DgsSizeTo: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool dgsSizeTo ( element dgsElement, float w, float h, bool relative, bool movetype, string easing = "Linear", float torvx [, float vy = torvx, int delay = 0, table settings ])
number/table dgsSizeTo ( element/table dgsElement, float w, float h, bool relative, string easing = "Linear", float duration [, int delay = 0 ])
</syntaxhighlight>
</syntaxhighlight>


===Required Arguments===  
===Required Arguments===  
*'''dgsElement:''' The DGS element to set animation to.
*'''dgsElement:''' The DGS element or a list of DGS elements to set animation to.
*'''w:''' Target Width.
*'''w:''' Target Width.
*'''h:''' Target Height.
*'''h:''' Target Height.
*'''relative:''' Bool that indicates if the w/h are relative to the screen size.
*'''relative:''' Bool that indicates if the w/h are relative to the screen size.
*'''movetype:''' A bool that indicates whether the move type is based on Time or Speed.( For stable and easy, we always pass '''false''' to this argument)
*'''easing:''' The easing function to use for the interpolation (For More Detail :[[Easing]]), or your own easing function created by [[dgsAddEasingFunction]].
*'''easing:''' The easing function to use for the interpolation (For More Detail :[[Easing]]), or your own easing function created by [[addEasingFunction]].
*'''duration:''' An integer of the time(ms) to finish the animation.
*'''torvx:''' This is depends on '''movetype'''. If '''movetype''' sets to false, the torvx will be the time(ms) to finish the animation, or it will be a static speed to finish the animation.


===Optional Arguments===
===Optional Arguments===
*'''vy:''' This is depends on '''movetype'''. If '''movetype''' sets to true, this argument will be the Y speed to finish the animation, only need to pass a nil value to it otherwise.
*'''delay:''' The delay time before the animation start, can decrease the using of timer.
*'''delay:''' The delay time before the animation start, can decrease the using of timer.
*'''settings:''' A table will be passed to your own easing function.


===Returns===
===Returns===
Returns true if succeed, ''false'' otherwise.
Returns an ''integer''/''table'' indicates the animation ID or a list of animation IDs if succeed, ''false'' otherwise.


==Example==
==Example==
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parent = DGS:dgsCreateWindow(200,100,400,400,"DGS Parent Window",false) --Create a window
parent = DGS:dgsCreateWindow(200,100,400,400,"DGS Parent Window",false) --Create a window


DGS:dgsSizeTo(parent,400,200,false,false,"OutQuad",2000)  --Set Animation
DGS:dgsSizeTo(parent,400,200,false,"OutQuad",2000)  --Set Animation
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==See Also==
==See Also==
{{DGSFUNCTIONS}}
{{DGSFUNCTIONS}}

Latest revision as of 17:05, 2 March 2023

This function allow us to add animation to dgs elements.

Change size of dgs elements with animation effect.

Syntax

number/table dgsSizeTo ( element/table dgsElement, float w, float h, bool relative, string easing = "Linear", float duration [, int delay = 0 ])

Required Arguments

  • dgsElement: The DGS element or a list of DGS elements to set animation to.
  • w: Target Width.
  • h: Target Height.
  • relative: Bool that indicates if the w/h are relative to the screen size.
  • easing: The easing function to use for the interpolation (For More Detail :Easing), or your own easing function created by dgsAddEasingFunction.
  • duration: An integer of the time(ms) to finish the animation.

Optional Arguments

  • delay: The delay time before the animation start, can decrease the using of timer.

Returns

Returns an integer/table indicates the animation ID or a list of animation IDs if succeed, false otherwise.

Example

DGS = exports.dgs

parent = DGS:dgsCreateWindow(200,100,400,400,"DGS Parent Window",false)	--Create a window

DGS:dgsSizeTo(parent,400,200,false,"OutQuad",2000)  --Set Animation

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