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  • {{Client event}} ...iggered the same time as the serverside event [[onResourceStart]] is. The event is triggered when any ''clientside resources'' are started. This means it
    1 KB (177 words) - 20:22, 19 February 2010
  • {{Client event}} This event is triggered when the local player minimizes the game screen.
    617 bytes (71 words) - 11:55, 3 January 2020
  • {{Client event}} This event is triggered when a vehicle explodes.
    665 bytes (80 words) - 21:15, 12 August 2023
  • {{Client event}} This event is triggered each time the user moves a GUI element.
    553 bytes (72 words) - 14:31, 20 May 2018
  • {{Client event}} This event is fired when the DGS cursor type changes.
    715 bytes (80 words) - 13:47, 13 February 2021
  • {{Client event}} This event is triggered when the local client resizes a GUI element.
    607 bytes (79 words) - 14:31, 20 May 2018
  • {{Client event}} {{Warning|This event is not implemented in current builds.}}
    724 bytes (95 words) - 13:03, 4 October 2016
  • {{Client event}} {{Added feature/item|1.5.9|1.5.8|20811|This event is triggered when an [[object]]'s movements stop.}}
    740 bytes (76 words) - 21:04, 23 September 2021
  • {{Client event}} This event is triggered when a [[resource]] is being stopped.
    783 bytes (84 words) - 18:51, 9 September 2019
  • {{Client event}} {{Added feature/item|1.5.9|1.5.8|20811|This event is triggered when an [[object]] starts moving.}}
    738 bytes (75 words) - 21:04, 23 September 2021
  • {{Client event}} This event is triggered every time before dgs renders.
    684 bytes (82 words) - 13:39, 20 January 2018
  • {{Client event}} This event is triggered every time after dgs renders.
    680 bytes (82 words) - 13:39, 20 January 2018
  • {{Client event}} This event is triggered when a vehicle respawns.
    576 bytes (70 words) - 00:35, 14 May 2012
  • {{Client event}} This event is fired when a dgs-dxwindow is being closed.
    850 bytes (105 words) - 18:48, 13 April 2021
  • {{Client event}} This event is triggered whenever the local player targets an element.
    790 bytes (93 words) - 00:06, 2 June 2013
  • {{Client event}} This event is triggered each time the size of a DGS element changed.
    663 bytes (85 words) - 09:21, 18 March 2018
  • {{Client event}} This event is triggered each time the position of a DGS element changed.
    675 bytes (85 words) - 13:42, 20 January 2018
  • {{Client event}} This event is triggered each time the dgs combo box state has changed.
    713 bytes (84 words) - 15:33, 9 April 2018
  • {{Client event}} This event is triggered when a player's voice sound is resumed using [[setSoundPaused]
    782 bytes (93 words) - 13:24, 7 May 2017
  • {{Client event}} This event is triggered each time the dgs switch button state has changed.
    692 bytes (79 words) - 15:20, 22 April 2020
  • {{Client event}} This event triggers whenever the user presses an alphanumeric character on their keybo
    995 bytes (113 words) - 14:28, 20 May 2018
  • {{Client event}} This event is triggered when a dgs element text has changed (either by the user or by
    752 bytes (94 words) - 13:51, 20 April 2018
  • {{Client event}} This event is triggered when enter is pressed on an editbox.
    797 bytes (91 words) - 14:29, 20 May 2018
  • {{Client event}} This event is triggered when a player's voice sound is paused using [[setSoundPaused]]
    775 bytes (93 words) - 14:45, 8 July 2014
  • {{Client event}} This event is fired when the item of a dgs-dxgui element has been created but before f
    710 bytes (90 words) - 13:41, 20 January 2018
  • {{Client event}} This event is fired when the item of a dgs-dxgui element has been created but before f
    714 bytes (90 words) - 13:40, 20 January 2018
  • {{Client event}} This event triggers when user paste whatever ('''CTRL + V'''). '''This event isn't triggered if menu or console is visible or if any browser is focused,
    773 bytes (95 words) - 17:02, 22 July 2021
  • {{Client event}} This event is fired when the item of a dgs-dxgui element has been created.
    630 bytes (80 words) - 13:41, 20 January 2018
  • {{Client event}} This event is fired when the item of a dgs-dxgui element has been destroyed.
    643 bytes (80 words) - 13:42, 20 January 2018
  • {{Client event}} This event is triggered when a '''sound''' is started.
    900 bytes (99 words) - 20:35, 2 September 2019
  • {{Client event}} This event is fired before an object breaks.
    973 bytes (120 words) - 03:27, 20 January 2015
  • {{Client event}} This event is triggered before GTA renders the HUD. This is particularly useful if you
    1 KB (125 words) - 11:10, 25 June 2012
  • {{Client event}} This event is fired when a player has entered a vehicle.
    966 bytes (119 words) - 18:31, 29 November 2020
  • {{Client event}} {{Added feature/item|1.5.9|1.5.8|20788|This event is triggered every time the [[resource]] file downloader (aka. transfer box
    942 bytes (110 words) - 21:03, 23 September 2021
  • {{Client event}} {{New feature/item|3.0160|1.5.9|21313| This event is triggered every time the MTA window gains or loses focus.}}
    942 bytes (109 words) - 14:58, 8 October 2022
  • {{Client event}} This event is fired when a GUI scrollbar is scrolled.
    815 bytes (95 words) - 07:11, 13 July 2023
  • {{Client event}} This event is triggered each time the user switch the dgs edit with the key "tab" and
    817 bytes (92 words) - 03:34, 24 March 2018
  • {{Client event}} {{Needs_Checking|Event is never triggered}}
    1 KB (139 words) - 01:57, 2 March 2012
  • {{Client event}} ...gered on the source player's client. (Use [[onClientResourceStop]] to save client side data when the local player quits.)
    1 KB (132 words) - 17:15, 23 August 2014
  • {{Client event}} This event is triggered when a dgs element stops the aninimation which was started by
    819 bytes (99 words) - 16:43, 16 June 2021
  • {{Client event}} This event is triggered when a dgs element stops the aninimation which was started by
    821 bytes (99 words) - 16:43, 16 June 2021
  • {{Client event}} This event is triggered when a dgs element stops the aninimation which was started by
    866 bytes (105 words) - 16:44, 16 June 2021
  • {{Client event}} This event is fired when a ped is killed due to the effect of a helicopter blades.
    1 KB (150 words) - 22:24, 24 June 2019
  • {{Client event}} This event gets triggered when nitro state is changing.
    952 bytes (113 words) - 02:55, 20 January 2015
  • {{Client event}} This event is triggered when a '''sound''' is stopped.
    1,003 bytes (108 words) - 20:35, 2 September 2019
  • {{Client event}} This event is called when a peds foot has come on to the ground after jumping or takin
    1,008 bytes (121 words) - 21:03, 5 April 2020
  • {{Client event}} This event is triggered each time the dgs radio button state has changed.
    792 bytes (88 words) - 03:42, 24 March 2018
  • {{Client event}} This event is triggered when a player changes his nickname.
    960 bytes (113 words) - 01:06, 29 September 2019
  • {{Client event}} This event is triggered when the local player enters text in the console. Note that, i
    735 bytes (93 words) - 15:44, 27 February 2021
  • {{Client event}} ...except the local player, as the local player joins the server before their client-side resources are started. It would also be possible for two players to jo
    959 bytes (128 words) - 05:14, 6 June 2019
  • {{Client event}} This event is triggered each time the dgs check box state has changed.
    780 bytes (90 words) - 22:21, 2 June 2018
  • {{Client event}} This event is fired when a dgs media browser pauses.
    831 bytes (100 words) - 13:55, 13 February 2021
  • {{Client event}} This event is fired when a dgs media browser stops.
    825 bytes (100 words) - 13:55, 13 February 2021
  • {{Client event}} This event is triggered every time before GTA renders a new frame.
    1 KB (167 words) - 17:24, 30 July 2020
  • {{Client event}} This event is fired when a player is killed due to the effect of a helicopter blades.
    1 KB (150 words) - 03:27, 20 January 2015
  • {{Client event}} This event will be triggered when any key is pressed with a DGS element focused.
    803 bytes (104 words) - 12:32, 13 January 2023
  • {{Client event}} This event is triggered when the local client resizes a DGS element.
    577 bytes (74 words) - 14:45, 8 September 2019
  • {{Client event}} This event is fired when a dgs media browser starts to play.
    794 bytes (100 words) - 13:54, 13 February 2021
  • {{Server event}} This event is triggered when a user logs out of their account in-game.
