Dgs3DInterfaceSetBlendMode: Difference between revisions

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===Required Arguments===  
===Required Arguments===  
*'''dgsElement:''' The DGS 3D interface to set the blend mode.
*'''dgsElement:''' The DGS 3D interface to set the blend mode.
*'''blendMode:'''  
*'''blendMode :''' The blend mode to use which can be one of:
**'''blend:''' The source textures are alpha blended to the screen/render target. This is the default mode for drawing and gives the results we all know and love.
**'''add:''' The source textures are added to the screen/render target.
**'''modulate_add:''' The source textures are multiplied by the alpha and then added to the screen/render target.
**'''overwrite :''' The source textures are overwritten. This can be useful for clearing render targets.
 
===Returns===
===Returns===
Returns true if successful, or false if invalid arguments were passed to the function.
Returns true if successful, or false if invalid arguments were passed to the function.

Revision as of 13:21, 17 August 2018

This function allows yout to change the blend mode of dgs 3d interface. Learn More dxSetBlendMode

Syntax

bool dgs3DInterfaceSetBlendMode( element dgsElement, string blendMode )

Required Arguments

  • dgsElement: The DGS 3D interface to set the blend mode.
  • blendMode : The blend mode to use which can be one of:
    • blend: The source textures are alpha blended to the screen/render target. This is the default mode for drawing and gives the results we all know and love.
    • add: The source textures are added to the screen/render target.
    • modulate_add: The source textures are multiplied by the alpha and then added to the screen/render target.
    • overwrite : The source textures are overwritten. This can be useful for clearing render targets.

Returns

Returns true if successful, or false if invalid arguments were passed to the function.

Example

DGS = exports.dgs

material = DGS:dgsCreate3DInterface(0,0,3,2,2,400,400,tocolor(255,255,255,255),0,1,0)
image1 = DGS:dgsCreateImage(0,0,400,400,_,false,material)
edit2 = DGS:dgsCreateEdit(0,100,200,50,"DGS 3D Interface Edit 2",false,material)
setTimer(function()
	dgs3DInterfaceSetBlendMode( material, "add" ) -- You will find there is something different
end,1000,1)

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