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  • ====Client==== ==== Server ====
    1 KB (183 words) - 16:07, 7 September 2018
  • <pageclass class="server"></pageclass> This page lists all '''server-side''' scripting [[event]]s that have been implemented and are available i
    969 bytes (118 words) - 14:21, 10 October 2018
  • <pageclass class="server"></pageclass> This page lists all '''server-side''' scripting [[event]]s that have been implemented and are available i
    799 bytes (96 words) - 05:37, 22 March 2016
  • {{Server client function}} ...the current gravity level for the context in which it is called (server or client).
    859 bytes (103 words) - 09:53, 7 March 2010
  • Gli script client-side sono quegli script che sono avviati ''lato client'' dalla mod deathmatch. Significa che essi hanno a disposizione più inform Questi script sono utili soprattutto per tutto ciò che dev'essere fatto client-side, come effetti visivi o elementi GUI.
    2 KB (244 words) - 00:30, 13 June 2008
  • {{Server function}}<!-- Change this to "Client function" or "Server function" appropriately--> <!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
    1 KB (209 words) - 16:18, 30 January 2009
  • ===Client=== === Server ===
    2 KB (263 words) - 19:41, 29 December 2022
  • {{Server client function}} ===Client===
    797 bytes (47 words) - 17:04, 27 September 2016
  • Client side scripts are scripts that run inside the deathmatch mod client side. This means that the game has access to more information about the gam This is useful for things that need to be done client side, such as visual effects, creation and manipulation of GUI elements.
    2 KB (285 words) - 14:45, 24 October 2018
  • Client side scripts are scripts that run inside the deathmatch mod client side. This means that the game has access to more information about the gam This is useful for things that need to be done client side, such as visual effects, creation and manipulation of GUI elements.
    2 KB (278 words) - 16:16, 26 December 2012
  • {{Server client function}}
    69 bytes (6 words) - 22:24, 1 July 2019
  • {{Client event}} ...except the local player, as the local player joins the server before their client-side resources are started. It would also be possible for two players to jo
    959 bytes (128 words) - 05:14, 6 June 2019
  • {{RU/Server client function}}
    52 bytes (7 words) - 18:42, 17 February 2014
  • {{Client event}} ...gered on the source player's client. (Use [[onClientResourceStop]] to save client side data when the local player quits.)
    1 KB (132 words) - 17:15, 23 August 2014
  • {{Server client function}} This function resets the far clip distance to its default state.
    878 bytes (103 words) - 13:14, 3 August 2014
  • {{Server client function}} This function returns the moon size.
    923 bytes (112 words) - 17:07, 20 May 2020
  • {{Server client function}} Added to client side.
    979 bytes (123 words) - 17:32, 27 February 2016
  • {{Client event}} The [[event system#Event source|source]] of this event is the client's [[root element]].
    1 KB (167 words) - 17:24, 30 July 2020
  • {{Server event}} *'''thePreviousAccount''': The account the client was logged in as
    849 bytes (106 words) - 16:21, 13 February 2015
  • {{Server function}}<!-- Change this to "Client function" or "Server function" appropriately--> <!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
    2 KB (218 words) - 14:46, 16 December 2014
  • {{Server client function}} This function can be used to detonate a players satchels.
    1 KB (135 words) - 21:02, 18 November 2022
  • {{Server client function}} On '''server''' this returns a boolean, whether the transfer box should be visible durin
    1,014 bytes (112 words) - 21:32, 23 September 2021
  • {{Server client function}} This example prints the server's minute duration
    599 bytes (68 words) - 09:32, 12 July 2017
  • {{Server client function}} ...de will return the server-side value, not necessarily the same that is set client-side.
    2 KB (222 words) - 11:53, 22 April 2013
  • <pageclass class="client"></pageclass> This page lists all '''client-side''' scripting [[event]]s that have been implemented and are available i
    1 KB (161 words) - 11:03, 11 October 2018
  • {{Server client function}} ...n is used to get the current time in the game. If you want to get the real server time, use [[getRealTime]].
    1 KB (132 words) - 18:46, 18 November 2021
  • {{Server client function}} ...this function server-side will overwrite the value that was previously set client-side.
    930 bytes (109 words) - 11:54, 22 April 2013
  • {{Server function}} This function returns the specified client's [[account]] object.
    883 bytes (102 words) - 16:20, 13 February 2015
  • {{Server client function}} This function gives you various version information about MTA and the operating system.
    3 KB (452 words) - 19:13, 14 January 2022
  • {{Server client function}} This function sets the server's gravity level.
    882 bytes (105 words) - 10:37, 8 May 2020
  • <pageclass class="client"></pageclass> This page lists all '''client-side''' scripting [[event]]s that have been implemented and are available i
    1 KB (139 words) - 05:35, 22 March 2016
  • {{Server function}} This function returns a string containing the IP address of the client.
    790 bytes (97 words) - 16:21, 13 February 2015
  • Returns a number that represents the MySQL server version in this format: ...l in client programs for quickly determining whether some version-specific server capability exists.
    701 bytes (83 words) - 17:44, 5 January 2011
  • {{Client event}} The [[event system#Event source|source]] of this event is the client's [[root element]].
    1 KB (197 words) - 11:06, 2 March 2014
  • {{Server client function}} This function sets the size of the specified marker.
    1 KB (154 words) - 13:17, 10 October 2023
  • {{Server function}} This function retrieves server settings which are usually stored in the '''mtaserver.conf''' file.
    1 KB (135 words) - 16:16, 10 October 2023
  • {{Server client function}} ...xecution will stop except HTTP processing invoked by [[fetchRemote]]. This function only works, if development mode is enabled by [[setDevelopmentMode]] and ca
    1 KB (162 words) - 14:35, 27 January 2022
  • {{Server client function}} This function will tell you what is the current fog render distance.
    734 bytes (90 words) - 13:13, 3 August 2014
  • {{Server client function}} This function will tell you what is the current render distance.
    739 bytes (89 words) - 14:07, 6 January 2022
  • {{Server client function}} This function resets the fog render distance to its default state.
    750 bytes (84 words) - 13:17, 3 August 2014
  • {{Server client function}} ...wikipedia.org/wiki/Frame_rate FPS (Frames per second)] that players on the server can run their game at.
    1 KB (141 words) - 22:03, 22 May 2023
  • {{Server function}} This function gets a [[client]]'s name (a client can either be a [[player]] or an admin).
    1 KB (144 words) - 16:17, 13 February 2015
  • {{Server function}} This function returns the number of players currently connected to the server.
    2 KB (253 words) - 07:03, 4 November 2020
  • {{Server client function}} ...e. A resource's name is the same as its folder or file archive name on the server (without the extension).
    1 KB (193 words) - 13:04, 4 February 2020
  • {{Server client function}} This function allows restoring of a changed sky gradient as a result of [[setSkyGradient]
    530 bytes (58 words) - 18:44, 11 August 2010
  • {{Server event}} ...ata|data]] entry is changed. Such changes can be made on the client or the server using [[setElementData]].
    2 KB (332 words) - 18:17, 7 June 2023
  • {{Server function}} This function adds a new empty config file to an existing resource.
    1 KB (190 words) - 16:42, 11 February 2015
  • {{Server function}} This outputs a line of text to the server's log. This could be useful for debugging.
    3 KB (300 words) - 08:22, 4 November 2020
  • {{Server client function}} This function reset the water color of the GTA world to default.
    634 bytes (69 words) - 14:30, 7 August 2016
  • {{Server event}} This event is triggered when a player joins the server. This event is not cancellable.
    2 KB (294 words) - 21:55, 18 February 2022
  • {{Server function}} This function will ban the specified [[serial]] number from the server.
    1 KB (129 words) - 16:33, 13 February 2015
  • {{Client function}} {{Added feature/item|1.5.9|1.5.8|20740|This function makes a [[ped]] exit a [[vehicle]], similar to the enter_exit control state
    1 KB (183 words) - 17:27, 2 January 2022
  • {{Server client function}} This function gets the position of the camera and the position of the point it is facing.
    1 KB (199 words) - 08:03, 10 October 2020
  • {{Client function}}<!-- Change this to "Client function" or "Server function" appropriately--> <!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
    2 KB (269 words) - 19:25, 2 January 2015
  • {{Server client function}} This function will tell you if clouds are enabled or disabled.
    608 bytes (67 words) - 18:34, 7 March 2010
  • {{Server client function}} This function will return the current heat haze effect settings.
    1,002 bytes (126 words) - 22:51, 8 March 2012
  • {{Server client function}} function changeWaterBackToNormal ()
    663 bytes (78 words) - 22:22, 1 March 2021
  • {{Server client function}} ...example will make the ingame time correspond to the real-world time of the server.
    873 bytes (95 words) - 23:14, 11 January 2023
  • {{Client event}} The [[event system#Event source|source]] of this event is the client's [[root element]].
    2 KB (220 words) - 16:11, 4 February 2024
  • ...linked to (except for some elements which can't be destroyed, for example client elements), [[element data]] storing and retrieval, and many more common ope ...', '''map''' or another element. This is purely for declaring the scope of function calls.
    1 KB (191 words) - 19:53, 14 April 2021
  • ...linked to (except for some elements which can't be destroyed, for example client elements), [[element data]] storing and retrieval, and many more common ope ...', '''map''' or another element. This is purely for declaring the scope of function calls.