    849 bytes (106 words) - 16:21, 13 February 2015
  • {{Client event}} This event is fired when the local player chokes due to the effect of a weapon such as
    1,002 bytes (131 words) - 18:48, 17 July 2020
  • {{Client event}} This event triggers whenever a pickup is left clientside.
    935 bytes (109 words) - 06:53, 18 March 2012
  • {{Client event}} This event triggers whenever a pickup is hit clientside.
    923 bytes (109 words) - 00:13, 2 June 2013
  • {{Client event}} This event is triggered when any player, including a remote player, spawns.
    947 bytes (121 words) - 23:59, 1 June 2013
  • {{Client event}} This event is triggered by a trailer when it gets attached to a towing vehicle.
    797 bytes (102 words) - 19:56, 22 September 2016
  • {{Client event}} This event is triggered each time the user switch the dgs edit with the key "tab" and
    912 bytes (103 words) - 03:38, 24 March 2018
  • {{Client event}} ...played completely from start to end. Unlike [[onClientSoundStream]], this event only triggers for file streams, not for live ones since live streams never
    1 KB (145 words) - 06:56, 28 June 2012
  • {{Client event}} This event is triggered when enter is pressed on a dgs edit box.
    926 bytes (113 words) - 14:24, 9 September 2019
  • {{Client event}} ...RL + V'''). '''Eğer menü, konsol, tarayıcı açıksa ya da imleç kapalıysa bu event tetiklenmez.'''
    793 bytes (101 words) - 17:50, 30 December 2020
  • {{Client event}} This event is triggered when the local player stealth kills another player.
    1 KB (133 words) - 05:42, 26 August 2021
  • {{Client event}} This event triggers whenever a player leaves pickup locally.
    990 bytes (113 words) - 15:42, 3 October 2016
  • {{Client event}} This event is triggered when a trailer gets detached from its towing vehicle.
    797 bytes (99 words) - 00:41, 14 May 2012
  • {{Client event}} This event is triggered when a player or ped has exited a vehicle.
    1,007 bytes (125 words) - 04:41, 20 October 2020
  • {{Client event}} {{Added feature/item|1.5.9|1.5.8|20724|This event is triggered when the dimension of an [[element]] is changed using [[setEle
    1 KB (115 words) - 21:00, 23 September 2021
  • {{Client event}} {{Added feature/item|1.5.9|1.5.8|20837|This event is triggered when the interior of an [[element]] is changed using [[setElem
    1 KB (115 words) - 21:05, 23 September 2021
  • {{Client event}} This event is triggered each time the user moves a DGS element.
    523 bytes (67 words) - 14:43, 8 September 2019
  • {{Client event}} This event is triggered when the local player restores the game screen from a previous
    878 bytes (108 words) - 17:23, 11 November 2014
  • {{Client event}} This event is triggered when an element (like a player or vehicle) enters a collision
    1 KB (118 words) - 19:55, 21 July 2016
  • {{Client event}} This event is triggered when an element (like a player or vehicle) leaves a collision
    1 KB (118 words) - 19:59, 21 July 2016
  • {{Client event}} This event is triggered whenever the local player's radio station is changed
    986 bytes (118 words) - 03:21, 20 January 2015
  • {{Client event}} This event triggers whenever a player hits a pickup locally.
    985 bytes (115 words) - 04:20, 19 March 2012
  • {{Client event}} This event is fired when the item of a DGS combo box is selected.
    993 bytes (125 words) - 13:39, 20 January 2018
  • {{Client event}} {{Added feature/item|1.5.9|1.5.8|20788|This event is triggered every time the [[resource]] file downloader (aka. transfer box
    1 KB (135 words) - 21:03, 23 September 2021
  • {{Client event}} This event is triggered when an element gets destroyed by [[destroyElement]] or when t
    951 bytes (127 words) - 15:14, 9 November 2018
  • {{Client event}} This event is fired when the selected item of a DGS selector is changed.
    1,010 bytes (126 words) - 13:49, 13 February 2021
  • {{Client event}} This event is triggered whenever a [[ped]] is damaged.
    1 KB (165 words) - 10:32, 30 January 2022
  • {{Client event}} This event is fired when a player is hit by a water cannon.
    1 KB (178 words) - 01:57, 7 April 2018
  • {{Client event}} This event is called when a [[Element/GUI/Combobox|combobox]] gets accepted.
    977 bytes (95 words) - 14:30, 20 May 2018
  • {{Client event}} This event is triggered every time an explosion is created on the current '''clients s
    1 KB (172 words) - 11:43, 11 January 2024
  • {{Client event}} ...lue; background: #00CC66;padding:4px;margin-bottom:2px;">'''Note''': This event should only be used as a low-level function for advanced users. For typica
    1 KB (184 words) - 23:35, 19 July 2023
  • {{Client event}} This event is triggered when a player stops talking through voice chat.
    1 KB (172 words) - 23:35, 19 July 2023
  • {{Client event}} This event is triggered whenever the local player starts doing a vehicle stunt.
    1 KB (130 words) - 07:58, 16 September 2021
  • {{Client event}} This event is triggered each time the user scrolls his mouse scroll on top of a DGS el
    1,004 bytes (140 words) - 14:18, 15 August 2018
  • {{Client event}} This event is triggered each time the user scrolls his mouse scroll on top of a GUI el
    1,008 bytes (141 words) - 14:28, 15 August 2018
  • {{Client event}} This event is triggered when a physical [[element]] leaves a [[colshape]].
    1 KB (125 words) - 22:17, 2 April 2018
  • {{Client event}} {{Added feature/item|1.5.9|1.5.8|20788|This event is triggered every time a [[resource]] file download is queued, finished or
    1 KB (161 words) - 15:53, 27 December 2023
  • {{Client event}} This event is triggered every time GTA renders a new frame. It is required for the Dir
    1 KB (197 words) - 11:06, 2 March 2014
  • {{Client event}} ...'s [[element data|data]] entry is changed. Such changes can be made on the client or the server using [[setElementData]].
    1 KB (166 words) - 12:28, 8 October 2018
  • {{Client event}} This event is fired when a ped is hit by a water cannon.
    1 KB (189 words) - 12:14, 8 February 2015
  • {{Client event}} This event is fired when the user moves the mouse over a DGS element.
    999 bytes (142 words) - 13:43, 20 January 2018
  • {{Client event}} This event is triggered whenever the local player finishes a vehicle stunt.
    1 KB (147 words) - 08:00, 16 September 2021
  • {{Client event}} This event is fired when the user moves the mouse over a GUI element.
    1 KB (143 words) - 12:50, 27 October 2023
  • {{Client event}} This event is triggered when a player enters a marker created using [[createMarker]].
    1 KB (157 words) - 20:39, 20 September 2023
  • {{Client event}} This event is triggered every time after a dgs element renders with property [[DGS_Gen
    768 bytes (87 words) - 05:32, 16 October 2018
  • {{Client event}} This event is fired when the user moves the mouse away from a DGS element.
    1 KB (152 words) - 11:51, 11 February 2023
  • {{Server event}} This event is triggered when a ped is damaged. For player damage, use [[onPlayerDamage
    958 bytes (128 words) - 20:22, 31 May 2022
  • {{Client event}} ...slot]]''' changes. This means giveWeapon and takeWeapon will trigger this event if the equipped slot is forced to change.
    1 KB (181 words) - 07:48, 1 March 2021
  • {{Client event}} This event is triggered when a player leaves the area of a marker created using [[crea
    988 bytes (115 words) - 12:20, 3 June 2022
  • {{Client event}} This event will be triggered continuously when a dgs element is being hovered.
    1 KB (149 words) - 14:14, 31 January 2022
  • {{Client event}} This event is fired when the user moves the mouse away from a GUI element.
    1 KB (152 words) - 14:32, 20 May 2018
  • {{Client event}} This event is triggered when a file has been downloaded after [[downloadFile]] has bee
    2 KB (172 words) - 18:46, 24 April 2020
  • {{Client event}} This event is triggered each time the tab has been changed.
    1 KB (128 words) - 12:27, 15 August 2018
  • {{Client event}} This event is fired when the cursor first stays at a DGS element without moving for a
    1 KB (146 words) - 11:01, 24 December 2022
  • {{Server event}} This event is triggered when a user logs out of their account in-game.
    872 bytes (113 words) - 03:01, 27 September 2018
  • {{Client event}} This event is triggered whenever a player is damaged.
    1 KB (196 words) - 11:40, 2 May 2022
  • {{Client event}} This event is triggered each time the item selection of grid list has been changed.
    1 KB (151 words) - 14:13, 5 April 2018
  • {{Client event}} This event is triggered whenever a ped dies.
