DgsImageSetUVPosition: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool dgsImageSetUVPosition ( element dgsElement, float UPos, float VPos, bool relative )
bool dgsImageSetUVPosition ( element dgsImage, float UPos, float VPos, bool relative )
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''guiElement:''' The dgs image of which you wish to set the UV position.
*'''dgsImage''': The dgs image of which you wish to set the UV position.
*'''UPos:''' A float of the U position of image.
*'''UPos''': A float of the U position of image.
*'''VPos:''' A float of the V position of image.
*'''VPos''': A float of the V position of image.
*'''relative:''' This determines whether UV position is relative. If this is true, then UV position floats must be between 0 and 1, representing UV positions relative to the pixels of the texture loaded.
*'''relative''': This determines whether UV position is relative. If this is true, then UV position floats must be between 0 and 1, representing UV positions relative to the pixels of the texture loaded.


===Returns===
===Returns===
Returns ''true'' if succeed, ''false'' otherwise
Returns ''true'' if successful, ''false'' otherwise


==Example==  
==Example==  

Latest revision as of 05:03, 19 April 2021

This function sets the UV positon of a DGS image (Only available when there is a texture loaded in DGS image).

Syntax

bool dgsImageSetUVPosition ( element dgsImage, float UPos, float VPos, bool relative )

Required Arguments

  • dgsImage: The dgs image of which you wish to set the UV position.
  • UPos: A float of the U position of image.
  • VPos: A float of the V position of image.
  • relative: This determines whether UV position is relative. If this is true, then UV position floats must be between 0 and 1, representing UV positions relative to the pixels of the texture loaded.

Returns

Returns true if successful, false otherwise

Example

DGS = exports.dgs

local texture = dxCreateTexture("test.png") -- Example File
local image = DGS:dgsCreateImage(400,400,400,400,texture,false)
local UPos,VPos = DGS:dgsImageGetUVPosition(image,false)
DGS:dgsImageSetUVPosition(image,UPos+10,VPos+10,false)

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