DgsGridListSetItemText: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool dgsDxGridListSetItemText( element gridList, int rowIndex, int columnIndex, string text )
bool dgsGridListSetItemText( element gridList, int rowIndex, int columnIndex, string text [, bool isSection ] )
</syntaxhighlight>  
</syntaxhighlight>  


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*'''columnIndex:''' Column ID
*'''columnIndex:''' Column ID
*'''text:''' The text you want to put in (does NOT accept numbers, use tostring() for that)
*'''text:''' The text you want to put in (does NOT accept numbers, use tostring() for that)
===Optional Arguments===
*'''isSection:''' Determines whether the row is section.


===Returns===
===Returns===
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==Example==
==Example==
<section name="Client" class="client" show="true">
'''Example 1:'''
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
DGS = exports.dgs
DGS = exports.dgs
function createPlayerList ()
function createPlayerList ()
--Create the grid list element
--Create the grid list element
local playerList = DGS:dgsDxCreateGridList ( 0.80, 0.10, 0.15, 0.60, true )
local playerList = DGS:dgsCreateGridList ( 0.80, 0.10, 0.15, 0.60, true )
--Create a players column in the list
--Create a players column in the list
local column = DGS:dgsDxGridListAddColumn( playerList, "Player", 0.85 )
local column = DGS:dgsGridListAddColumn( playerList, "Player", 0.85 )
if ( column ) then --If the column has been created, fill it with players
if ( column ) then --If the column has been created, fill it with players
for id, player in ipairs(getElementsByType("player")) do
for id, player in ipairs(getElementsByType("player")) do
local row = DGS:dgsDxGridListAddRow ( playerList )
local row = DGS:dgsGridListAddRow ( playerList )
DGS:dgsDxGridListSetItemText ( playerList, row, column, getPlayerName ( player ) )
DGS:dgsGridListSetItemText ( playerList, row, column, getPlayerName ( player ) )
end
end
end
end
end
end
createPlayerList ()
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{DGSFUNCTIONS}}
{{DGSFUNCTIONS}}

Latest revision as of 03:09, 17 July 2019

This function changes the text of a gridlist item.

Syntax

bool dgsGridListSetItemText( element gridList, int rowIndex, int columnIndex, string text [, bool isSection ] )

Required Arguments

  • gridList: The grid list element
  • rowIndex: Row ID
  • columnIndex: Column ID
  • text: The text you want to put in (does NOT accept numbers, use tostring() for that)

Optional Arguments

  • isSection: Determines whether the row is section.

Returns

Returns true if the item text was set successfully, false otherwise.

Example

DGS = exports.dgs
function createPlayerList ()
	--Create the grid list element
	local playerList = DGS:dgsCreateGridList ( 0.80, 0.10, 0.15, 0.60, true )
	--Create a players column in the list
	local column = DGS:dgsGridListAddColumn( playerList, "Player", 0.85 )
	if ( column ) then --If the column has been created, fill it with players
		for id, player in ipairs(getElementsByType("player")) do
			local row = DGS:dgsGridListAddRow ( playerList )
			DGS:dgsGridListSetItemText ( playerList, row, column, getPlayerName ( player ) )
		end
	end
end
createPlayerList ()

See Also

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