DgsImageSetImage: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool dgsImageSetImage ( element theElement, element texture )
bool dgsImageSetImage ( element theElement, element/string texture )
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''theElement:''' The image element to be changed.
*'''theElement:''' The image element to be changed.
*'''texture:''' A texture/shader/render target/screen source element that you want to set.
*'''texture:''' A texture/shader/render target/screen source/image path that you want to set.


===Returns===
===Returns===

Revision as of 03:35, 10 January 2019

This function allows you to change the image in DGS image element to another one.

Note:

  • If you pass path into this function, path will be converted into texture element handled by dgs.
  • If you want to control the texture by yourself, please pass a texture element into this function.
  • If you don't want to use texture element, please use dgsSetProperty ( yourImage, "image" ,yourPath )

Syntax

bool dgsImageSetImage ( element theElement, element/string texture )

Required Arguments

  • theElement: The image element to be changed.
  • texture: A texture/shader/render target/screen source/image path that you want to set.

Returns

Returns true if the the image in the image element was successfully changed, false otherwise.

Example

Click to collapse [-]
Client-side script
DGS = exports.dgs
local texture = dxCreateTexture("text.png")  -- You need to add a texture yourself.
local myImage = DGS:dgsCreateImage ( 0.45, 0.48, 0.2, 0.5, _, true )
setTimer ( DGS:dgsImageSetImage, 10000, 1, myImage, texture )

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