
  • Această funcție returnează armura curentă unui ped specificat. [[ped]] <syntaxhighlight lang="lua">float getPedArmor ( ped thePed )</syntaxhighlight>
    875 bytes (107 words) - 16:27, 15 March 2023
  • This function removes every weapons from a specified [[ped]], rendering it unarmed. ...fault. This means that it is only appropriate to use this function while a ped is alive.}}
    848 bytes (109 words) - 07:09, 4 November 2020
  • This function checks if the specified [[ped]] is on fire or not. <syntaxhighlight lang="lua">bool isPedOnFire ( ped thePed )</syntaxhighlight>
    768 bytes (96 words) - 21:05, 18 May 2020
  • {{Added feature/item|1.6.1|1.6.0|21874|Resets the voice of a ped to a default one.}} {{Note|A ped voice is one of the GTA built in voice character types. Not to be confused
    881 bytes (106 words) - 17:24, 21 October 2023
  • Sets the walking style of a ped. A walking style consists of a set of animations that are used for walking, <syntaxhighlight lang="lua">bool setPedWalkingStyle ( ped thePed, int style )</syntaxhighlight>
    975 bytes (118 words) - 16:34, 11 April 2015
  • ...9|1.5.8|20935|This function allows you to set [[player|player's]] or [[ped|ped's]] bleeding effect.}} <syntaxhighlight lang="lua">bool setPedBleeding ( ped thePed, bool bleeding ) </syntaxhighlight>
    912 bytes (107 words) - 14:42, 1 October 2021
  • This functions gets the maximum oxigen level a [[ped]] should have, considering its max underwater stamina (225) and stamina (22 float getPedMaxOxygenLevel ( ped thePed )
    2 KB (246 words) - 20:06, 16 July 2019
  • bool reloadPedWeapon ( ped thePed ) {{OOP||[[ped]]:reloadWeapon}}
    1 KB (145 words) - 05:29, 11 August 2019
  • This function checks if the specified [[ped]] is ducked (crouched) or not. <syntaxhighlight lang="lua">bool isPedDucked ( ped thePed )</syntaxhighlight>
    1 KB (172 words) - 23:05, 8 July 2018
  • This functions gets the maximum health a [[ped]] should have, considering its max health (24) [[Template:Stats|stat]]. float getPedMaxHealth ( ped thePed )
    2 KB (234 words) - 09:22, 26 July 2014
  • This event is triggered when a [[ped]] or [[player]] starts exiting a vehicle. Once the exiting animation comple ped thePed, int seat, int door
    1 KB (145 words) - 13:03, 29 November 2020
  • Ez a function visszaadja egy [[ped]] jelenlegi páncélját. <syntaxhighlight lang="lua">float getPedArmor ( ped thePed )</syntaxhighlight>
    982 bytes (135 words) - 17:37, 29 September 2018
  • This event is triggered whenever a [[ped]] is damaged. ...] [[element]] representing the attacker or [[vehicle]] [[element]] (when a ped falls of a bike).
    1 KB (165 words) - 10:32, 30 January 2022
  • Retrieves the fighting style a player/ped is currently using. int getPedFightingStyle ( ped thePed )
    1 KB (130 words) - 12:11, 13 February 2019
  • Ez a function visszaadja a megadott [[ped]] akutális gravitációját. Az alapértelmezett gravitáció 0.008. float getPedGravity ( ped thePed )
    1 KB (149 words) - 14:38, 7 October 2018
  • ...s from the Deathmatch mod. To request a function or event, use [[Requested Functions and Events]] For more functions, check the [[Useful_Functions|useful functions page]].
    2 KB (212 words) - 23:30, 29 April 2024
  • This function gets the seat that a specific ped is sitting in in a vehicle. <syntaxhighlight lang="lua">int getPedOccupiedVehicleSeat ( ped thePed )</syntaxhighlight>
    1 KB (158 words) - 21:00, 20 June 2018
  • {{Added feature/item|1.5.9|1.5.8|20740|This function makes a [[ped]] exit a [[vehicle]], similar to the enter_exit control state.}} bool setPedExitVehicle ( ped thePed )
    1 KB (183 words) - 17:27, 2 January 2022
  • This function checks if the specified [[ped]] is choking (coughing) or not. This happens as a result of weapons that pr <syntaxhighlight lang="lua">bool isPedChoking ( ped thePed )</syntaxhighlight>
    1,017 bytes (132 words) - 17:25, 26 November 2014
  • ...diately. This works for drivers and passengers. Note that this removes the ped from the vehicle and puts him in the exact position where the command was i bool removePedFromVehicle ( ped thePed )
    1 KB (205 words) - 15:42, 3 April 2018
  • A palavra "ped" é um encurtado de "pedestrian" que significa ''pedestre'' e descreve qual ...[[createPed]] cria especificamente um NPC, mas todas as outras funções de ped funcionam para jogadores e NPC, pois eles são praticamente a mesma coisa p
    1 KB (194 words) - 21:12, 6 February 2020
  • This function gets the current camera rotation of a [[ped]]. float getPedCameraRotation( ped thePed )
    1 KB (138 words) - 17:11, 8 October 2018
  • This function can be used to set a ped on fire or extinguish a fire on it. bool setPedOnFire ( ped thePed, bool isOnFire )
    1 KB (128 words) - 05:37, 26 August 2021
  • This function checks if the specified [[ped]] is dead or not. <syntaxhighlight lang="lua">bool isPedDead ( ped thePed )</syntaxhighlight>
    994 bytes (130 words) - 17:24, 26 November 2014
