DgsDetectAreaSetDebugModeEnabled: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Client function}}
{{Client function}}
This function creates a custom detect area for any kind of shapes.
This function set the debug mode of the detect area.
 
For using non-texture based detecting function, it will generate the debug view itself.


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
element dgsDetectAreaSetDebugModeEnabled( element da, bool state )
bool dgsDetectAreaSetDebugModeEnabled( element da, bool state )
</syntaxhighlight>  
</syntaxhighlight>  



Latest revision as of 18:36, 21 March 2020

This function set the debug mode of the detect area.

For using non-texture based detecting function, it will generate the debug view itself.

Syntax

bool dgsDetectAreaSetDebugModeEnabled( element da, bool state )

Required Arguments

  • da: The detect area.
  • state : A bool indicates whether to enable the debug mode.

Returns

Returns true if successful, false otherwise.

Example

This example will create detect area and set to debug mode to display a ellipse on the player's screen.

DGS = exports.dgs
da = DGS:dgsCreateDetectArea (400,300,400,200,false) -- Create Detect Area
DGS:dgsDetectAreaSetFunction(da,[[
	if mxRlt^2+myRlt^2 < 0.5 then
		return true
	end
]]) --Custom Detect Area function
DGS:dgsDetectAreaSetDebugModeEnabled(da,true)  --Set debug mode so that we can see where it is and how it looks like.

See Also

Custom Cursor Functions

Multi Language Supports

Animation

3D Element

3D Interface

3D Line

3D Image

3D Text

Browser

Button

Check Box

Combo Box

Custom Renderer

Edit

Detect Area

Drag'N Drop

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Image

Memo

Menu

Label

Layout

Line

Progress Bar

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Selector

Style

Switch Button

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Quadrilateral

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