DgsCreateLine

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This function creates a DGS Line on the screen.

Syntax

element dgsCreateLine ( float x, float y, float w, float h, bool relative [, element parent = nil, float lineWidth = 1, int color = 0xFFFFFFFF ])
DGS Line.png

Required Arguments

  • x: A float of the 2D x position of the line on a player's screen. This is affected by the relative argument.
  • y: A float of the 2D y position of the line on a player's screen. This is affected by the relative argument.
  • width: A float of the width of the line. This is affected by the relative argument.
  • height: A float of the height of the line. This is affected by the relative argument.
  • relative: This is whether sizes and positioning are relative. If this is true, then all x, y, width and height floats must be between 0 and 1, representing sizes relative to the parent.

Optional Arguments

  • parent: This is the parent that the DGS Line is attached to.
  • lineWidth: A float of the default width of DGS Line.
  • color: An integer of the default color of DGS Line.

Returns

Returns a DGS Line if it was successfully created, false otherwise.

Example

DGS = exports.dgs

local line = DGS:dgsCreateLine(400,200,600,400)
local sinX = math.sin(0/500*4*math.pi)
DGS:dgsLineAddItem(line,0/500,sinX/2+0.5,0/500,sinX/2+0.5,2,tocolor(0,255,0,255),true)
for i=1,100 do
	local sinX = math.sin(i/100*4*math.pi)
	DGS:dgsLineAddItem(line,_,_,i/100,sinX/2+0.5,2,tocolor(i/100*255,255-i/100*255,0,255),true)
end

See Also

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