    1 KB (180 words) - 08:12, 24 October 2022
  • {{Server client function}} This function returns an element of the specified type with the specified index.
    1 KB (175 words) - 19:26, 29 October 2023
  • {{Server client function}} This function resets the water of the GTA world back to its default level. [[water|Water
    739 bytes (79 words) - 14:30, 7 August 2016
  • {{Server client function}} This function is used to get the size of the sun.
    880 bytes (119 words) - 17:04, 20 May 2020
  • {{Server event}} *'''thePreviousAccount''': the [[account]] the client was logged in as.
    872 bytes (113 words) - 03:01, 27 September 2018
  • {{Server function}} ...t is currently using a specified account, i.e. is logged into it. Only one client can use an account at a time.
    1 KB (149 words) - 16:21, 13 February 2015
  • {{Server client function}} This function subtracts money from a [[player]]'s current money amount.
    2 KB (204 words) - 04:28, 29 December 2014
  • {{Server client function}} <section name="Server" class="server" show="true">
    2 KB (202 words) - 09:58, 12 February 2024
  • {{IT/Funzioni server client}} <section name="Server" class="server" show="true">
    2 KB (187 words) - 17:29, 14 June 2008
  • {{Server client function}} This function will return the current sky color.
    815 bytes (113 words) - 18:48, 26 February 2012
  • {{Server client function}} This function restores the default heat haze.
    478 bytes (52 words) - 17:11, 25 July 2016
  • {{Server client function}} This function is used to retrieve all property elements.
    615 bytes (69 words) - 11:17, 7 June 2019
  • {{Server client function}} This function subtracts money from a [[player]]'s current money amount.
    2 KB (119 words) - 16:58, 7 February 2016
  • {{Client event}} ...ayer is interrupted. See [[onPlayerNetworkStatus]] for detecting player to server interruptions.
    2 KB (221 words) - 00:01, 28 January 2016
  • {{Server event}}{{Deprecated|onPlayerChangeNick}} function nickChangeHandler(oldNick, newNick)
    749 bytes (90 words) - 10:22, 18 January 2015
  • {{RU/Server client function}} <section name="Сервер" class="server" show="false">
    1 KB (55 words) - 10:26, 5 November 2017
  • {{Server event}} ...m|1.5.9|1.5.8|20957|This event is triggered when a [[resource]] has loaded client-side for a [[player]].}}
    2 KB (190 words) - 22:43, 15 October 2023
  • {{Server client function}} This function is used to retrieve a list of all elements in a colshape, of the specified
    2 KB (299 words) - 17:10, 20 September 2021
  • {{Server client function}} This function is used to simulate the player using a pickup
    754 bytes (95 words) - 03:24, 5 June 2010
  • {{Useful Function}} ...doesn't matter if it's a MTA function, a Lua standard function or a custom function.
    3 KB (334 words) - 09:37, 24 May 2012
  • {{Server client function}} ...ntent as string. The file cursor position is not modified by calls to this function.
    2 KB (245 words) - 18:30, 20 December 2023
  • {{Server client function}} ...The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.}}
    2 KB (230 words) - 03:55, 11 August 2019
  • {{Server client function}} ...this function server-side will overwrite the value that was previously set client-side.
    2 KB (219 words) - 11:53, 22 April 2013
  • {{Server client function}} This function returns the root node of the [[element tree]], called ''root''. This node c
    1 KB (174 words) - 16:52, 18 July 2018
  • {{Client function}}<!-- Change this to "Client function" or "Server function" appropriately--> <!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
    2 KB (323 words) - 09:45, 14 October 2015
  • {{Shared function}} This function is used to set the development mode. Setting development mode allows access
    2 KB (253 words) - 14:48, 30 April 2024
  • {{Server function}}<!-- Change this to "Client function" or "Server function" appropriately--> <!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
    3 KB (388 words) - 14:16, 27 April 2020
  • <pageclass class="server"></pageclass> ...have been implemented and are available as native functions. To request a function or event, use [[Requested Functions and Events]] or https://bugs.mtasa.com.
    3 KB (332 words) - 16:18, 11 April 2021
  • {{Server client function}} This function resets the rain level of the current weather to its default.
    726 bytes (84 words) - 08:05, 16 September 2021
  • {{Server client function}} ...of milliseconds that data takes to travel from the player's client to the server or vice versa. If a player is using a VPN their ping will still be returned
    2 KB (252 words) - 13:31, 15 September 2021
  • {{Server client function}} **'''"remoteclient":''' A remote client connected to the server
    2 KB (135 words) - 00:24, 27 September 2016
  • {{Server event}} This event is triggered when a player attempts to connect to the server.
    3 KB (390 words) - 07:38, 30 October 2023
  • {{Shared function}} ...also as a server-side function. Previously only available as a client-side function.}}
    2 KB (197 words) - 08:34, 9 September 2023
  • {{Server client function}} Ez a function visszaadja a camera pozícióját, és azt a pontot amellyel szemben áll.
    2 KB (266 words) - 15:39, 30 August 2018
  • {{Server function}} This function restarts a running resource. Restarting will destroy all the elements that
    2 KB (314 words) - 04:45, 11 August 2019
  • {{Server client function}} This function allows restoring of all world objects,which were removed with [[RemoveWorld
    659 bytes (66 words) - 21:27, 6 June 2015
  • {{Client event}} ...ata|data]] entry is changed. Such changes can be made on the client or the server using [[setElementData]].
    1 KB (166 words) - 12:28, 8 October 2018
  • {{Server client function}} This function is used for setting an element as the parent of another element.
    2 KB (316 words) - 13:51, 6 August 2016
  • <pageclass class="server"></pageclass> ...have been implemented and are available as native functions. To request a function, create an issue in [https://github.com/multitheftauto/mtasa-blue/issues ou
    3 KB (358 words) - 12:59, 30 April 2024
  • {{Useful Function}} ...ves as admin (depending how well your ACL is set up) etc. This is why this function is not built into MTA.}}
    3 KB (415 words) - 23:42, 4 July 2014
  • {{Server client function}} ...entside only) or specified [[Weapons|player-held weapon]] (both client and server).
    1 KB (171 words) - 10:41, 24 December 2014
  • {{Server client function}} ...The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.
    2 KB (284 words) - 19:16, 15 May 2017
  • {{Server function}}<!-- Change this to "Client function" or "Server function" appropriately--> <!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
    2 KB (233 words) - 06:42, 6 February 2021
  • {{Server client function}} ...[[ped]], [[object]], [[vehicle]] or a [[Element/Weapon|custom weapon]]. '''Server side supports only vehicles currently.'''
    1 KB (115 words) - 01:34, 11 December 2022
  • {{Server client function}} ...on en client side (no recomendado) no cambiara el dinero del jugador en el server side.}}
    2 KB (242 words) - 19:00, 21 February 2021
  • {{Server function}} ...ied before the ''medium'' queue is processed, and with one update sent per server frame. Hence, if you set all your text items to ''medium'' priority it has
    968 bytes (149 words) - 21:15, 29 October 2023
  • ...the .zip into a folder called "xmlData" and then upload the folder to your server!'''<br> '''Note: These functions are available for Server and Client'''
    5 KB (783 words) - 16:35, 13 September 2019
  • {{Server client function}} This function returns amount of time that your system has been running in milliseconds. B
    3 KB (325 words) - 11:54, 12 September 2021
  • {{Server client function}} This function gets the wind velocity in San Andreas.
    1 KB (143 words) - 16:53, 20 May 2020
  • ...tion call that will allow you to call any exported script functions on any server that you have access to. === HTTPlug client abstraction ===
    3 KB (396 words) - 12:09, 19 April 2020
  • {{Server client function}} ...ning the requested player's name, or ''false'' if the player passed to the function is invalid.
    731 bytes (66 words) - 07:51, 28 September 2023
  • {{Client function}} This function returns a string which tell you which MTA version player uses. From DP2.1 o
    654 bytes (68 words) - 16:36, 13 February 2015
  • ...et to give admin rights to the resource, in which you are using kickPlayer function or it won't work.}} {{Server function}}
    2 KB (220 words) - 00:17, 7 March 2021
  • {{Server client function}} {{New feature|3|1.0|This function allows you to set whether a player's nametag visibility both clientside and
    2 KB (211 words) - 14:12, 24 March 2016
  • {{Server client function}} This function gets the current game speed value.
    699 bytes (82 words) - 22:13, 10 January 2015
  • {{Server client function}} This function is used to set the distance of render. Areas beyond the specified distance
    1 KB (151 words) - 20:08, 15 March 2021
  • {{Server event}} Canceling this event has no effect. Cancel the client-side event [[onClientPedDamage]] instead.
    958 bytes (128 words) - 20:22, 31 May 2022
  • {{Server client function}} {{Note|This function only handles the cursor state set by the [[showCursor]] function, ignoring it if the console, chatbox, or menu is open.}}
    4 KB (543 words) - 20:11, 24 October 2023
  • {{Server function}} ...n do the reverse. You can treat this function as if it was an asynchronous function call, using [[triggerServerEvent]] to pass back any returned information if
    6 KB (781 words) - 04:03, 19 April 2024
  • {{Server function}} ...he resource will run until stopped either using [[stopResource]] or by the server admin. A resource started as a dependency will stop when your resource stop
    4 KB (500 words) - 21:26, 14 January 2020
  • {{Server client function}} This function is used to reset the size of the sun to its normal size.