  • ...unction is used to give or take a jetpack from a ped, it won't work if the ped is in a vehicle. ...til [[isPedWearingJetpack]] returns true. Alternatively, you can force the ped into a 'safe' position (e.g. standing on the ground) before giving the jetp
    1 KB (183 words) - 14:13, 27 April 2020
  • This function retrieves the analog control state of a ped, as set by [[setPedAnalogControlState]]. <syntaxhighlight lang="lua">float getPedAnalogControlState ( ped thePed, string controlName )</syntaxhighlight>
    761 bytes (92 words) - 16:02, 25 September 2018
  • This event is fired when a ped is killed due to the effect of a helicopter blades. The source of this event is the [[ped]] who was killed
    1 KB (150 words) - 22:24, 24 June 2019
  • Эта функция проверяет если указанный [[ped]] нырнул (присел) или нет. <syntaxhighlight lang="lua">bool isPedDucked ( ped thePed )</syntaxhighlight>
    1 KB (52 words) - 11:34, 10 August 2014
  • This function returns the current move state for the specified [[ped]]. string getPedMoveState ( ped thePed )
    1 KB (202 words) - 13:14, 23 July 2022
  • This function sets the gravity level of a ped. bool setPedGravity ( ped thePed, float gravity )
    1 KB (139 words) - 17:12, 26 November 2014
  • Ta funkcja zabiera wszystkie bronie wskazanemu [[ped|pedowi lub graczowi]]. {{PL/Note|Bronie zostają domyślnie usunięte kiedy gracz lub ped zginie. To znaczy, że funkcja powinna zostać użyta kiedy wskazany elemen
    1 KB (125 words) - 17:48, 13 September 2018
  • Visszaadja a player/ped jelenleg használt harci stílusát. int getPedFightingStyle ( ped thePed )
    1 KB (166 words) - 14:23, 7 October 2018
  • This function retrieves the analog control state of a [[ped]], as set by [[setPedAnalogControlState]]. <syntaxhighlight lang="lua">float getPedAnalogControlState ( ped thePed, string controlName [, bool rawValue ] )</syntaxhighlight>
    2 KB (191 words) - 01:30, 12 December 2023
  • This event gets fired when a [[player]] or [[ped]] enters a vehicle. ped thePed, int seat
    2 KB (181 words) - 12:55, 29 November 2020
  • ...scripting functions that have been implemented and are available as native functions from the Deathmatch mod. To request a function, create an issue in [https:/ For more functions, check the [[Useful_Functions|useful functions page]].
    2 KB (269 words) - 21:33, 29 April 2024
  • This function sets the health for the specified [[element]]. This can be a [[ped]] or [[player]]. bool setPedMaxHealth ( ped thePed )
    2 KB (302 words) - 08:19, 13 August 2016
  • This event gets fired when a [[ped]] or [[player]] gets out of a vehicle. ped thePed, int seat
    1 KB (149 words) - 14:24, 31 August 2023
  • This function checks if the ped is in the driveby state. bool isPedDoingGangDriveby ( ped thePed )
    1 KB (135 words) - 09:31, 11 February 2019
  • This event is triggered when a [[ped]] or [[player]] starts entering a vehicle. Once the entering animation comp ped thePed, int seat, int door
    1 KB (188 words) - 12:58, 29 November 2020
  • bool setPedFrozen ( ped thePed, bool frozen ) *'''thePed:''' The [[ped]] whose frozen state will be changed.
    969 bytes (115 words) - 20:18, 23 September 2016
  • This event is fired when a ped is hit by a water cannon. ped pedHit
    1 KB (189 words) - 12:14, 8 February 2015
  • Ez a function visszaadja a [[ped]] jelenlegi kamera tengelyforgását. float getPedCameraRotation( ped thePed )
    1 KB (170 words) - 17:21, 8 October 2018
  • This event is triggered whenever a ped dies. *'''killer''': A [[player]], [[ped]] or [[vehicle]] [[element]] representing the killer.
    2 KB (200 words) - 21:38, 14 November 2022
  • This function detects the element a ped is standing on. This can be a vehicle or an object. element getPedContactElement ( ped thePed )
    1 KB (155 words) - 15:15, 5 November 2022
  • This function returns the current move state for the specified [[ped]]. string getPedMoveState ( ped thePed )
    2 KB (226 words) - 17:53, 8 October 2018
  • Checks whether a ped or the localplayer has a certain control pressed. bool getPedControlState ( ped thePed, string control )
    1 KB (164 words) - 03:05, 13 November 2018
  • This function is used to warp or force a ped into a vehicle. There are no animations involved when this happens. {{Important Note|If you used [[setElementPosition]] to spawn the [[ped]]/[[player]], this function will not work and returns '''false'''.}}
    2 KB (220 words) - 19:02, 30 January 2022
  • With this function, you can set if a ped has a head or not. bool setPedHeadless(ped thePed, bool headState)
    1 KB (162 words) - 06:55, 23 August 2021
  • This function makes a [[ped]] or [[player]] press or release a certain [[control names|control]]. {{Note|You can't use enter_exit or enter_passenger on a ped. Please use [[setPedEnterVehicle]] and [[setPedExitVehicle]].}}
    2 KB (303 words) - 09:13, 3 August 2023
  • bool isPedFrozen ( ped thePed ) *'''thePed:''' The [[ped]] whose frozen state will be obtained.
