DgsLabelSetColor

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This function allows you to set the color of a DGS label.

Syntax 1

bool dgsDxLabelSetColor ( element theElement, int red, int green, int blue, int alpha )

Required Arguments

  • theElement: The label to be changed.
  • red: An integer specifying the amount of red (0 to 255).
  • green: An integer specifying the amount of green (0 to 255). ( If you pass "true" into this argument, see Syntax 2. )
  • blue: An integer specifying the amount of blue (0 to 255).
  • alpha: An integer specifying the amount of alpha (0 to 255).

Returns

Returns true if the the color of the gui label was successfully changed, false otherwise.

Syntax 2

bool dgsDxLabelSetColor ( element theElement, int color, bool notSplitColor )

Required Arguments

  • theElement: The label to be changed.
  • color: An integer of the color of the text of the label.
  • notSplitColor: A bool of whether the color argument is split or not. ( This argument must be true if you use this syntax! )

Returns

Returns true if the the color of the gui label was successfully changed, false otherwise.

Example 1

This example creates a label with text "Hello World!" and sets it to a random color.

DGS = exports.dgs
local myLabel = DGS:dgsDxCreateLabel ( 0.45, 0.48, 0.2, 0.5, "Hello world", true )
DGS:dgsDxLabelSetColor ( myLabel, math.random(0, 255), math.random(0, 255), math.random(0, 255), 255 )

Example 2

This example creates a label with text "Hello World!" and sets it to a random color.

DGS = exports.dgs
local myLabel = DGS:dgsDxCreateLabel ( 0.45, 0.48, 0.2, 0.5, "Hello world", true )
DGS:dgsDxLabelSetColor ( myLabel, tocolor(math.random(0, 255), math.random(0, 255), math.random(0, 255), 255 ) ,true )

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