DgsCreateProgressBar

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Revision as of 23:03, 17 August 2017 by Ahmed Ly (talk | contribs) (Created page with "==Syntax== <syntaxhighlight lang="lua"> element dgsDxCreateProgressBar ( float x, float y, float width, float height, bool relative) </syntaxhighlight> ===Required Argument...")
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Syntax

element dgsDxCreateProgressBar ( float x, float y, float width, float height, bool relative)

Required Arguments

Example dx progress bar.
  • x: A float of the 2D x position of the progress bar on a player's screen. This is affected by the relative argument.
  • y: A float of the 2D y position of the progress bar on a player's screen. This is affected by the relative argument.
  • width: A float of the width of the progress bar. This is affected by the relative argument.
  • height: A float of the height of the progress bar. This is affected by the relative argument.
  • relative: This is whether sizes and positioning are relative. If this is true, then all x,y,width,height floats must be between 0 and


Returns

Returns element of the progress bar if it was created succesfully, false otherwise.

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Client

See Also

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