    791 bytes (88 words) - 11:42, 26 June 2014
  • Sets an analog state of a specified [[ped]]'s control, as if they pressed or released it. This function only works on [[ped]]s, to change the analog control state for a player, please use [[setAnalog
    1 KB (167 words) - 00:54, 8 July 2018
  • {{New feature/item|3.0156|1.5.5|13846|Checks whether or not a ped is currently wearing a jetpack.}} bool isPedWearingJetpack ( ped thePed )
    2 KB (205 words) - 20:02, 12 September 2018
  • ==Account functions== ==ACL functions==
    3 KB (285 words) - 12:38, 16 January 2022
  • This function is used to give a ped a jetpack, it won't work if the ped is in a vehicle. ...ntil [[doesPedHaveJetPack]] returns true. Alternatively, you can force the ped into a 'safe' position (e.g. standing on the ground) before giving the jetp
    2 KB (249 words) - 10:20, 30 January 2022
  • ...a zwraca teksturę i model ubrań wybranego typu aktualnie noszonych przez [[ped|NPC]]. string string getPedClothes ( ped thePed, int clothesType )
    1 KB (173 words) - 19:31, 19 July 2016
  • This function sets the camera rotation of a ped, e.g. where its camera will look at. Don't confuse this with [[getCameraMat bool setPedCameraRotation ( ped thePed, float cameraRotation )
    2 KB (209 words) - 18:42, 12 February 2021
  • Ez a function felismeri azt az elemet, amin a ped áll. Ez lehet egy jármű, vagy egy objekt. element getPedContactElement ( ped thePed )
    1 KB (191 words) - 13:28, 7 October 2018
  • This function can be used to force the ped to do the choking (coughing) animation until he respawns or toggled off usi bool setPedChoking ( ped thePed, bool choking )
    1 KB (174 words) - 23:09, 11 January 2023
  • To request a function or event, use [[Requested Functions and Events]]. ==Ped events==
    799 bytes (96 words) - 05:37, 22 March 2016
  • This function kills the specified ped. <syntaxhighlight lang="lua">bool killPed ( ped thePed, [ ped theKiller = nil, int weapon=255, int bodyPart=255, bool stealth = false ] )
    2 KB (253 words) - 10:28, 30 January 2022
  • ...este folosită pentru a vedea texturile hainelor si modelul de pe un ped [[ped]]. string, string getPedClothes ( ped thePed, int clothesType )
    2 KB (211 words) - 08:38, 17 March 2023
  • Ellenőrzi, hogy a ped lenyomott-e egy bizonyos irányítást. bool getPedControlState ( ped thePed, string control )
    2 KB (202 words) - 22:48, 5 November 2018
  • Makes a ped turn his head and look at a specific world position or element. bool setPedLookAt ( ped thePed, float x, float y, float z [, int time = 3000 [, int blend = 1000 ],
    2 KB (309 words) - 18:59, 30 January 2022
  • Changes a ped's fighting style. Most styles only change the 'special attack' which is don bool setPedFightingStyle ( ped thePed, int style )
    1 KB (165 words) - 13:44, 25 October 2020
  • This function sets the driveby state of a ped. bool setPedDoingGangDriveby ( ped thePed, bool state )
    1 KB (148 words) - 22:43, 26 March 2021
  • ...used to get the current clothes texture and model of a certain type on a [[ped]]. string, string getPedClothes ( ped thePed, int clothesType )
    1 KB (179 words) - 10:48, 22 September 2018
  • To request a function or event, use [[Requested Functions and Events]]. ==Ped events==
    969 bytes (118 words) - 14:21, 10 October 2018
  • This event is triggered when a player or ped has exited a vehicle. The source of this event is the [[player]] or [[ped]] that exited the vehicle.
    1,007 bytes (125 words) - 04:41, 20 October 2020
  • Gets the rotation of a ped. float getPedRotation ( ped thePed )
    1 KB (175 words) - 16:33, 13 February 2015
  • ...lable as native functions. To request a function or event, use [[Requested Functions and Events]] or https://bugs.mtasa.com. ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.
    3 KB (332 words) - 16:18, 11 April 2021
  • This function allows you to set a ped's aim target to a specific point. If a ped is within a certain range defined by [[getPedTargetStart]] and [[getPedTarg ''Note: If you wish to make a ped shoot you must use this in conjunction with an equipped weapon and [[setPed
    2 KB (359 words) - 14:26, 21 September 2023
  • *[[Ped]] ...e command ''togglecol'' which toggles the collision between the player and ped.
    2 KB (224 words) - 16:06, 23 December 2023
  • Ta funkcja odpowiedzialna jest za ustawianie procentów kamizelki dla [[ped]]. bool setPedArmor ( ped thePed, float armor )
    1 KB (174 words) - 10:01, 11 April 2018
  • Ez a function arra szolgál, hogy a [[ped|peden]] lévő ruhatípus textúráját és modeljét megkapjuk. string, string getPedClothes ( ped thePed, int clothesType )
    2 KB (232 words) - 18:44, 9 October 2018
  • ...scripting functions that have been implemented and are available as native functions. To request a function, create an issue in [https://github.com/multitheftau ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.
    3 KB (358 words) - 12:59, 30 April 2024
  • This event is called when ped shoots a weapon. This does not trigger for projectiles based, or melee wea The [[event system#Event source|source]] of this event is the [[ped]] who fired the weapon.
