Server Scripting Functions: Difference between revisions

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==Collision shape functions==
==Collision shape functions==
{{Collision shape functions}}
{{Collision shape functions}}
==Client functions==
{{Client functions}}


==Element functions==
==Element functions==

Revision as of 22:09, 22 July 2006

This page lists all the scripting functions that have been implemented and are available as native functions from the Deathmatch mod. To request a function or event, use Requested Functions and Events

Please note that the scripting functions can now be extended by loading in dynamic modules that provide new functionality, such as MySQL database access. These scripting functions are non-native and require the module to be loaded in order to work.

Head over to Module functions for a list of non-native functions and modules that are available.

Incomplete/Malfunctioning Functions

Note: To put a function on any of these lists, paste the following onto the page (case sensitive):

[[Category:CATEGORYHERE]]

setPlayerRotation - Incomplete/Possibly not functional

Should the split example use getPlayerPosition?

playsound function needs sound list - I (Talidan) have found one though i need clarification on how to organise it...need to speak with ChrML

Audio functions


Blip functions


Collision shape functions


Client functions

BEFORE VERSION 1.0 :

Element functions

Shared


Event functions

Shared



Explosion functions


Fire functions

Template:Fire functions

Input functions

Shared



Map functions


Marker functions

Shared


Object functions

Shared


Pickup functions

Shared



Player functions

Shared


Radar area functions


Scoreboard functions

Template:Scoreboard functions

Server functions


Spawnpoint functions

Template:Spawnpoint functions

Team functions

Shared



Text functions


Utility functions

Shared



Vehicle functions

Shared



Weapon functions

Shared



World functions

Shared


XML functions