    2 KB (200 words) - 21:38, 14 November 2022
  • {{Client event}} This event is fired when a [[Element/GUI/Memo|memo]] or an [[Element/GUI/Edit_field|ed
    1 KB (125 words) - 21:40, 20 July 2020
  • {{Client event}} This event is triggered whenever a player, including those remote, dies.
    1 KB (179 words) - 11:22, 27 June 2023
  • {{Client event}} {{New feature/item|3.0157|1.5.6|16404|This event is triggered when the model of an [[element]] is changed using [[setElement
    1 KB (166 words) - 16:46, 19 June 2021
  • {{Client event}} This event is called when ped shoots a weapon. This does not trigger for projectiles
    1 KB (169 words) - 03:12, 30 September 2019
  • {{Client event}} This event is fired when a DGS element is scrolled ( including scroll bar and scroll b
    1 KB (149 words) - 09:19, 4 November 2020
  • {{Client event}} This event is triggered each time the tab selection of the tab panel has been changed.
    1 KB (136 words) - 12:26, 15 August 2018
  • {{Client event}} This event is fired before an object gets damaged.
    1 KB (185 words) - 15:20, 3 September 2020
  • {{Client event}} ...bjects and markers when the local player is leaving the element. When this event is triggered, that element is no longer physical and is now virtualized by
    2 KB (232 words) - 03:39, 22 January 2023
  • {{Client event}} This event is triggered when a sound's meta tags have been modified.
    731 bytes (90 words) - 16:34, 24 May 2012
  • {{Client event}} This event gets fired when a [[player]] or [[ped]] enters a vehicle.
    2 KB (181 words) - 12:55, 29 November 2020
  • {{Client event}} This event is triggered each time the cursor changes hovering item on grid list
    1 KB (171 words) - 06:06, 19 January 2021
  • {{Server event}} ...m|1.5.9|1.5.8|20957|This event is triggered when a [[resource]] has loaded client-side for a [[player]].}}
    2 KB (190 words) - 22:43, 15 October 2023
  • {{Client event}} This event is triggered when a [[ped]] or [[player]] starts exiting a vehicle. Once th
    1 KB (145 words) - 13:03, 29 November 2020
  • {{Client event}} This event is triggered when a [[ped]] or [[player]] starts entering a vehicle. Once t
    1 KB (188 words) - 12:58, 29 November 2020
  • {{Client event}} This event gets fired when a [[ped]] or [[player]] gets out of a vehicle.
    1 KB (149 words) - 14:24, 31 August 2023
  • {{Client event}} This event is triggered when any text is output to chatbox, including MTA's internal m
    1 KB (212 words) - 14:44, 7 October 2021
  • {{Server event}}{{Deprecated|onPlayerChangeNick}} This event is triggered when a player changes his nickname.
    749 bytes (90 words) - 10:22, 18 January 2015
  • {{Client event}} This event is triggered when a '''sound''' beats.
    2 KB (207 words) - 14:13, 28 August 2023
  • {{Client event}} This event is activated each time the user double-clicks an item in the element dgs-gr
    1 KB (172 words) - 13:41, 20 January 2018
  • {{Client event}} This event triggers whenever the user presses a button on their keyboard or mouse.
    2 KB (289 words) - 19:31, 19 March 2024
  • {{Client event}} {{Added feature/item|1.5.9|1.5.8|20740|This event is fired when a [[ped]] has entered a [[vehicle]].}}
    1 KB (133 words) - 21:01, 23 September 2021
  • {{Client event}} ...ent is triggered after GTA updates bone transformations for all peds. This event can be used for updating bones.}}
    2 KB (220 words) - 16:11, 4 February 2024
  • {{Client event}} This event is fired when cursor enters an item of a DGS menu.
    2 KB (213 words) - 07:35, 12 August 2023
  • {{Client event}} This event occurs when double clicking on any dgs-element.
    1 KB (203 words) - 11:48, 12 February 2021
  • {{Client event}} [[event system#Event source|Источником]] этого события является GU
    1 KB (54 words) - 22:27, 21 February 2021
  • {{Client event}} This event is fired when the item of a DGS menu is clicked.
    2 KB (213 words) - 07:34, 12 August 2023
  • {{Client event}} This event occurs when multi clicking on any dgs-element.
    1 KB (207 words) - 14:19, 16 February 2021
  • {{Client event}} This event is triggered each time the user moves the mouse on top of a GUI element.
    1 KB (178 words) - 14:33, 20 May 2018
  • {{Client event}} This event is fired when the user moves the mouse away from a DGS element even this DG
    1 KB (197 words) - 06:00, 5 October 2023
  • {{Server client function}} ...like the built-in events. See [[event system]] for more information on the event system.
    1 KB (189 words) - 07:58, 4 November 2020
  • {{Client event}} This event is fired when the user moves the mouse over a DGS element even this DGS ele
    1 KB (195 words) - 06:00, 5 October 2023
  • {{Client event}} This event is triggered each time the user moves the mouse on top of a DGS element.
    1 KB (185 words) - 13:19, 16 August 2019
  • {{Server client function}} ...e event is triggered. See [[event system]] for more information on how the event system works.
    2 KB (245 words) - 21:41, 8 July 2010
  • {{Client event}} This event is called when a vehicle weapon hits an element or the world.
    2 KB (233 words) - 20:42, 5 April 2020
  • {{Client event}} This event is triggered each time the user switch from GUI tab.
    2 KB (234 words) - 17:42, 16 June 2021
  • {{Client event}} ...yet. For live streams, this just means the stream will start playing. This event will also trigger when, for some reason, the streaming failed.
    2 KB (228 words) - 23:56, 20 November 2018
  • Client side scripts are scripts that run inside the deathmatch mod client side. This means that the game has access to more information about the gam This is useful for things that need to be done client side, such as visual effects, creation and manipulation of GUI elements.
    2 KB (285 words) - 14:45, 24 October 2018
  • Client side scripts are scripts that run inside the deathmatch mod client side. This means that the game has access to more information about the gam This is useful for things that need to be done client side, such as visual effects, creation and manipulation of GUI elements.
    2 KB (278 words) - 16:16, 26 December 2012
  • {{Client function}} This function removing handled Custom Widget event.
    1 KB (145 words) - 15:37, 5 September 2018
  • {{Client event}} This event triggers when a [[Element/Weapon|custom weapon]] fires a shot.
    2 KB (233 words) - 17:30, 12 April 2019
  • {{Client event}} This event is fired when the user clicks certain mouse button on a GUI element.
    2 KB (216 words) - 12:46, 2 April 2023
  • {{Server client function}} ...to a player when they walk over a pickup, by canceling the [[onPickupUse]] event.
    2 KB (276 words) - 11:23, 8 June 2022
  • {{Client event}} This event triggers when a [[Element/Weapon|custom weapon]] fires a shot.
    2 KB (234 words) - 11:06, 11 October 2018
  • {{Server event}} ...'' changes. This means [[giveWeapon]] and [[takeWeapon]] will trigger this event if the equipped slot is forced to change.
    1 KB (180 words) - 09:44, 16 November 2023
  • {{Client event}} This event happens when any dgs-element clicked
    2 KB (263 words) - 07:12, 12 May 2024
  • {{Client event}} {{Added feature/item|1.5.9|1.5.8|20740|This event is fired when a [[ped]] has exited a [[vehicle]].}}
    1,002 bytes (119 words) - 21:02, 23 September 2021
  • {{Client event}} This event is triggered when a dgs element stops the aninimation which was started by
    1 KB (174 words) - 10:00, 6 June 2020
  • {{Server event}} ...'s [[element data|data]] entry is changed. Such changes can be made on the client or the server using [[setElementData]].
    2 KB (332 words) - 18:17, 7 June 2023
  • {{Client event}} ...treamable, such as players, peds, vehicles, objects and markers. When this event is triggered, that element is guaranteed to be physically created as a GTA
    2 KB (359 words) - 03:51, 22 January 2023
  • <pageclass class="client"></pageclass> ...unu(Deathmatch) oyun moduna uygun olan '''client-taraflı''' script yapma [[event]]lerini içerir.
    1 KB (168 words) - 23:44, 12 May 2017
  • {{Client event}} This event is fired when the user releases his mouse button when on top of a GUI eleme
    2 KB (225 words) - 00:39, 12 April 2023
  • {{Client event}} ...as appose to GUI for which [[onClientGUIDoubleClick]] is to be used. This event allows detection of click positions of the 3D world.
    2 KB (253 words) - 14:28, 20 May 2018
  • {{Client event}} This event is triggered each time a GUI element gains input focus (mainly useful for w
    2 KB (230 words) - 14:30, 20 May 2018
  • {{Client event}} This event is triggered when a physical [[element]] hits a [[colshape]].