    1 KB (169 words) - 03:12, 30 September 2019
  • The [[event system#Event source|source]] of this event is the [[ped]] who stepped. ===Client ped events===
    1,008 bytes (121 words) - 21:03, 5 April 2020
  • With this function, you can check if a ped has a head or not. bool isPedHeadless(ped thePed)
    1 KB (190 words) - 13:15, 5 August 2021
  • <syntaxhighlight lang="lua">ped createPed ( int modelid, float x, float y, float z [, float rot = 0.0, bool ...ntând dacă [[ped]]-ul să fie sincronizat. Oprind sincronizarea va creea un ped static sau înghețat, dar va îmbunătăți performanța serverului.
    2 KB (289 words) - 13:34, 29 October 2013
  • Creates a Ped in the GTA world. <syntaxhighlight lang="lua">ped createPed ( int modelid, float x, float y, float z [, float rot = 0.0, bool
    3 KB (353 words) - 05:59, 5 November 2023
  • Aby zażądać funkcji lub zdarzenia, użyj [[Requested Functions and Events]] or https://bugs.mtasa.com. ==Account functions==
    3 KB (344 words) - 11:15, 16 December 2020
  • This function is used to set the current clothes on a [[ped]]. bool addPedClothes ( ped thePed, string clothesTexture, string clothesModel, int clothesType )
    2 KB (239 words) - 18:32, 21 February 2021
  • To request a function or event, use [[Requested Functions and Events]]. ==Ped events==
    1 KB (139 words) - 05:35, 22 March 2016
  • <syntaxhighlight lang="lua">bool killPed ( ped bot, [ ped ucigas = nil, int arma=255, int parteaCorpului=255, bool stealth = false ] * '''bot:''' [[ped]]-ul pe care să îl omori
    2 KB (238 words) - 13:13, 29 October 2013
  • This function is used to return the animation data of a [[player]] or [[ped]] that was set using [[setPedAnimation]]. string getPedAnimationData ( ped thePed )
    1 KB (205 words) - 17:09, 6 July 2016
  • ...é utilizada para definir as roupas atuais de um determinado [[Elemento/Ped|ped]]. bool addPedClothes ( ped thePed, string clothesTexture, string clothesModel, int clothesType )
    2 KB (243 words) - 01:07, 11 March 2020
  • This function allows you to set the armor value of a [[ped]]. bool setPedArmor ( ped thePed, float armor )
    2 KB (274 words) - 13:46, 25 October 2020
  • This function is used to remove the current clothes of a certain type on a [[ped]]. It will remove them if the clothesTexture and clothesModel aren't specif bool removePedClothes ( ped thePed, int clothesType [, string clothesTexture, string clothesModel ] )
    2 KB (239 words) - 20:56, 20 February 2021
  • {{Added feature/item|1.5.9|1.5.8|20740|This function makes a [[ped]] enter a [[vehicle]], similar to the enter_exit control state.}} * If forced to enter as a driver, the ped can carjack the current driver.
    4 KB (556 words) - 19:22, 30 September 2021
  • This function is used to remove the current clothes of a certain type on a [[ped]]. It will remove them if the clothesTexture and clothesModel aren't specif bool removePedClothes ( ped thePed, int clothesType, [ string clothesTexture, string clothesModel ] )
    2 KB (240 words) - 17:42, 22 December 2018
  • Checks whether or not a ped currently has a jetpack. bool doesPedHaveJetPack ( ped thePed )
    2 KB (302 words) - 09:06, 9 November 2018
  • To request a function or event, use [[Requested Functions and Events]]. ==Ped events==
    1 KB (161 words) - 11:03, 11 October 2018
  • ...cree alguna función o un evento, visita el artículo oficial de [[Requested Functions and Events|Pedido de Funciones y Eventos]] o https://github.com/multithefta ...nes de cliente se pueden encontrar en el artículo sobre [[Client Scripting Functions|Funciones de cliente]].'''
    3 KB (426 words) - 00:36, 3 January 2022
  • *'''targetPlayer''': The [[player]] or [[ped]] that is being stealth killed. This example disables stealth kills on a specific Ped.
    1 KB (133 words) - 05:42, 26 August 2021
  • Jeśli chciałbyś zaproponować nowe zdarzenie, napisz w [[Requested Functions and Events]]. ==Zdarzenia ped'ów==
    1 KB (135 words) - 14:14, 7 August 2023
  • bool removePedClothes ( ped thePed, int clothesType, [ string clothesTexture, string clothesModel ] ) {{OOP||[[ped]]:removeClothes}}
    1 KB (79 words) - 15:49, 26 March 2016
  • bool addPedClothes ( ped thePed, string clothesTexture, string clothesModel, int clothesType ) {{OOP||[[ped]]:addClothes||getPedClothes}}
    2 KB (94 words) - 18:32, 21 February 2021
  • ...s from the Deathmatch mod. To request a function or event, use [[Requested Functions and Events]] For more functions, check the [[Useful_Functions|useful functions page]].
    3 KB (320 words) - 17:27, 27 April 2014
  • This function gives the specified weapon to the specified ped. This function can't be used on players, use [[giveWeapon]] for that. ...ldn't be synced between clients unless your script gives the weapon to the ped on every client.
