DgsIsMouseWithinGUI: Difference between revisions

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Line 40: Line 40:
local result = DGS:dgsIsMouseWithinGUI ( buttonTable  )
local result = DGS:dgsIsMouseWithinGUI ( buttonTable  )
for index, button in ipairs(buttonTable) do
for index, button in ipairs(buttonTable) do
str = str..tostring(result[button] and true or false).."\n"
str = str.."\n"..tostring(result[button] and true or false)
end
end
dxDrawText(str,400,400)
dxDrawText(str,400,400)

Latest revision as of 10:18, 20 December 2022

This function returns whether the mouse is in a specific dgs element.

Syntax

bool/table dgsIsMouseWithinGUI( element/table withinElement )

Required Arguments

  • withinElement: A dgs element or a table of dgs elements that you want to check whether the mouse is within the dgs element(s).

Returns

Returns true if mouse is within the specific dgs element, false otherwise. Or a table of dgs elements that the mouse is within if passing a table of dgs elements into withinElement.

Example 1

DGS = exports.dgs
-- create our button
button = DGS:dgsCreateButton( 0.7, 0.1, 0.2, 0.1, "Output!", true )

addEventHandler("onClientRender",root,function()
	local str = "within the button :"
	local result = DGS:dgsIsMouseWithinGUI ( button )
	dxDrawText(str..(result and "true" or "false"),400,400)
end)

Example 2

DGS = exports.dgs
-- create our button
button1 = DGS:dgsCreateButton( 0.6, 0.1, 0.2, 0.1, "Output!", true )
button2 = DGS:dgsCreateButton( 0.7, 0.1, 0.2, 0.1, "Output!", true )
buttonTable = {button1,button2}

addEventHandler("onClientRender",root,function()
	local str = "within the buttons :"
	local result = DGS:dgsIsMouseWithinGUI ( buttonTable  )
	for index, button in ipairs(buttonTable) do
		str = str.."\n"..tostring(result[button] and true or false)
	end
	dxDrawText(str,400,400)
end)

See Also

Custom Cursor Functions

Multi Language Supports

Animation

3D Element

3D Interface

3D Line

3D Image

3D Text

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Button

Check Box

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Edit

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Memo

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Layout

Line

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Selector

Style

Switch Button

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