    2 KB (222 words) - 06:33, 24 June 2019
  • {{Client event}} This event is triggered each time a DGS element gains input focus (mainly useful for w
    2 KB (235 words) - 13:39, 20 January 2018
  • {{Server client function}} This function checks if the last completed event was cancelled. This is mainly useful for custom events created by scripts.
    2 KB (208 words) - 11:51, 8 June 2022
  • {{Client event}} ...eating the browser (using [[createBrowser]] or [[guiCreateBrowser]]), this event will be the convenient place.
    821 bytes (102 words) - 11:01, 4 July 2020
  • {{Client event}} The event is triggered when the whitelist has changed. Note that this event is only triggered if the request window was confirmed by accepting.
    1,017 bytes (120 words) - 19:24, 19 September 2018
  • {{Server event}} This event is triggered when a player is damaged, in any way.
    2 KB (256 words) - 10:41, 30 January 2022
  • {{Server client function}} ...the [[element tree]]. See [[event system]] for more information on how the event system works.
    3 KB (411 words) - 19:35, 8 April 2024
  • This page lists all '''server-side''' scripting [[event]]s that have been implemented and are available in the Deathmatch mod. To request a function or event, use [[Requested Functions and Events]].
    799 bytes (96 words) - 05:37, 22 March 2016
  • {{Client event}} El [[event system#Event source|source]] de este evento es [[player]] El que recibe el daño. (Solo
    2 KB (225 words) - 21:09, 14 June 2021
  • {{Client event}} ...s (for instance errors or warnings) would appear in the debug window. This event doesn't require the debug window to be enabled to trigger, however.
    2 KB (358 words) - 11:22, 11 April 2021
  • {{Client event}} This event happens when any gui-element clicked.
    2 KB (337 words) - 16:40, 19 October 2022
  • {{Client event}} This event is called by the root element whenever the cursor is moved over the screen,
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  • {{Client event}} This event is triggered when a vehicle is damaged.
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  • This page lists all '''server-side''' scripting [[event]]s that have been implemented and are available in the Deathmatch mod. To request a function or event, use [[Requested Functions and Events]].
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  • This page lists all '''server-side''' scripting [[event]]s that have been implemented and are available in the Deathmatch mod. To request a event, create an issue in [https://github.com/multitheftauto/mtasa-blue/issues ou
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  • <pageclass class="client"></pageclass> This page lists all '''client-side''' scripting [[event]]s that have been implemented and are available in the Deathmatch mod.
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  • {{Client event}} This event is triggered when the cursor changes within a browser window.
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  • {{Server client function}} Gets the status of one queued latent event.
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  • {{Client event}} This event is fired when the user double clicks a GUI element. Doesn't work with butto
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  • <pageclass class="client"></pageclass> Ta strona zawiera listę wszystkich [[event|zdarzeń]] '''po stronie klienta''', które zostały zaimplementowane i są
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  • {{Client event}} {{New feature/item|3.0157|1.5.6|14652|This event triggers whenever a GTA sound starts playing.}}
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  • {{Client event}} This event is triggered each time a GUI element looses input focus (mainly useful for
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  • <pageclass class="client"></pageclass> This page lists all '''client-side''' scripting [[event]]s that have been implemented and are available in the Deathmatch mod.
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  • {{Client function}} bool triggerLatentServerEvent ( string event, [int bandwidth=5000, bool persist=false,] element theElement, [arguments..
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  • <pageclass class="client"></pageclass> This page lists all '''client-side''' scripting [[event]]s that have been implemented and are available in the Deathmatch mod.
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  • {{Client event}} This event is triggered each time a DGS element looses input focus (mainly useful for
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  • {{Client event}} This event is triggered when the server network connection to a player is interrupted.
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  • {{Server event}} This event is triggered when a player types a message into his console. It is also tri
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  • {{Client event}} This event happens when any dgs-element clicked
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  • {{Client function}} This function adding to Custom Widget event.
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  • {{Client event}} This event is called when the DGS QRCode is loaded.
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  • {{PL/Client event}} [[event system#Event source|Źródłem]] tego zdarzenia jest pole tekstowe w którym został kli
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  • {{Client event}} ...orld, as oppose to GUI for which [[onClientGUIClick]] is to be used. This event allows detection of click positions of the 3D world.
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  • {{PL/Client event}} [[event system#Event source|Źródłem]] tego zdarzenia jest pasek przewijania który został pr
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  • {{Client event}} This event is called when the color of a dgs color picker changes.
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  • {{Server event}} This event is triggered when a player attempts to connect to the server.
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  • {{PL/Client event}} [[event system#Event source|Źródłem]] tego zdarzenia jest [[root element|element główny]] k
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  • {{Client event}} This event is fired when the user clicks certain mouse button on a DGS element.
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  • {{Client event}} This event is called when the DGS Remote Image is loaded.
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  • {{Client event}} This event is called when the value of dgs component selector changes.
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  • {{Client event}} ===Client colshape events===
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  • {{Server client function}} ...ently queued latent events. The last one in the table is always the latest event queued. Each returned handle can be used with [[getLatentEventStatus]] or [
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  • {{Client event}} This event is fired when the user releases his mouse button when on top of a DGS eleme
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  • ...ing happens - a player enters a marker, an element is clicked on etc. Each event has a source element, this is the element that performed the action. ==Event handlers==
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  • {{Server client function}} ...ource (except for elements specifically created elsewhere). You can attach event handlers to this element to easily capture events that originate from your
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  • {{Client event}} This event is triggered when a [[projectile]] is created.
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  • {{Client event}} This event will be fired when double clicking on any dgs element but detects clicking
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  • {{Client event}} This event will be fired when double clicking on any dgs element but detects clicking
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  • {{Client event}} This event happens when any dgs-element clicked ( Mouse down ).
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  • <section name="Client only" class="client" show="true"> === Event Handlers ===
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  • {{Server event}} This event is triggered when a player joins the server. This event is not cancellable.
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  • {{Client event}} This event happens when any dgs-element clicked ( Mouse up ).
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  • {{Server event}} ...lement is clicked on by the client. These events can only trigger when the client has its cursor enabled. It triggers for all three mousebuttons in both thei
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  • {{Server event}} This event is triggered when the screen capture requested by [[takePlayerScreenShot]]
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  • {{PL/Client event}} [[event system#Event source|Źródłem]] tego zdarzenia jest [[element]] którego dane zostały
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  • .... i.e. Setting 'theElement' to resourceRoot here, and setting the matching event handler's 'attachedTo' also to resourceRoot.}} ...his is the primary means of passing information between the server and the client. Clients have a similar [[triggerServerEvent]] function that can do the rev
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  • ...n in the serverside onResourceStart-event since the client did not add the event handler onServerCallsClientFunction yet. <syntaxhighlight lang="lua">void callClientFunction( element client, string funcname, [ var arg1, ... ] )</syntaxhighlight>
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  • {{Client event}} ...for melee weapons. Projectile weapons or the camera will only trigger the event if fired by the local player.
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  • <pageclass class="client"></pageclass> ...i bulunan bütün '''client-taraflı''' scripting fonksiyonlarını içerir. Bir event veya fonksiyon talebinde bulunmak için, [[Requested Functions and Events]]
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  • ...on the [[root element]] unless you really need to. Doing this triggers the event on every element in the [[element_tree | element tree]], which is potential ...ide. You should register this event with [[addEvent]] and add at least one event handler using [[addEventHandler]].
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  • {{PL/Client event}} [[event system#Event source|Źródłem]] tego zdarzenia jest element GUI z którego zjechała my
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  • {{Server client function}} This function gets the attached functions from the event and attached element from current lua script.
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  • {{Client event}} The event is executed when the browser loads a new page. Do not use [[loadBrowserURL]
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  • {{PL/Client event}} [[event system#Event source|Źródłem]] tego zdarzenia jest element GUI nad którym jest myszka
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  • {{PL/Client event}} [[event system#Event source|Źródłem]] tego zdarzenia jest element GUI który został przewini
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  • {{PL/Client event}} [[event system#Event source|Źródłem]] tego zdarzenia jest element który został zmieniony.
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  • {{Client event}} This event is triggered when a vehicle collides with an [[element]] or a world object.
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  • {{RU/Server event}}
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  • {{Server client function}} ...ched to is triggered. See [[event system]] for more information on how the event system works.
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  • {{Client event}}
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  • {{Client function}} *'''eventName:''' The name of the event you want to listen for. Possible values are:
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  • {{Client event}} The event is triggered when the user hovers a tooltip.
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  • {{PL/Client event}} [[event system#Event source|Źródłem]] tego zdarzenia jest [[PL/Element/Browser|element przegl
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  • {{Server client function}} Stops a latent event from completing
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  • {{Client function}} This function execute event of opening Custom Window.
