DgsMoveTo

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Revision as of 07:08, 5 October 2017 by Thisdp (talk | contribs) (Created page with "__NOTOC__ {{Client function}} This function allow us to add animation to dgs elements. ==Syntax== <syntaxhighlight lang="lua"> bool dgsMoveTo ( element dgsElement, float x,...")
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This function allow us to add animation to dgs elements.

Syntax

bool dgsMoveTo ( element dgsElement, float x, float y, bool relative, bool movetype, string easing = "Linear", float torvx [, float vy = torvx, table settings ])

Required Arguments

  • dgsElement: The DGS element to set animation to.
  • x: Position over the X axis.
  • y: Position over the Y axis.
  • relative: Bool that indicates if the x/y positions are relative to the screen size.
  • movetype: A bool that indicates whether the move type is based on Time or Speed.( For stable and easy, we always pass false to this argument)
  • easing: The easing function to use for the interpolation (For More Detail :Easing), or your own easing function created by addEasingFunction.
  • torvx: This is depends on movetype. If movetype sets to false, the torvx will be the time(ms) to finish the animation, or it will be a static speed to finish the animation.
  • vy: This is depends on movetype. If movetype sets to true, this argument will be the Y speed to finish the animation, only need to pass a nil value to it otherwise.
  • settings: A table will be passed to your own easing function.

Returns

Returns true if succeed, false otherwise.

Example

DGS = exports.dgs

parent = DGS:dgsDxCreateWindow(200,100,400,400,"DGS Parent Window",false)	--Create a window

DGS:dgsMoveTo(parent,400,200,false,false,"OutQuad",2000)  --Set Animation

See Also

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