DgsGridListAddRow: Difference between revisions

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{{Client function}}
Adds a row to a grid list, and optionally add simple text items with your rows.  Use [[dgsGridListSetItemText]] to add row headers.
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
int dgsDxGridListAddRow ( element gridList )
int dgsGridListAddRow ( element gridList [,int pos, int/string itemText1, int/string itemText2, ...] )
</syntaxhighlight>
</syntaxhighlight>


===Required Arguments===  
===Required Arguments===  
*'''gridList:''' The grid list you want to add a row to
*'''gridList:''' The grid list you want to add a row to.
 
===Optional Arguments===
*'''pos:''' Row ID of the row you want to insert the new row at (different from [[guiGridListInsertRowAfter]]).
*'''itemText1''': The text for the first column item in the row. Either a string or a number can be passed.
*'''itemText2''': The text for the second column item in the row. Either a string or a number can be passed.
*'''...''': Item text for any other columns


===Returns===
===Returns===
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function createPlayerList ()
function createPlayerList ()
--Create the grid list element
--Create the grid list element
local playerList = DGS:dgsDxCreateGridList ( 0.80, 0.10, 0.15, 0.60, true )
local playerList = DGS:dgsCreateGridList ( 0.80, 0.10, 0.15, 0.60, true )
--Create a players column in the list
--Create a players column in the list
local column = DGS:dgsDxGridListAddColumn( playerList, "Player", 0.85 )
local column = DGS:dgsGridListAddColumn( playerList, "Player", 0.85 )
if ( column ) then --If the column has been created, fill it with players
if ( column ) then --If the column has been created, fill it with players
for id, player in ipairs(getElementsByType("player")) do
for id, player in ipairs(getElementsByType("player")) do
local row = DGS:dgsDxGridListAddRow ( playerList )
local row = DGS:dgsGridListAddRow ( playerList )
DGS:dgsDxGridListSetItemText ( playerList, row, column, getPlayerName ( player ), false, false )
DGS:dgsGridListSetItemText ( playerList, row, column, getPlayerName ( player ) )
end
end
end
end
end
end
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{DGSFUNCTIONS}}
{{DGSFUNCTIONS}}

Latest revision as of 03:25, 19 July 2018

Adds a row to a grid list, and optionally add simple text items with your rows. Use dgsGridListSetItemText to add row headers.

Syntax

int dgsGridListAddRow ( element gridList [,int pos, int/string itemText1, int/string itemText2, ...] )

Required Arguments

  • gridList: The grid list you want to add a row to.

Optional Arguments

  • pos: Row ID of the row you want to insert the new row at (different from guiGridListInsertRowAfter).
  • itemText1: The text for the first column item in the row. Either a string or a number can be passed.
  • itemText2: The text for the second column item in the row. Either a string or a number can be passed.
  • ...: Item text for any other columns

Returns

Returns the row id if it has been created, false otherwise.

Example

DGS = exports.dgs
function createPlayerList ()
	--Create the grid list element
	local playerList = DGS:dgsCreateGridList ( 0.80, 0.10, 0.15, 0.60, true )
	--Create a players column in the list
	local column = DGS:dgsGridListAddColumn( playerList, "Player", 0.85 )
	if ( column ) then --If the column has been created, fill it with players
		for id, player in ipairs(getElementsByType("player")) do
			local row = DGS:dgsGridListAddRow ( playerList )
			DGS:dgsGridListSetItemText ( playerList, row, column, getPlayerName ( player ) )
		end
	end
end

See Also

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