    466 bytes (48 words) - 15:21, 23 July 2018
  • It's used as an event when an IDirect3DDevice9 instance is created (?). It can be found in '''Client/Client Core/Sources/CAdditionalVertexStreamManager.cpp''' in Visual Studio.
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  • {{Client function}} local Event = Window:addEvent("onClientGUIClick", function()
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  • {{Server client function}} ...ement and attaches it to an onResourceStart event handler. This causes the event handler to get called only when the ''current'' resource is started rather
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  • {{server client function}} -- add the event to the event handler
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  • It serves as an event of when vertex buffer gets destroyed. It can be found in '''Client/Client Core/Sources/CAdditionalVertexStreamManager.cpp''' in Visual Studio.
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  • {{PL/Client event}} [[event system#Event source|Źródłem]] tego zdarzenia jest element GUI nad którym została po
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  • {{Client event}}
    366 bytes (38 words) - 22:22, 2 April 2018
  • It serves as an event when vertex buffer rage is invalidated. It can be found in '''Client/Client Core/Sources/CAdditionalVertexStreamManager.cpp''' in Visual Studio.
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  • {{Client function}} <section name="Client" class="client" show="true">
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  • {{Client event}} The event is triggered when a [[Browser|webbrowser]] starts loading a page.
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  • {{Client function}} This function execute event of closing Custom Window.
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  • {{Client event}} ...orld, as oppose to GUI for which [[onClientGUIClick]] is to be used. This event allows detection of click positions of the 3D world.
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  • {{Server client function}} -- add the event handler to the event
    1 KB (172 words) - 08:23, 4 November 2020
  • .... i.e. Setting 'theElement' to resourceRoot here, and setting the matching event handler's 'attachedTo' also to resourceRoot.}}-->__NOTOC__ {{Client function}}
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  • ...mplemented and are available as native functions. To request a function or event, use [[Requested Functions and Events]] or https://bugs.mtasa.com. '''Client-side scripting functions can be found here: [[Client Scripting Functions]].'''
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  • {{Client function}} -- The event onClientBrowserCreated will be triggered, after the browser has been initia
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  • Fonksiyon veya event ile ilgili bir şey için [[Requested Functions and Events|İstenmiş Fonks ...flı client eventlerini buradan bulabilirsiniz:[[TR/Client Taraflı Eventler|Client Script Yapma Eventleri]]
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  • {{PL/Client event}}
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  • {{Server client function}} function antiChatSpam() -- The function that the event has called. Will stop all mainchat/teamchat/me spam.
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  • {{PL/Client event}} [[event system#Event source|Źródłem]] tego zdarzenia jest [[root element|element główny]] k
    2 KB (308 words) - 10:21, 22 July 2016
  • {{Client function}} ...arted and the client doesn't have all the files that resource requires the client to have.
    1 KB (162 words) - 12:02, 4 October 2020
  • {{Client function}} This function execute event of opening Custom Dialog of Custom Window.
    664 bytes (71 words) - 15:48, 25 July 2018
  • <pageclass class="client"></pageclass> This page lists all the '''client-side''' scripting functions that have been implemented and are available as
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  • {{Server client function}} Added to client side.
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  • {{Server client function}} ...MarkerHit", root, nextCheck) -- add an event handler for the 'onMarkerHit' event
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  • {{Client function}} ...mouse stops moving and cursor stays at a DGS element to [[onDgsMouseStay]] event triggers.
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  • {{PL/Client event}}
    641 bytes (75 words) - 19:05, 21 July 2016
  • {{Client event}} The event is triggered when the browser can not load the page.
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  • {{Client function}} -- The event onClientBrowserCreated will be triggered, after the browser has been initia
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  • {{Client function}} --The source of this event is the projectile that was created.
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  • <pageclass class="client"></pageclass> Esta página lista todas as funções nativas conhecidas como '''client-side''' que estão disponíveis para uso. Para solicitar uma função ou um
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  • {{Client function hu}} -- The event onClientBrowserCreated will be triggered, after the browser has been initia
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  • {{Server client function}} -- add the event handler to the event
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  • {{PL/Client event}} [[event system#Event source|Źródłem]] tego zdarzenia jest [[root element|element główny]] k
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  • Esta página lista todos os [[Event|eventos]] nativos conhecidos como '''server-side''' que estão disponíveis '''Procurando os eventos client-side? Visite a página [[Client Scripting Events|Eventos de Scripting do Cliente]].'''
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  • '''Client-side scripting functions can be found here: [[Client Scripting Functions]].''' ==Event functions==
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  • {{Client function}} -- The event onClientBrowserCreated will be triggered, after the browser has been initia
    2 KB (235 words) - 15:00, 31 May 2021
  • ...i bulunan bütün '''server-taraflı''' scripting fonksiyonlarını içerir. Bir event veya fonksiyon talebinde bulunmak için, [[Requested Functions and Events]] ...nt Fonksiyonlarını buradan bulabilirsiniz:[[TR/Client Taraflı Fonksiyonlar|Client Taraflı Fonksiyonlar]]
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  • '''Funkcje client-side można znaleźć [[Funkcje po stronie klienta|tutaj]].''' ==Event functions==
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  • Cette page liste toutes les [[event|événements]] disponibles '''côté-serveur''' et utilisables dans le "Dea '''Les événements côté-client se trouvent [[FR/Client Scripting Events|ici]]
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  • This triggers when a Zombie is streamed in automatically. It is a cancellable event, so scripts and gamemode can prevent zombies from spawning in certain areas The [[event system#Event source|source]] of this event is the Zombie that is spawning
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  • {{Server client function}} -- add an event handler for when the vehicle blows up
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  • {{RU/Client function}} bool triggerServerEvent ( string event, element theElement, [arguments...] )
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  • ...t triggered and the restarted instance will receive an [[onResourceStart]] event. Remember that the element and resource variables will be invalidated durin *'''clientConfigs:''' Reload client configs?
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  • {{Client function}} --The event onClientBrowserCreated will be triggered, after the browser has been initia
    2 KB (251 words) - 15:15, 8 April 2020
  • {{Client function hu}} -- The event onClientBrowserCreated will be triggered, after the browser has been initia
    2 KB (262 words) - 13:06, 21 August 2018
  • {{PL/Client event}} [[event system#Event source|Źródłem]] tego zdarzenia jest element gui który został kliknię
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  • {{Client function}} {{Note|This function may cause performance issues with client and/or server.}}
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  • <pageclass class="client"></pageclass>
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  • {{PL/Client event}}
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  • {{Client function}} --The event onClientBrowserCreated will be triggered, after the browser has been initia
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  • <pageclass class="client"></pageclass> Ta strona zawiera wszystkie [[event|zdarzenia]] po '''stronie klienta''' i są dostępne w Deathmatch mod.
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  • {{Client function}} --The event onClientBrowserCreated will be triggered, after the browser has been initia
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  • {{IT/Funzioni client}} --The source of this event is the projectile that was created.
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  • {{Client function}} ...mouse stops moving and cursor stays at a DGS element to [[onDgsMouseStay]] event triggers.
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  • {{Client function}} This function execute event of closing Custom Dialog of Custom Window.
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  • * Sped up client disconnect * Improved CEF handling in the event of missing files
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  • {{Client event}}
    710 bytes (86 words) - 23:37, 13 May 2012
  • ...nd all GUI (including the client console). The result is received with the event [[onPlayerScreenShot]]. ...creen capture. The string is passed to the matching [[onPlayerScreenShot]] event for your personal convenience.
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  • {{Client function hu}} --The event onClientBrowserCreated will be triggered, after the browser has been initia
    2 KB (283 words) - 13:06, 21 August 2018
  • {{Client function}} ...he client's aspect ratio setting. This lasts for a single execution of an event handler for one of the following events: [[onClientRender]], [[onClientPreR
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  • {{Client function}} ...requestBrowserDomains]] first to request permission to load the url on the client.}}
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  • {{Client function}} ...ClickInterval(1000) -- Now, 2 clicks in 1 second will trigger double click event.
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  • <pageclass class="client"></pageclass> Cette page liste toutes les [[event|événements]] disponibles '''côté-client''' et utilisables dans le "Deathmatch mod".
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  • {{Server client function}} -- remove the event handler so that this function is no longer called when the trailer is damag
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  • {{Client event}}
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  • {{Client function hu}} ...he client's aspect ratio setting. This lasts for a single execution of an event handler for one of the following events: [[onClientRender]], [[onClientPreR
    2 KB (197 words) - 17:29, 1 December 2018
  • {{Client function}} local thePlayer = getLocalPlayer() -- get the player running this client-side script
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  • ===Client=== === Shared (''Client & Server side'') ===
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  • {{Client function}} --The event onClientBrowserCreated will be triggered, after the browser has been initia
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  • {{PL/Client event}}
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  • {{Server client function}} ...Additionally to onClientElementStreamOut use a [[onClientElementDestroy]] event handler to detect the destruction of streamed-in elements.
