Dgs3DInterfaceSetAttachedOffsets: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool dgs3DInterfaceSetAttachedOffsets( element dgsElement [, float offX = offX, float offY = offY, float offZ = offZ, float offFaceX = offFaceX, float offFaceY = offFaceY, float offFaceZ = offFaceZ ] )
bool dgs3DInterfaceSetAttachedOffsets( element dgsElement [, float offsetX = offsetX, float offsetY = offsetY, float offsetZ = offsetZ, float offsetFaceX = offsetFaceX, float offsetFaceY = offsetFaceY, float offsetFaceZ = offsetFaceZ ] )
</syntaxhighlight>  
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===Optional Arguments===
===Optional Arguments===
*'''offX:''' A float of the offset of the 3D x coordinate.
*'''offsetX:''' A float of the offset of the 3D x coordinate.
*'''offY:''' A float of the offset of the 3D y coordinate.
*'''offsetY:''' A float of the offset of the 3D y coordinate.
*'''offZ:''' A float of the offset of the 3D z coordinate.
*'''offsetZ:''' A float of the offset of the 3D z coordinate.
*'''offFaceX:''' A float of the 3D x direction that the DGS 3D Interface faces to relative to attached element.
*'''offsetFaceX:''' A float of the 3D x direction that the DGS 3D Interface faces to relative to attached element.
*'''offFaceY:''' A float of the 3D Y direction that the DGS 3D Interface faces to relative to attached element.
*'''offsetFaceY:''' A float of the 3D Y direction that the DGS 3D Interface faces to relative to attached element.
*'''offFaceZ:''' A float of the 3D Z direction that the DGS 3D Interface faces to relative to attached element.
*'''offsetFaceZ:''' A float of the 3D Z direction that the DGS 3D Interface faces to relative to attached element.
*'''relativeTo:''' A string of the relativity options:
**'''self:''' Default state, relative to 3D Interface itself, '''faceTo = selfPosition+faceTo'''.
**'''world:''' Default state, relative to the world, '''faceTo = absoluteWorldPosition'''.
 


===Returns===
===Returns===

Latest revision as of 10:04, 11 February 2023

This function sets the attached offsets of the attached dgs 3d interface.

Syntax

bool dgs3DInterfaceSetAttachedOffsets( element dgsElement [, float offsetX = offsetX, float offsetY = offsetY, float offsetZ = offsetZ, float offsetFaceX = offsetFaceX, float offsetFaceY = offsetFaceY, float offsetFaceZ = offsetFaceZ ] )

Required Arguments

  • dgsElement: The DGS 3D interface of which you wish to set the attached offset.

Optional Arguments

  • offsetX: A float of the offset of the 3D x coordinate.
  • offsetY: A float of the offset of the 3D y coordinate.
  • offsetZ: A float of the offset of the 3D z coordinate.
  • offsetFaceX: A float of the 3D x direction that the DGS 3D Interface faces to relative to attached element.
  • offsetFaceY: A float of the 3D Y direction that the DGS 3D Interface faces to relative to attached element.
  • offsetFaceZ: A float of the 3D Z direction that the DGS 3D Interface faces to relative to attached element.

Returns

Returns true if successful, false otherwise.

Example

DGS = exports.dgs

function panelPosition()
	material = DGS:dgsCreate3DInterface(0,0,4,4,4,600,600,tocolor(255,255,255,255),1,0,0,_,0)
	DGS:dgs3DInterfaceAttachToElement(material,localPlayer,0,0,1)
	DGS:dgs3DInterfaceSetAttachedOffsets(material,0,0,10)
	DGS:dgsSetProperty(material,"maxDistance",1000)
	DGS:dgsSetProperty(material,"fadeDistance",1000)
	local window = DGS:dgsCreateWindow(0,0,600,600,"test",false)
	DGS:dgsSetParent(window,material)
	local isAttached = DGS:dgs3DInterfaceIsAttached(material)
	if isAttached then
		outputChatBox("3D Interface is attached")
	end
end

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