Server Scripting Functions: Difference between revisions

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Head over to [[Modules]] for a list of non-native serverside functions and modules that are available.
Head over to [[Modules]] for a list of non-native serverside functions and modules that are available.


'''Клиентские функции скриптинга можно найти здесь: [[Client Scripting Functions]].'''
'''Client-side scripting functions can be found here: [[Client Scripting Functions]].'''


==Account functions==
==Account functions==

Revision as of 15:15, 23 May 2009

This page lists all the server-side scripting functions that have been implemented and are available as native functions from the Deathmatch mod. To request a function or event, use Requested Functions and Events.

Please note that the scripting functions can now be extended by loading in dynamic modules that provide new functionality, such as MySQL database access. These scripting functions are non-native and require the module to be loaded in order to work.

Head over to Modules for a list of non-native serverside functions and modules that are available.

Client-side scripting functions can be found here: Client Scripting Functions.

Account functions


ACL functions


Admin functions


Audio functions



Announcement functions


Blip functions


Camera functions



Collision shape functions


Client functions

BEFORE VERSION 1.0 :

Clothes and body functions


Cursor functions



Element functions



Event functions



Explosion functions


File functions


HTTP functions

These functions can only be used from within lua blocks in HTML pages hosted by the server


Input functions



Map functions


Marker functions



Module functions


Object functions



Ped functions



Pickup functions



Player functions



Radar area functions


Resource functions



Serial functions


Server functions


Settings registry functions


SQL functions


Team functions



Text functions


Utility functions



Vehicle functions



Water functions



Weapon functions



World functions



XML functions