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  • '''Клиентские события скриптинга можно найти [[RU/Client Scripting Events| здесь]].
    1 KB (70 words) - 00:56, 2 September 2018
  • {{PL/Client event}} [[event system#Event source|Źródłem]] tego zdarzenia jest [[root element|element główny]] k
    3 KB (410 words) - 10:12, 13 May 2017
  • ...n [[:Category:GUI_Tutorials|Previous tutorials]], all the GUI must be made client side. .../mods/deathmatch/resources/myserver/ directory, and create a folder named "client".
    12 KB (1,771 words) - 22:21, 5 November 2018
  • ...ntroduzione allo Scripting]]. Daremo anche un'occhiata allo scripting lato client. Tutte le GUI devono essere scriptate lato client, dunque potrebbe essere conveniente riunirle tutte in una cartella separata
    9 KB (1,212 words) - 14:47, 22 June 2009
  • <pageclass class="client"></pageclass> ...able as native functions from the Deathmatch mod. To request a function or event, use [[Requested Functions and Events]]
    3 KB (320 words) - 17:27, 27 April 2014
  • {{Server client function}} ..., root, onPlayerTarget ) -- add above function as handler for targeting event
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  • {{PL/Client event}}
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  • {{Server client function}} ..., és végtelen magassága, amivel élszlelni tudja egy játékos jelenlétét. Az event akkor hívodik meg, ha egy játékos belép ebbe, vagy ha kilép ebből a k
    2 KB (350 words) - 20:42, 21 February 2021
  • {{Client event}} <section name="Client" class="client" show="true">
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  • {{Client event}}
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  • {{PL/Client event}}
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  • {{Client function hu}} --The event onClientBrowserCreated will be triggered, after the browser has been initia
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  • {{Client function hu}} -- The event onClientBrowserCreated will be triggered, after the browser has been initia
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  • ...created, it triggers the public event, pumEvent_PowerupCreated on both the client and server.
    1 KB (161 words) - 20:57, 23 January 2012
  • {{PT-BR/Client event}} Este evento é acionado sempre que o client pressiona um botão no teclado ou mouse.
    2 KB (326 words) - 19:34, 19 March 2024
  • The [[event system#Event source|source]] of this event is the Zombie that is spawning The [[event system#Event source|source]] of this event is the zombie that died
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  • {{PL/Client event}}
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  • {{Server client function}} addEventHandler ( "onPickupHit", root, onPickupHitFunction ) -- add an event handler for onPickupHit
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  • {{Client function}} ...r ( "onClientGUIClick", getRootElement(), deleteTabOnClick ) -- add an event handler for clicks
    1 KB (158 words) - 11:51, 7 August 2019
  • {{Client function}} <section name="Example 1" class="client" show="true">
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  • {{Server client function}} ...te: A more efficient way to do this would be to use the [[onPlayerTarget]] event.''
    1 KB (169 words) - 11:02, 26 June 2014
  • {{Client function}} ...buttons, when click on them label changing visibility, and one button with event with checking visibility:
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  • ...g it with a GUI alternative in this tutorial)''. We'll also take a look at client-side scripting. ...e GUI must be made client-side. It is also a good practice to keep all the client scripts in a separate folder.
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  • {{Server client function}} ...te: A more efficient way to do this would be to use the [[onPlayerTarget]] event.''
    1 KB (179 words) - 07:08, 8 May 2017
  • {{Client function}} ...Handler("onDgsPaste",root,function(data,dataType) -- Need to register this event for receive the pasted thing
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  • Os manipuladores de eventos (também conhecidos como ''Event Handlers'') são funções simples que são chamadas sempre que aquele even ...ment retorna o elemento raíz, que é pai de todos os outros. Sendo assim, o Event Handler será chamado sempre que '''qualquer''' carro no mapa explodir, já
    10 KB (1,523 words) - 20:33, 21 February 2021
  • {{Server client function}} -- add an event handler for when the vehicle blows up
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  • {{PL/Client event}}
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  • {{Client function}} --attach the function to the event handler
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  • {{Client function}} ...Handler("onDgsPaste",root,function(data,dataType) -- Need to register this event for receive the pasted thing
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  • {{IT/Funzioni server client}} ...secondi che i pacchetti di dati impiegano per essere inviati dal server al client o viceversa.
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  • {{Client function}} addEventHandler("onClientPlayerWasted", localPlayer, wasted) --add the event handler
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  • ...duction to Scripting the GUI|Previous tutorial]], all the GUI must be made client side. .../mods/deathmatch/resources/myserver/ directory, and create a folder named "client".
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  • {{DE/Client function}} addEventHandler("onClientPlayerWasted", localPlayer, wasted) --add the event handler
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  • {{Server client function}} ...e the pickup respawns in milliseconds ('''This parameter is ignored on the client!''')
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  • {{Client function}} <section name="Example" class="client" show="true">
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  • {{Server client function}} addEventHandler ( "onPickupHit", root, onPickupHitFunction ) -- add an event handler for onPickupHit
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  • {{Server client function}} addEventHandler ( "onPlayerSpawn", root, bindLockOnSpawn ) -- add an event handler for onPlayerSpawn
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  • {{PL/Client event}}
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  • {{Client function}} ...er ( "onClientGUIClick", getRootElement(), moveToEndOnClick ) -- add an event handler for clicks
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  • {{Server client function}} <section name="Client" class="client" show="true">
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  • * '''0''' new event === Client ===
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  • {{Client function}} addEventHandler ( "onClientGUIClick", root, moveToEndOnClick ) -- add an event handler for clicks
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  • {{Client function}} ...e called '''guiRoot''', and each resource has one of these. You can attach event handlers to this element to easily capture events that originate from your
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  • {{Server client function}} -- create a marker and add the function above to its onMarkerHit event
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  • '''Example 1:''' This example outputs client logins to the server log. outputServerLog ( "Client " .. getPlayerName ( source ) .. " logged in as " .. getAccountName ( curre
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  • {{Client function}} This function gets - is Label has property of availability hover event. More at [[CustomLabel:setHoverable]].
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  • {{Client function}} ...the screen size. If ''false'', then the size and co-ordinates are based on client's resolution, accessible using [[guiGetScreenSize]].
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  • {{Client function}} ...gress bar to player's screen on client resource start and destroys it when client resource stops.
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  • {{Server client function}} This example prints the killer and body part to the chat on the wasted/kill event.
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  • {{Client event}}
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  • {{Client function}} --The event onClientBrowserCreated will be triggered, after the browser has been initia
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  • '''Procurando as funções client-side? Visite a página [[Client Scripting Functions|Funções de Scripting do Cliente]].''' ==Event (Eventos)==
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  • {{Client event}}
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  • {{Client function hu}} addEventHandler("onClientPlayerWasted", localPlayer, wasted) --add the event handler
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  • ...ند حدوث شيء معين, وفي هذه القائمة يوجد احداث متنوعه تستطيع الإستفاده منها (Event) الحدث أو بالإنجليزية}} ''' [[Client Scripting Events]] : يمكنك العثور على الأحداث الخا
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  • {{Client function}} {{Client function}}
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  • ...thmatch/resources/myserver/ i stwórz folder o nazwie "client". W folderze /client/ stwórz plik tekstowy i nazwij go "gui.lua". ..., and show them to the player later when needed. Therefore, we'll write an event handler for "[[onClientResourceStart]]" to create the window:
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  • ...cause CEF runs in a secondary thread and hence requires the 'asynchronous' event mechanism) -- We're ready to load the URL now (the source of this event is the browser that has been created)
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  • ...ngly advised that you validate the functions being called or potentially a client can do anything they want with your server - banning players, adding themse This function allows you to call any serverside function from the client's side. Of course only those which are available serverside. It doesn't mat
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  • {{Client function}} ...ote audio file, you must pause the sound within an [[onClientSoundStream]] event after creation, set the sound position and then unpause it again. The sound
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  • {{RU/Server client function}} {{RU/Event functions}}
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  • {{Client function hu}} <section name="Example" class="client" show="true">
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  • ...22195|Added also as a server-side function. Previously only available as a client-side function.}} <section name="Clientside example" class="client" show="true">
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  • {{Client event}}
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  • ...was successully told to play the TTS (althrough this doesn't mean that the client will always play the speech); ''false'' otherwise. <section name="Client" class="client" show="true">
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  • *'''responsiblePlayer:''' The player that is responsible for the event. '''Note''': If left out as in the second syntax, responsible player for th -- If the client who sent the command has a higher level
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  • {{DE/Server client function}} Diese Funktion erstellt ein unsichtbares Feld in Form einer Kugel ( Event onColShapeHit )
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  • {{Server client function}} <section name="Example 2" class="client" show="true">
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  • We will be using serverside keycodes, with some client - server interaction to verify the codes and report the outcome. ...our results to include only the buttons we want and trigger our own custom event.
