DgsPasteHandlerSetEnabled: Difference between revisions

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===Required Arguments===  
===Required Arguments===  
*'''state:''' A bool indicates whether to enable DGS Paste Handler
*'''state:''' A bool indicates whether to enable DGS Paste Handler.


===Returns===
===Returns===
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DGS:dgsPasteHandlerSetEnabled(true) -- Enable paste handler
DGS:dgsPasteHandlerSetEnabled(true) -- Enable paste handler
image = dgsCreateImage(300,300,200,200,_,false) -- Create an image
image = dgsCreateImage(300,300,200,200,_,false) -- Create an image
DGS:dgsPasteHandlerSetFocused(true)
DGS:dgsPasteHandlerSetFocused(true) --Focus the paste handler
addEventHandler("onDgsPaste",root,function(data,dataType) -- Need to register this event for receive the pasted thing
addEventHandler("onDgsPaste",root,function(data,dataType) -- Need to register this event for receive the pasted thing
if dataType == "file" then --Whether it is a file?
if dataType == "file" then --Whether it is a file?

Latest revision as of 11:48, 17 July 2021

This function enables/disables DGS Paste Handler. This paste handler will enable player to paste (ctrl+v) something with format.

Syntax

bool dgsPasteHandlerSetEnabled( bool state )

Required Arguments

  • state: A bool indicates whether to enable DGS Paste Handler.

Returns

Returns true if it was successfully, false otherwise.

Example

DGS = exports.dgs

DGS:dgsPasteHandlerSetEnabled(true) -- Enable paste handler
image = dgsCreateImage(300,300,200,200,_,false) -- Create an image
DGS:dgsPasteHandlerSetFocused(true) --Focus the paste handler
addEventHandler("onDgsPaste",root,function(data,dataType) -- Need to register this event for receive the pasted thing
	if dataType == "file" then --Whether it is a file?
		local texture = dxCreateTexture(data) --assume it is a texture, just create the texture
		if texture then
			dgsImageSetImage(image,texture) --Apply it on the image
		end
	elseif dataType == "string" then --Whether it is just a string?
		outputChatBox(data) --Just output
	end
end)

See Also

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