    2 KB (345 words) - 01:18, 28 December 2014
  • Ta funkcja służy do zmiany ubrań noszonych przez [[ped|NPC]]. bool addPedClothes ( ped thePed, string clothesTexture, string clothesModel, int clothesType )
    2 KB (239 words) - 18:32, 21 February 2021
  • ...0. Чтобы запросить новую функцию или событие, напишите об этом [[Requested Functions and Events|сюда]]. ==События NPC-персонажа (ped)==
    2 KB (82 words) - 00:56, 2 September 2018
  • This code will kill the syncer of the first ped created with createPed. local elementSyncer = getElementSyncer(getElementsByType("ped")[1])
    1 KB (170 words) - 23:27, 1 November 2023
  • ...rını içerir. Bir event veya fonksiyon talebinde bulunmak için, [[Requested Functions and Events]] sayfasını kullanın. ...araflı server fonksiyonlarını buradan bulabilirsiniz:[[TR/Server Scripting Functions| Server taraflı Fonksiyonlar]]
    3 KB (298 words) - 09:20, 29 October 2016
  • <syntaxhighlight lang="lua">ped createPed ( int modelid, float x, float y, float z [, float rot = 0.0, bool *'''synced:''' Egy boolean érték, ami meghatározza, hogy a ped syncelve lesz-e. A sync kikapcsolása hasznos lehet fagyasztott, vagy stati
    3 KB (530 words) - 17:21, 30 December 2018
  • Ezzel a funkcióval megváltoztathatjuk egy [[ped|gyalogos]] aktuális ruházatát. bool addPedClothes ( ped thePed, string clothesTexture, string clothesModel, int clothesType )
    2 KB (285 words) - 18:32, 21 February 2021
  • Fonksiyon veya event ile ilgili bir şey için [[Requested Functions and Events|İstenmiş Fonksiyonlar ve Eventler]] sayfasını kullanın. == Ped(Kullanıcı Karakteri) eventleri ==
    1 KB (153 words) - 17:36, 15 November 2018
  • {{RO/Observații|Această funcție poate fi utilizată doar pe un ped care folosește skin de CJ (ID 0).}} Această funcție este utilizată pentru a seta îmbrăcămintea curentă a unui [[ped]].
    2 KB (289 words) - 18:33, 21 February 2021
  • ...be deallocated. Use ''/cap'' for creating the ped and ''/sap'' to skin the ped. You will need some skins added to a folder and to the meta.xml for ''/sap' local id = engineRequestModel("ped")
    3 KB (345 words) - 17:17, 17 November 2021
  • Ta funkcja służy do usuwania wybranego typu ubrań [[ped|NPC]]. Usunie je nawet jeśli clothesTexture i clothesModel nie są określ bool removePedClothes ( ped thePed, int clothesType, [ string clothesTexture, string clothesModel ] )
    2 KB (246 words) - 19:32, 19 July 2016
  • giveWeapon gives a specified weapon to a certain player or ped. There is an optional argument to specify ammunition. For example, a melee <syntaxhighlight lang="lua">bool giveWeapon ( ped thePlayer, int weapon [, int ammo=30, bool setAsCurrent=false ] )</syntaxhi
    3 KB (362 words) - 22:57, 4 December 2021
  • Fonksiyon veya event ile ilgili bir şey için, [[Requested Functions and Events|İstenmiş Fonksiyonlar ve Eventler]] sayfasını kullanın. ==Ped(Kullanıcı Karakteri) eventleri==
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  • Returns the world position of the muzzle of the weapon that a ped is currently carrying. The weapon muzzle is the end of the gun barrel where The position may not be accurate if the ped is off screen.
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  • Creează un ped în lumea GTA. <syntaxhighlight lang="lua">ped createPed ( int id model, float x, float y, float z [, float rotație = 0.0
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  • {{note|Before release '''1.5.8 r20716''' this must be "ped". After release '''1.5.8 r20716''' this function supports "vehicle" and "ob {{Important Note|Unlike some other functions, the side-effects of this function aren't reverted on resource stop, so you
    3 KB (445 words) - 20:02, 7 February 2024
  • ...tar uma função ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou http://b ==Ped (Pedestre)==
    1 KB (147 words) - 23:15, 27 September 2017
  • ...[[element]] is synced by the local player or not. Accepted elements are [[ped|peds]] and [[vehicle|vehicles]]. -- Retrieve ped elements streamed in
    2 KB (173 words) - 02:22, 1 January 2015
  • This function returns all valid ped models. Returns a [[table]] with all valid ped models.
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  • ...l Deathmatch mod. Para solicitar una función o evento, utilice [[Requested Functions and Events]] "Funciones y eventos solicitados" Para más funciones, comprobar el [[Useful_Functions|useful functions page]]. "Funciones útiles | página de funciones útiles"
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  • 所有的元素都是类,你可以这么干: <syntaxhighlight lang="lua">destroyElement(ped)</syntaxhighlight> 但是你不能这么干: <syntaxhighlight lang="lua"> 这些“问题儿童”是比较奇怪的东西,你不能对它们使用在元素函数"Element functions"部分列出的函数,事实上所有的元素都不可以一个不落地
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  • ...h módon belül. Egy esemény, vagy funkció kéréséhez használja a [[Requested Functions and Events]] oldalt. {{Client file functions hu}}
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  • *'''attacker:''' the vehicle/ped/player who is breaking the object ===Client event functions===
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  • * Ability to replace ped models * Threaded database access functions
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  • Эта функция возвращает все допустимые модели [[RU/Element/Ped|пешеходов]]. *'''[[RU/Table|Таблица]]''', содержащая все допустимые модели [[RU/Element/Ped|пешеходов]].