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  • Tous les GUI doivent être crée dans le coté client. Pour vous simplifier la vie, créez votre code dans des dossiers séparé. Les fichiers client vous les mettez dans le dossier client que vous avez créer.
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  • {{Client event}}
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  • {{Server client function}} -- if the marker was in a different dimension, stop here to ignore the event
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  • {{Server client function}} {{Note|Using this function client side (not recommended) will not change a players money server side.}}
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  • {{Client function hu}} -- The event onClientBrowserCreated will be triggered after the browser has been initial
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  • *Modern DX Library elements are rendered in the event "onClientRender". When "onClientRender" is called, every Modern DX Library ='''Client Functions'''=
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  • {{PL/Client event}}
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  • {{Server client function}} -- create a collision shape and attach event handlers to it when the resource starts
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  • {{Server client function}} <section name="Client" class="client" show="true">
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  • {{Client function}} <section name="Client" class="client" show="true">
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  • {{Server client function}} addEventHandler ( "onPlayerSpawn", root, bindLockOnSpawn ) -- add an event handler for onPlayerSpawn
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  • {{Client function hu}} --The event onClientBrowserCreated will be triggered, after the browser has been initia
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  • {{Server client function}} ...string "skip" from the callback function will cause the original function/event to be skipped
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  • ...ction to Scripting the GUI|előző tutoriálban]] is említettük, minden GUI-t client oldalon kell létrehozni. ...ods/deathmatch/resources/myserver/ könyvtárba, és hozzon létre egy mappát "client" néven.
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  • {{Server client function}} ...onColShapeHit", theZone, shapeHit ) -- add a handler for the onColShapeHit event
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  • {{Server client function}} -- Set up event and command handlers
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  • {{Server client function}} <section name="Client Example: Save and load from a clientside XML" class="client" show="true">
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  • {{Server client function}} <section name="Server and client" class="both" show="true">
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  • {{Server client function}} -- create a marker and add the function above to its onMarkerHit event
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  • {{RU/Server client function}} <section name="Client" class="client" show="true">
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  • {{Server client function}} ...ColShapeHit", theZone, shapeHit ) -- add a handler for the onColShapeHit event
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  • {{RU/Server client function}} <section name="Client Example: Save and load from a clientside XML" class="client" show="true">
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  • {{PL/Client event}}
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  • {{Client function hu}} <section name="Client" class="client" show="true">
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  • {{Server client function}} ...onColShapeHit", theZone, shapeHit ) -- add a handler for the onColShapeHit event
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  • {{Client function}} addEventHandler("onClientRender", getRootElement(), renderHandler) -- add an event handler to go through the target acquisition procedure every frame
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  • * Improved mathematical precision for client and syncing ====Client====
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  • {{Server client function}} addEventHandler ( "onPickupHit", root, onPickupHitShow ) -- add an event handler for onPickupHit
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  • {{Server client function}} -- create a collision shape and attach event handlers to it when the resource starts
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  • {{RU/Server client function}} ...а была прикреплена. Подробнее о работе системы событий смотрите в статье [[event system]].
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  • {{PL/Client event}}
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  • {{Server client function}} addEventHandler ( "onPlayerWasted", root, scriptOnPlayerWasted ) --add an event handler for onPlayerWasted
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  • {{Client function}} addEventHandler("onClientPlayerWasted", localPlayer, wasted) -- Add the event handler
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  • {{Server client function}} <section name="Client" class="client" show="true">
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  • == Client == * Sped up event handling system for server and client
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  • ...ction to Scripting the GUI|előző tutoriálban]] is említettük, minden GUI-t client oldalon kell létrehozni. ...ods/deathmatch/resources/myserver/ könyvtárba, és hozzon létre egy mappát "client" néven.
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  • ...t, majd amikor szükséges megjelenítjük a játékosnak. Ezért létrehozunk egy event handler-t az "[[onClientResourceStart]]"-ra az ablak létrehozásához: -- attach the event handler to the root element of the resource
    17 KB (2,820 words) - 18:33, 18 November 2018
  • === Client === * Fixed [[onPlayerQuit]] event not being triggered on shutdown
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  • ...chical world equal with every player. For example if your script creates a client side object make sure your script will create it for everyone nearby, else * Using resourceRoot in event handlers for events from clients is much more efficient than using root.
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  • ...che muss client-seitig erstellt werden. Es ist auch eine gute Praxis, alle Client-Skripte in einem separaten Ordner aufzubewahren. ...erstellen Sie einen Ordner namens "client". Erstellen Sie im Verzeichnis /client/ eine Textdatei und nennen Sie sie "gui.lua".
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  • === Client === * Added [[onExplosion]] event ([https://github.com/multitheftauto/mtasa-blue/commit/9edffc4997579583407e8
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  • {{Server client function}} -- Attach an event handler to the element to get notified whenever an element hits our collisi
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  • The '''source''' variable indicates who triggered the event. Since a player has joined when the code is triggered, you use this variabl ...inHandler, which indicates the function that has to be triggered after the event is triggered. Other details will be explained later in another example, now
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  • *For death reasons, especially in event handlers for onPlayerWasted or similar, also have a look at the [[Damage Ty ==Client Functions==
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  • {{Server client function}} addEventHandler ( "onPickupHit", root, onPickupHit ) -- add an event handler for onPickupHit
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  • {{Server client function}} ...scape''' key or '''F8''' key will always return false. Use [[onClientKey]] event instead.}}
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  • **''For death reasons, especially in event handlers for onPlayerWasted or similar, also have a look at the [[Damage Ty ==Client Functions==
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  • The '''source''' variable indicates who triggered the event. Since a player has joined when the code is triggered, you use this variabl ...inHandler, which indicates the function that has to be triggered after the event is triggered. Other details will be explained later in another example, now
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  • === Client === * Added work around to prevent server nitro adds cutting off recent client nitro adds
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  • We will be using serverside keycodes, with some client - server interaction to verify the codes and report the outcome. Kezdésként nyisson meg egy client oldali lua fájlt (ha követte a [[HU/Bevezetés a scriptelésbe|bevezetés
    17 KB (2,724 words) - 20:58, 15 December 2018
  • -- add the event handler for when the button is clicked We have attached the [[onClientGUIClick]] event to buttonCreate already, so now we need to write the function that it calls
    20 KB (2,848 words) - 13:34, 25 November 2018
  • ...his line, insert a new line "'''&lt;script src="plugin/myPlugin.lua" type="client" &gt;'''" -- Trigger on create event (required)
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  • # If you haven't already, download the MTA:SA client from the download page at [http://mtasa.com mtasa.com]. #* '''Game Client''' interfaces with the game and is a required component.
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  • In diesem Tutorial wird häufig die Rede von Server und Client sein. Ein Client ist quasi ein Spieler, allgemein ist damit jedoch das Programm gemeint, was ...leichzeitig an jeweils alle anderen Clients zu verteilen. Im Gegensatz zum Client ist der Server nicht in der Lage physikalische oder graphische Effekte zu b
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  • #* '''Client''' is het onderdeel dat met het spel 'interfacet', het is een noodzakelijk 1: no local player model on ingame event (geen speler model bij in-game gebeurtenis)<br>
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  • {{Server client function}} -- attach it to an event
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  • {{Client function}} --attach the function to the event handler
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  • In diesem Tutorial wird häufig die Rede von Server und Client sein. Ein Client ist quasi ein Spieler, allgemein ist damit jedoch das Programm gemeint, was ...leichzeitig an jeweils alle anderen Clients zu verteilen. Im Gegensatz zum Client ist der Server nicht in der Lage physikalische oder graphische Effekte zu b
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  • * [[Client_Manual|راهنمای کاربر (Client)]] * [[Client side scripts | اسکریپت های سمت کاربر (Client)]]
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  • * [[Client Manual]] - Manual Client * [[Client side scripts]] - Script-uri de tip client-side
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  • *For death reasons, especially in event handlers for onPlayerWasted or similar, also have a look at the [[Damage Ty ==Client Functions==
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  • #* '''Game Client''' s'interface avec le jeu et est nécessaire. 1: no local player model on ingame event<br>
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  • ...newsfeed.xml (don't forget to add it to your meta.xml with the appropriate client tag). ...s items, we will need to collect them all and store them in a table on the client.
