DgsAttachElements: Difference between revisions

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(Created page with "__NOTOC__ {{Client function}} This function allows you to attach a specific dgsElement to another dgsElement ==Syntax== <syntaxhighlight lang="lua"> bool dgsAttachElements(...")
 
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__NOTOC__  
__NOTOC__  
{{Client function}}
{{Client function}}
This function allows you to attach a specific dgsElement to another dgsElement
This function allows you to attach a specific dgs element to another dgs element. This will make something like [[dgsSetParent]], but there will be no "parent-child" relationship.


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool dgsAttachElements( element dgsElement,element attachTo,int offsetX,int offsetY,bool relativePos,int offsetW,int offsetH,bool relativeSize )
bool dgsAttachElements( element dgsElement, element attachTo, int/float offsetX, int/float offsetY, int/float offsetW, int/float offsetH [, bool relativePos = false, bool relativeSize = false )
</syntaxhighlight>  
</syntaxhighlight>  


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*'''offsetX:''' A float of the 2D x position of the element on a player's screen. This is affected by the relative argument.
*'''offsetX:''' A float of the 2D x position of the element on a player's screen. This is affected by the relative argument.
*'''offsetY:''' A float of the 2D x position of the element on a player's screen. This is affected by the relative argument.
*'''offsetY:''' A float of the 2D x position of the element on a player's screen. This is affected by the relative argument.
*'''relativePos:''' This is whether sizes and positioning are relative. If this is true, then all x,y floats must be between 0 and 1, representing sizes/positions as a fraction of the screen size. If false, then the size and co-ordinates are based on client's resolution.
*'''offsetW:''' A float of the width of the element. This is affected by the relative argument.
*'''offsetW:''' A float of the width of the element. This is affected by the relative argument.
*'''offsetH:''' A float of the height of the window. This is affected by the relative argument.
*'''offsetH:''' A float of the height of the window. This is affected by the relative argument.
*'''relativePos:''' This is whether sizes and positioning are relative. If this is true, then all x,y floats must be between 0 and 1, representing sizes/positions as a fraction of the screen size. If false, then the size and co-ordinates are based on client's resolution.
*'''relativeSize:''' This is whether sizes and positioning are relative. If this is true, then all width,height floats must be between 0 and 1, representing sizes/positions as a fraction of the screen size. If false, then the size and co-ordinates are based on client's resolution.
*'''relativeSize:''' This is whether sizes and positioning are relative. If this is true, then all width,height floats must be between 0 and 1, representing sizes/positions as a fraction of the screen size. If false, then the size and co-ordinates are based on client's resolution.



Revision as of 11:18, 27 April 2020

This function allows you to attach a specific dgs element to another dgs element. This will make something like dgsSetParent, but there will be no "parent-child" relationship.

Syntax

bool dgsAttachElements( element dgsElement, element attachTo, int/float offsetX, int/float offsetY, int/float offsetW, int/float offsetH [, bool relativePos = false, bool relativeSize = false )

Required Arguments

  • dgsElement: An element you want to get attached
  • attachTo: A dgs element you want to attach to
  • offsetX: A float of the 2D x position of the element on a player's screen. This is affected by the relative argument.
  • offsetY: A float of the 2D x position of the element on a player's screen. This is affected by the relative argument.
  • offsetW: A float of the width of the element. This is affected by the relative argument.
  • offsetH: A float of the height of the window. This is affected by the relative argument.
  • relativePos: This is whether sizes and positioning are relative. If this is true, then all x,y floats must be between 0 and 1, representing sizes/positions as a fraction of the screen size. If false, then the size and co-ordinates are based on client's resolution.
  • relativeSize: This is whether sizes and positioning are relative. If this is true, then all width,height floats must be between 0 and 1, representing sizes/positions as a fraction of the screen size. If false, then the size and co-ordinates are based on client's resolution.

Returns

Returns true if successful, false otherwise.

Example

This example attach label to window

DGS = exports.dgs

window = DGS:dgsCreateWindow(50,50,100,100,"dgs", false) -- create a window
label = DGS:dgsCreateLabel(0,200,100,100,"label", false) -- create a label
DGS:dgsAttachElements(label,window,10,20,false,50,50,false) -- attach label to window

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