DgsCreateTabPanel

From Multi Theft Auto: Wiki
(Redirected from DgsDxCreateTabPanel)
Jump to navigation Jump to search

This function allows creation of a DGS Tab Panel.

Syntax

element dgsCreateTabPanel( float x, float y, float width, float height, bool relative [, element parent = nil, int tabHeight = 20, element bgImage = nil, int bgColor = 0xB4000000 ] )
Example DGS Tab Panel.

Required Arguments

  • x: A float of the 2D x position of the DGS Tab Panel on a player's screen. This is affected by the relative argument.
  • y: A float of the 2D y position of the DGS Tab Panel on a player's screen. This is affected by the relative argument.
  • width: A float of the width of the DGS Tab Panel. This is affected by the relative argument.
  • height: A float of the height of the DGS Tab Panel. This is affected by the relative argument. Note: height must be enough to fit the drop down menu, else the drop down won't appear.
  • relative: This is whether sizes and positioning are relative. If this is true, then all x,y,width,height floats must be between 0 and 1, representing sizes relative to the parent

Optional Arguments

  • parent: This is the parent that the DGS Panel is attached to.
  • tabHeight: A int of the height of the tab.
  • bgImage: A material element that is used as default background of tab panel.
  • bgColor: A int of color that is used as default background color of tab panel.

Example

This example creates tab panel with a BindKey which is F2

DGS = exports.dgs
matable = {}
matable.tab = DGS:dgsCreateTabPanel (0.22, 0.19, 0.56, 0.63,true)
matable.tab1 = DGS:dgsCreateTab("Main",matable.tab)
matable.tab2 = DGS:dgsCreateTab("Rules",matable.tab)
matable.tab3 = DGS:dgsCreateTab("FAQ",matable.tab)
matable.tab4 = DGS:dgsCreateTab("About Us",matable.tab)

function guiToggleVisible ( )        
	if ( DGS:dgsGetVisible (matable.tab) == true ) then -- check if the dgs element is visible               
		DGS:dgsSetVisible (matable.tab, false ) -- if it is, we hide it
		showCursor(false)
		print("works2")
	else              
		DGS:dgsSetVisible (matable.tab, true ) -- if not, we make it visible
		showCursor(true)
		print("works3")
	end
end

bindKey ( "F2", "down", guiToggleVisible ) --bind the player's F2 to the function guiToggleVisible

Example Create by :Ridden

See Also

Custom Cursor Functions

Multi Language Supports

Animation

3D Element

3D Interface

3D Line

3D Image

3D Text

Browser

Button

Check Box

Combo Box

Custom Renderer

Edit

Detect Area

Drag'N Drop

Grid List

Image

Memo

Menu

Label

Layout

Line

Progress Bar

Radio Button

Scale Pane

Scroll Bar

Scroll Pane

Selector

Style

Switch Button

Tab Panel

Window

Basic Shape Plugins

Circle

Quadrilateral

Rounded Rectangle

Other Plugins

Blur Box

Canvas

Chart

Color Picker

Effect 3D

Gradient

Mask

Media Browser

Nine Slice

Object Preview Supports

Paste Handler

QRCode

Remote Image

Screen Source

SVG

Tooltips