DgsCreateTabPanel: Difference between revisions

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{{Client function}}
__NOTOC__
This function allows creation of a DGS Tab Panel.
This function allows creation of a DGS Tab Panel.
==Syntax==
<syntaxhighlight lang="lua">
element dgsCreateTabPanel( float x, float y, float width, float height, bool relative [, element parent = nil, int tabHeight = 20, element bgImage = nil, int bgColor = 0xB4000000 ] )
</syntaxhighlight>
[[Image:Mta-screen 2017-08-12 14-25-35.png|frame|Example DGS Tab Panel.]]
===Required Arguments===
*'''x:''' A float of the 2D x position of the DGS Tab Panel on a player's screen.  This is affected by the ''relative'' argument.
*'''y:''' A float of the 2D y position of the DGS Tab Panel on a player's screen. This is affected by the ''relative'' argument.
*'''width:''' A float of the width of the DGS Tab Panel. This is affected by the ''relative'' argument.
*'''height:''' A float of the height of the DGS Tab Panel. This is affected by the ''relative'' argument. Note: height must be enough to fit the drop down menu, else the drop down won't appear.
*'''relative:''' This is whether sizes and positioning are relative.  If this is ''true'', then all x,y,width,height floats must be between 0 and 1, representing sizes relative to the parent
===Optional Arguments===
*'''parent:''' This is the parent that the DGS Panel is attached to.
*'''tabHeight:''' A int of the height of the tab.
*'''bgImage:''' A material element that is used as default background of tab panel.
*'''bgColor:''' A int of color that is used as default background color of tab panel.


==Syntax==  
==Example==
This example creates tab panel with a BindKey which is F2
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
element dgsDxCreateTabPanel( float x, float y, float width, float height, bool relative, [ element parent = nil, element tabheight = 20, defbgcolor = )]
DGS = exports.dgs
matable = {}
matable.tab = DGS:dgsCreateTabPanel (0.22, 0.19, 0.56, 0.63,true)
matable.tab1 = DGS:dgsCreateTab("Main",matable.tab)
matable.tab2 = DGS:dgsCreateTab("Rules",matable.tab)
matable.tab3 = DGS:dgsCreateTab("FAQ",matable.tab)
matable.tab4 = DGS:dgsCreateTab("About Us",matable.tab)
 
function guiToggleVisible ( )       
if ( DGS:dgsGetVisible (matable.tab) == true ) then -- check if the dgs element is visible             
DGS:dgsSetVisible (matable.tab, false ) -- if it is, we hide it
showCursor(false)
print("works2")
else             
DGS:dgsSetVisible (matable.tab, true ) -- if not, we make it visible
showCursor(true)
print("works3")
end
end
 
bindKey ( "F2", "down", guiToggleVisible ) --bind the player's F2 to the function guiToggleVisible
</syntaxhighlight>
</syntaxhighlight>
Example Create by :'''Ridden'''
==See Also==
{{DGSFUNCTIONS}}

Latest revision as of 09:27, 17 January 2021

This function allows creation of a DGS Tab Panel.

Syntax

element dgsCreateTabPanel( float x, float y, float width, float height, bool relative [, element parent = nil, int tabHeight = 20, element bgImage = nil, int bgColor = 0xB4000000 ] )
Example DGS Tab Panel.

Required Arguments

  • x: A float of the 2D x position of the DGS Tab Panel on a player's screen. This is affected by the relative argument.
  • y: A float of the 2D y position of the DGS Tab Panel on a player's screen. This is affected by the relative argument.
  • width: A float of the width of the DGS Tab Panel. This is affected by the relative argument.
  • height: A float of the height of the DGS Tab Panel. This is affected by the relative argument. Note: height must be enough to fit the drop down menu, else the drop down won't appear.
  • relative: This is whether sizes and positioning are relative. If this is true, then all x,y,width,height floats must be between 0 and 1, representing sizes relative to the parent

Optional Arguments

  • parent: This is the parent that the DGS Panel is attached to.
  • tabHeight: A int of the height of the tab.
  • bgImage: A material element that is used as default background of tab panel.
  • bgColor: A int of color that is used as default background color of tab panel.

Example

This example creates tab panel with a BindKey which is F2

DGS = exports.dgs
matable = {}
matable.tab = DGS:dgsCreateTabPanel (0.22, 0.19, 0.56, 0.63,true)
matable.tab1 = DGS:dgsCreateTab("Main",matable.tab)
matable.tab2 = DGS:dgsCreateTab("Rules",matable.tab)
matable.tab3 = DGS:dgsCreateTab("FAQ",matable.tab)
matable.tab4 = DGS:dgsCreateTab("About Us",matable.tab)

function guiToggleVisible ( )        
	if ( DGS:dgsGetVisible (matable.tab) == true ) then -- check if the dgs element is visible               
		DGS:dgsSetVisible (matable.tab, false ) -- if it is, we hide it
		showCursor(false)
		print("works2")
	else              
		DGS:dgsSetVisible (matable.tab, true ) -- if not, we make it visible
		showCursor(true)
		print("works3")
	end
end

bindKey ( "F2", "down", guiToggleVisible ) --bind the player's F2 to the function guiToggleVisible

Example Create by :Ridden

See Also

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