    563 bytes (70 words) - 19:05, 14 March 2011
  • {{Server client function}} This function is used to reset the color of the sun to its normal color.
    573 bytes (70 words) - 19:26, 14 March 2011
  • {{Server client function}} This function sets the game speed to the given value.
    901 bytes (103 words) - 18:43, 16 November 2011
  • {{Server client function}} This function returns the water color of the GTA world.
    2 KB (280 words) - 15:02, 7 August 2016
  • {{Server client function}} This function gets the maximum height at which aircraft can fly without their engines tur
    781 bytes (87 words) - 13:11, 9 August 2011
  • ...ogic on all the players of a team you have to use the [[getPlayersInTeam]] function. ===Client===
    1 KB (182 words) - 11:17, 15 December 2021
  • {{Server client function}} <!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
    1 KB (168 words) - 03:06, 1 April 2016
  • {{Server client function}} This function is used to retrieve a list of the child elements of a given parent element.
    3 KB (400 words) - 03:29, 1 January 2015
  • {{Client function}} This function ensures the requested resource file is correct and then triggers [[onClient
    2 KB (206 words) - 00:41, 3 February 2017
  • {{Useful Function}} This function checks if the player is server staff (for example: Moderator or Admin, by ACL group membership).
    3 KB (328 words) - 10:56, 31 October 2023
  • {{Shared function}} This function is used to get the development mode of the client or whole server. For more information see [[setDevelopmentMode]]
    817 bytes (90 words) - 14:49, 30 April 2024
  • {{Server client function}} The function returns the string of the specified UTF code.
    588 bytes (73 words) - 00:35, 4 July 2016
  • {{Server client function}} The function gets the real length of a string, in characters.
    764 bytes (97 words) - 12:02, 27 February 2013
  • {{Server client function}} ...player is standing on. This can be a vehicle or an object. Note that the server is unable to retrieve contact elements that are created clientside.
    1 KB (155 words) - 16:30, 13 February 2015
  • {{Server client function}} This function returns the position that the player's camera would have if the camera mode
    784 bytes (97 words) - 16:24, 13 February 2015
  • {{Server client function}} This function gets a player's current wanted level. The wanted level is indicated by the
    2 KB (248 words) - 04:15, 29 December 2014
  • {{Server client function}} The function returns the UTF codes of the given string.
    583 bytes (72 words) - 00:12, 4 July 2016
  • {{Server client function}} This function gets the maximum height at which your jetpack can fly without failing to go
    771 bytes (88 words) - 12:35, 21 December 2011
  • {{Server client function}} This function is used to get the current rain level.
    2 KB (192 words) - 23:12, 11 January 2023
  • {{Server client function}} ...ayers, whereas the change is only client-side if the function is used in a client resource.
    2 KB (264 words) - 22:29, 6 April 2018
  • {{Shared function}} ...If you wish to get the state of another key, use [[bindKey]] and a command function.
    3 KB (338 words) - 00:00, 30 April 2024
  • {{Server client function}} This function returns the specified ped's skin.
    722 bytes (86 words) - 16:36, 13 February 2015
  • {{Server client function}} This function changes the maximum flying height of jetpack.
    1 KB (193 words) - 16:20, 5 August 2012
  • ==Client== ...pplies to all inbuilt commands, except for those that may interface with a server (e.g. ''nick'' or ''me'').
    4 KB (640 words) - 14:05, 26 August 2016
  • {{Server function}} This function changes the specified [[client]]'s name.
    2 KB (298 words) - 12:31, 26 June 2014
  • {{Server client function}} <!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
    1 KB (212 words) - 00:59, 13 November 2015
  • {{Server client function}} This function returns the current armor of the specified [[ped]].
    847 bytes (105 words) - 16:33, 3 August 2020
  • {{Client function}} This function makes a [[ped]] or [[player]] press or release a certain [[control names|co
    2 KB (303 words) - 09:13, 3 August 2023
  • {{Server client function}} {{New feature/item|3.0156|1.5.5|14165|This function clears the chatbox. It does not clear the console (F8)}}
    2 KB (196 words) - 04:42, 30 October 2021
  • {{Server client function}} This function is used to remove the current clothes of a certain type on a [[ped]]. It wi
    2 KB (239 words) - 20:56, 20 February 2021
  • {{Server client function}} This function is used to remove the current clothes of a certain type on a [[ped]]. It wi
    2 KB (240 words) - 17:42, 22 December 2018
  • {{Server client function}} This function changes the skin of a ped.
    778 bytes (94 words) - 16:36, 13 February 2015
  • {{Server client function}} This function preloads a game sound into a specific sound slot. The sound can then be pla
    2 KB (256 words) - 12:07, 16 November 2011
  • {{Server function}} This function gets the client version of the specified [[player]] as a sortable string. The string is alw
    2 KB (230 words) - 05:28, 15 July 2014
  • {{Server client function}} This function will call all the attached functions of an existing console command, for a
    3 KB (407 words) - 14:49, 24 May 2019
  • {{Server client function}} This function returns a string containing the name of the specified player.
    2 KB (184 words) - 22:01, 15 January 2024
  • {{Server client function}} The function returns the byte position at specified character position.
    696 bytes (80 words) - 10:42, 21 May 2023
  • {{Shared function hu}}
    3 KB (367 words) - 21:34, 29 August 2020
  • {{Client function}} ...ther a clientside [[element]] is local to the client (doesn't exist in the server) or not.
    1 KB (137 words) - 08:54, 27 October 2021
  • {{Server client function}} This function removes a ped from a vehicle immediately. This works for drivers and passen
    1 KB (205 words) - 15:42, 3 April 2018
  • {{Server client function}} This function will create a reference to the given argument.
    876 bytes (118 words) - 16:57, 20 October 2021
  • {{Server client function}} This function is used to reset the size of the moon to its normal size.
    675 bytes (77 words) - 11:54, 22 April 2013
  • {{Server client function}} This function returns the current wave height.
    900 bytes (97 words) - 15:07, 7 August 2016
  • {{Server client function}} This functions removes a handler function from an [[event]], so that the function is not called anymore when the event is triggered. See [[event system]] for
    2 KB (245 words) - 21:41, 8 July 2010
  • {{Server client function}} This function gets a ped's selected weapon slot.
    813 bytes (93 words) - 17:37, 6 August 2016
  • {{Server function}}<!-- Change this to "Client function" or "Server function" appropriately--> <!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
    2 KB (298 words) - 08:35, 5 February 2021
  • {{Server client function}} This function returns the [https://en.wikipedia.org/wiki/Base64 base64] representation of
    719 bytes (90 words) - 19:53, 19 February 2024
  • {{Server client function}} This function retrieves whether the pedestrian is frozen or not.
    791 bytes (88 words) - 11:42, 26 June 2014
  • {{Server client function}} {{Disabled|This function doesn't work actually. See the bugtracker for updates and more information.
    734 bytes (96 words) - 21:36, 2 November 2023
  • {{Server client function}} This function performs a bitwise NOT on an (unsigned) 32-bit [[Int|integer]]. See [http:/
    846 bytes (111 words) - 20:06, 4 May 2015
  • {{Server client function}} {{Note|1=Client side [[IsPedInVehicle]] only returns ''true'' if the ped is physically insi
    2 KB (264 words) - 20:49, 11 April 2021
  • ===Client=== === Server ===
    6 KB (739 words) - 19:41, 29 December 2022
  • {{Server client function}} This function will enable or disable clouds. This is useful for race maps which are place
    922 bytes (115 words) - 23:16, 11 January 2023
  • {{Server client function}} ...function changes the distance at which fog appears. Keep in mind that this function doesn't change the distance of render.
    982 bytes (127 words) - 10:16, 18 May 2014
  • {{Server client function}} This function will take a reference obtained by the [[ref]] function and returns its Lua element.
    877 bytes (119 words) - 17:02, 20 October 2021
  • ...,创建名为 clientserver 两个文件夹,在 client 中创建一个名为 gui.lua 的文件 ,在 server 中创建一个名为 server.lua 的文件。 /server
    16 KB (646 words) - 13:09, 7 February 2021
  • {{IT/Funzioni server client}} <section name="Client" class="client" show="true">
    1 KB (113 words) - 13:08, 3 August 2011
  • {{Server client function}} The function returns a sub string, from the specified positions on a character.
    716 bytes (89 words) - 13:58, 2 July 2016
  • {{Server client function}} This function returns a float that contains the current armor for the specified [[player]
    888 bytes (108 words) - 16:14, 13 February 2015
  • {{IT/Funzioni server client}} ...secondi che i pacchetti di dati impiegano per essere inviati dal server al client o viceversa.
    2 KB (244 words) - 08:37, 16 December 2011
  • {{Server client function}} <section name="Server" class="server" show="true">
    759 bytes (77 words) - 21:31, 23 September 2021
  • *'''1) Server-sided G2D script converter (G2DSC)''' *'''2) Client-sided G2D hooker (G2D Hooker)'''
    3 KB (386 words) - 11:12, 8 May 2022
  • {{Server client function}} This function returns the current [[Weather]] ID.
