DgsEDASetDebugModeEnabled: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool dgsDxEDASetDebugModeEnabled ( element eda, bool enabled )
bool dgsEDASetDebugModeEnabled ( element eda, bool enabled )
</syntaxhighlight>  
</syntaxhighlight>  


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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
DGS = exports.dgs
DGS = exports.dgs
eda = DGS:dgsDxCreateEDA(400,300,400,200,false) --Create Ellipse Detect Area
eda = DGS:dgsCreateEDA(400,300,400,200,false) --Create Ellipse Detect Area
DGS:dgsDxEDASetDebugModeEnabled(eda,true)  --Set debug mode so that we can see where it is and how it looks like.
DGS:dgsEDASetDebugModeEnabled(eda,true)  --Set debug mode so that we can see where it is and how it looks like.
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{DGSFUNCTIONS}}
{{DGSFUNCTIONS}}

Revision as of 14:35, 18 January 2018

This function sets the debug state of an ellipse detect area.

Syntax

bool dgsEDASetDebugModeEnabled ( element eda, bool enabled )

Required Arguments

  • eda: The ellipse detect area that you want to set the debug mode state of.
  • enabled: The debug mode state of ellipse detect area.

Returns

Returns true if successful, false otherwise.

Example

This example will create ellipse detect area and set to debug mode to display a ellipse on the player's screen.

DGS = exports.dgs
eda = DGS:dgsCreateEDA(400,300,400,200,false) --Create Ellipse Detect Area
DGS:dgsEDASetDebugModeEnabled(eda,true)  --Set debug mode so that we can see where it is and how it looks like.

See Also

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