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  • ...rını içerir. Bir event veya fonksiyon talebinde bulunmak için, [[Requested Functions and Events]] sayfasını kullanın. {{Camera functions}}
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  • ===[[MTA:Eir/classes/Ped|Ped]]=== *[[MTA:Eir/classes/Ped/setRotation|setRotation]]
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  • La clase de elemento player reprecenta un ped controlado por un jugador. Un objeto player es creado cuando un cliente se {{Client player functions}}
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  • ...ada arma para um determinado [[Elemento/Player|jogador]] ou [[Elemento/Ped|ped]]. Há um argumento opcional que se refere à munição. Por exemplo, uma a <syntaxhighlight lang="lua">bool giveWeapon ( ped thePlayer, int weapon [, int ammo=30, bool setAsCurrent=false ] )</syntaxhi
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  • This function sets the health for the specified [[element]]. This can be a [[ped]], [[object]] or a [[vehicle]]. *'''theElement:''' The [[ped]], [[vehicle]] or [[object]] whose health you want to set.
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  • This example will make it rain when player or ped enters a vehicle, and stop once it leaves. {{World functions}}
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  • [[file:SetElementAlpha.png|400px|thumb|right|Player ped alpha demonstration. Shown alpha levels are 255, 100 and 0 (left to right). ...sparency) value for the specified [[element]]. This can be a [[player]], [[ped]], [[object]], [[vehicle]] or [[Element/Weapon|weapon]].
    2 KB (223 words) - 04:29, 11 August 2019
  • This function allows you to attach an object, ped, player or vehicle to a ped or player bone for '''ONE FRAME'''. In order to attach an element continuou <syntaxhighlight lang="lua">bool attachElementToBone(element theElement, ped thePed, int boneID, float offsetX, float offsetY, float offsetZ, float rota
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  • * '''theTarget:''' The [[element]] to shoot at. It can be a [[player]], [[ped]], [[vehicle]] or [[object]]. ** '''[[Ped|Peds]]''' (players '''not''' included; see [[getPedBonePosition]] to know w
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  • This function allows you to set the value of a specific statistic for a [[ped]]. '''Visual stats (FAT and BODY_MUSCLE) can only be used on the CJ skin''' bool setPedStat ( ped thePed, int stat, float value )
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  • ...in) when said local player spawns, as this is the creation of entity local ped. ...(which could worsen your results) is caused by the split second that their ped elements may 'flash' past its wasted location during the respawning process
    2 KB (359 words) - 03:51, 22 January 2023
  • <syntaxhighlight lang="lua">bool giveWeapon ( ped thePlayer, int weapon [, int ammo=30, bool setAsCurrent=false ] )</syntaxhi *'''ped:''' [[gracz]] lub [[ped]]
    3 KB (401 words) - 17:39, 13 September 2018
  • ...use this function to spawn a [[player]]. It will cause problems with other functions like [[warpPedIntoVehicle]]. Use [[spawnPlayer]] instead.}} {{Issue|9522|Setting a [[ped|ped's]] or [[player|player's]] position whilst occupying a [[givePedJetPack|jet
    5 KB (677 words) - 21:23, 8 December 2018
  • ...tar uma função ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou https:// '''Procurando as funções client-side? Visite a página [[Client Scripting Functions|Funções de Scripting do Cliente]].'''
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  • <syntaxhighlight lang="lua">ped createPed ( int modelid, float x, float y, float z [, float rot = 0.0, bool ...aczami. Zmiana tej wartości na ''false'' może być przydatna przy tworzeniu pedów stojących w miejscu, aby zwiększyć wydajność serwera. Domyślnie ''
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  • *'''killer''': A [[player]], [[ped]] or [[vehicle]] [[element]] representing the killer. ===Client event functions===
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  • *'''attacker:''' the vehicle/ped/player who is damaging the object. ===Client event functions===
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  • {{Client ped functions}}
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  • {{Client ped functions}}
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  • *[[Ped]]s -- Bind above functions to arrow keys
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  • ...ksiyon bir [[element]]in saydamlık değerini döndürür. Bu bir [[player]], [[ped]], [[object]], [[vehicle]] ya da [[Element/Weapon|weapon]] olabilir. {{Element functions}}
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  • ...tar uma função ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou http://b ==Ped (Pedestre)==
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  • ...sparency) value for the specified [[element]]. This can be a [[player]], [[ped]], [[object]], [[vehicle]] or [[Element/Weapon|weapon]]. {{Element functions}}
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  • ...yer dies and respawns, as this is the removal & recreation of entity local ped.}} ===Client event functions===
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  • This example will make it rain when player or ped enters a vehicle, and stop once it leaves. {{World functions}}
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  • ...го элемента. Это может быть скин [[RU/Element/Player|игрока]]/[[RU/Element/Ped|пешехода]], модель [[RU/Element/Pickup|пикапа]], мод
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  • *'''hitElement''': The [[vehicle]], [[ped]] or [[player]] that was hit by the weapon sometimes ''false''. ===Client event functions===
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  • ...ent]] to retrieve the angular velocity from. Can be either a [[player]], [[ped]], [[object]], [[vehicle]] or a [[Element/Weapon|custom weapon]]. '''Server {{Element functions}}
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  • ** '''[[ped|Peds]]'''. {{Client element functions}}
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  • ...el of a given element. This allows you to change the model of a player (or ped), a vehicle or an object. if skin and skin <= 99999 then -- what do we know about dynamic ped ID range?