    694 bytes (93 words) - 14:13, 7 October 2012
  • {{Server client function}} This function returns the decrypted data from [https://en.wikipedia.org/wiki/Base64 base6
    756 bytes (94 words) - 19:54, 19 February 2024
  • {{Server client function}} This function gets the name of the specified resource.
    964 bytes (121 words) - 22:07, 10 February 2024
  • {{Server client function}} This function adds money to a [[player]]'s current money amount. To set absolute values,
    3 KB (383 words) - 05:45, 7 October 2021
  • {{Server client function}} <!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
    2 KB (134 words) - 02:49, 20 September 2014
  • {{Client function}} {{Server functions}}
    554 bytes (66 words) - 22:00, 22 May 2022
  • {{Server client function}} This function removes hooks added by [[addDebugHook]]
    1 KB (103 words) - 07:07, 11 January 2014
  • {{Server client function}} This function is used to set the size of the sun.
    726 bytes (101 words) - 12:03, 29 March 2013
  • {{Server client function}} This function retrieves the hex number of a specified color, useful for the dx functions.
    2 KB (319 words) - 13:49, 6 August 2018
  • {{Server client function}} This function retrieves the resource from which the function call was made.
    1 KB (157 words) - 19:40, 14 March 2023
  • {{Server client function}} This function adds an upgrade to a [[vehicle]], e.g. nitrous, hydraulics.
    3 KB (340 words) - 21:24, 19 March 2021
  • {{Server client function}} This function changes the skin of a player.
    869 bytes (101 words) - 09:10, 9 November 2018
  • {{Server function}} <!-- Change this to "Client function" or "Server function" appropriately-->
    3 KB (338 words) - 06:47, 6 February 2021
  • {{Server client function}} This function finds a [[team]] element using the provided team name.
    1 KB (155 words) - 15:31, 9 May 2018
  • {{Server client function}} function howManyMarkers(thePlayer,command)
    756 bytes (88 words) - 13:40, 10 October 2023
  • {{Server client function}} <section name="Client" class="client" show="true">
    658 bytes (77 words) - 07:38, 24 August 2012
  • {{Server client function}} ...his function client side (not recommended) will not change a players money server side.}}
    2 KB (303 words) - 10:26, 29 June 2022
  • {{Server event}} *'''timestamp''': an [[int]] representing the server tick count when the capture was taken.
    3 KB (317 words) - 22:23, 4 January 2024
  • {{Server client function}} ...ction allows you to reset the elapsed time in existing timers to zero. The function does not reset the 'times to execute' count on timers which have a limited
    1 KB (131 words) - 06:33, 30 June 2022
  • {{Server client function}} This function resets the wind velocity in San Andreas to its default state.
    1 KB (118 words) - 22:00, 2 July 2011
  • Our automated build server takes care of building and deploying the latest commit. <!-- The integratio For general scripting or server setup help, please refer to:
    3 KB (409 words) - 08:30, 7 September 2019
  • {{Server client function}} {{New feature/item|3.0158|1.5.7|20397|This function is used to get the radius of a colshape. Valid types are [[createColCircle|
    771 bytes (86 words) - 14:08, 25 October 2020
  • {{Server client function}} This function disables or enables the ambient sounds played by GTA in most interiors, lik
    1 KB (126 words) - 08:49, 15 June 2014
  • {{Server client function}} This function returns the value of the specified statistic of a specific [[ped]].
    1 KB (126 words) - 14:57, 7 August 2016
  • {{Server client function}} function CMD_abortRequests()
    889 bytes (84 words) - 21:26, 16 October 2020
  • {{Server client function}} This function sets the rain level to any weather available in GTA. Use [[resetRainLevel]]
    1 KB (132 words) - 08:18, 16 September 2021
  • {{Server client function}} The function is used to save tables in the database (sql)
    1 KB (155 words) - 00:17, 14 December 2018
  • {{Server client function}} This function checks if the specified [[ped]] is on fire or not.
    768 bytes (96 words) - 21:05, 18 May 2020
  • {{Server client function}} <section name="Client" class="client" show="true">
    920 bytes (108 words) - 15:01, 24 July 2018
  • {{Client function}} ...ows how you can set the character limit to maximum when a player joins the server (assuming this resource is running when they join).
    925 bytes (103 words) - 22:40, 25 December 2022
  • {{Client event}} ...in-bottom:2px;">'''Note''': This event should only be used as a low-level function for advanced users. For typical Voice scripting, please see the [[Resource
    1 KB (184 words) - 23:35, 19 July 2023
  • {{Client event}} {{Important Note|This event should only be used as a low-level function for advanced users. For typical Voice scripting, please see the [[Resource
    1 KB (172 words) - 23:35, 19 July 2023
  • {{Server client function}} This function is used to warp or force a ped into a vehicle. There are no animations inv
    2 KB (220 words) - 19:02, 30 January 2022
  • {{Server client function}} getKeyBoundToFunction allows retrieval of the first key bound to a function.
    1 KB (173 words) - 11:20, 28 September 2013
  • {{Server client function}} ...sha module and this function may conflict with eachother, if you use this function uninstall the module!
    1 KB (142 words) - 16:29, 12 April 2021
  • {{Client function}} ...n do the reverse. You can treat this function as if it was an asynchronous function call, using [[triggerClientEvent]] to pass back any returned information if
    10 KB (1,405 words) - 22:38, 29 April 2024
  • {{RU/Server client function}}
    779 bytes (33 words) - 08:26, 10 August 2014
  • {{Server client function}} {{New feature/item|3.0158|1.5.7|20397|This function is used to set the radius of a colshape. Valid types are [[createColCircle|
    817 bytes (94 words) - 14:09, 25 October 2020
  • {{Server client function}} This function checks if the specified [[player]] is ducked (crouched) or not.
    763 bytes (90 words) - 11:46, 26 June 2014
  • {{Server client function}} This function creates a subnode for a specified XML node.
    1,020 bytes (119 words) - 16:33, 13 February 2015
  • {{Server client function}} This function sets the current GTA time to the given time.
    1 KB (151 words) - 07:46, 4 November 2020
  • {{RU/Server client function}} <section name="Сервер" class="server" show="true">
    2 KB (78 words) - 16:00, 17 October 2014
  • {{Server client function}} {{New feature/item|3.0158|1.5.7|20397|This function is used to get all bound points in a [[createColPolygon|colshape polygon]].
    757 bytes (89 words) - 14:08, 25 October 2020
  • * '''Client''' * '''Server'''
    5 KB (671 words) - 17:37, 12 March 2020
  • {{Server client function}} This function saves a loaded XML file.
    970 bytes (119 words) - 20:46, 12 May 2019
  • {{Server client function}} This function returns a float that contains the value of the specified statistic, for a s
    1 KB (131 words) - 08:39, 4 November 2020
  • {{Server client function}} <section name="Client" class="client" show="true">
    777 bytes (95 words) - 08:27, 25 August 2012
  • {{Server client function}} This function returns the alpha (transparency) value for the specified [[element]]. This
    1 KB (115 words) - 22:53, 1 January 2015
  • {{Server client function}} This function freezes (or un-freezes) a pedestrian, meaning they cannot move, jump, aim,
    969 bytes (115 words) - 20:18, 23 September 2016
  • {{Shared function}} ...also as a server-side function. Previously only available as a client-side function.}}
    1 KB (129 words) - 21:31, 16 April 2023
  • {{Server client function}} This function returns the icon name for a marker.
    792 bytes (92 words) - 01:50, 13 December 2014
  • {{Server client function}} This function is used to retrieve the type of an element.
    1 KB (130 words) - 14:25, 27 April 2021
  • ** '''type:''' The type of source code: "client", "server" or "shared". ...ly as usual (basically adds the script twice: once for server and once for client)
    11 KB (1,648 words) - 10:43, 31 October 2023
  • {{Client function}} This function removes all the items from a dgs selector.
    1 KB (129 words) - 20:16, 18 February 2023
  • {{Server client function}} function toggleTrafficLights()
    964 bytes (113 words) - 11:15, 16 August 2012
  • {{Server client function}} This function returns the visible size of an object.
    991 bytes (122 words) - 14:19, 2 February 2021
  • {{Server client function}} This function performs a bitwise XOR-conjunction (exclusive OR) on two or more (unsigned)
    778 bytes (101 words) - 21:54, 8 January 2016
  • {{Server client function}} This function performs a bitwise OR-conjunction on two or more (unsigned) 32-bit [[Int|in
    758 bytes (98 words) - 21:50, 8 January 2016
  • {{Server client function}} This function returns the name of an upgrade slot name (e.g. roof, spoiler).
    1 KB (148 words) - 08:34, 4 November 2020
  • * Improved mathematical precision for client and syncing ====Client====
    8 KB (1,090 words) - 16:07, 7 September 2018
  • {{Server client function}} This function is used to determine if an [[element]] is within a [[marker]].
    965 bytes (97 words) - 10:53, 18 August 2018
  • {{Server client function}} This function determines the element that the specified element is attached to.
    1 KB (130 words) - 22:53, 1 January 2015
  • {{RU/Server client function}} <section name="Клиент" class="client" show="true">
    1 KB (70 words) - 20:05, 29 September 2014
  • {{Server client function}} This function returns the unsigned number formed by var value with replacement specified
    872 bytes (109 words) - 13:27, 5 August 2021
  • {{Server client function}} This function allows you to set the current rotation of the specified player.
