Server Scripting Functions: Difference between revisions

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Latest revision as of 22:34, 6 September 2024

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This page lists all the server-side scripting functions that have been implemented and are available as native functions. To request a function, create an issue in our GitHub repository.

Please note that the scripting functions can also be extended by loading in dynamic modules that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.

Head over to Modules for a list of non-native serverside functions and modules that are available.

For more functions, check the useful functions page.

Client-side scripting functions can be found here: Client Scripting Functions.

Account functions


ACL functions


Admin functions


Audio functions

Shared



Announcement functions


Blip functions

Shared


Camera functions

Shared



Clothes and body functions

Shared


Collision shape functions

Shared


Cursor functions

Shared



Element functions



Event functions



Explosion functions

Shared


File functions

Shared


HTTP functions

These functions can only be used from within lua blocks in HTML pages hosted by the server


Input functions



Map functions


Marker functions

Shared



Matrix functions

Shared


Module functions


Object functions

Shared



Output functions



Ped functions



Pickup functions



Player functions



Projectile functions

Shared



Radar area functions

Shared


Resource functions



Server functions


Settings registry functions


SQL functions


Team functions



Text functions


Utility functions



UTF8 Library

Shared


Vehicle functions



Water functions

Shared



Weapon functions



World functions



XML functions

Shared