DgsCloseWindow: Difference between revisions

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m (Thisdp moved page DgsGUICloseWindow to DgsCloseWindow)
 
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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool dgsDxGUICloseWindow ( element theElement )
bool dgsCloseWindow ( element theElement )
</syntaxhighlight>  
</syntaxhighlight>  


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-- Create a DGS window.
-- Create a DGS window.
window = DGS:dgsDxCreateWindow ( 0.50, 0.50, 0.25, 0.25, "Test", true )  
window = DGS:dgsCreateWindow ( 0.50, 0.50, 0.25, 0.25, "Test", true )  


function closeDgsGUI ()
function closeDgsGUI ()
-- Close the DGS window.
-- Close the DGS window.
local close = DGS:dgsDxGUICloseWindow(window)
local close = DGS:dgsCloseWindow(window)


-- if the DGS window was closed output a message and hide the player's cursor.
-- if the DGS window was closed output a message and hide the player's cursor.

Latest revision as of 11:01, 20 January 2018

This function allows you to close a DGS window.

Syntax

bool dgsCloseWindow ( element theElement )

Required Arguments

  • theElement: The window to be closed.

Returns

Returns true if the window was closed, false otherwise.

Example

This example closes a previously created DGS window.

DGS = exports.dgs

-- Create a DGS window.
window = DGS:dgsCreateWindow ( 0.50, 0.50, 0.25, 0.25, "Test", true ) 

function closeDgsGUI ()
	-- Close the DGS window.
	local close = DGS:dgsCloseWindow(window)

	-- if the DGS window was closed output a message and hide the player's cursor.
	if close then
                -- Output a message saying that the DGS window was closed.
		outputChatBox("DGS window closed!")
		-- Hide cursor
		showCursor(false)
	end
end
addCommandHandler("close", closeDgsGUI)

See Also

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