    1 KB (148 words) - 22:13, 5 July 2014
  • {{Server client function}} This function will make a train driving clockwise.
    975 bytes (115 words) - 22:26, 18 December 2014
  • {{Server client function}} This function returns a table of all the upgrades on a specifed vehicle.
    1 KB (129 words) - 08:40, 4 November 2020
  • {{Server client function}} This function is used to get the name of a certain clothes type.
    1 KB (129 words) - 02:51, 13 December 2019
  • {{Server client function}} <section name="Client" class="client" show="true">
    875 bytes (107 words) - 16:27, 15 March 2023
  • {{Server client function}} This function gets the Z ordering value of a blip. The Z ordering determines if a blip ap
    937 bytes (126 words) - 20:29, 18 July 2019
  • {{server client function}} This function retrieves the ID of a vehicle as an integer value.
    1 KB (137 words) - 08:39, 4 November 2020
  • ** '''type:''' Typ kodu: "client" nebo "server" *'''<file />''' client-side soubor. Obecne jsou to obrazky, .txd, .col, .dff nebo .xml files. Tyto
    5 KB (739 words) - 17:38, 24 September 2016
  • {{Server client function}} <section name="Server" class="server" show="true">
    1 KB (180 words) - 20:23, 19 October 2016
  • {{Server client function}} {{New feature/item|3|1.0||This function returns a vehicle's engine state (on or off).}}
    1 KB (127 words) - 18:59, 19 September 2018
  • {{Server client function}} <section name="Client" class="client" show="true">
    2 KB (256 words) - 10:54, 18 January 2020
  • {{Server client function}} This function retrieves the model ID of a specified object.
    1 KB (128 words) - 08:05, 4 November 2020
  • {{Client event}} This event is triggered when client-side debug messages (for instance errors or warnings) would appear in the d
    2 KB (358 words) - 11:22, 11 April 2021
  • {{Server client function}} This function changes the paintjob on the specified vehicle. <br/>
    850 bytes (103 words) - 17:13, 15 April 2014
  • {{Server client function}} This function is for returning the number of players in the specified team.
    3 KB (373 words) - 23:59, 23 July 2018
  • {{Server client function}} This function sets the wave height to the desired value, the default is 0.
    1 KB (121 words) - 15:07, 7 August 2016
  • {{Server event}} ...yer]] that entered the message in the console. This can be a player or the server console.
    2 KB (259 words) - 02:55, 27 September 2018
  • {{Server client function}} This function returns a marker's type.
    1 KB (128 words) - 13:43, 10 October 2023
  • {{Server client function}} This function changes the heat haze effect.
    871 bytes (93 words) - 07:18, 17 July 2011
  • {{Server client function}} This function indicates if a specific element is set to have collisions disabled. An elem
    1 KB (129 words) - 16:18, 7 November 2018
  • {{Server client function}} <!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
    2 KB (275 words) - 05:18, 15 July 2014
  • {{Server client function}} This function will check if a train or tram is derailable.
    1 KB (126 words) - 22:34, 18 December 2014
  • {{Server client function}} This function returns a [[table]] containing network usage information about inbound and
    989 bytes (127 words) - 21:22, 5 July 2014
  • {{Server client function}} This function allows changing the icon of a checkpoint marker.
    806 bytes (105 words) - 13:02, 10 October 2023
  • {{Server client function}}
    553 bytes (75 words) - 06:56, 21 December 2015
  • {{Server client function}}
    818 bytes (86 words) - 20:16, 2 January 2015
  • {{Server event}} ...tain weapons, it should be noted that it will be more efficient if done on client-side.
    1 KB (180 words) - 09:44, 16 November 2023
  • {{Server client function}} This function returns a [[float]] containing the size of the specified marker.
    881 bytes (106 words) - 12:53, 10 October 2023
  • {{Server client function}} This function gets the [[vehicle]] that the player is currently in, if any.
    1 KB (127 words) - 16:13, 13 February 2015
  • {{Server client function}} This function checks if the specified [[player]] is choking (coughing) or not. This happ
    883 bytes (112 words) - 11:45, 26 June 2014
  • {{Server client function}} ...this is then synced with all clients and the server. The data can contain server-created elements, but you should avoid passing data that is not able to be
    6 KB (874 words) - 19:10, 10 June 2023
  • {{Server client function}} This function destroys a XML node from the XML node tree.
    1 KB (143 words) - 20:13, 2 January 2015
  • {{Server client function}} This function retrieves the path of the given file.
    1,006 bytes (119 words) - 18:43, 20 December 2023
  • {{Server function}} This function is the same as [[triggerClientEvent ]] except the transmission rate of the
    4 KB (572 words) - 22:59, 29 September 2019
  • {{Server client function}} This function attaches a trailer type vehicle to a trailer-towing-type vehicle.
    945 bytes (105 words) - 15:46, 13 October 2014
  • {{RU/Server client function}} function checkGear( thePlayer )
    1 KB (48 words) - 19:14, 22 April 2011
  • {{Server client function}}
    758 bytes (45 words) - 18:41, 8 February 2016
  • {{Server client function}} {{New feature/item|3.0158|1.5.7|20397|This function is used to get the size of a colshape. Valid types are [[createColRectangle
    877 bytes (102 words) - 14:09, 25 October 2020
  • {{Server client function}} This function is used to determine the parent of an ''element''.
    2 KB (196 words) - 13:51, 6 August 2016
  • {{Server function}} ...'. The image specifically excludes the chat box and all GUI (including the client console). The result is received with the event [[onPlayerScreenShot]].
    4 KB (520 words) - 10:01, 26 June 2023
  • {{Server client function}} <section name="Client example" class="client" show="true">
    975 bytes (118 words) - 16:34, 11 April 2015
  • {{Server client function}} This function will blow up a vehicle. This will cause an explosion and will kill the driv
    3 KB (422 words) - 22:33, 18 December 2014
  • {{Server client function}} This function checks if the specified [[player]] is dead or not.
    1 KB (127 words) - 16:14, 13 February 2015
  • {{Server client function}} This function returns the current state of the specified light on the vehicle.
    845 bytes (100 words) - 21:56, 15 June 2018
  • {{Server client function}} ...e|This function has a few issues, see below. Consider using the clientside function [[isVehicleWheelOnGround]] instead.}}
    1 KB (138 words) - 21:15, 31 January 2022
  • {{RU/Server client function}} <section name="Клиент" class="client" show="true">
    1 KB (72 words) - 09:53, 15 August 2012
  • {{RU/Server client function}} <section name="Сервер" class="server" show="true">
    1 KB (45 words) - 12:02, 16 August 2012
  • {{DE/Server client function}} <section class="server" name="Server" show="true">
    691 bytes (86 words) - 19:59, 5 May 2012
  • **'''type:''' Typ: "client" oder "server" ...l, .dff oder .xml Dateien. Sie werden gedownloadet, sobald ein Spieler den Server betritt.
    6 KB (799 words) - 00:44, 3 January 2022
  • {{RU/Server client function}}
    861 bytes (32 words) - 06:55, 21 December 2015
  • ** '''type:''' El tipo de script: "client" (cliente) o "server" (servidor). **'''src:''' Nombre del archivo client-side (La ruta puede ser, por ejemplo, "imagenes/imagen.png")
    6 KB (870 words) - 17:38, 24 September 2016
  • {{Server client function}} This function checks if a vehicle is damage proof (set with [[setVehicleDamageProof]]).
    1 KB (124 words) - 13:46, 22 July 2017
  • {{Server client function}} <section name="İstemci Taraflı Örnek" class="client" show="true">
    1 KB (141 words) - 23:05, 29 December 2020
  • {{Server client function}} This function changes the water color of the GTA world.
    1 KB (191 words) - 15:02, 7 August 2016
  • {{Server client function}} This function is used to get the player in control of the specified vehicle which include
    1 KB (140 words) - 09:09, 4 November 2020
  • **'''type:''' Typ: "client" oder "server" ...l, .dff oder .xml Dateien. Sie werden gedownloadet, sobald ein Spieler den Server betritt.
    6 KB (802 words) - 00:44, 3 January 2022
  • {{RU/Server client function}} function checkGear( thePlayer )
    1 KB (48 words) - 23:57, 29 May 2011
  • {{Server client function}}
    777 bytes (93 words) - 19:40, 12 February 2021
  • {{Server client function}} This function is used to get "occlusions enabled" state.
    975 bytes (123 words) - 06:04, 11 August 2019
  • {{Client function}} <section name="Client" class="client" show="true">
    3 KB (377 words) - 08:43, 7 September 2019
  • {{Server client function}} This function freezes an element (stops it in its position and disables movement) or unfr
    2 KB (265 words) - 14:55, 11 June 2023
  • {{RU/Server client function}} <section name="Клиент" class="client" show="true">
    1 KB (63 words) - 18:34, 30 September 2014
  • {{Server client function}} ...gets the server or client (if used client sided it returns time as set on client's computer) real time and returns it in a table. If you want to get the in-
    3 KB (412 words) - 22:36, 26 August 2022
  • {{Server client function}} This function is used to get the color of the sun.
