Server Scripting Functions: Difference between revisions

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==Collision shape functions==
==Collision shape functions==
{{Collision_shape_functions}}
'''Shared'''
{{Shared_collision_shape_functions}}
 
==Cursor functions==
==Cursor functions==
{{Cursor_functions}}
{{Cursor_functions}}

Revision as of 12:55, 30 April 2024

Contributors: Did you create a page but it's not on this list? Confused? Read: Adding Pages to Categories and Templates

This page lists all the server-side scripting functions that have been implemented and are available as native functions. To request a function, create an issue in our GitHub repository.

Please note that the scripting functions can also be extended by loading in dynamic modules that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.

Head over to Modules for a list of non-native serverside functions and modules that are available.

For more functions, check the useful functions page.

Client-side scripting functions can be found here: Client Scripting Functions.

Account functions


ACL functions


Admin functions


Audio functions

Shared




Announcement functions


Blip functions

Shared Shared



Camera functions

Shared

Clothes and body functions

Shared



Collision shape functions

Shared

Cursor functions



Element functions



Event functions



Explosion functions


File functions


HTTP functions

These functions can only be used from within lua blocks in HTML pages hosted by the server


Input functions




Map functions


Marker functions



Matrix functions


Module functions


Object functions



Output functions



Ped functions



Pickup functions



Player functions



Projectile functions



Radar area functions


Resource functions



Server functions


Settings registry functions


SQL functions


Team functions



Text functions


Utility functions



UTF8 Library


Vehicle functions



Water functions



Weapon functions



World functions



XML functions