DgsColorPickerCreateComponentSelector: Difference between revisions

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DGS = exports.dgs --get exported functions from dgs
DGS = exports.dgs --get exported functions from dgs


local cp = DGS:dgsCreateColorPicker("HSVRing",50,50,300,300,false)
local cp = DGS:dgsCreateColorPicker("HSLSquare",50,50,300,300,false)
local Aedit = DGS:dgsColorPickerCreateComponentSelector(400,170,100,30,true,false)
local Aedit = DGS:dgsColorPickerCreateComponentSelector(400,170,100,30,true,false)
DGS:dgsBindToColorPicker(Aedit,cp,"RGB","A") --Alpha doesn't request a specific color type. So it remains in any color type.
DGS:dgsBindToColorPicker(Aedit,cp,"RGB","A") --Alpha doesn't request a specific color type. So it remains in any color type.
Line 36: Line 36:
local Sedit1 = DGS:dgsColorPickerCreateComponentSelector(400,90,100,30,true,false)
local Sedit1 = DGS:dgsColorPickerCreateComponentSelector(400,90,100,30,true,false)
local Ledit1 = DGS:dgsColorPickerCreateComponentSelector(400,130,100,30,true,false)
local Ledit1 = DGS:dgsColorPickerCreateComponentSelector(400,130,100,30,true,false)
DGS:dgsBindToColorPicker(Redit1,cp,"HSL","H")
DGS:dgsBindToColorPicker(Hedit1,cp,"HSL","H")
DGS:dgsBindToColorPicker(Gedit1,cp,"HSL","S")
DGS:dgsBindToColorPicker(Sedit1,cp,"HSL","S")
DGS:dgsBindToColorPicker(Bedit1,cp,"HSL","L")
DGS:dgsBindToColorPicker(Ledit1,cp,"HSL","L")
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{DGSFUNCTIONS}}
{{DGSFUNCTIONS}}

Latest revision as of 07:41, 4 October 2019

>>>Warning: This feature requires pixel shader model 2_a<<<

This function creates a dgs color picker component selector.

Syntax

element dgsColorPickerCreateComponentSelector( float x, float y, float w, float h, bool isHorizontal, bool relative [, element parent ] )
Component Selector in different color type and color attribute

Required Arguments

  • x: A float of the 2D x position of the DGS Component Selector on a player's screen. This is affected by the relative argument.
  • y: A float of the 2D y position of the DGS Component Selector on a player's screen. This is affected by the relative argument.
  • width: A float of the width of the DGS Component Selector. This is affected by the relative argument.
  • height: A float of the height of the DGS Component Selector. This is affected by the relative argument. Note: height must be enough to fit the drop down menu, else the drop down won't appear.
  • isHorizontal: A bool of whether the DGS Component Selector is horizontal or vertical.
  • relative: This is whether sizes and positioning are relative. If this is true, then all x,y,width,height floats must be between 0 and 1, representing sizes relative to the parent.

Optional Arguments

  • parent: This is the parent that the DGS Component Selector is attached to.

Returns

Returns a dgs-dximage (Plugin Type: dgs-dxcomponentselector) if successful, false otherwise.

Example

DGS = exports.dgs --get exported functions from dgs

local cp = DGS:dgsCreateColorPicker("HSLSquare",50,50,300,300,false)
local Aedit = DGS:dgsColorPickerCreateComponentSelector(400,170,100,30,true,false)
DGS:dgsBindToColorPicker(Aedit,cp,"RGB","A") --Alpha doesn't request a specific color type. So it remains in any color type.

--Dynamic Background Component Selector
local Hedit1 = DGS:dgsColorPickerCreateComponentSelector(400,50,100,30,true,false)
local Sedit1 = DGS:dgsColorPickerCreateComponentSelector(400,90,100,30,true,false)
local Ledit1 = DGS:dgsColorPickerCreateComponentSelector(400,130,100,30,true,false)
DGS:dgsBindToColorPicker(Hedit1,cp,"HSL","H")
DGS:dgsBindToColorPicker(Sedit1,cp,"HSL","S")
DGS:dgsBindToColorPicker(Ledit1,cp,"HSL","L")

See Also

Custom Cursor Functions

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