    835 bytes (108 words) - 17:02, 28 June 2011
  • {{RU/Server client function}} {{RU/Server client function}}
    4 KB (133 words) - 20:51, 23 September 2016
  • {{RU/Server client function}}
    930 bytes (35 words) - 13:44, 11 August 2012
  • {{Server client function}} This function can be used to set a ped on fire or extinguish a fire on it.
    1 KB (128 words) - 05:37, 26 August 2021
  • {{Server client function}} This function will obtain the ID of a particular weapon from its name.
    1 KB (194 words) - 18:11, 26 May 2017
  • {{Server client function}} This function checks whether an [[element]] is submerged in water.
    2 KB (200 words) - 00:23, 18 April 2015
  • {{Server client function}} {{New feature/item|3.0141|1.4.1|6855|This function checks whether ''[[OOP]]'' (Object Oriented Programming) is enabled in the
    2 KB (271 words) - 10:22, 11 October 2014
  • {{Server client function}} This function gets the attached functions from the event and attached element from curren
    2 KB (160 words) - 05:33, 28 April 2020
  • {{Server client function}} This function allows detection of whether a radar area is flashing or not.
    1,006 bytes (126 words) - 17:38, 26 November 2014
  • {{Server client function}} {{New feature/item|3.0158|1.5.7|20397|This function is used to get the position of a bound point in a [[createColPolygon|colsha
    899 bytes (109 words) - 21:28, 25 January 2021
  • {{Server client function}} This function is used to determine whether or not a player is currently in water. Player
    1 KB (136 words) - 06:08, 22 September 2021
  • {{RU/Server client function}} function toggleFreeze ( sourcePlayer )
    1 KB (51 words) - 20:30, 23 September 2016
  • {{RU/Server client function}}
    1 KB (60 words) - 18:38, 1 October 2014
  • ...ybut ''type'' przyjmujący wartości ''server'' dla skryptów serwerowych i ''client'' dla skryptów klienckich). <!-- GUI (client) testing script -->
    3 KB (370 words) - 17:44, 25 June 2022
  • {{Server client function}} ...a vehicle's landing gear is down or not. Only planes can be used with this function.
    1 KB (159 words) - 06:24, 17 June 2023
  • {{Server function}} This function removes the [[element data]] with the given key for that element. The eleme
    1 KB (151 words) - 11:38, 18 October 2023
  • {{Server client function}} <section name="Client" class="client" show="true">
    2 KB (234 words) - 19:24, 5 May 2016
  • {{RU/Server client function}} <section name="Server" class="server" show="true">
    1 KB (94 words) - 03:07, 1 April 2016
  • {{Server client function}} This function creates a new child node under an XML node.
    1 KB (128 words) - 04:26, 20 February 2022
  • {{Server event}} ...lement is clicked on by the client. These events can only trigger when the client has its cursor enabled. It triggers for all three mousebuttons in both thei
    3 KB (348 words) - 02:56, 27 September 2018
  • {{Client function}} This function removes all the items from a combobox.
    1 KB (144 words) - 20:38, 7 November 2018
  • {{Server client function}} This function outputs scripting debug messages, which can be read by enabling the debug t
    2 KB (245 words) - 08:22, 4 November 2020
  • {{Server client function}} {{New feature/item|3.0156|1.5.5|12286|This function checks if a 3D position is inside a colshape or not.}}
    1 KB (131 words) - 14:07, 10 October 2018
  • {{Client function}} This function removes all the items from a dgs combobox.
    1 KB (144 words) - 11:13, 20 January 2018
  • {{Server client function}} This function checks if the ped is in the driveby state.
    1 KB (135 words) - 09:31, 11 February 2019
  • {{Server client function}} This function retrieves the weapon ID of a weapon pickup.
    1 KB (158 words) - 20:23, 22 January 2022
  • {{Client function}} {{Important Note|To use this function, you must set up your own application [[setDiscordApplicationID]]}}
    1 KB (157 words) - 18:36, 24 October 2023
  • {{server function}} This function retrieves the ACL request section from the meta.xml file of the given resou
    1 KB (155 words) - 13:42, 10 August 2021
  • {{Server client function}} This function allows you to kill/halt existing timers.
    1 KB (153 words) - 07:01, 12 July 2014
  • {{Server client function}} This function allows you to retrieve the interior of any element. An interior is the curr
    1 KB (133 words) - 16:13, 17 April 2016
  • {{Server client function}}
    763 bytes (92 words) - 20:51, 12 May 2019
  • {{Shared function}} ...also as a server-side function. Previously only available as a client-side function.}}
    1 KB (147 words) - 21:31, 16 April 2023
  • {{Server client function}} This function rotates a vehicle around a single point.
    827 bytes (96 words) - 16:18, 13 February 2015
  • {{Server client function}} This function checks if the specified [[ped]] is choking (coughing) or not. This happens
    1,017 bytes (132 words) - 17:25, 26 November 2014
  • {{Server client function}} This function returns a table of all active timers that the resource that calls it has cr
    912 bytes (132 words) - 11:26, 6 March 2019
  • {{Server client function}} This function returns the current upgrade id on the specified vehicle's 'upgrade slot'
    1 KB (151 words) - 08:04, 5 August 2021
  • {{Server client function}} ...[[toJSON]] to encode variables into a JSON string that can be read by this function.
    1,020 bytes (120 words) - 09:33, 29 September 2019
  • {{Server client function}} This function is used to get the element a [[player]] is currently targeting.
    1 KB (169 words) - 11:02, 26 June 2014
  • {{Server client function}} This function is used to get the element a [[ped]] is currently targeting.
    1 KB (179 words) - 07:08, 8 May 2017
  • {{Server client function}} This function allows you to check the current blur level of a specified [[player]].
    1 KB (144 words) - 04:13, 29 December 2014
  • {{Server client function}} This function checks if a value is an [[element]] or not.
    1 KB (192 words) - 18:38, 1 January 2017
  • {{Client function}} This function checks whether an [[element]] is currently streamed in (not virtualized) an
    2 KB (236 words) - 19:30, 17 September 2023
  • {{Server client function}} ...handler, that is one that has been added using [[addCommandHandler]]. This function can only remove command handlers that were added by the resource that it is
    3 KB (305 words) - 01:59, 9 July 2011
  • {{Server client function}} This function retrieves the amount of health or armor given from a pickup.
    1 KB (133 words) - 09:57, 15 December 2023
  • {{Server client function}}
    791 bytes (48 words) - 10:15, 3 January 2014
  • {{Server client function}} This function returns an [[element]] that corresponds to the current target of the specif
    2 KB (182 words) - 08:08, 10 October 2020
  • {{Server client function}} This function gets the current paintjob on the specified vehicle. <br />
    1 KB (139 words) - 04:22, 11 August 2019
  • {{Server client function}} <!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
    3 KB (444 words) - 04:53, 15 July 2014
  • {{Server client function}} ...wikipedia.org/wiki/Frame_rate FPS (Frames per second)] that players on the server can run their game at.
    4 KB (647 words) - 01:01, 14 June 2023
  • {{Server client function}} This function changes the maximum flying height of aircraft.
    1 KB (125 words) - 14:57, 6 September 2016
  • {{Server client function}} {{New feature/item|3.0158|1.5.7|19626|This function creates an [[Xmlnode]] from a string input.}}
    1 KB (152 words) - 13:58, 25 October 2020
  • {{Server client function}} This function gets the team name of a team object.
    1 KB (145 words) - 14:44, 13 July 2019
  • {{Server client function}} This function gets the [[vehicle]] that the ped is currently in or is trying to enter, if
    1 KB (145 words) - 17:54, 7 October 2018
  • {{Server client function}} This function will get the taxi light state of a taxi (vehicle IDs 420 and 438)
    1 KB (165 words) - 16:38, 3 August 2020
  • {{Server client function}} This function tells you if friendly fire is turned on for the specified team.
    1 KB (141 words) - 06:48, 12 July 2014
  • {{Server client function}} <section name="Client" class="client" show="true">
    784 bytes (99 words) - 17:12, 23 August 2012
  • {{Server client function}} This function can disable or enable an element's collisions. An element without collision
    2 KB (214 words) - 16:27, 20 January 2020
  • {{Server client function}} This function will set a [[vehicle]]'s health to full and fix its damage model. If you wi
    977 bytes (133 words) - 13:34, 7 May 2018
  • {{Server client function}} This function gets the player sitting/trying to enter the specified vehicle.
    1 KB (143 words) - 21:58, 27 June 2020
  • {{Server client function}} <section name="Server" class="server" show="true">
    2 KB (106 words) - 22:58, 18 August 2021
  • {{Server client function}} This function performs a bitwise AND-conjunction on two or more (unsigned) 32-bit [[Int|i
    882 bytes (118 words) - 12:06, 2 June 2013
  • {{Server function}} This function returns the [[player]] element that is currently using a specified [[accoun
    1 KB (159 words) - 15:17, 8 June 2022
  • {{Server client function}} ...first one in the order it appears in the XML tree will be returned by this function.
    2 KB (220 words) - 14:41, 26 March 2017
  • {{Server client function}}
    882 bytes (66 words) - 18:47, 16 February 2016
  • {{Server client function}} This function is used to get the vehicle that is towing another.
    1,007 bytes (112 words) - 23:12, 17 December 2014
  • {{Server client function}} This function sets the driveby state of a ped.
