DgsCreateCircle: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
element dgsCreateCircle( [ float outsideRadius = 0.5, float insideRadius = 0.2, float angle = 0, int color = 0xFFFFFFFF, element texture = nil ] )
element dgsCreateCircle( [ float outsideRadius = 0.5, float insideRadius = 0.2, float angle = 360, int color = 0xFFFFFFFF, element texture = nil ] )
</syntaxhighlight>  
</syntaxhighlight>  


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*'''color: ''' An int of the color of the circle.
*'''color: ''' An int of the color of the circle.
*'''texture:''' A material element that you want to apply the circle to.
*'''texture:''' A material element that you want to apply the circle to.


===Returns===
===Returns===

Latest revision as of 07:02, 19 April 2021

This function creates a circle shader that can be used for dgs elements.

Syntax

element dgsCreateCircle( [ float outsideRadius = 0.5, float insideRadius = 0.2, float angle = 360, int color = 0xFFFFFFFF, element texture = nil ] )
Example Circle Plugin

Optional Arguments

  • outsideRadius: A float of the outside radius of the circle.
  • insideRadius: A float of the inside radius of the circle.
  • angle: A float of the angle of the circle in degree.
  • color: An int of the color of the circle.
  • texture: A material element that you want to apply the circle to.

Returns

Returns a dgs-dxcircle (DGS Plugin Type)[ shader (Element Type) ] if succeed, false otherwise

Example

DGS = exports.dgs --get exported functions from dgs

local c = DGS:dgsCreateCircle(0.5,0.3)
local img = DGS:dgsCreateImage(300,200,200,200,c,false)
DGS:dgsCircleSetAngle(c,120)
DGS:dgsCircleSetDirection(c,false)

See Also

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