    3 KB (359 words) - 17:36, 6 June 2022
  • ....9|1.5.8|20851|Returns two [[int|ints]] indicating the current vehicle and ped camera view mode respectively. Their meanings can be seen below.}} {{Client camera functions}}
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  • ...lighting value for the specified [[element]]. This can be a [[player]], [[ped]], [[vehicle]], [[object]].}} {{Client element functions}}
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  • ...nt:''' The [[element]] to apply the spin to. Can be either a [[player]], [[ped]], [[object]], [[vehicle]] or a [[Element/Weapon|custom weapon]]. {{Element functions}}
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  • updateElementRpHAnim(v) -- Update ped bones animations ===Client event functions===
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  • Zombies endlessly attack any player or ped that isn't one of them, then feast briefly on the remains before wandering This script provides several functions and events to allow other resources to see and control the zombies
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  • To get the analog control state for a [[ped]], please use [[getPedAnalogControlState]]. {{Client input functions}}
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  • This is a resource designed to allow scripts or gamemodes to insert a ped into the game that roughly simulates combat with a real player. Gamemodes c Bots will attack any ped, player or bot that's not on it's team.
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  • ...Theft Auto. It mirrors the procedural [[Client_Scripting_Functions|client functions]]. For information on how to enable OOP in 1.4 please refer to [[Meta.xml]] **[[Ped_class|Ped]]
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  • *'''thePlayer:''' [[element/Player|игрок]] или [[Element/Ped|пед]] которому выдаётся оружие. {{RU/Weapon functions}}
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  • *'''theElementToShow:''' A vehicle/ped/object element that can be demonstrated in object preview. ...le (dgs plugin)/ SOVElement (element Type) that '''works with the exported functions of object preview''' if succeed, ''false'' otherwise.
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  • ==== New Functions ==== * Fixed onPedWasted not triggered, when ped died because the vehicle he was in, exploded
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  • ...help us]] improve MTA - create a map, a gamemode, help document scripting functions, write example code, write tutorials or just play MTA and report the bugs y * Finish documentation for [[:Category:Incomplete|Incomplete functions]].
    8 KB (1,118 words) - 00:49, 27 May 2019
  • ...urrent health for the specified [[element]]. This can be a [[player]], a [[ped]], a [[vehicle]], or an [[object]]. {{Element functions}}
    1 KB (169 words) - 20:16, 11 August 2018
  • ...help us]] improve MTA - create a map, a gamemode, help document scripting functions, write example code, write tutorials or just play MTA and report the bugs y * Finish documentation for [[:Category:Incomplete|Incomplete functions]].
    8 KB (1,130 words) - 20:31, 31 May 2022
  • *[[Ped]] {{Client element functions}}
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  • ''Note: does not include small ID lists related to specific functions or IDs created by MTA'' *[[Ped voices]]
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  • if (not isElement(t_Data.ped) or (getElementHealth(t_Data.ped) == 0)) then local t_PedPos = {getElementPosition(t_Data.ped)}
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  • 4 KB (265 words) - 19:47, 6 June 2022
  • ...help us]] improve MTA - create a map, a gamemode, help document scripting functions, write example code, write tutorials or just play MTA and report the bugs y * Finish documentation for [[:Category:Incomplete|Incomplete functions]].
    8 KB (1,146 words) - 20:22, 14 April 2018
  • ...waiting for custom map objects to load status. It can be a [[vehicle]], [[ped]] or [[player]]. {{Element functions}}
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  • ...ha (transparencia) de un determinado [[element]]. Puede ser: [[player]], [[ped]], [[object]] o [[vehicle]]. {{Element functions}}
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  • This function creates a [[shader]] element that can be used in the dxDraw functions. Successful shader creation is not guaranteed unless the [[shader|Effect Fi ...float maxDistance = 0, bool layered = false, string elementTypes = "world,ped,vehicle,object,other,all" ] )
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  • ...e of a control for the local player. To change the analog controls for a [[ped]], please use [[setPedAnalogControlState]]. {{Client input functions}}
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  • ===Camera functions=== The [[Server_Scripting_Functions#Camera_functions|Camera Functions]] have been completely overhauled.
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  • {{Ped functions}}
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  • Returns the model ID of a given element. This can be a player/ped skin, a pickup model, an object model or a vehicle model. {{Element functions}}
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  • This class allows you to handle matrixes without using MTA's OOP functions<br/> This class is called POP because it doesn't use any OOP functions while keeping Lua's class structure.
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  • ...r a command, for which using getTickCount is better than the regular timer functions. if skin and skin <= 99999 then -- what do we know about dynamic ped ID range?
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  • ...s, and you'll probably understand the last word the most. OOP is where all functions relating to a single instance are called on that instance, an instance bein You probably think everything you can create and pass to functions are elements. A vehicle is an element. A player is an element. Anything tha
    9 KB (1,385 words) - 05:52, 6 November 2023
  • === Scripting: New functions === * Added flags (1 ignorecase; 2 multiline; 4 dotall; 8 extented) to preg functions
    8 KB (1,090 words) - 16:07, 7 September 2018
  • * Client - Deathmatch: Where MTA makes all it's functions and events do stuff. ...calls to the game so each element will have a game_sa class like Vehicle, Ped, Object etc.
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  • ===Camera functions=== The [[Server_Scripting_Functions#Camera_functions|Camera Functions]] have been completely overhauled.
