DgsCreateProgressBar

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Revision as of 00:08, 18 August 2017 by Thisdp (talk | contribs) (→‎Returns)
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Syntax

element dgsDxCreateProgressBar ( float x, float y, float width, float height, bool relative)

Required Arguments

Example dx progress bar.
  • x: A float of the 2D x position of the progress bar on a player's screen. This is affected by the relative argument.
  • y: A float of the 2D y position of the progress bar on a player's screen. This is affected by the relative argument.
  • width: A float of the width of the progress bar. This is affected by the relative argument.
  • height: A float of the height of the progress bar. This is affected by the relative argument.
  • relative: This is whether sizes and positioning are relative. If this is true, then all x,y,width,height floats must be between 0 and


Returns

Returns element of the progress bar if it was created succesfully, false otherwise.

Click to collapse [-]
Client

Example 1:

DGS = exports.dgs
progressbar = DGS:dgsDxCreateProgressBar(286, 307, 317, 43, false)    
number = 0 
setTimer(function ()
	number = number + 1 
	DGS:dgsDxProgressBarSetProgress(progressbar,number)
	if number == 100 then
		number = 0
	end 
end,3000,0)

See Also

Custom Cursor Functions

Multi Language Supports

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Selector

Style

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