DgsColorPickerCreateComponentSelector: Difference between revisions

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(Created page with "__NOTOC__ {{Client function}} <span style="color:#FF0000;text-shadow:black 0.1em 0.1em 0.2em;">>>>Warning: This feature requires pixel shader model 2_a<<<</span> This functi...")
 
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[[Image:DGS_ComponentSelector.png|200px|thumb|Component Selector in different color type and color attribute]]
[[Image:DGS_ComponentSelector.png|400px|thumb|Component Selector in different color type and color attribute]]
===Required Arguments===
===Required Arguments===
*'''style:''' A string indicates the style of the color picker. Available styles are as follows:
*'''x:''' A float of the 2D x position of the DGS Component Selector on a player's screen.  This is affected by the ''relative'' argument.
**'''HSVRing''' : In order to get a best effect, please make width and height remain the same absolute pixels.
*'''y:''' A float of the 2D y position of the DGS Component Selector on a player's screen. This is affected by the ''relative'' argument.
**'''HSLSquare'''
*'''width:''' A float of the width of the DGS Component Selector. This is affected by the ''relative'' argument.
*'''x:''' A float of the 2D x position of the DGS Color Picker on a player's screen.  This is affected by the ''relative'' argument.
*'''height:''' A float of the height of the DGS Component Selector. This is affected by the ''relative'' argument. Note: height must be enough to fit the drop down menu, else the drop down won't appear.
*'''y:''' A float of the 2D y position of the DGS Color Picker on a player's screen. This is affected by the ''relative'' argument.
*'''isHorizontal:''' A bool of whether the DGS Component Selector is horizontal or vertical.
*'''width:''' A float of the width of the DGS Color Picker. This is affected by the ''relative'' argument.
*'''height:''' A float of the height of the DGS Color Picker. This is affected by the ''relative'' argument. Note: height must be enough to fit the drop down menu, else the drop down won't appear.
*'''relative:''' This is whether sizes and positioning are relative.  If this is ''true'', then all x,y,width,height floats must be between 0 and 1, representing sizes relative to the parent.
*'''relative:''' This is whether sizes and positioning are relative.  If this is ''true'', then all x,y,width,height floats must be between 0 and 1, representing sizes relative to the parent.
===Optional Arguments===
===Optional Arguments===
*'''parent:''' This is the parent that the DGS Color Picker is attached to.
*'''parent:''' This is the parent that the DGS Component Selector is attached to.


===Returns===
===Returns===
Returns a dgs-dximage (Plugin Type: dgs-dxcolorpicker) if successful, false otherwise.
Returns a dgs-dximage (Plugin Type: dgs-dxcomponentselector) if successful, false otherwise.


==Example==  
==Example==  
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DGS = exports.dgs --get exported functions from dgs
DGS = exports.dgs --get exported functions from dgs


local cp1 = DGS:dgsCreateColorPicker("HSVRing",50,50,300,300,false)
local cp = DGS:dgsCreateColorPicker("HSVRing",50,50,300,300,false)
local cp2 = DGS:dgsCreateColorPicker("HSLSquare",400,50,300,300,false)
local Aedit = DGS:dgsColorPickerCreateComponentSelector(400,170,100,30,true,false)
DGS:dgsBindToColorPicker(Aedit,cp,"RGB","A") --Alpha doesn't request a specific color type. So it remains in any color type.
 
--Dynamic Background Component Selector
local Hedit1 = DGS:dgsColorPickerCreateComponentSelector(400,50,100,30,true,false)
local Sedit1 = DGS:dgsColorPickerCreateComponentSelector(400,90,100,30,true,false)
local Ledit1 = DGS:dgsColorPickerCreateComponentSelector(400,130,100,30,true,false)
DGS:dgsBindToColorPicker(Redit1,cp,"HSL","H")
DGS:dgsBindToColorPicker(Gedit1,cp,"HSL","S")
DGS:dgsBindToColorPicker(Bedit1,cp,"HSL","L")
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==See Also==
==See Also==
{{DGSFUNCTIONS}}
{{DGSFUNCTIONS}}

Revision as of 10:14, 26 July 2019

>>>Warning: This feature requires pixel shader model 2_a<<<

This function creates a dgs color picker component selector.

Syntax

element dgsColorPickerCreateComponentSelector( float x, float y, float w, float h, bool isHorizontal, bool relative [, element parent ] )
Component Selector in different color type and color attribute

Required Arguments

  • x: A float of the 2D x position of the DGS Component Selector on a player's screen. This is affected by the relative argument.
  • y: A float of the 2D y position of the DGS Component Selector on a player's screen. This is affected by the relative argument.
  • width: A float of the width of the DGS Component Selector. This is affected by the relative argument.
  • height: A float of the height of the DGS Component Selector. This is affected by the relative argument. Note: height must be enough to fit the drop down menu, else the drop down won't appear.
  • isHorizontal: A bool of whether the DGS Component Selector is horizontal or vertical.
  • relative: This is whether sizes and positioning are relative. If this is true, then all x,y,width,height floats must be between 0 and 1, representing sizes relative to the parent.

Optional Arguments

  • parent: This is the parent that the DGS Component Selector is attached to.

Returns

Returns a dgs-dximage (Plugin Type: dgs-dxcomponentselector) if successful, false otherwise.

Example

DGS = exports.dgs --get exported functions from dgs

local cp = DGS:dgsCreateColorPicker("HSVRing",50,50,300,300,false)
local Aedit = DGS:dgsColorPickerCreateComponentSelector(400,170,100,30,true,false)
DGS:dgsBindToColorPicker(Aedit,cp,"RGB","A") --Alpha doesn't request a specific color type. So it remains in any color type.

--Dynamic Background Component Selector
local Hedit1 = DGS:dgsColorPickerCreateComponentSelector(400,50,100,30,true,false)
local Sedit1 = DGS:dgsColorPickerCreateComponentSelector(400,90,100,30,true,false)
local Ledit1 = DGS:dgsColorPickerCreateComponentSelector(400,130,100,30,true,false)
DGS:dgsBindToColorPicker(Redit1,cp,"HSL","H")
DGS:dgsBindToColorPicker(Gedit1,cp,"HSL","S")
DGS:dgsBindToColorPicker(Bedit1,cp,"HSL","L")

See Also

Custom Cursor Functions

Multi Language Supports

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