    1 KB (148 words) - 22:43, 26 March 2021
  • {{RU/Server client function}}
    936 bytes (61 words) - 06:29, 21 December 2015
  • {{Server client function}} This function returns performance information.
    1 KB (128 words) - 22:02, 9 January 2018
  • {{RU/Server client function}} function toggleTrafficLights()
    1 KB (47 words) - 03:06, 1 April 2016
  • {{Server client function}} This function is used to determine whether or not a player is on the ground. This is for
    1 KB (154 words) - 11:49, 26 June 2014
  • {{Server client function}} This function sets the state of the light on the vehicle.
    1 KB (142 words) - 22:05, 6 April 2018
  • {{Server client function}} This function can be used to set the numberplate text of a vehicle.
    1 KB (143 words) - 14:05, 29 July 2023
  • {{Server client function}} ...on until they first move. Please also note that before 1.0.3, this did not function correctly when moving a colshape.
    2 KB (258 words) - 12:06, 10 October 2018
  • {{Server client function}} .... To ensure this transition performs as expected, you should not call this function until [[getWeather]] indicates that no transition is already being done.
    1 KB (151 words) - 10:31, 24 June 2018
  • {{RU/Server client function}} <section class="client" name="Client" show="true">
    1 KB (52 words) - 11:34, 10 August 2014
  • {{Server client function}} This function checks whether an element is double-sided as set by [[setElementDoubleSided
    1 KB (140 words) - 16:30, 6 August 2016
  • {{Server client function}} This function return the low LOD element that an element is associated with.
    977 bytes (120 words) - 19:41, 17 April 2024
  • {{Client function}} This function replaces the collision file of the given model id to the collision file pas
    1 KB (182 words) - 21:35, 29 April 2024
  • {{Server client function}} ...ly represent an entity within the San Andreas world. A common use for this function is for creating custom elements, such as a Flag or a Base.
    1 KB (182 words) - 19:52, 15 April 2021
  • {{Client function}} This function gives the specified weapon to the specified ped. This function can't be used on players, use [[giveWeapon]] for that.
    2 KB (345 words) - 01:18, 28 December 2014
  • {{Server client function}} This function detects the element a ped is standing on. This can be a vehicle or an objec
    1 KB (155 words) - 15:15, 5 November 2022
  • {{Server client function}} This function will set a train or tram as derailed.
    1 KB (176 words) - 22:29, 18 December 2014
  • {{Server client function}} This function returns a string containing the name of the vehicle
    1 KB (172 words) - 08:23, 4 November 2020
  • {{Server client function}} function toggleTrafficLights()
    1 KB (130 words) - 19:03, 28 February 2012
  • {{Server client function}} This function is used to remove a world object.
    3 KB (382 words) - 05:21, 9 October 2023
  • server/mods/deathmatch/resources/ server/mods/deathmatch/resources/myserver/
    22 KB (618 words) - 06:22, 2 May 2020
  • {{Server client function}} <section name="Server" class="server" show="true">
    1 KB (97 words) - 17:46, 9 February 2016
  • {{Server client function}} This function will check if a train or tram is derailed.
    1 KB (152 words) - 01:45, 7 April 2018
  • {{Server client function}} This function gets the ID of an element. This is the "id" attribute of the element and is
    1 KB (177 words) - 22:07, 10 February 2024
  • {{Server client function}} This function checks if a 2D position is inside a [[radararea|radar area]] or not.
    1 KB (147 words) - 10:26, 30 January 2022
  • {{Server client function}} function killPlayer(source, cmd, who)
    964 bytes (115 words) - 16:14, 12 April 2013
  • {{Server client function}} Returns a [[table]] of function names if successful, ''false'' otherwise.
    1 KB (135 words) - 13:45, 10 August 2021
  • {{Server client function}} This function is used to retrieve a vehicle's turning velocity for each axis.
    1 KB (141 words) - 22:56, 29 April 2024
  • ...ntroduzione allo Scripting]]. Daremo anche un'occhiata allo scripting lato client. Tutte le GUI devono essere scriptate lato client, dunque potrebbe essere conveniente riunirle tutte in una cartella separata
    9 KB (1,212 words) - 14:47, 22 June 2009
  • {{Server client function}} This function is used to enable or disable occlusions. Occlusions are used by GTA to enha
    1 KB (134 words) - 10:45, 13 May 2012
  • {{Server client function}} This function performs an AND-conjunction on two or more (unsigned) 32-bit [[Int|integers
    991 bytes (134 words) - 11:00, 17 February 2014
  • {{Server client function}} This function changes a marker's type. The type controls how the marker is displayed in t
    1 KB (178 words) - 10:11, 11 February 2015
  • ...items. These are placed in the ''mods/deathmatch/resources'' folder in the server directory. <script src="ctf_client.lua" type="client" />
    5 KB (782 words) - 21:37, 20 August 2021
  • {{Server client function}} This function returns an integer containing the ID number of the specified player's skin.
    2 KB (187 words) - 16:18, 13 February 2015
  • {{Server client function}} <section name="Server" class="server" show="true">
    2 KB (189 words) - 07:51, 4 November 2020
  • {{Server client function}} <section name="Clientside example" class="client" show="true">
    1 KB (72 words) - 14:38, 7 November 2017
  • {{Server client function}} This function is used to determine whether or not a ped is on the ground. This is for on-
    1 KB (155 words) - 10:27, 30 January 2022
  • {{Server client function}} This function returns whether the sirens are turned on for the specified vehicle.
    1 KB (153 words) - 09:44, 12 September 2018
  • {{Server client function}} This function is used to get the vehicle being towed by another.
    1 KB (118 words) - 23:11, 17 December 2014
  • {{Server client function}} <section name="Client" class="client" show="true">
    1 KB (131 words) - 11:43, 26 June 2014
  • {{Server client function}} This function returns all children of a particular XML node, or a particular child node.
    3 KB (326 words) - 20:29, 23 September 2016
  • {{Server client function}} <section name="Client" class="client" show="true">
    862 bytes (102 words) - 08:30, 25 August 2012
  • {{RU/Server client function}} <section name="Клиент" class="client" show="true">
    1 KB (67 words) - 10:08, 2 October 2014
  • ** '''type:''' A resource típusa: "client", "server" vagy "shared". ...y a fájl nem kerül mentésre. ''(Note: cache=false files are started at the client first, so lua file load order might differ when mixing cache settings)''
    9 KB (1,382 words) - 20:22, 21 February 2021
  • {{Server client function}} This function gets the current [[team]] a [[player]] is on.
    1 KB (157 words) - 23:58, 23 July 2018
  • {{Server client function}} This function returns the state of a given resource
    1 KB (149 words) - 18:10, 21 March 2024
  • {{RU/Server event}}
    2 KB (85 words) - 16:24, 4 December 2017
  • {{Server client function}} {{New feature/item|3.0158|1.5.7|20397|This function is used to set the position of a bound point in a [[createColPolygon|colsha
    983 bytes (126 words) - 14:09, 25 October 2020
  • ...'element tree'' to store all the elements that exist on the server and the client. This is directly related to the set of running [[resources]] and their map ...elements of the resource they belong to. Thus, most elements (except for [[client]]s) exist only within resources and are also destroyed as soon as their res
    7 KB (1,039 words) - 08:12, 24 October 2022
  • {{Server client function}} This function allows you to set a player's camera to follow other elements instead. Curre
    3 KB (398 words) - 12:36, 8 November 2018
  • Makes a connection to a MySQL server and returns a handler to it. ** '''ignore_sigpipe:''' Prevents the client library from installing a SIGPIPE signal handler. This can be used to avoi
    3 KB (408 words) - 10:37, 2 December 2017
  • {{Server client function}} {{Deprecated feature|3.0156|1.5.6|This function will be deprecated in '''1.5.6''', use [[setElementAngularVelocity]] in the
    1 KB (145 words) - 15:58, 8 November 2018
  • {{Server client function}} This function is used to get the current clothes texture and model of a certain type on a
    1 KB (165 words) - 16:17, 13 February 2015
  • {{Server client function}} This function is used to find out the current state of the override-lights setting of a v
    1 KB (139 words) - 16:10, 13 October 2014
  • {{RU/Server client function}}
    1 KB (35 words) - 06:32, 15 August 2012
  • ...s a new way to expand a roleplay server's features. This resource allows a server to not only archive items; but organize them appropriately! Adding items, a This will add an item to a client.
    5 KB (602 words) - 21:33, 7 April 2013
  • {{Server event}} *Canceling this event has no effect. Cancel the client-side event [[onClientPlayerDamage]] instead.
    2 KB (256 words) - 10:41, 30 January 2022
  • {{Server client function}} This function returns a table of all the compatible upgrades (or all for a specified slot
    1 KB (152 words) - 09:10, 4 November 2020
  • {{Client function}} This function creates a static image using a .png image in the resource.
