DgsImageGetUVSize: Difference between revisions

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(Created page with "{{Client function}} __NOTOC__ This function gets the UV size of a DGS image (Only available when there is a texture loaded in DGS image). ==Syntax== <syntaxhighlight lang="lu...")
 
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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
float, float dgsImageGetUVSize ( element theElement, bool relative )
float, float dgsImageGetUVSize ( element dgsImage, bool relative )
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''theElement:''' The DGS image of which you want to get the UV size.
*'''dgsImage''': The DGS image of which you want to get the UV size.
*'''relative:''' This determines whether UV size is relative. If this is true, then UV size floats must be between 0 and 1, representing UV sizes relative to the pixels of the texture loaded.
*'''relative''': This determines whether UV size is relative. If this is true, then UV size floats must be between 0 and 1, representing UV sizes relative to the pixels of the texture loaded.


===Returns===
===Returns===

Revision as of 04:58, 19 April 2021

This function gets the UV size of a DGS image (Only available when there is a texture loaded in DGS image).

Syntax

float, float dgsImageGetUVSize ( element dgsImage, bool relative )

Required Arguments

  • dgsImage: The DGS image of which you want to get the UV size.
  • relative: This determines whether UV size is relative. If this is true, then UV size floats must be between 0 and 1, representing UV sizes relative to the pixels of the texture loaded.

Returns

Returns the DGS image size U and V if the function has been successful, false otherwise.

Example

DGS = exports.dgs

local texture = dxCreateTexture("test.png") -- Example File
local image = DGS:dgsCreateImage(400,400,400,400,texture,false)
local UPos,VPos = DGS:dgsImageGetUVSize(image,false)
DGS:dgsImageSetUVSize(image,UPos+10,VPos+10,false)

See Also

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