DgsWindowSetMovable: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
(Created page with "{{Client function}} __NOTOC__ This function allows you to specify whether or not a user can move a DGS window. ==Syntax== <syntaxhighlight lang="lua"> bool dgsDxWindowSetMov...")
 
mNo edit summary
Line 1: Line 1:
{{Client function}}
{{Client function}}
__NOTOC__
__NOTOC__
This function allows you to specify whether or not a user can move a DGS window.
This function allows you to close a DGS window.


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool dgsDxWindowSetMovable ( element theElement, bool status )
bool dgsDxGUICloseWindow ( element theElement )
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''theElement:''' The window to be changed.
*'''theElement:''' The window to be closed.
*'''status:''' A boolean value indicating whether the window is movable or not.


===Returns===
===Returns===
Returns ''true'' if the function is successful, ''false'' otherwise.
Returns ''true'' if the window was closed, ''false'' otherwise.


==Example==  
==Example==  
This example creates a DGS window and sets it to be not movable
This example closes a previously created DGS window.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
DGS = exports.dgs
DGS = exports.dgs --shorten the export function prefix
function initialize ()
 
-- Create a DGS window
-- Create a DGS window.
local window = DGS:dgsDxCreateWindow ( 0.50, 0.50, 0.25, 0.25, "Test", true )
window = DGS:dgsDxCreateWindow ( 0.50, 0.50, 0.25, 0.25, "Test", true )
-- set it to be not movable
 
DGS:dgsDxWindowSetMovable ( window, false )
function closeDgsGUI ()
-- Show cursor to check if our changes work fine
-- Close the DGS window.
showCursor ( true )
local close = DGS:dgsDxGUICloseWindow(window)
 
-- if the DGS window was closed output a message and hide the player's cursor.
if close then
outputChatBox("DGS window closed!")
-- Hide cursor
showCursor(false)
end
end
end
addEventHandler ( "onClientResourceStart", resourceRoot, initialize )
addCommandHandler("close", closeDgsGUI)
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{DGSFUNCTIONS}}
{{DGSFUNCTIONS}}

Revision as of 12:18, 28 June 2017

This function allows you to close a DGS window.

Syntax

bool dgsDxGUICloseWindow ( element theElement )

Required Arguments

  • theElement: The window to be closed.

Returns

Returns true if the window was closed, false otherwise.

Example

This example closes a previously created DGS window.

DGS = exports.dgs --shorten the export function prefix

-- Create a DGS window.
window = DGS:dgsDxCreateWindow ( 0.50, 0.50, 0.25, 0.25, "Test", true ) 

function closeDgsGUI ()
	-- Close the DGS window.
	local close = DGS:dgsDxGUICloseWindow(window)

	-- if the DGS window was closed output a message and hide the player's cursor.
	if close then
		outputChatBox("DGS window closed!")
		-- Hide cursor
		showCursor(false)
	end
end
addCommandHandler("close", closeDgsGUI)

See Also

Custom Cursor Functions

Multi Language Supports

Animation

3D Element

3D Interface

3D Line

3D Image

3D Text

Browser

Button

Check Box

Combo Box

Custom Renderer

Edit

Detect Area

Drag'N Drop

Grid List

Image

Memo

Menu

Label

Layout

Line

Progress Bar

Radio Button

Scale Pane

Scroll Bar

Scroll Pane

Selector

Style

Switch Button

Tab Panel

Window

Basic Shape Plugins

Circle

Quadrilateral

Rounded Rectangle

Other Plugins

Blur Box

Canvas

Chart

Color Picker

Effect 3D

Gradient

Mask

Media Browser

Nine Slice

Object Preview Supports

Paste Handler

QRCode

Remote Image

Screen Source

SVG

Tooltips