DgsMoveTo: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool dgsMoveTo ( element dgsElement, float x, float y, bool relative, bool movetype, string easing = "Linear", float torvx [, float vy = torvx, int delay = 0, table settings ])
bool dgsMoveTo ( element dgsElement, float x, float y, bool relative, string easing = "Linear", float duration [, int delay = 0 ])
</syntaxhighlight>
</syntaxhighlight>


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*'''y:''' Position over the Y axis.
*'''y:''' Position over the Y axis.
*'''relative:''' Bool that indicates if the x/y positions are relative to the screen size.
*'''relative:''' Bool that indicates if the x/y positions are relative to the screen size.
*'''movetype:''' A bool that indicates whether the move type is based on Time or Speed.( For stable and easy, we always pass '''false''' to this argument)
*'''easing:''' The easing function to use for the interpolation (For More Detail :[[Easing]]), or your own easing function created by [[addEasingFunction]].
*'''easing:''' The easing function to use for the interpolation (For More Detail :[[Easing]]), or your own easing function created by [[addEasingFunction]].
*'''torvx:''' This is depends on '''movetype'''. If '''movetype''' sets to false, the torvx will be the time(ms) to finish the animation, or it will be a static speed to finish the animation.
*'''duration:''' An integer of the time(ms) to finish the animation.


===Optional Arguments===
===Optional Arguments===
*'''vy:''' This is depends on '''movetype'''. If '''movetype''' sets to true, this argument will be the Y speed to finish the animation, only need to pass a nil value to it otherwise.
*'''delay:''' The delay time before the animation starts, can decrease the using of timer.
*'''delay:''' The delay time before the animation start, can decrease the using of timer.
*'''settings:''' A table will be passed to your own easing function.
*'''settings:''' A table will be passed to your own easing function.



Revision as of 08:05, 8 February 2022

This function allow us to add animation to dgs elements.

Change position of dgs elements with animation effect.

Syntax

bool dgsMoveTo ( element dgsElement, float x, float y, bool relative, string easing = "Linear", float duration [, int delay = 0 ])

Required Arguments

  • dgsElement: The DGS element to set animation to.
  • x: Position over the X axis.
  • y: Position over the Y axis.
  • relative: Bool that indicates if the x/y positions are relative to the screen size.
  • easing: The easing function to use for the interpolation (For More Detail :Easing), or your own easing function created by addEasingFunction.
  • duration: An integer of the time(ms) to finish the animation.

Optional Arguments

  • delay: The delay time before the animation starts, can decrease the using of timer.
  • settings: A table will be passed to your own easing function.

Returns

Returns true if succeed, false otherwise.

Example

loadstring(exports.dgs:dgsImportFunction())()

parent = dgsCreateWindow(200,100,400,400,"DGS Parent Window",false)	--Create a window

dgsMoveTo(parent,400,200,false,false,"OutQuad",2000) --Set Animation

See Also

Custom Cursor Functions

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