DgsCreateSwitchButton

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Revision as of 08:42, 2 April 2020 by Dmi7ry (talk | contribs) (Created page with "__NOTOC__ {{Client function}} This function allows creation of a DGS Switch Button, which is a clickable item as part of GUI. '''Notice: This is a function exported by DGS!'...")
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This function allows creation of a DGS Switch Button, which is a clickable item as part of GUI.

Notice: This is a function exported by DGS!

Syntax

element dgsCreateSwitchButton( float x, float y, float sx, float sy, [ string textOn, string textOff, bool state = false, bool relative = false, element parent = nil, int textColor_t = 0x5AA0E6FF, int textColor_f = 0x3C3C3CFF, float scalex = 1, float scaley = 1 ] )

Required Arguments

  • x: A float of the 2D x position of the button on a player's screen. This is affected by the relative argument.
  • y: A float of the 2D y position of the button on a player's screen. This is affected by the relative argument.
  • sx:
  • sy:

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • textOn
  • textOff
  • state
  • relative
  • parent: This is the parent that the DGS button is attached to. If the relative argument is true, sizes and positioning will be made relative to this parent. If the relative argument is false, positioning will be the number of offset pixels from the parent's origin. If no parent is passed, the parent will become the screen - causing positioning and sizing according to screen positioning.
  • textColor_t:
  • textColor_f
  • scalex: A float of the 2D x scale of the text of the button.
  • scaley: A float of the 2D y scale of the text of the button.

Returns

Returns an element of the created Switch Button if it was successfully created, false otherwise.

Example

See Also

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