DgsCreateRoundRect

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>>>Warning: This feature requires pixel shader model 2_a<<<

This function creates a rounded rectangle shader that can be used for dgs elements.

Syntax

element dgsCreateRoundRect( float radius, bool relative [, int color = 0xFFFFFFFF, texture background = nil, bool colorOverwritten = true, bool isBorderOnly, float borderHorizontalThickness, float borderVerticalThickness ] )
Example Rounded Rectangle

Required Arguments

  • radius: A float of the relative radius of corner of the rounded rectangle ranges from 0 to 1 if relative is true, or the radius will be absolute pixels.
  • relative: A bool indicates whether the radius is relative to the size of round rectangle or just absolute pixels.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • color: An int of the color of the rounded rectangle.
  • background: A texture element of the background of the rounded rectangle.
  • colorOverwritten: A bool indicates whether the final color will be overwritten by color or the product of render color and color (resultColor = render color * color) when rendering.
  • isBorderOnlyOrColor: A bool of whether this round rectangle is not filled or An int of the rounded rectangle color.
  • borderHorizontalThickness: A float of the horizontal thickness, only works when isBorderOnly set to true.
  • borderVerticalThickness: A float of the vertical thickness, only works when isBorderOnly set to true.

Returns

Returns a dgs-dxroundrectangle element (dgs Type)/ shader (element Type) if succeed, false otherwise

Example

DGS = exports.dgs --get exported functions from dgs

local rndRect = DGS:dgsCreateRoundRect(50,false,tocolor(0,0,0,150))  --Create Rounded Rectangle with 50 pixels radius 
local image1 = DGS:dgsCreateImage(200,200,400,100,rndRect,false)  --Apply it to the dgs image

Syntax

element dgsCreateRoundRect( table multiArguments [, int color = 0xFFFFFFFF, texture background = nil, bool colorOverwritten = true, bool isBorderOnly, float borderHorizontalThickness, float borderVerticalThickness ] )

Required Arguments

  • multiArguments : A table contains at least 1 group of the radius of the corner. The structure is as follows:
{
	{ float LeftTopRadius, bool relative },
	{ float RightTopRadius, bool relative },
	{ float RightBottomRadius, bool relative },
	{ float LeftBottomRadius, bool relative },
}

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • color : An int of the color of the rounded rectangle.
  • background: A texture element of the background of the rounded rectangle.
  • colorOverwritten : A bool indicates whether the final color will be overwritten by color or the product of render color and color when rendering.
  • isBorderOnly: A bool of whether this round rectangle is not filled.
  • borderHorizontalThickness: A float of the horizontal thickness, only works when isBorderOnly set to true.
  • borderVerticalThickness: A float of the vertical thickness, only works when isBorderOnly set to true.

Returns

Returns a dgs-dxroundrectangle element (dgs Type)/ shader (element Type) if succeed, false otherwise

Example

DGS = exports.dgs --get exported functions from dgs

local rndRect = DGS:dgsCreateRoundRect({{50,false},{40,false},{30,false},{20,false}},tocolor(0,0,0,150))  --Create Rounded Rectangle with 50 pixels radius 
local image1 = DGS:dgsCreateImage(200,200,400,100,rndRect,false)  --Apply it to the dgs image

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