DgsAlphaTo: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool dgsAlphaTo ( element dgsElement, float targetAlpha, bool movetype, string easing = "Linear", float torv [, table settings ])
number/table dgsAlphaTo ( element/table dgsElement, float targetAlpha, string easing = "Linear", float duration [, int delay = 0 ] )
</syntaxhighlight>
</syntaxhighlight>


===Required Arguments===  
===Required Arguments===  
*'''dgsElement:''' The DGS element to set animation to.
*'''dgsElement:''' The DGS element or a list of DGS elements to set animation to.
*'''targetAlpha:''' Target alpha of dgs element.
*'''targetAlpha:''' Target alpha of dgs element.
*'''movetype:''' A bool that indicates whether the move type is based on Time or Speed.( For stable and easy, we always pass '''false''' to this argument)
*'''easing:''' The easing function to use for the interpolation (For More Detail :[[Easing]]), or your own easing function created by [[dgsAddEasingFunction]].
*'''easing:''' The easing function to use for the interpolation (For More Detail :[[Easing]]), or your own easing function created by [[addEasingFunction]].
*'''duration:''' An integer of the time(ms) to finish the animation.
*'''torv:''' This is depends on '''movetype'''. If '''movetype''' sets to false, the torv will be the time(ms) to finish the animation, or it will be a static velocity to finish the animation.
 
*'''settings:''' A table will be passed to your own easing function.
===Optional Arguments===
*'''delay:''' The delay time before the animation start, can decrease the using of timer.


===Returns===
===Returns===
Returns true if succeed, ''false'' otherwise.
Returns an ''integer''/''table'' indicates the animation ID or a list of animation IDs if succeed, ''false'' otherwise.


==Example==
==Example==
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DGS = exports.dgs
DGS = exports.dgs


parent = DGS:dgsDxCreateWindow(200,100,400,400,"DGS Parent Window",false) --Create a window
parent = DGS:dgsCreateWindow(200,100,400,400,"DGS Parent Window",false) --Create a window
DGS:dgsDxGUISetAlpha(parent,0)
DGS:dgsSetAlpha(parent,0)
DGS:dgsAlphaTo(parent,1,false,"OutQuad",2000)  --set alpha with animation effect.
DGS:dgsAlphaTo(parent,1,"OutQuad",2000)  --set alpha with animation effect.
</syntaxhighlight>
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==See Also==
==See Also==
{{DGSFUNCTIONS}}
{{DGSFUNCTIONS}}

Latest revision as of 17:05, 2 March 2023

This function allow us to add animation to dgs elements.

Change alpha of dgs elements with animation effect.

Syntax

number/table dgsAlphaTo ( element/table dgsElement, float targetAlpha, string easing = "Linear", float duration [, int delay = 0 ] )

Required Arguments

  • dgsElement: The DGS element or a list of DGS elements to set animation to.
  • targetAlpha: Target alpha of dgs element.
  • easing: The easing function to use for the interpolation (For More Detail :Easing), or your own easing function created by dgsAddEasingFunction.
  • duration: An integer of the time(ms) to finish the animation.

Optional Arguments

  • delay: The delay time before the animation start, can decrease the using of timer.

Returns

Returns an integer/table indicates the animation ID or a list of animation IDs if succeed, false otherwise.

Example

DGS = exports.dgs

parent = DGS:dgsCreateWindow(200,100,400,400,"DGS Parent Window",false)	--Create a window
DGS:dgsSetAlpha(parent,0)
DGS:dgsAlphaTo(parent,1,"OutQuad",2000)  --set alpha with animation effect.

See Also

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