DgsCreateImage

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This function creates an image using image elements ( render target, texture element, shader and screen source and so on, even nothing just color ).

Syntax

element dgsDxCreateImage ( float x, float y, float width, float height, element image = nil, bool relative, [element parent = nil, int color = 0xFFFFFFFF ] )

Required Arguments

Example GUI static image.
  • x: A float of the 2D x position of the image on a player's screen. This is affected by the relative argument.
  • y: A float of the 2D y position of the image on a player's screen. This is affected by the relative argument.
  • width: A float of the width of the image. This is affected by the relative argument.
  • height: A float of the height of the image. This is affected by the relative argument.
  • image: An texture element such as texture, render target, screen source, shader and so on. Or nil (color only).
  • relative: This is whether sizes and positioning are relative. If this is true, then all x,y,width,height floats must be between 0 and 1, representing measures relative to the parent.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • parent: This is the parent that the image is attached to. If the relative argument is true, sizes and positioning will be made relative to this parent. If the relative argument is false, positioning will be the number of offset pixels from the parent's origin. If no parent is passed, the parent will become the screen - causing positioning and sizing according to screen positioning.
  • color: A integer of the color of the image.

Returns

Returns element if image was created successfully, false otherwise.

Example

This example will display a rectangle on the player's screen.

Click to collapse [-]
Client-side
DGS = exports.dgs
local image = DGS:dgsDxCreateImage(100,100,200,200,_,false,_,tocolor(255,255,255,255))
setTimer(function()
	DGS:dgsDxGUISetProperty(image,"color",tocolor(math.random(0,255),math.random(0,255),math.random(0,255),255)
end,100,0)

See Also

Custom Cursor Functions

Multi Language Supports

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