Dgs3DImageGetUVSize: Difference between revisions

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local texture = dxCreateTexture("test.png") -- Example File
local texture = dxCreateTexture("test.png") -- Example File
local image = dgsCreate3DImage(0,0,4,texture,tocolor(255,255,255,255),10,10)
local image = DGS:dgsCreate3DImage(0,0,4,texture,tocolor(255,255,255,255),10,10)
local VSize,VSize = DGS:dgs3DImageGetUVSize(image,false)
local VSize,VSize = DGS:dgs3DImageGetUVSize(image,false)
DGS:dgs3DImageSetUVSize(image,USize+10,VSize+10,false)
DGS:dgs3DImageSetUVSize(image,USize+10,VSize+10,false)

Latest revision as of 06:47, 19 April 2021

This function gets the UV size of a DGS 3d image (Only available when there is a texture loaded in DGS 3d image).

Syntax

float, float dgs3DImageGetUVSize ( element dgs3DImage, bool relative )

Required Arguments

  • dgs3DImage: The DGS 3d image of which you want to get the UV size.
  • relative: This determines whether UV size is relative. If this is true, then UV size floats must be between 0 and 1, representing UV sizes relative to the pixels of the texture loaded.

Returns

Returns the DGS 3d image size U and V if the function has been successful, false otherwise.

Example

DGS = exports.dgs

local texture = dxCreateTexture("test.png") -- Example File
local image = DGS:dgsCreate3DImage(0,0,4,texture,tocolor(255,255,255,255),10,10)
local VSize,VSize = DGS:dgs3DImageGetUVSize(image,false)
DGS:dgs3DImageSetUVSize(image,USize+10,VSize+10,false)

See Also

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