DgsGetVisible

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Revision as of 03:05, 9 August 2017 by Thisdp (talk | contribs) (Created page with "{{Client function}} __NOTOC__ This function determines if a DGS element is visible. ==Syntax== <syntaxhighlight lang="lua"> bool dgsDxGUIGetVisible ( element guiElement ) </...")
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This function determines if a DGS element is visible.

Syntax

bool dgsDxGUIGetVisible ( element guiElement )

Required Arguments

  • guiElement: the DGS element to be checked

Returns

Returns true if the element is visible, false otherwise.

Example

DGS = exports.dgs This example toggles the visibility of myWindow.

function guiToggleVisible ( )        
        if ( DGS:dgsDxGUIGetVisible ( myWindow ) == true ) then -- check if the dgs element is visible               
                DGS:dgsDxGUISetVisible ( myWindow, false ) -- if it is, we hide it
        else              
                DGS:dgsDxGUISetVisible ( myWindow, true ) -- if not, we make it visible
        end
end

myWindow = DGS:dgsDxCreateWindow ( 0, 0, .5, .5, "my window", true ) -- Create the dgs window
bindKey ( "space", "down", guiToggleVisible ) --bind the player's spacebar to the function guiToggleVisible

See Also

Custom Cursor Functions

Multi Language Supports

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