DgsSetLayer

From Multi Theft Auto: Wiki
Jump to navigation Jump to search

This function allow us to set the render layer of a dgs element.

This function only have effect on a non-parent dgs element unless the forceDetatch is enabled.

Syntax

bool dgsSetLayer( element dgsElement, string layer [, bool forceDetatch = false ] )
DGSRenderLayer

Required Arguments

  • dgsElement: The DGS element to set.
  • layer: The layer that the DGS element will be.
    • top
    • center
    • bottom

Optional Arguments

  • forceDetatch: If the target DGS element is a child element of other DGS element, you can set forceDetatch to true to detatch the target DGS element from its parent, or this function will return false.

Returns

Returns true if succeed, false otherwise.

Example

DGS = exports.dgs

window1 = DGS:dgsCreateWindow(400,100,200,200,"DGS Window 1",false)	--Create window1
window2 = DGS:dgsCreateWindow(400,100,200,200,"DGS Window 2",false)	--Create window2
DGS:dgsSetLayer (window1,"top") --Now it is always on top

See Also

Custom Cursor Functions

Multi Language Supports

Animation

3D Element

3D Interface

3D Line

3D Image

3D Text

Browser

Button

Check Box

Combo Box

Custom Renderer

Edit

Detect Area

Drag'N Drop

Grid List

Image

Memo

Menu

Label

Layout

Line

Progress Bar

Radio Button

Scale Pane

Scroll Bar

Scroll Pane

Selector

Style

Switch Button

Tab Panel

Window

Basic Shape Plugins

Circle

Quadrilateral

Rounded Rectangle

Other Plugins

Blur Box

Canvas

Chart

Color Picker

Effect 3D

Gradient

Mask

Media Browser

Nine Slice

Object Preview Supports

Paste Handler

QRCode

Remote Image

Screen Source

SVG

Tooltips