    2 KB (349 words) - 08:10, 30 October 2023
  • {{Server client function}} ...use elements to not be passed properly, use [[setTimer]] in order to delay function execution and to avoid this issue.}}
    6 KB (745 words) - 15:25, 16 December 2023
  • {{Server client function}} This function enables or disables the weapons on a vehicle
    2 KB (210 words) - 00:15, 10 September 2016
  • {{Server client function}} <section name="Server" class="server" show="true">
    2 KB (205 words) - 20:02, 12 September 2018
  • {{Server client function}} <section name="Server" class="server" show="true">
    2 KB (266 words) - 06:02, 4 July 2012
  • {{Server client function}} <section name="Server(服务端)" class="server" show="true">
    3 KB (147 words) - 14:37, 3 February 2021
  • {{Shared function}} ...also as a client-side function. Previously only available as a server-side function.}}
    1 KB (190 words) - 12:20, 9 April 2023
  • ** '''type:''' Rodzaj kodu źródłowego: "client", "server" lub "shared" ** '''protected:''' For client-side scripts, whether this script should or not be saved in the clients har
    6 KB (896 words) - 00:38, 3 January 2022
  • {{Server client function}} This function returns network status information.
    3 KB (353 words) - 02:10, 11 April 2012
  • {{Server client function}} This function tells you how open a door is (the 'open ratio'). Doors include boots/trunks
    1 KB (144 words) - 23:45, 17 December 2014
  • {{Server client function}} function onColShapeHit ( thePlayer, matchingDimension )
    1 KB (132 words) - 18:56, 29 October 2023
  • {{Server client function}} {{Note|unbindKey on the server may return ''true'' on failure}}
    4 KB (551 words) - 17:42, 29 July 2021
  • {{Server client function}} This function allows you to register a custom [[event]]. Custom events function exactly like the built-in events. See [[event system]] for more information
    1 KB (189 words) - 07:58, 4 November 2020
  • {{Server client function}} This function allows you to set a player's camera to follow other elements instead. Curre
    3 KB (398 words) - 18:03, 12 March 2024
  • {{RU/Server client function}}
    1 KB (53 words) - 22:34, 1 October 2014
  • {{Server client function}} This function retrieves the amount of ammo in a weapon pickup.
    1 KB (164 words) - 08:09, 4 November 2020
  • {{Server client function}} This function returns a table of the current vehicle handling data.
    1 KB (188 words) - 15:43, 13 October 2014
  • {{Server client function}} This function is used to get the current clothes texture and model of a certain type on a
    1 KB (179 words) - 10:48, 22 September 2018
  • {{RU/Server client function}} <section name="Server" class="server" show="true">
    2 KB (72 words) - 20:11, 29 September 2014
  • {{Server client function}} This function gets the seat that a specific ped is sitting in in a vehicle.
    1 KB (158 words) - 21:00, 20 June 2018
  • {{Server client function}} <section name="Serverside example" class="server" show="true">
    1 KB (88 words) - 18:30, 8 February 2016
  • {{Server client function}} This function allows you to move a player's camera to a specific location if it is fixed
    1 KB (179 words) - 16:24, 13 February 2015
  • {{Server client function}} This function will set the taxi light on in a taxi (vehicle ID's 420 and 438)
    1 KB (143 words) - 02:25, 1 August 2018
  • {{Server client function}} This function checks if the specified [[ped]] is ducked (crouched) or not.
    1 KB (172 words) - 23:05, 8 July 2018
  • ...el client, il client ha prima bisogno di scaricare l'immagine. Per dire al server che vuoi usare un'immagine nello script dovrai inserire il nome del file im ** '''type:''' Il tipo di sorgente: "client" o "server".
    5 KB (758 words) - 00:45, 3 January 2022
  • ...speed at which a client side timer runs can be completely unreliable if a client is maliciously modifying their operating system speed, timers could run muc ...seconds have elapsed. You can call one of your own functions or a built-in function. For example, you could set a timer to spawn a player after a number of sec
    6 KB (821 words) - 09:22, 13 October 2023
  • {{Server function}} This function allows you to retrieve the zone name of an element (eg. Verdant Bluffs or O
    1 KB (153 words) - 22:53, 1 January 2015
  • {{Server client function}} function onResourceStart ( )
    2 KB (117 words) - 14:47, 24 March 2016
  • {{Server client function}} <section name="Server" class="server" show="true">
    1 KB (169 words) - 08:06, 4 November 2020
  • {{Server client function}} This function retrieves the type of a vehicle (such as if it is a car or a boat).
    2 KB (180 words) - 17:14, 4 April 2016
  • {{Server client function}} This function sets the player's weapon slot. This affects the current weapon.
    2 KB (191 words) - 21:38, 20 April 2011
  • {{Server client function}} This function gets the original weapon property of the specified weapons specified weapon
    1 KB (147 words) - 16:25, 25 February 2014
  • ...part of maths. As mentioned above, OOP does not have to be enabled in the server config for this to be enabled. ...[OOP_client|Function list (client)]]''' and '''[[OOP_server|Function list (server)]]''' - a list of functions implemented
    2 KB (280 words) - 05:47, 6 November 2023
  • {{Server client function}} This function returns the current state of a specifed panel on the vehicle. A vehicle can
    1 KB (171 words) - 00:25, 7 April 2018
  • {{Server client function}} With this function, you can set if a ped has a head or not.
    1 KB (162 words) - 06:55, 23 August 2021
  • {{Server client function}} This function is used to get the name of a body part on a player.
    2 KB (181 words) - 21:42, 17 September 2018
  • {{Server client function}} This function returns a table of all the elements attached to the specified element
    1 KB (151 words) - 14:50, 1 January 2015
  • {{Server client function}} <section class="server" name="Server" show="true">
    1 KB (63 words) - 20:36, 31 March 2022
  • {{Server client function}} This function will tell you what visible distance a blip has.
    1 KB (165 words) - 19:29, 20 July 2019
  • {{Server client function}} This function changes the state of the sirens on the specified vehicle.
    1 KB (165 words) - 23:17, 17 December 2014
  • {{Server client function}} This function returns the current health for the specified [[element]]. This can be a [[p
    1 KB (169 words) - 20:16, 11 August 2018
  • {{Server client function}} This function, along with other hashing algorithms, can be used for a '''plausible script
    1 KB (212 words) - 13:46, 20 October 2021
  • {{Server client function}} <!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
    3 KB (383 words) - 16:27, 13 February 2015
  • {{Server client function}} <section name="Server" class="server" show="true">
    1 KB (165 words) - 22:05, 18 November 2017
  • {{Server client function}} This function sets the alpha (transparency) value for the specified [[element]]. This can
    2 KB (223 words) - 04:29, 11 August 2019
  • {{Server client function}} This function checks if element has been frozen.
    2 KB (210 words) - 16:23, 6 August 2016
  • {{Server client function}} This function sets the current [[weather]] to the given valid value. To change the weathe
    1 KB (173 words) - 19:09, 21 August 2018
  • {{Server client function}} This function is used to set the landing gear state of certain vehicles.
    1 KB (156 words) - 17:34, 7 April 2012
  • {{Server client function}} function specialEventHandler ( text )
    1 KB (140 words) - 23:51, 13 May 2024
  • {{Server client function}} <section show="true" name="Server" class="server">
    1 KB (92 words) - 16:12, 17 April 2016
  • {{Server client function}} function readFile(path)
    1 KB (231 words) - 19:37, 20 December 2023
  • {{Server client function}} This function returns the icon a [[blip]] currently has.
    1 KB (159 words) - 20:18, 18 July 2019
  • {{Server client function}} This function returns the current state of the specifed door on the vehicle.
    1 KB (178 words) - 19:47, 14 July 2017
  • {{Server client function}} This function gets the size of a blip..
    1 KB (154 words) - 20:37, 18 July 2019
  • {{Server client function}} This function changes the wind velocity. The wind shakes the vegetation and makes particl
    1 KB (176 words) - 09:58, 18 May 2014
  • {{Server client function}} This function sets the color of the specified marker by modifying the values for red, gre
    951 bytes (131 words) - 13:01, 10 October 2023
  • {{Server client function}} This function changes the model of the specified vehicle. If the new vehicle model has le
    2 KB (215 words) - 12:51, 3 July 2014
  • {{Server client function}} This function allows you to set the double-sidedness of an element's model. When an eleme
    1 KB (173 words) - 16:30, 6 August 2016
  • {{Server client function}} This function checks if a vehicle has been frozen.
    2 KB (216 words) - 11:51, 26 June 2014
  • {{Server client function}} {{Added feature/item|1.5.9|1.5.8|20807|This function is used to change the height of an existing [[createColPolygon|colshape pol
    1 KB (167 words) - 21:34, 23 September 2021
  • {{RU/Server client function}}
    1 KB (47 words) - 07:04, 21 December 2015
  • {{RU/Server client function}}
    1 KB (73 words) - 10:32, 16 April 2017
  • {{Server client function}} This function changes the selected weapon slot of a [[ped]].
    1 KB (180 words) - 10:51, 7 August 2016
  • {{Server client function}} This function returns a named sub node of a particular XML node.
    1 KB (185 words) - 16:14, 13 February 2015
  • {{Server client function}} message = This function is deprecated. This means that its use is discouraged. |
    2 KB (211 words) - 17:04, 21 April 2016
  • {{Server client function}}
    952 bytes (115 words) - 23:54, 17 December 2014
  • {{Server client function}} This function returns a table of the original vehicle handling. Use [[getVehicleHandling]
    2 KB (208 words) - 20:55, 10 October 2015
  • {{Server client function}}
    1 KB (68 words) - 10:11, 3 January 2014
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