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  • * [[Useful_Functions|Useful functions]] **[http://www.lua.org/manual/5.1/#index Internal Lua functions reference]
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  • * [[HU/Client Scripting Functions|Kliens-oldali függvények]] * [[HU/Server Scripting Functions|Szerver-oldali függvények]]
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  • ...entația pentru categoriile incomplete -> [[:Category:Incomplete|Incomplete functions]]. ...exemple la funcții si event-uri [[:Category:Needs_Example |Add examples to functions and events]].
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  • ...urns ''false'' if the element is not streamed in, and not a [[vehicle]], [[ped]] or [[object]]. This example creates some more matrix utility functions
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  • *** '''checkPeds''': allows the shoot to be blocked by [[ped|peds]] and [[player|players]]. {{Client weapon creation functions}}
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  • * Added option for [[addDebugHook]] to skip event/functions * Added support for objects and weapons in ped damage events (thanks to lopezloo)
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  • This SDK allows you to call exported MTA functions from Java over HTTP. ===com.mtasa.elements.Ped extends Element===
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  • setPedAnimation(source, "ped", "factalk", 0, true) setPedAnimation(source, "ped", "factalk", 0, true)
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  • * [[Ped]]s. {{element functions}}
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  • * Added functions to modify dynamic objects' behaviour ([https://github.com/multitheftauto/mt * Added dynamic ped ID allocating using [[engineRequestModel]] and [[engineFreeModel]] ([https:
    20 KB (2,461 words) - 14:50, 1 October 2021
  • * [[Ped]]s {{DGS 3D Image Functions}}
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  • *** '''checkPeds''': allows the shoot to be blocked by [[ped|peds]] and [[player|players]]. {{Client weapon creation functions}}
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  • * '''40''' new functions ==== 19 New Functions ====
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  • ==== New Functions ==== * Fixed an issue when ped rotation while in air goes opposite direction by adding ''conformPedAirRota
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  • * Made GUI-functions accept vectors * Added logging a warning when some functions are used on non-joined players (e.g. when called from [[onPlayerConnect]])
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  • ...gy osztály. A helyes használat: <syntaxhighlight lang="lua">destroyElement(ped)</syntaxhighlight> ez így nem helyes: <syntaxhighlight lang="lua">destroyE ...rajtuk, de néhányat közülök megemlítettem) a funkciók listájának "Element functions" részében, de viszont destroyElement()-et használhat rajtuk.
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  • Skins that may be used as [[player]] or [[ped]] models. == Related Functions ==
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  • *'''Target''' argument valid elements are: [[player]], [[ped]], [[vehicle]] and [[object]]. {{Client projectile functions}}
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  • ...finds. The entities are processed by their '''type''' (building, vehicle, ped, object, dummy), their '''effective position''' (underwater, on ground, on/ ...ve fix for the whole GTA:SA scene. The issues can be combated in [[MTA:Eir/functions/engineSetWorldRenderMode|multiple ways]]. The '''meshlocal_alphafix''' meth
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  • === New Functions === * Added ped pixel shaders
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  • This example creates a text on a random ped in the Grove street. {{Useful Functions}}
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  • ...r representing the part of the element hit if hitElement is a vehicle or a ped/player, ''0'' otherwise. **For a ped/player, piece represents the body part hit:
    8 KB (1,061 words) - 14:44, 27 June 2020
  • This example creates an image on a random ped in the Grove street. {{Useful Functions}}
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  • ...fy and disable mods on such skins, or any resource manipulating clothes or ped accesoires. ...ssion on a server with bad practise in their scripts (abusing RAM and anim functions).
    11 KB (1,730 words) - 18:05, 12 May 2024
  • * You can now edit element bone behavior through 7 new bone manipulation functions! Great for some dynamic animations. Get started at [[setElementBonePositio * Some functions expect only unsigned integers (positive numbers), and since Jan 2016 provid
    28 KB (3,414 words) - 19:46, 16 June 2023
  • * [[Ped]]s {{Element functions}}
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  • * '''31''' new functions * Added new streaming functions ([https://github.com/multitheftauto/mtasa-blue/commit/7ffc31243c1dbca8ed5e7
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  • ...nd readability. This is a list of [[Server_Scripting_Functions|server-side functions]]. ==Ped==
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  • * [[RU/Element/Ped|Педы]] {{RU/Element functions}}
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  • ...fy and disable mods on such skins, or any resource manipulating clothes or ped accesoires. ...rmation for modellers & server owners: corruption in the anim hierarchy in ped's skin DFF or bones configuration
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  • *[[MTA:Eir/New_Scripting_Functions|New Scripting Functions]] ...and (rarely) server host. He had developed his own gamemode which featured ped synchronization, an account system, spawn management, pickup management and
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  • * Add new drawing functions: [[dxDrawPrimitive]] and [[dxDrawMaterialPrimitive]] * '''27''' new functions
    36 KB (4,820 words) - 20:23, 29 September 2021
  • ...nd readability. This is a list of [[Client_Scripting_Functions|client-side functions]]. ==Ped==
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  • :* Some functions expect only unsigned integers (positive numbers), and since Jan 2016 provid ::* Added dynamic ped shadows. Thanks to lopezloo.
    68 KB (10,156 words) - 08:11, 30 April 2024
  • ==ped== ==Animation Functions==
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  • * Ability to replace ped models * Threaded database access functions
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  • ...t)] - which will block resources from using certain, potentially dangerous functions. ["ped"] = true,
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