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  • #* '''Client''' interfaz del juego, componente requerido. 1: no local player model on ingame event<br>
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  • {{Server client function}} -- attach it to an event
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  • ==Awareness of client memory== * You should be aware that everything you store on client-side is at risk, this includes Lua itself. Any confidential (and/or) import
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  • De '''source''' variabel geeft aan wie de event veroorzaakte. Wanneer een speler de code afspeelt, gebruik je deze variabel ...En joinHandler, dat aangeeft welke functie afgespeeld moet worden nadat de event is veroorzaakt. Andere details zullen later uitgelegd worden, laten we voor
    21 KB (3,450 words) - 03:43, 10 March 2013
  • ===Scripts client-side e scripts server-side=== ...a, la ''GUI'' - Graphical User Interface) possono essere eseguite solo dal client.
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  • {{Client devclass}} * Do we provide the GUI internally or pass an event for script owners to callback on?
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  • # Lade Dir den aktuellen MTA:SA DM Client von [http://www.mtasa.com/deathmatch.html www.mtasa.com] herunter, falls Du #* Der '''Client''' ist das, was Du zum Spielen brauchst. Mit ihm kannst Du mit MTA Servern
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  • Kezdésként nyisson meg egy client oldali lua fájlt (ha követte a [[HU/Bevezetés a scriptelésbe|bevezetés -- add the event handler for when the button is clicked
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  • # Lade Dir den aktuellen MTA:SA DM Client von [http://www.mtasa.com/deathmatch.html www.mtasa.com] herunter, falls Du #* Der '''Client''' ist das, was Du zum Spielen brauchst. Mit ihm kannst Du mit MTA Servern
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  • Aby uzyskać informacje na temat większej liczby poleceń zobacz [[Client Commands|Komendy klienta]] |no local player model on ingame event
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  • <script src="ctf_client.lua" type="client" /> <export function="getElementOwner" type="client"/>
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  • ...trarle al jugador cuando sea necesario. Por lo tanto, vamos a escribir un "event handler" para "[[onClientResourceStart]]" para crear la ventana: ...inHandler function, with username and password parameters (passed from the client gui)
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  • 0. This License applies to the MTA client and surrounding software including, but not limited to, the 6. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
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  • * '''Typ''' - Typ pliku. Są 3 typy ( 'client' plik pobierany z serwera do klienta, 'server' plik uzywany przez serwer, ' <script src="ctf_client.lua" type="client" />
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  • #* '''Game client:''' Programa que faz você se conectar aos servidores do MTA, para particip |no local player model on ingame event
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  • Kezdésként nyisson meg egy client oldali lua fájlt (ha követte a [[HU/Bevezetés a scriptelésbe|bevezetés ...fájlt newsfeed.xml néven (ne felejtse hozzáadni a meta.xml-hez a megfelelő client taggal).
    19 KB (3,117 words) - 21:24, 26 December 2018
  • لمعلومات اكثر عن اوامر اكثر انظر: [[Client Commands | اوامر الاعب]]
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  • #* '''Klient (Game Client)''' Główny interfejs gry, który jest wymagany. ...'''Game Module''' to wymagane komponenty tak samo jak w przypadku '''Game Client'''.
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  • * '''client''': Это клиент, который вызвал событие с по MTA имеет ряд встроенных событий. Они перечислены на страницах "[[RU/Client Scripting Events|Клиентские события скриптинга]]
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  • #* '''Game Client''' интерфейсы игры, является обязательным |no local player model on ingame event
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  • * Naprawiono event handler ''sourceResource'' global variable * Fixed progress spinner not showing when processing downloaded client files
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  • ==Server & client debug logging== ...d easy way of starting a temporary server from inside the client. When the client is turned off the server will also turn off.
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  • MTA tiene un número de eventos incorporados, los cuales se encuentran en [[Client Scripting Events]] y [[Scripting Events]]. [[en:Event system]]
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  • ...ie zasób z którego zostały stworzone. Więc, większość elementów ( oprócz [[client|klientów]] ) znikają razem z wyłączeniem elementu nadrzędnego ( zasobu ...y elementy w drzewie. Jeśli zasób mapy zostanie włączony, tryb gry otrzyma event referujący do wystartowanego zasobu - w tym przypadku ''as-farm'' - z któ
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  • ==Server & client debug logging== ...d easy way of starting a temporary server from inside the client. When the client is turned off the server will also turn off.
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  • ''source'' variable batata hai ke kis ne event ko trigger kiya hai. Jab koi player join karta hai, ap is code ko ye pata l ...i. Aur 'joinHandler' jo batata hai ke konsa function trigger ho ga jab ham event ko trigger kareu gay. Aur details agge explain ki jain gi aik aur example m
    22 KB (3,653 words) - 06:13, 25 October 2014
  • ==Server & client debug logging== ...d easy way of starting a temporary server from inside the client. When the client is turned off the server will also turn off.
    18 KB (2,815 words) - 08:56, 4 July 2022
  • Quizás ya has notado los términos Server (o Servidor) y Client (o Cliente) en algún lado, mayormente en conjunción con las funciones. MT ...de cliente, por ejemplo, podrías crear un archivo de Lua ordinario (como ''client.lua'') y especificarlo en el archivo meta.xml, así:
    23 KB (3,689 words) - 19:45, 7 April 2014
  • image = [[File:Clientwelcome_nick.jpg|MTA 0.5 Client|center|230px]]| ...release was also the first version that had a server browser build in the client.
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  • === Client === * Show an error for client-side elements in [[triggerServerEvent]] ([https://github.com/multitheftauto
    36 KB (4,820 words) - 20:23, 29 September 2021
  • ...ow use the new [[onPlayerResourceStart]] server-side event to trigger when client is ready! Thanks to Lpsd. * You can now detect element interior or dimension change through two new client and server-side events [[onElementInteriorChange]] and [[onElementDimension
    28 KB (3,414 words) - 19:46, 16 June 2023
  • # Se già non l'hai, registrati in http://www.mtabeta.com e scarica il client di MTA. #* '''Client''' è la mod che si interfaccia col gioco, ed è richiesta.
    16 KB (2,449 words) - 17:10, 23 January 2022
  • == Client == ...se its side-by-side configuration is incorrect. Please see the application event log for more detail.)''
    15 KB (2,456 words) - 08:43, 7 September 2019
  • ...de objects that were unbreakable by default, but would have been breakable client-side by default, are now breakable by default also server-side ([https://gi :* '''1''' new event
    68 KB (10,156 words) - 00:00, 14 May 2024
  • == Client == Diese Fehlermeldung taucht auf, wenn du deinen Client auf irgendeine Weise modifiziert hast. Versuche jede Drittanbieter Software
    15 KB (2,349 words) - 21:51, 21 February 2021
  • == Client == ...se its side-by-side configuration is incorrect. Please see the application event log for more detail.)''
    16 KB (2,500 words) - 06:16, 10 January 2024
  • Although extremely addictive and interesting the GTA Vice City multiplayer client is buggy and not for those gamers that have been hand-reared by the big stu Weighing in at 500 kb the MTA:VC client is a lot of pleasure from a very small package, enjoy.}}
    20 KB (3,052 words) - 11:12, 1 May 2022
  • == Client == ...se its side-by-side configuration is incorrect. Please see the application event log for more detail.''
    11 KB (1,800 words) - 21:51, 21 February 2021
  • ...egyszerű módja az ideiglenes szerver indításának a client oldaláról. Ha a client (host) leáll, akkor a server is leáll. ...er-ből. Ez futtatja a szervert a saját konzolablakában, mely nem igényli a client meglétét vagy futtatását. Ez akkor lehet hasznos, ha hosszabb időre sz
    20 KB (3,265 words) - 20:25, 21 February 2021
  • 2-Client -- يقوم هذا الملف بتشغيل جميع أوامر المتعل event
    26 KB (2,258 words) - 00:57, 4 April 2022
  • ...se its side-by-side configuration is incorrect. Please see the application event log for more detail. (Hálózati modul beöltése sikertelen! A program ind :Bizonyodj meg róla, hogy a minimum gépigényed megvan a játékhoz ([[HU/Client Manual#Minimum gépigény|megtekintheted itt]]), és nem 98/2000/XP/2003 ko
    15 KB (2,653 words) - 21:51, 21 February 2021
  • ...scripthez, létre kell hozni egy sima script fájlt, ( például nevezzük el ''client.lua''-nak ) és jelezzük a meta.xml-ben így: <script src="client.lua" type="client" />
    24 KB (4,290 words) - 14:02, 3 December 2018